Centralized training and decentralized execution (CTDE) frameworks in cooperative multiagent reinforcement learning (MARL) address nonstationarity and scalability in dynamic environments. However, coordination among agents remains challenging due to limited observability, often leading to inefficient exploration of policy spaces and increased communication overhead. Existing communication mechanisms partially alleviate these issues but typically add complexity without adapting to changing conditions. We propose the signaling-driven incentive communication (SDIC) framework, a novel approach that integrates Markov signaling games (MSGs) into CTDE to enable more efficient and targeted interagent communication. By integrating value-based methods with sparse communication, SDIC reduces unnecessary exchanges while generating tailored signals that enhance policy alignment and improve coordination. Furthermore, SDIC incorporates partner modeling, allowing agents to anticipate the behavior of others and thus strike an effective balance between communication efficiency and computational complexity. Our experimental results, including extensive evaluations in StarCraft II and SUMO traffic simulations, demonstrate SDIC’s superior coordination, task success, and communication efficiency with manageable computational complexity. Ablation studies validate the critical roles of SDIC’s components in reducing overhead and ensuring effective policy alignment.
Value factorization eases non-stationarity in MARL, but its static coordination assumptions hinder generalization on long-horizon tasks with shifting dependencies. Prior VQ-VAE methods abstract trajectories yet miss time-varying inter-agent dependencies. We present TACTIC, a CTDE framework with three advances: (i) hierarchical goal decomposition to guide exploration under sparse rewards; (ii) dynamic sparse coordination graphs that adapt dependencies via variance-based TD-error pruning; and (iii) a semantic-conditioned VQ-VAE that discretizes trajectories into coordination classes and maps them to graph-level edge decisions, while also conditioning local policies. A pretrained, frozen goal predictor decouples task recognition from control, preventing gradient interference across coordination abstractions. On SMAC and SUMO, TACTIC delivers state-of-the-art coordination and transfer under sparse rewards and dynamic task structures.
Achieving generalization in robotic manipulation remains a critical challenge, particularly for unseen scenarios and novel tasks. Current Vision-Language-Action (VLA) models, while building on top of general Vision-Language Models (VLMs), still fall short of achieving robust zero-shot performance due to the scarcity and heterogeneity prevalent in embodied datasets. To address these limitations, we propose FSD (From Seeing to Doing), a novel vision-language model that generates intermediate representations through spatial relationship reasoning, providing fine-grained guidance for robotic manipulation. Our approach combines a hierarchical data construction pipeline for training with a self-consistency mechanism that aligns spatial coordinates with visual signals. Through extensive experiments, we comprehensively validated FSD’s capabilities in both “seeing” and “doing”, achieving outstanding performance across 8 benchmarks for general spatial reasoning and embodied reference abilities, as well as on our proposed more challenging benchmark VABench. We also verified zero-shot capabilities in robot manipulation, demonstrating significant performance improvements over baseline methods in both SimplerEnv and real robot settings. Experimental results show that FSD achieves 40.6% success rate in SimplerEnv and 72% success rate across 8 real-world tasks, outperforming the strongest baseline by 30%.
Existing imitation learning methods enable robots to interact autonomously with the physical environment. However, contact-rich manipulation tasks remain a significant challenge due to complex contact dynamics that demand high-precision force feedback and control. Although recent efforts have attempted to integrate force/torque sensing into policies, how to build a simple yet effective framework that achieves robust generalization under multimodal observations remains an open question. In this paper, we propose ForceFlow, a force-aware reactive framework built upon flow matching. For contact-stage policy design, we investigate force signal fusion mechanisms and adopt an asymmetric multimodal fusion architecture that treats force as a global regulatory signal, combined with a joint prediction paradigm that enhances the policy's understanding of instantaneous force and historical information, thereby achieving deep coupling between force and motion. For task-level hierarchical decomposition, we divide manipulation into a vision-dominant approach stage (VLM-based pointing for target localization) and a touch-dominant interaction stage (force-driven contact execution), with a Vision-to-Force (V2F) handover mechanism that explicitly decouples spatial generalization from contact regulation. Experimental results across six real-world contact-rich tasks demonstrate that ForceFlow achieves a 37
Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as an indispensable paradigm for enhancing reasoning in Large Language Models (LLMs). However, standard policy optimization methods, such as Group Relative Policy Optimization (GRPO), often converge to low-entropy policies, leading to severe mode collapse and limited output diversity. We analyze this issue from the perspective of sampling probability dynamics, identifying that the standard objective disproportionately reinforces the highest-likelihood paths, thereby suppressing valid alternative reasoning chains. To address this, we propose a novel Advantage Re-weighting Mechanism (ARM) designed to equilibrate the confidence levels across all correct responses. By incorporating Prompt Perplexity and Answer Confidence into the advantage estimation, our method dynamically reshapes the reward signal to attenuate the gradient updates of over-confident reasoning paths, while redistributing probability mass toward under-explored correct solutions. Empirical results demonstrate that our approach significantly enhances generative diversity and response entropy while maintaining competitive accuracy, effectively achieving a superior trade-off between exploration and exploitation in reasoning tasks. Empirical results on Qwen2.5 and DeepSeek models across mathematical and coding benchmarks show that ProGRPO significantly mitigates entropy collapse. Specifically, on Qwen2.5-7B, our method outperforms GRPO by 5.7
Generalization in embodied AI is hindered by the "seeing-to-doing gap", stemming from data scarcity and embodiment heterogeneity. To address this, we pioneer "pointing" as a unified, embodiment-agnostic intermediate representation, defining four core embodied pointing abilities that bridge high-level vision-language comprehension with low-level action primitives. We introduce Embodied-R1, a 3B Vision-Language Model (VLM) specifically designed for embodied reasoning and pointing. We use a wide range of embodied and general visual reasoning datasets as sources to construct a large-scale dataset, Embodied-Points-200K, which supports key embodied pointing capabilities. Then we train Embodied-R1 using a two-stage Reinforced Fine-tuning (RFT) curriculum with specialized multi-task reward design. Embodied-R1 achieves state-of-the-art performance on 11 embodied spatial and pointing benchmarks. Critically, it demonstrates robust zero-shot generalization by achieving a 56.2% success rate in the SIMPLEREnv and 87.5% across 8 real-world XArm tasks without any task-specific fine-tuning, representing a 62% improvement over strong baselines. Furthermore, the model exhibits high robustness against diverse visual disturbances. Our work shows that a pointing-centric representation, combined with an RFT training paradigm, offers an effective and generalizable pathway to closing the perception-action gap in robotics.
Deploying robots in open‑ended real‑world environments demands continual learning capabilities to adapt to an ever-expanding range of tasks. This requires retaining previously acquired skills without forgetting while effectively leveraging prior knowledge to learn new ones. Inspired by neuroscience, we propose Neuro-evolutionary Continual Reinforcement Learning (Nevo-CRL). Nevo-CRL maintains a fixed-capacity monolithic policy network, solving tasks by optimizing inter-layer connectivity and neuron parameter. For each new task, Nevo-CRL constructs a mask population to selectively activate the outputs of each hidden layer, thereby forming a task-specific policy population. Upon completing each task, the best-performing mask is stored, and its activated neurons are frozen to prevent catastrophic forgetting. To facilitate knowledge transfer, Nevo-CRL reuses neurons from acquired skills based on semantic similarity between tasks, while dynamically allocating additional neurons for task-specific adaptation. In the learning process, Nevo-CRL iteratively adjusts masks via importance-based crossover to optimize the policy network connectivity. To improve neuron utilization, we prune low-activity connections to recycle neurons. The experiments demonstrate that Nevo-CRL significantly outperforms existing continual RL methods and multi-task learning methods in terms of overall performance, forgetting reduction, generalization ability.
