Many task domains require robots to interpret and act upon natural language commands which are given by people and which refer to the robot's physical surroundings. Such interpretation is known variously as the symbol grounding problem, grounded semantics and grounded language acquisition. This problem is challenging because people employ diverse vocabulary and grammar, and because robots have substantial uncertainty about the nature and contents of their surroundings, making it difficult to associate the constitutive language elements (principally noun phrases and spatial relations) of the command text to elements of those surroundings. Symbolic models capture linguistic structure but have not scaled successfully to handle the diverse language produced by untrained users. Existing statistical approaches can better handle diversity, but have not to date modeled complex linguistic structure, limiting achievable accuracy. Recent hybrid approaches have addressed limitations in scaling and complexity, but have not effectively associated linguistic and perceptual features. Our framework, called Generalized Grounding Graphs (G^3), addresses these issues by defining a probabilistic graphical model dynamically according to the linguistic parse structure of a natural language command. This approach scales effectively, handles linguistic diversity, and enables the system to associate parts of a command with the specific objects, places, and events in the external world to which they refer. We show that robots can learn word meanings and use those learned meanings to robustly follow natural language commands produced by untrained users. We demonstrate our approach for both mobility commands and mobile manipulation commands involving a variety of semi-autonomous robotic platforms, including a wheelchair, a micro-air vehicle, a forklift, and the Willow Garage PR2.
Natural language provides a flexible, intuitive way for people to command robots, which is becoming increasingly important as robots transition to working alongside people in our homes and workplaces. To follow instructions in unknown environments, robots will be expected to reason about parts of the environments that were described in the instruction, but that the robot has no direct knowledge about. However, most existing approaches to natural language understanding require that the robot's environment be known a priori. This paper proposes a probabilistic framework that enables robots to follow commands given in natural language, without any prior knowledge of the environment. The novelty lies in exploiting environment information implicit in the instruction, thereby treating language as a type of sensor that is used to formulate a prior distribution over the unknown parts of the environment. The algorithm then uses this learned distribution to infer a sequence of actions that are most consistent with the command, updating our belief as we gather more metric information. We evaluate our approach through simulation as well as experiments on two mobile robots; our results demonstrate the algorithm's ability to follow navigation commands with performance comparable to that of a fully-known environment.
We describe an algorithm to estimate the pose of a generic articulated object. Our algorithm takes as input a description of the object and a potentially incomplete series of observations; it outputs an on-line estimate of the object’s configuration. This task is challenging because: (1) the distribution of object states is often multi-modal; (2) the object is not assumed to be under our control, limiting our ability to predict its motion; and (3) rotational joints make the state space highly non-linear. The proposed method represents three principal contributions to address these challenges. First, we use a particle filter implementation which is unique in that it does not require a reliable state transition model. Instead, the method relies primarily on observations during particle proposal, using the state transition model only at singularities. Second, our particle filter formulation explicitly handles missing observations via a novel proposal mechanism. Although existing particle filters can handle missing observations, they do so only by relying on good state transition models. Finally, our method evaluates noise in the observation space, rather than state space. This reduces the variability in performance due to choice of parametrization and effectively handles non-linearities caused by rotational joints. We compare our method to a baseline implementation without these techniques and demonstrate, for a fixed error, more than an order-of-magnitude reduction in the number of required particles, an increase in the number of effective particles, and an increase in frame rate. We examine the effects of errors in the kinematic model and demonstrate a reduced dependence on state parametrization. The novel use of a precision matrix allows observations which do not provide complete 6-DOF pose information to be processed. Source code for the method is available at http://rvsn.csail.mit.edu/articulated .
Many functional elements of human homes and workplaces consist of rigid components which are connected through one or more sliding or rotating linkages. Examples include doors and drawers of cabinets and appliances; laptops; and swivel office chairs. A robotic mobile manipulator would benefit from the ability to acquire kinematic models of such objects from observation. This paper describes a method by which a robot can acquire an object model by capturing depth imagery of the object as a human moves it through its range of motion. We envision that in future, a machine newly introduced to an environment could be shown by its human user the articulated objects particular to that environment, inferring from these "visual demonstrations" enough information to actuate each object independently of the user. Our method employs sparse (markerless) feature tracking, motion segmentation, component pose estimation, and articulation learning; it does not require prior object models. Using the method, a robot can observe an object being exercised, infer a kinematic model incorporating rigid, prismatic and revolute joints, then use the model to predict the object's motion from a novel vantage point. We evaluate the method's performance, and compare it to that of a previously published technique, for a variety of household objects.
