AI is rapidly becoming enmeshed in our professional and private lives. The ubiquity of such technologies raises a host of ethical questions, value clashes, and unforeseen consequences that must be confronted. Developments such as Ai-Da and DALL-E 2 are exciting in that they present robust new capabilities in AI and creativity. However, the futures such technologies unlock are also unpredictable. Given the speed with which such technologies are emerging and becoming adopted, the need to engage target audiences to weigh in on possible AI futures is critical. Our pilot project, Artistic Process Futures and AI, seeks to explore the role and potential implications of AI technologies with artists. In this paper, we show how participatory speculative design processes might be channeled into a public statement, or manifesto, regarding possible and preferable AI futures for supporting the artistic process, and how our workshop exposed uncertainty at the core of such deliberation.
Sudden Unexpected Death in Epilepsy (SUDEP) is a major concern for people with epilepsy, their families, their care givers, and medical professionals. There is inconsistency in the SUDEP counselling doctors provide, compared to what is recommended in clinical guidelines. Numerous national and international surveys have highlighted how epilepsy professionals, usually doctors, deliver SUDEP risk counselling, particularly, when they deliver it and to whom. These surveys help understand the unmet need, develop suitable strategies, and raise awareness among clinicians with the eventual goal to reduce SUDEPs. However, there is no standardised survey or essential set of questions identified that can be used to evaluate SUDEP counselling practice globally. This focused review analyses the content of all published SUDEP counselling surveys for medical professionals (n=16) to date covering over 4000 doctors across over 30 countries and five continents. It identifies 36 question themes across three topics. The questions are then reviewed by an expert focus group of SUDEP communication experts including three doctors, an expert statistician and SUDEP Action, an UK based charity specialising in epilepsy deaths with a pre-set criterion. The review and focus group provide ten essential questions that should be included in all future surveys inquiring on SUDEP counselling. They could be used to evaluate current practice and compare findings over time, between services, across countries and between professional groups. They are provided as a template to download and use. The review also explores if there is a continued need in future for similar surveys to justify this activity.
While multiple studies have attempted to define and measure User Experience (UX) Maturity — i.e., how familiar organizations are with UX concepts or strategies— more practice-based insight is needed to examine how UX practitioners maneuver in their relationships with low UX Maturity organizations and help these clients become more ‘UX Mature’. This study evaluates how UX practitioners work with low UX Maturity clients, what obstacles they face, and how they cope with these obstacles. From these insights, a set of best practices are identified for UX practitioners who work with low UX Maturity clients and wish to increase their clients’ UX maturity in an agile environment. These best practices were collected in the form of case studies, involving a total of 20 case studies based on interviews with 22 UX practitioners. The case studies reflect on past projects that were conducted for clients with a low UX Maturity level. Data was obtained through semi-structured interviews and analyzed using a grounded theory approach combined with elements of a thematic analysis. The results help to identify frequently experienced obstacles in working with low UX Maturity organizations, as well as six best practices for increasing the UX Maturity of these clients. The study results demonstrate that UX practitioners indeed fulfill a significant role in overcoming organizational UX boundaries. A Low UX Maturity Best Practice model was developed, which summarizes how UX practitioners can optimize their impact in working with low UX Maturity clients, while simultaneously contributing to a more user-centered focus on the part of their clients.
Direct contact with nature is paramount in deepening children’s and teenagers’ interest in biodiversity. Learning materials chosen to convey information and engage participants during outings in nature-rich environments are varied and can support rich learning experiences. For this purpose, learning materials can be acquired "off-the-shelf" or developed for site-specific locations or projects. However, there is little guidance on potential techniques for those wishing to generate contextually relevant materials. With the view of responding to this challenge, we propose the cultural probes technique. We demonstrate that the technique, commonly used in qualitative research to generate novel insights in conversation with participants, can instigate innovative and thoughtful approaches to materials designed for children and teenagers to explore nature. We present a toolkit that draws on the literature on cultural probes, inquiry-based learning, and the value of sensory, emotional, and aesthetic experiences in environmental education for structuring interactions with participants. To test our approach, we applied a descriptive research design and mixed-methods approach for collecting questions from youths between the ages of 10 and 18, inspired by a nature walk and a set of exploratory tasks executed through the toolkit. Specifically, we tested our toolkit along a trail in the Nature Park of Terceira, situated in the Azores, a Portuguese volcanic archipelago in the North Atlantic. Here, we present and reflect on the data collected during one visit organized over two days with two groups of participants and one post-trail activity directed at both groups. Results demonstrate that the open-ended and playful nature of cultural probes offers a novel way to engage youths with nature-rich environments through questioning. This contribution further highlights the potential of cultural probes for instigating encounters that tap into the value of sensory, emotional, and aesthetic experience in nature, with positive outcomes for participants.