Massively parallel simulation changes the data regime in which off-policy reinforcement learning (RL) is trained, challenging stabilizers designed for data-limited replay. Through controlled experiments across eight benchmark families, we show that these stabilizers are data-regime-dependent: parameter normalization helps with narrow replay coverage but restricts value fitting when data are abundant, while clipped double-Q can be relaxed in high-throughput manipulation. Age-biased replay weighting improves learning efficiency across regimes, especially with limited network capacity. Based on these findings, we propose WarpSAC, a regime-aware family of off-policy RL algorithms. WarpSAC uses Sample Weight Decay for efficient exploitation and provides two variants: WarpSAC-L (Norm ON, clipped double-Q) for data-limited CPU-scale training, and WarpSAC-A (Norm OFF, single-Q) for data-abundant GPU-parallel training. WarpSAC improves normalized score–step AUC over FlashSAC by 4.5
We introduce Embodied-R1.5, a unified Embodied Foundation Model (EFM) that integrates comprehensive embodied reasoning capabilities, spanning embodied cognition, task planning, correction, and pointing, within a single architecture toward general physical intelligence. Leveraging three automated data construction pipelines to significantly expand the data coverage of critical capabilities, we build a large-scale data system of over 15B tokens, and design a multi-task balanced RL recipe to alleviate heterogeneous task conflicts. We further introduce a Planner-Grounder-Corrector (PGC) closed-loop framework that enables a single model to autonomously execute and self-correct over long-horizon tasks. With only 8B parameters, Embodied-R1.5 achieves SOTA on 16 out of 24 embodied VLM benchmarks, surpassing leading models like Gemini-Robotics-ER-1.5 and GPT-5.4. Benefiting from the internalized embodied capabilities, Embodied-R1.5 can be fine-tuned into a VLA with only a small amount of data, outperforming leading VLA models like π_0.5 across 4 popular manipulation benchmark suites. We further conduct extensive zero-shot real-robot experiments, validating performance in instruction following, affordance grounding, articulated object manipulation, and long-horizon complex tasks, demonstrating strong generalization to the physical world. We open-source model weights, datasets, training code, and EmbodiedEvalKit, an evaluation framework tailored for embodied tasks, to facilitate future research in EFMs.
Parameter Sharing (PS) is widely used to improve efficiency in Multi-Agent Reinforcement Learning (MARL), but it can limit behavioral diversity and degrade performance. This limitation stems from gradient conflicts among agents on shared weights, which hinders effective policy learning. To fully characterize this phenomenon, we propose Geometric Gradient Decomposition Analysis that decomposes gradients with respect to weight vector into radial (scale) and tangential (direction) components and uncover a key insight: agents largely agree on directional updates but substantially disagree on scale updates. Consequently, while recent methods split the shared network into agent-specific subnetworks to mitigate conflicts, they also discard shared directional updates, limiting training efficiency. To address this issue, we propose Hyperspherical Parameter Sharing (HPS), which explicitly decouples direction and scale in parameter sharing. Specifically, HPS constrains the shared backbone weights onto a Riemannian manifold(unit hypersphere), enforcing purely directional learning. Building on this, an agent-specific scale generator outputs multiplicative modulation factors to adjust each agent’s scales, thus preserving heterogeneous response magnitudes without disrupting the shared directions. Experiments on SMAC, SMACv2, VMAS and Predator Prey demonstrate that HPS effectively resolves the scale conflict, significantly outperforming state-of-the-art methods.
Behavioral diversity emerges as a crucial factor for achieving effective collaboration in Multi-Agent Reinforcement Learning (MARL). Current methods often use partial parameter sharing, such as sharing the same representation layer, to balance behavioral diversity and algorithmic scalability. However, this approach ignores that different agents need different decision knowledge, causing training conflicts and knowledge redundancy. To solve these, we propose Tailoring Knowledge for Empowered Cooperative Actions in Multi-Agent Reinforcement Learning (TKCA). Specially, we employ a set of Knowledge Encoders to encode different environment types of knowledge and utilize a Knowledge Selector network to assist each agent in decision-making by selecting the corresponding knowledge. We evaluated TKCA in challenging StarCraftII micromanagement games and Google Research Football games, and the results demonstrate the superior performance of TKCA.
Reward functions are crucial for policy learning. Large Language Models (LLMs), with strong coding capabilities and valuable domain knowledge, provide an automated solution for high-quality reward design. However, code-based reward functions require precise guiding logic and parameter configurations within a vast design space, leading to low optimization efficiency.To address the challenges,we propose an efficient automated reward design framework, called R maintains a reward function population and modularizes the functional components. LLMs are employed as the mutation operator, and module-level crossover is proposed to facilitate efficient exploration and exploitation.To design more efficient reward parameters, R* first leverages LLMs to generate multiple critic functions for trajectory comparison and annotation. Based on these critics, a voting mechanism is employed to collect the trajectory segments with high-confidence labels.These labeled segments are then used to refine the reward function parameters through preference learning.Experiments on diverse robotic control tasks demonstrate that R* outperforms strong baselines in both reward design efficiency and quality, surpassing human-designed reward functions.