One long‐standing challenge in robotics is the realization of mobile autonomous robots able to operate safely in human workplaces, and be accepted by the human occupants. We describe the development of a multiton robotic forklift intended to operate alongside people and vehicles, handling palletized materials within existing, active outdoor storage facilities. The system has four novel characteristics. The first is a multimodal interface that allows users to efficiently convey task‐level commands to the robot using a combination of pen‐based gestures and natural language speech. These tasks include the manipulation, transport, and placement of palletized cargo within dynamic, human‐occupied warehouses. The second is the robot's ability to learn the visual identity of an object from a single user‐provided example and use the learned model to reliably and persistently detect objects despite significant spatial and temporal excursions. The third is a reliance on local sensing that allows the robot to handle variable palletized cargo and navigate within dynamic, minimally prepared environments without a global positioning system. The fourth concerns the robot's operation in close proximity to people, including its human supervisor, pedestrians who may cross or block its path, moving vehicles, and forklift operators who may climb inside the robot and operate it manually. This is made possible by interaction mechanisms that facilitate safe, effective operation around people. This paper provides a comprehensive description of the system's architecture and implementation, indicating how real‐world operational requirements motivated key design choices. We offer qualitative and quantitative analyses of the robot operating in real settings and discuss the lessons learned from our effort.
The DARPA Robotics Challenge Trials held in December 2013 provided a landmark demonstration of dexterous mobile robots executing a variety of tasks aided by a remote human operator using only data from the robot's sensor suite transmitted over a constrained, field‐realistic communications link. We describe the design considerations, architecture, implementation, and performance of the software that Team MIT developed to command and control an Atlas humanoid robot. Our design emphasized human interaction with an efficient motion planner, where operators expressed desired robot actions in terms of affordances fit using perception and manipulated in a custom user interface. We highlight several important lessons we learned while developing our system on a highly compressed schedule.
Navigating in a previously unknown environment and recognizing naturally occurring text in a scene are two important autonomous capabilities that are typically treated as distinct. However, these two tasks are potentially complementary, (i) scene and pose priors can benefit text spotting, and (ii) the ability to identify and associate text features can benefit navigation accuracy through loop closures. Previous approaches to autonomous text spotting typically require significant training data and are too slow for real-time implementation. In this work, we propose a novel high-level feature descriptor, the “junction”, which is particularly well-suited to text representation and is also fast to compute. We show that we are able to improve SLAM through text spotting on datasets collected with a Google Tango, illustrating how location priors enable improved loop closure with text features.
This paper describes an algorithm for the probabilistic fusion of sensor data from a variety of modalities (inertial, kinematic and LIDAR) to produce a single consistent position estimate for a walking humanoid. Of specific interest is our approach for continuous LIDAR-based localization which maintains reliable drift-free alignment to a prior map using a Gaussian Particle Filter. This module can be bootstrapped by constructing the map on-the-fly and performs robustly in a variety of challenging field situations. We also discuss a two-tier estimation hierarchy which preserves registration to this map and other objects in the robot's vicinity while also contributing to direct low-level control of a Boston Dynamics Atlas robot. Extensive experimental demonstrations illustrate how the approach can enable the humanoid to walk over uneven terrain without stopping (for tens of minutes), which would otherwise not be possible. We characterize the performance of the estimator for each sensor modality and discuss the computational requirements.
The design, fabrication, and test of a new type of tactile display for the blind is reported.An array of piezoelectric extensional actuators vibrates in plane, and microfabricated scissor mechanisms convert the in-plane actuations into robust, higher-amplitude, out-of-plane vibrations.Information can be conveyed by varying the vibration patterns in space and time.Analytical and FEM models were used to design individual tactile elements, which were implemented with PZT actuators and both SU-8 and 3D-printed scissor amplifiers.The measured displacements of 3 mm x 10 mm tactile elements exceed 10 µm, in agreement with models, with measured forces exceeding 45 mN.The creation of a 28-element prototype is also reported.