Each page ought to explode, either from deep and weighty seriousness, a whirlwind, dizziness, the new, or the eternal, from its crushing humour, the enthusiasm of principles or its typographical appearance. (Tristan Tzara, Dada Manifesto, 1918) We have been writing and researching manifestos for many years, and over time we have noticed both an evolution and an ebb and flow in the popularity of the form. For more than a decade, manifesto writing has been on the rise: after the successive upheavals of the financial crisis in 2008, Occupy and the Arab Spring in 2011–2012, the US presidential election in 2016, and the worldwide protests following the death of George Floyd in 2020, the manifesto has regained the prominent position it held during previous waves in the early 20th century and the late 1960s. This has also been aided by the rise of the internet, and social media in particular. Thanks to Twitter and other platforms, today we are all fluent in the blunt, concise, polarising, excitable language of manifestos; we throw out sweeping pronouncements to the world and our efforts are met by instant reactions, likes or dislikes, and, if we’re lucky, virality. In other words, we already know the essential components of manifesto writing. But what can manifestos do for us as researchers and practitioners across various disciplines? How can manifestos serve, in the words of Bruno Latour (2010: 473), ‘Not as a war cry... but rather as a warning’ for the challenges ahead, bringing urgent causes to light and sketching new visions and pathways to alternative futures? Manifesto writing can act as a tonic to counter stagnation – it can generate radical new ideas by freeing us from the
The COVID-19 pandemic has created an immense pressure on healthcare providers, resulting in a shift to remote consultations and the redeployment of healthcare workers (HCWs). We present survey data from the United Kingdom (UK) HCWs to outline how changes in healthcare provision impact clinicians' wellbeing and ability to provide adequate care. We designed an online survey to gather the experiences of HCWs providing care to people with epilepsy. We received seventy-nine responses from UK-based HCWs, of whom 43% reported an impact on their mental health. Changes to service delivery have resulted in 71% of clinicians performing > 75% of their consultations remotely. Diagnosing and treating epilepsy has changed, with a fifth of respondents being significantly less confident in diagnosing epilepsy. Ultimately, these results show that COVID-19 has had an overall negative impact on HCWs and their ability to provide epilepsy care. These results must be considered when reorganizing health services to ensure optimal outcomes for people with epilepsy.
The use of text-to-speech to generate radio content is largely unexplored, despite the importance of radio in remote parts of the world, where TTS offers a robust means of transforming data into media for low-literate audiences and those without regular internet access. How suitable are TTS voices for meeting the expectations of radio listeners and what type of content are these voices best suited to deliver? We present an application for generating automated daily synthesized weather forecasts for selected locations and language varieties, based on the provision of a regularly updated weather data service. We present results from a pilot listener study aimed at exploring people’s reactions to this and other synthesized audio content, as we begin to explore best practices around the design of a synthesized content feed system for community radio.
Audio streaming services are used daily by millions world-wide, enabling on-demand listening and the discovery of songs, artists and podcasts that closely align with the listener's preferences. Meanwhile, traditional terrestrial radio persists as another ubiquitous and still viable mode of accessing more pre-programmed music and news content, including traffic reports and weather information. While both media services offer listeners a distinct set of value propositions, efforts to combine the 'best of both worlds' have been few and far between. Towards this objective, we describe our preliminary efforts to understand audio media consumers' music streaming and traditional radio listening habits and preferences as part of a project aimed at creating an integrated experience for individual listeners and their close networks of family and friends. Through rapid prototyping, and the speed dating method, we explore the design implications for creating and validating radio-like experiences that are at once personal, customizable and shareable.
The use of text-to-speech (TTS) technology to generate radio content is largely unexplored, despite the importance of radio, in particular in remote parts of the world where TTS offers a robust means of transforming existing data into media for low-literate audiences and those without regular internet access. Is synthetic speech able to meet the expectations of radio listeners and add value to community radio stations in remote areas? We present a preliminary analysis of the design and use of TTS applications in the context of two emerging community radio stations in rural Romania. We find that while the applications developed so far are generally perceived as useful for the running of the station, future work should focus on identifying additional use cases that add value beyond that of 'filling time' or simply replacing the need for a human voice.