Embodied AI development significantly lags behind large foundation models due to three critical challenges: (1) lack of systematic understanding of core capabilities needed for Embodied AI, making research lack clear objectives; (2) absence of unified and standardized evaluation systems, rendering cross-benchmark evaluation infeasible; and (3) underdeveloped automated and scalable acquisition methods for embodied data, creating critical bottlenecks for model scaling. To address these obstacles, we present Embodied Arena, a comprehensive, unified, and evolving evaluation platform for Embodied AI. Our platform establishes a systematic embodied capability taxonomy spanning three levels (perception, reasoning, task execution), seven core capabilities, and 25 fine-grained dimensions, enabling unified evaluation with systematic research objectives. We introduce a standardized evaluation system built upon unified infrastructure supporting flexible integration of 22 diverse benchmarks across three domains (2D/3D Embodied Q A, Navigation, Task Planning) and 30+ advanced models from 20+ worldwide institutes. Additionally, we develop a novel LLM-driven automated generation pipeline ensuring scalable embodied evaluation data with continuous evolution for diversity and comprehensiveness. Embodied Arena publishes three real-time leaderboards (Embodied Q A, Navigation, Task Planning) with dual perspectives (benchmark view and capability view), providing comprehensive overviews of advanced model capabilities. Especially, we present nine findings summarized from the evaluation results on the leaderboards of Embodied Arena. This helps to establish clear research veins and pinpoint critical research problems, thereby driving forward progress in the field of Embodied AI.
Evolutionary Reinforcement Learning (ERL), which integrates Evolutionary Algorithms (EAs) and Reinforcement Learning (RL) for optimization, has demonstrated remarkable performance advancements. By fusing both approaches, ERL has emerged as a promising research direction. This survey offers a comprehensive overview of the diverse research branches in ERL. Specifically, we systematically summarize recent advancements in related algorithms and identify three primary research directions: EA-assisted Optimization of RL, RL-assisted Optimization of EA, and synergistic optimization of EA and RL. Following that, we conduct an in-depth analysis of each research direction, organizing multiple research branches. We elucidate the problems that each branch aims to tackle and how the integration of EAs and RL addresses these challenges. In conclusion, we discuss potential challenges and prospective future research directions across various research directions. To facilitate researchers in delving into ERL, we organize the algorithms and codes involved on https://github.com/yeshenpy/Awesome-Evolutionary-Reinforcement-Learning
The integration of evolutionary algorithms (EAs) with reinforcement learning (RL) has shown superior performance compared to standalone methods. However, previous research focuses on exploration in policy parameter space, while overlooking the reward function search. To bridge this gap, we propose **LaRes**, a novel hybrid framework that achieves efficient policy learning through reward function search. LaRes leverages large language models (LLMs) to generate the reward function population, guiding RL in policy learning. The reward functions are evaluated by the policy performance and improved through LLMs. To improve sample efficiency, LaRes employs a shared experience buffer that collects experiences from all policies, with each experience containing rewards from all reward functions. Upon reward function updates, the rewards of experiences are relabeled, enabling efficient use of historical data. Furthermore, we introduce a Thompson sampling-based selection mechanism that enables more efficient elite interaction. To prevent policy collapse when improving reward functions, we propose the reward scaling and parameter constraint mechanisms to efficiently coordinate reward search with policy learning. Across both initialized and non-initialized settings, LaRes consistently achieves state-of-the-art performance, outperforming strong baselines in both sample efficiency and final performance. The code is available at https://github.com/yeshenpy/LaRes.
Multi-agent Reinforcement Learning (MARL) has made significant progress in addressing coordination problems, but two key challenges persist in environments with partial observability: limited exploration and inaccurate evaluation of individual agents. To address these challenges, we propose a novel MARL framework that integrates Evolutionary Algorithms (EAs), episodic learning, and curiosity-driven exploration to optimize the coordination of joint policies using graph-based methods, named EECG. EAs are employed for their global optimization capabilities, particularly through population diversity and a gradient-free search mechanism, to enhance policy exploration. Initially, multiple agent teams explore and learn independently while sharing a common experience pool to enable data diversity. During the evolution phase, new joint policies are generated through crossover, mutation, and pareto-based selection. During the RL phase, diverse data is used to model and update the relationships among agents via Graph Neural Networks (GNNs), which help evaluate the effectiveness of individual agents' behaviors. GNNs treat agents as nodes and their interactions as edges, capturing coordination relationships effectively while dynamically assigning representations to nodes and edges. Furthermore, curiosity-based exploration motivates teams to discover new states, while a memory system stores high-reward experiences. We evaluated EECG on several benchmarks, including StarCraft II, SUMO autonomous driving, and the Multi-Agent Particle Environment. Our empirical results show that EECG consistently outperforms current baselines, with its components significantly contributing to faster convergence, especially by improving exploration and agent coordination. Our code is available: https://github.com/MercyM/EECG.