Indoor localization — a device’s ability to determine its location within an extended indoor environment — is a fundamental enabling capability for mobile context-aware applications. Many proposed applications assume localization information from GPS, or from WiFi access points. However, GPS fails indoors and in urban canyons, and current WiFibased methods require an expensive, and manually intensive, mapping, calibration, and configuration process performed by skilled technicians to bring the system online for end users. We describe a method that estimates indoor location with respect to a prior map consisting of a set of 2D floorplans linked through horizontal and vertical adjacencies. Our main contribution is the notion of “path compatibility,” in which the sequential output of a classifier of inertial data producing low-level motion estimates (standing still, walking straight, going upstairs, turning left etc.) is examined for agreement with the prior map. Path compatibility is encoded in an HMMbased matching model, from which the method recovers the user’s location trajectory from the low-level motion estimates. To recognize user motions, we present a motion labeling algorithm, extracting fine-grained user motions from sensor data of handheld mobile devices. We propose “feature templates,” which allows the motion classifier to learn the optimal window size for a specific combination of a motion and a sensor feature function. We show that, using only proprioceptive data of the quality typically available on a modern smartphone, our motion labeling algorithm classifies user motions with 94.5% accuracy, and our trajectory matching algorithm can recover the user’s location to within 5 meters on average after one minute of movements from an unknown starting location. Prior information, such as a known starting floor, further decreases the time required to obtain precise location estimate.
We show how to exploit temporal and spatial coherence to achieve efficient and effective text detection and decoding for a sensor suite moving through an environment in which text occurs at a variety of locations, scales and orientations with respect to the observer. Our method uses simultaneous localization and mapping (SLAM) to extract planar “tiles” representing scene surfaces. Multiple observations of each tile, captured from different observer poses, are aligned using homography transformations. Text is detected using Discrete Cosine Transform (DCT) and Maximally Stable Extremal Regions (MSER), and decoded by an Optical Character Recognition (OCR) engine. The decoded characters are then clustered into character blocks to obtain an MLE word configuration. This paper’s contributions include: (1) spatiotemporal fusion of tile observations via SLAM, prior to inspection, thereby improving the quality of the input data; and (2) combination of multiple noisy text observations into a single higher-confidence estimate of environmental text.
We describe a semantic mapping algorithm that learns human-centric environment models by interpreting natural language utterances. Underlying the approach is a coupled metric, topological, and semantic representation of the environment that enables the method to fuse information from natural language descriptions with low-level metric and appearance data. We extend earlier work with a novel formulation that incorporates spatial layout into a topological representation of the environment. We also describe a factor graph formulation of the semantic properties that encodes human-centric concepts such as type and colloquial name for each mapped region. The algorithm infers these properties by combining the user's natural language descriptions with image- and laser-based scene classification. We also propose a mechanism to more effectively ground natural language descriptions of distant regions using semantic cues from other modalities. We describe how the algorithm employs this learned semantic information to propose valid topological hypotheses, leading to more accurate topological and metric maps. We demonstrate that integrating language with other sensor data increases the accuracy of the achieved spatial-semantic representation of the environment.
The design, fabrication, and characterization of a new type of tactile display for people with blindness or low vision is reported. Each tactile element comprises a piezoelectric extensional actuator that vibrates in plane, with a microfabricated scissor mechanism to convert the in-plane actuations into robust, higher-amplitude, out-of-plane (vertical) vibrations that are sensed with the finger pads. When the tactile elements are formed into a 2D array, information can be conveyed to the user by varying the pattern of vibrations in space and time. Analytical models and finite element analysis were used to design individual tactile elements, which were implemented with PZT actuators and both SU-8 and 3D-printed scissor amplifiers. The measured displacements of these 3 mm x 10 mm, MEMS-enabled tactile elements exceed 10 mu m, in agreement with models, with measured forces exceeding 45 mN. The performance of the MEMS-enabled tactile elements is compared with the performance of larger, fully-macroscale tactile elements to demonstrate the scale dependence of the devices. The creation of a 28-element prototype is also reported, and the qualitative user experience with the individual tactile elements and displays is described.