The integration of text-to-speech into an open technology stack for low-power FM community radio stations is an opportunity to automate laborious processes and increase accessibility to information in remote communities. However, there are open questions as to the perceived contrast of synthetic voices with the local and intimate format of community radio. This paper presents an exploratory focus group on the topic, followed by a thematic analysis of public comments on YouTube videos of the synthetic voices used for broadcasting by National Oceanic and Atmospheric Administration (NOAA) Weather Radio. We find that despite observed reservations about the suitability of TTS for radio, there is significant evidence of anthropomorphism, nostalgia and emotional connection in relation to these voices. Additionally, introduction of a more "human sounding" synthetic voice elicited significant negative feedback. We identify pronunciation, speed, suitability to content and acknowledgment of limitations as more relevant factors in listeners' stated sense of connection.
Connectivity made possible by the diffusion of digital technologies has offered new possibilities for the public to interact with media, including radio. However, interactions are often framed by globally managed platforms, owned by companies with values based on maximizing profit, rather than prioritising Illich’s forms of conviviality. In this article, we draw on experiences from the Grassroot Wavelengths project that introduces an innovative peer-to-peer platform to support the creation and management of community radio stations. We offer insight into the practices of participation in community media, where the users influence decisions concerning the technology, the content, the actors and the organization policy of the radio station, through a participatory design approach. These collaborations between researchers and users, together with a focus on the development of relational assets in local contexts, are fundamental in an attempt to design a platform that fosters conviviality and offers an alternative way to consider participation in community media.
We take up Bødker's [9] challenge to ‘identify’ a fourth wave HCI, building on the work of Blevis et al. [8] and others to shore up a new vision that places ‘politics and values and ethics’ at the forefront without abandoning the strengths of previous waves. We insist that a fourth wave must push harder, beyond measured criticism for actual (e.g. institutional) change. We present two studies performed at CHI’19, where we used our MANIFESTO! game to: 1) take the temperature of colleagues on adopting an activist stance, 2) test manifesto writing as a key activity in pushing HCI forward into the fourth wave, and 3) test our game for subsequent iterations, and as a probe for inspiring new digital tools. With the enthusiastic response received to gameplay, facilitated in part through a novel method using tableau vivant, we argue for taking political activism from the margins into mainstream HCI.
We present the Manifesto Machine, a collaborative writing environment for drafting and designing manifestos. In this instance, we report on a workshop with a group of local youths. We used the environment as a thought probe for provoking reflections on politics and civic participation. Our insights indicate that while there is a tendency to view youths as apolitical, there is scope for using such a tool to encourage active discussion and engage communities around the topics that affect them.
The ongoing focus in speech technology research on machine learning based approaches leaves the community hungry for data. However, datasets tend to be recorded once and then released, sometimes behind registration requirements or paywalls. In this paper we describe our Living Audio Dataset. The aim is to provide audio data that is in the public domain, multilingual, and expandable by communities. We discuss the role of linguistic resources, given the success of systems such as Tacotron which use direct text-to-speech mappings, and consider how data provenance could be built into such resources. So far the data has been collected for TTS purposes, however, it is also suitable for ASR. At the time of publication audio resources already exist for Dutch, R.P. English, Irish, and Russian
The past decade has seen a welcome rise in critical reflection in HCI [29,13,3,19,20,21]. But the use of manifestos - not to promote but to provoke - is still rare in comparison to more established disciplines. Digital activism has given new life to the manifesto, and the manifesto may in turn give new life to CHI - prompting new ideas by temporarily liberating scholars from the confines of careful speech and rational argument. We present a manifesto for manifestos; a chance for the CHI community to question its status quo and dream of its possible futures using our purpose-built authoring tools.
We examine the ethical questions surrounding voice donation for speech synthesis technology, including questions of voice ownership, identity and unintended consequences. This is examined specifically in the context of non-professional volunteer voice donors in small communities. We propose a multi-step informed consent process that more fully engages with TTS voice donors.
Agnes Lisowska合作论文数TIM;ISSCO;ETI, University of Geneva2
Iain Mccowan合作论文数Institute for Perceptual Artificial2