Audio-visual captioning aims to generate holistic scene descriptions by jointly modeling sound and vision. While recent methods have improved performance through sophisticated modality fusion, it remains unclear to what extent the two modalities are complementary in current audio-visual captioning models and how robust these models are when one modality is degraded. We address these questions by conducting systematic modality robustness tests on LAVCap, a state-of-the-art audio-visual captioning model, in which we selectively suppress or corrupt the audio or visual streams to quantify sensitivity and complementarity. The analysis reveals a pronounced bias toward the audio stream in LAVCap. To evaluate how balanced audio-visual captioning models are in their use of both modalities, we augment AudioCaps with textual annotations that jointly describe the audio and visual streams, yielding the AudioVisualCaps dataset. In our experiments, we report LAVCap baseline results on AudioVisualCaps. We also evaluate the model under modality robustness tests on AudioVisualCaps and the results indicate that LAVCap trained on AudioVisualCaps exhibits less modality bias than when trained on AudioCaps.
Can we recover the 3D poses of multiple people using only sound? This paper presents the first attempt to estimate multi-person 3D poses solely from acoustic signals. Estimating the poses of multiple individuals using acoustic signals is inherently challenging due to the superposition of motion-dependent signal variations. Unlike single-person scenarios, the presence of multiple subjects leads to overlapping acoustic signatures, making it difficult to attribute specific signal changes to an individual's pose. Furthermore, the complexity is compounded by inter-person reflections, which introduce intricate propagation delays that obscure the temporal motion-acoustic relationship. To address these issues, we propose SoundMHPE (Sound-based Multi-person Human Pose Estimator), a novel encoder-decoder framework consisting of two key components. First, the Acoustic Multi-scale Encoder captures diverse temporal and fine-grained frequency features to isolate subtle acoustic signatures from complex, overlapping signals. Second, the Temporal Pose Decoder employs an attention mechanism to disentangle multi-person information across successive frames. By jointly accounting for temporal dynamics and inter-person dependencies, this component precisely reconstructs frame-wise individual poses. To validate our approach, we constructed the 6-hour Acoustic Multi-person Pose (AMP) dataset consisting of 432K synchronized frames of multi-person pose and acoustic data, and demonstrated that our SoundMHPE outperforms baseline models. Project page: https://oumi03.github.io/sound-mhpe/
Rheumatoid arthritis (RA) is an autoimmune disease characterized by systemic joint inflammation. Early diagnosis and tight follow-up are essential to the management of RA, as ongoing inflammation can cause irreversible joint damage. The detection of arthritis is important for diagnosis and assessment of disease activity; however, it often takes a long time for patients to receive appropriate specialist care. Therefore, there is a strong need to develop systems that can detect joint inflammation easily using RGB images captured at home. Consequently, we tackle the task of RA inflammation detection from RGB hand images. This task is highly challenging due to general issues in medical imaging, such as the scarcity of positive samples, data imbalance, and the inherent difficulty of the task itself. However, to the best of our knowledge, no existing work has explicitly addressed these challenges in RGB-based RA inflammation detection. This paper quantitatively demonstrates the difficulty of visually detecting inflammation by constructing a dedicated dataset, and we propose a inflammation detection framework with global local encoder that combines self-supervised pretraining on large-scale healthy hand images with imbalance-aware training to detect RA-related joint inflammation from RGB hand images. Our experiments demonstrated that the proposed approach improves F1-score by 0.2 points and Gmean by 0.25 points compared with the baseline model.
Humanoid robotics has strong potential to transform daily service and caregiving applications. Although recent advances in general motion tracking within physics engines (GMT) have enabled virtual characters and humanoid robots to reproduce a broad range of human motions, these behaviors remain largely isolated and non-interactive. Assistive scenarios, by contrast, require continuous awareness of a human partner and rapid adaptation to their evolving posture and dynamics.In this paper, we formulate the imitation of closely interacting, force-exchanging human–human motion sequences as a multi-agent reinforcement learning problem. We jointly train partner-aware policies for both the supporter (assistant) and the recipient in a physics simulator to track assistive motion references. To make this problem tractable, we introduce a partner policies initialization scheme that transfers priors from single-human motion-tracking controllers, greatly improving exploration. We further propose dynamic reference retargeting and contact-promoting reward, which adapt the assistant’s reference motion to the recipient’s real-time pose and encourage physically meaningful support.We show that AssistMimic is the first method capable of successfully tracking assistive interaction motions on established benchmarks, demonstrating the benefits of a multi-agent RL formulation for physically grounded and socially aware humanoid control. We will make our code available upon acceptance.
Deep learning models have improved sign language-to-text translation and made it easier for non-signers to understand signed messages. When the goal is spoken communication, a naive approach is to convert signed messages into text and then synthesize speech via Text-to-Speech (TTS). However, this two-stage pipeline inevitably treat text as a bottleneck representation, causing the loss of rich non-verbal information originally conveyed in the signing. To address this limitation, we propose a novel task, Sign-to-Speech Prosody Transfer, which aims to capture the global prosodic nuances expressed in sign language and directly integrate them into synthesized speech. A major challenge is that aligning sign and speech requires expert knowledge, making annotation extremely costly and preventing the construction of large parallel corpora. To overcome this, we introduce SignRecGAN, a scalable training framework that leverages unimodal datasets without cross-modal annotations through adversarial learning and reconstruction losses. Furthermore, we propose S2PFormer, a new model architecture that preserves the expressive power of existing TTS models while enabling the injection of sign-derived prosody into the synthesized speech. Extensive experiments demonstrate that the proposed method can synthesize speech that faithfully reflects the emotional content of sign language, thereby opening new possibilities for more natural sign language communication. Project page: https://t0ra1107.github.io/Sign2SpeechProsody/ .