In this paper, we propose an algorithm that enables robots to improve their spatial-semantic representation of the environment by engaging users in dialog. algorithm aims to reduce the entropy in maps formulated based upon user-provided natural language descriptions (e.g., The kitchen is down the hallway). robot's available information-gathering actions take the form of targeted questions intended to reduce the entropy over the grounding of the user's descriptions. These questions include those that query the robot's local surround (e.g., Are we in the kitchen?) as well as areas distant from the robot (e.g., Is the lab near the kitchen?). Our algorithm treats dialog as an optimization problem that seeks to balance the information-theoretic value of candidate questions with a measure of cost associated with dialog. In this manner, the method determines the best questions to ask based upon expected entropy reduction while accounting for the burden on the user. We evaluate the entropy reduction based upon a joint distribution over a hybrid metric, topological, and semantic representation of the environment learned from user-provided descriptions and the robot's sensor data. We demonstrate that, by asking deliberate questions of the user, the method results in significant improvements in the accuracy of the resulting map.
This paper describes a framework that enables robots to efficiently learn human-centric models of their environment from natural language descriptions. Typical semantic mapping approaches are limited to augmenting metric maps with higher-level properties of the robot’s surroundings (e.g. place type, object locations) that can be inferred from the robot’s sensor data, but do not use this information to improve the metric map. The novelty of our algorithm lies in fusing high-level knowledge that people can uniquely provide through speech with metric information from the robot’s low-level sensor streams. Our method jointly estimates a hybrid metric, topological, and semantic representation of the environment. This semantic graph provides a common framework in which we integrate information that the user communicates (e.g. labels and spatial relations) with metric observations from low-level sensors. Our algorithm efficiently maintains a factored distribution over semantic graphs based upon the stream of natural language and low-level sensor information. We detail the means by which the framework incorporates knowledge conveyed by the user’s descriptions, including the ability to reason over expressions that reference yet unknown regions in the environment. We evaluate the algorithm’s ability to learn human-centric maps of several different environments and analyze the knowledge inferred from language and the utility of the learned maps. The results demonstrate that the incorporation of information from free-form descriptions increases the metric, topological, and semantic accuracy of the recovered environment model.
We describe an algorithm to estimate the pose of a generic articulated object.Our algorithm takes as input a description of the object and a potentially incomplete series of observations; it outputs an on-line estimate of the object's configuration.This task is challenging because: (1) the distribution of object states is often multi-modal; (2) the object is not assumed to be under our control, limiting our ability to predict its motion; and (3) rotational joints make the state space highly non-linear.The proposed method represents three principal contributions to address these challenges.First, we use a particle filter implementation which is unique in that it does not require a reliable state transition model.Instead, the method relies primarily on observations during particle proposal, using the state transition model only at singularities.Second, our particle filter formulation explicitly handles missing observations via a novel proposal mechanism.Although existing particle filters can handle missing observations, they do so only by relying on good state transition models.Finally, our method evaluates noise in the observation space, rather than state space.This reduces the variability in performance due to choice of parametrization, and effectively handles non-linearities caused by rotational joints.We compare our method to a baseline implementation without these techniques and demonstrate, for a fixed error, more than an order-of-magnitude reduction in the number of required particles, an increase in the number of effective particles, and an increase in frame rate.
The paper describes the system developed by researchers from MIT for the Defense Advanced Research Projects Agency's (DARPA) Virtual Robotics Challenge (VRC), held in June 2013. The VRC was the first competition in the DARPA Robotics Challenge (DRC), a program that aims to “develop ground robotic capabilities to execute complex tasks in dangerous, degraded, human-engineered environments”. The VRC required teams to guide a model of Boston Dynamics' humanoid robot, Atlas, through driving, walking, and manipulation tasks in simulation. Team MIT's user interface, the Viewer, provided the operator with a unified representation of all available information. A 3D rendering of the robot depicted its most recently estimated body state with respect to the surrounding environment, represented by point clouds and texture-mapped meshes as sensed by on-board LIDAR and fused over time.
Allen Miu合作论文数MIT Computer Science and Artificial Intelligence Laboratory (CSAIL)4