Floorplanning is the initial step in the physical design process of Electronic Design Automation (EDA), directly influencing subsequent placement, routing, and final power of the chip. However, the solution space in floorplanning is vast, and current algorithms often struggle to explore it sufficiently, making them prone to getting trapped in local optima. To achieve efficient floorplanning, we propose **CORE**, a general and effective solution optimization framework that synergizes Evolutionary Algorithms (EAs) and Reinforcement Learning (RL) for high-quality layout search and optimization. Specifically, we propose the Clustering-based Diversified Evolutionary Search that directly perturbs layouts and evolves them based on novelty and performance. Additionally, we model the floorplanning problem as a sequential decision problem with B*-Tree representation and employ RL for efficient learning. To efficiently coordinate EAs and RL, we propose the reinforcement-driven mechanism and evolution-guided mechanism. The former accelerates population evolution through RL, while the latter guides RL learning through EAs. The experimental results on the MCNC and GSRC benchmarks demonstrate that CORE outperforms other strong baselines in terms of wirelength and area utilization metrics, achieving a 12.9\% improvement in wirelength. CORE represents the first evolutionary reinforcement learning (ERL) algorithm for floorplanning, surpassing existing RL-based methods. The code is available at https://github.com/yeshenpy/CORE.
Many real-world control problems require continual policy adjustments to balance multiple objectives, which requires the acquisition of high-quality policies to cover diverse preferences. Multi-Objective Reinforcement Learning (MORL) provides a general framework to solve such problems. However, current MORL methods suffer from high sample complexity, primarily due to the neglect of efficient knowledge sharing and conflicts in optimization with different preferences. To this end, this paper introduces a novel framework, Conflict Objective Regularization in Latent Space (**COLA**). To enable efficient knowledge sharing, COLA establishes a shared latent representation space for common knowledge, which can avoid redundant learning under different preferences. Besides, COLA introduces a regularization term for the value function to mitigate the negative effects of conflicting preferences on the value function approximation, thereby improving the accuracy of value estimation. The experimental results across various multi-objective continuous control tasks demonstrate the significant superiority of COLA over the state-of-the-art MORL baselines. Code is available at https://github.com/yeshenpy/COLA.
Cooperation is the foundation of social progress, but due to rational individuals often prioritize personal interests, reciprocal cooperation is undermined. The Public Goods Game (PGG) is a classic model for studying group interactions. Traditional PGG assumes a static environment, but in reality, the environment is dynamically changing, and there is an interaction between individual behavior and the environment. Therefore, the stochastic game framework is proposed and applied to study the feedback mechanisms between behavior and the environment. This paper takes the two-state environmental transition mechanism as an example to explore the impact of environmental information perception ability on individual decision-making in the stochastic PGG. Specifically, we use the Q-learning algorithm to depict individual decision-making behavior and consider two types of individuals with different perception abilities: individuals with environmental perception ability select the best action based on the current environmental state, while individuals without environmental perception ability make decisions based solely on historical experience. The experimental results show that environmental information perception significantly lowers the cooperation threshold in the stochastic PGG. By analyzing the microscopic interaction modes of individuals, we find that there is an isolation zone effect between different strategy populations, which effectively prevents the erosion of defection behaviors and ensures the internal stability of cooperation. The extended experiments further validate the robustness of the results. This study shows that environmental information is beneficial for promoting the evolution of cooperation. These findings provide new insights into the cooperation mechanisms in stochastic PGG and offer valuable guidance for promoting cooperation in real-world societies.
Both Evolutionary Algorithms (EAs) and Reinforcement Learning (RL) have demonstrated powerful capabilities in policy search with different principles. A promising direction is to combine the respective strengths of both for efficient policy optimization. To this end, many works have proposed various mechanisms to integrate EAs and RL. However, it is still unclear which of these mechanisms are complementary and can be fully combined. In this paper, we revisit different mechanisms from five perspectives: 1) Interaction Mode, 2) Individual Architecture, 3) EAs and operators, 4) Impact of EA on RL, and 5) Fitness Surrogate and Usage. We evaluate the effectiveness of each mechanism and experimentally analyze the reasons for the more effective mechanisms. Using the most effective mechanisms, we develop EvoRainbow and EvoRainbow-Exp, which outperform strong baselines and provide state-of-the-art performance across various tasks with distinct characteristics. To promote community development, we release the code on https://github.com/yeshenpy/EvoRainbow.