We present Control-NeRF 1 , a method for performing flexible, 3D-aware image content manipulation while enabling high-quality novel view synthesis, from a set of posed input images. NeRF-based approaches [23] are effective for novel view synthesis, however such models memorize the radiance for every point in a scene within a neural network. Since these models are scene-specific and lack a 3D scene representation, classical editing such as shape manipulation, or combining scenes is not possible. While there are some recent hybrid approaches that combine NeRF with external scene representations such as sparse voxels, planes, hash tables, etc. [16], [5], [24], [9], they focus mostly on efficiency and don't explore the scene editing and manipulation capabilities of hybrid approaches. With the aim of exploring controllable scene representations for novel view synthesis, our model couples learnt scene-specific 3D feature volumes with a general NeRF rendering network. We can generalize to novel scenes by optimizing only the scene-specific 3D feature volume, while keeping the parameters of the rendering network fixed. Since the feature volumes are independent of the rendering model, we can manipulate and combine scenes by editing their corresponding feature volumes. The edited volume can then be plugged into the rendering model to synthesize high-quality novel views. We demonstrate scene manipulations including: scene mixing; applying rigid and non-rigid transformations; inserting, moving and deleting objects in a scene; while producing photo-realistic novel-view synthesis results.
Recent neural view synthesis methods have achieved impressive quality and realism, surpassing classical pipelines which rely on multi-view reconstruction. State-of-the-Art methods, such as NeRF [34], are designed to learn a single scene with a neural network and require dense multi-view inputs. Testing on a new scene requires re-training from scratch, which takes 2-3 days. In this work, we introduce Stereo Radiance Fields (SRF), a neural view synthesis approach that is trained end-to-end, generalizes to new scenes, and requires only sparse views at test time. The core idea is a neural architecture inspired by classical multi-view stereo methods, which estimates surface points by finding similar image regions in stereo images. In SRF, we predict color and density for each 3D point given an encoding of its stereo correspondence in the input images. The encoding is implicitly learned by an ensemble of pair-wise similarities – emulating classical stereo. Experiments show that SRF learns structure instead of over-fitting on a scene. We train on multiple scenes of the DTU dataset and generalize to new ones without re-training, requiring only 10 sparse and spread-out views as input. We show that 10-15 minutes of fine-tuning further improve the results, achieving significantly sharper, more detailed results than scene-specific models. The code, model, and videos are available – https://virtualhumans.mpi-inf.mpg.de/srf/.
In this supplementary paper we give the implementation details of Stereo Radiance Fields (SRF) in Section 1, define the data split we used in Section 2 and provide a qualitative comparison with COLMAP in Section 3. Code is available for research purposes at our project page https:// virtualhumans.mpi-inf.mpg.de/srf/. Please also consider the supplementary video for further results. 1. Implementation Details
In this paper we predict a full 3D avatar of a person from a single image. We infer texture and geometry in the UV-space of the SMPL model using an image-to-image translation method. Given partial texture and segmentation layout maps derived from the input view, our model predicts the complete segmentation map, the complete texture map, and a displacement map. The predicted maps can be applied to the SMPL model in order to naturally generalize to novel poses, shapes, and even new clothing. In order to learn our model in a common UV-space, we non-rigidly register the SMPL model to thousands of 3D scans, effectively encoding textures and geometries as images in correspondence. This turns a difficult 3D inference task into a simpler image-to-image translation one. Results on rendered scans of people and images from the DeepFashion dataset demonstrate that our method can reconstruct plausible 3D avatars from a single image. We further use our model to digitally change pose, shape, swap garments between people and edit clothing. To encourage research in this direction we will make the source code available for research purpose [5].
The Football World Cup as world's favorite sporting event is a source of both entertainment and overwhelming amount of data about the games played. In this paper we analyse the available data on football world championships since 1930 until today. Our goal is to rank the national teams based on all matches during the championships. For this purpose, we apply the PageRank with restarts algorithm to a graph built from the games played during the tournaments. Several statistics such as matches won and goals scored are combined in different metrics that assign weights to the links in the graph. Finally, our results indicate that the Random walk approach with the use of right metrics can indeed produce relevant rankings comparable to the FIFA official all-time ranking board.