Rolling Shutter (RS) CMOS sensors are cost-effective but introduce severe geometric distortions and motion blur under high-speed motion, limiting their use in critical vision applications. Event Cameras provide crucial motion cues to address these artifacts due to their high temporal resolution. However, existing unified methods using Implicit Neural Representation (INR) often yield suboptimal results, suffering from residual blur and detail loss caused by information loss during implicit compression. We propose a novel framework that explicitly utilizes time-conditional optical flow as the central kinematic constraint to jointly perform RS correction, deblurring, and frame interpolation. Specifically, our model extracts optical flow based on query time and introduces a Flow-Constrained INR to enforce geometric consistency explicitly. By making optical flow the primary constraint, our design ensures the INR learns a physically consistent motion trajectory. Experiments demonstrate that our method achieves state-of-the-art performance, obtaining superior PSNR and SSIM scores across all temporal upsampling factors.
Although dynamic 3D (i.e., 4D) reconstruction from a monocular dynamic camera has recently advanced, it remains fundamentally limited by depth ambiguity. In this paper, we focus on an alternative practical way, i.e., sparse dynamic camera setup, where a handful of independently moving cameras capture the same subjects. While keeping capture costs low, this setup introduces multi-view constraints and remains practical for real-world video production such as sports, concerts, and TV shows. Despite its potential, our experiments show that naive extensions of existing monocular or dense-fixed camera-based methods are insufficient since they fail to resolve the complex spatiotemporal inconsistencies across views and time. To fill this gap, we propose a simple yet effective 3D track initialization method designed to ensure spatiotemporal consistency by integrating inter-camera feature matching with intra-camera point tracking. Additionally, we incorporate a noise-robust depth-ordering regularization loss and a spatiotemporally diverse batch sampling strategy to enhance optimization stability and cross-view generalization. Furthermore, to address the lack of standardized benchmarks for this task, we introduce LetCamsGo, a new real-world video dataset with 5 sequences across 4 diverse environments, recorded by three independently moving cameras and one fixed camera. Comprehensive benchmarking on LetCamsGo demonstrated that our proposed framework improves 4D reconstruction quality in dynamic regions compared with baselines, paving the way for a low-cost 4D reconstruction paradigm in the wild.
Given a person image and a garment image, image-based Virtual Try-ON (VTON) synthesizes a try-on image of the person wearing the target garment. As VTON systems become increasingly important in practical applications such as fashion e-commerce, reliable evaluation of their outputs has emerged as a critical challenge. In real-world scenarios, ground-truth images of the same person wearing the target garment are typically unavailable, making reference-based evaluation impractical. Moreover, widely used distribution-level metrics such as Fréchet Inception Distance and Kernel Inception Distance measure dataset-level similarity and fail to reflect the perceptual quality of individual generated images. To address these limitations, we propose Image Quality Assessment for Virtual Try-On (VTON-IQA), a reference-free framework for human-aligned, image-level quality assessment without requiring ground-truth images. To model human perceptual judgments, we construct VTON-QBench, a large-scale human-annotated benchmark comprising 62,688 try-on images generated by 14 representative VTON models and 431,800 quality annotations collected from 13,838 qualified annotators. To the best of our knowledge, this is the largest dataset to date for human subjective evaluation in virtual try-on. Evaluating virtual try-on quality requires verifying both garment fidelity and the preservation of person-specific details. To explicitly model such interactions, we introduce an Interleaved Cross-Attention module that extends standard transformer blocks by inserting a cross-attention layer between self-attention and MLP in the latter blocks. Extensive experiments show that VTON-IQA achieves reliable human-aligned image-level quality prediction. Moreover, we conduct a comprehensive benchmark evaluation of 14 representative VTON models using VTON-IQA.
We propose BGM2Pose, a non-invasive 3D human pose estimation method using arbitrary music (e.g., background music) as active sensing signals. Unlike existing approaches that significantly limit practicality by employing intrusive chirp signals within the audible range, our method utilizes natural music that causes minimal discomfort to humans. Estimating human poses from standard music presents significant challenges. In contrast to sound sources specifically designed for measurement, regular music varies in both volume and pitch. These dynamic changes in signals caused by music are inevitably mixed with alterations in the sound field resulting from human motion, making it hard to extract reliable cues for pose estimation. To address these challenges, BGM2Pose introduces a Contrastive Pose Extraction Module that employs contrastive learning and hard negative sampling to eliminate musical components from the recorded data, isolating the pose information. Additionally, we propose a Frequency-wise Attention Module that enables the model to focus on subtle acoustic variations attributable to human movement by dynamically computing attention across frequency bands. Experiments suggest that our method outperforms the existing methods, demonstrating substantial potential for real-world applications. Our datasets and code will be made publicly available.
Event cameras offer a high temporal resolution over traditional frame-based cameras, which makes them suitable for motion and structure estimation. However, it has been unclear how event-based 3D Gaussian Splatting (3DGS) approaches could leverage fine-grained temporal information of sparse events. This work proposes a framework to address the trade-off between accuracy and temporal resolution in the event-based 3DGS. Our key idea is to decouple the rendering into two branches: event-by-event geometry (depth) rendering and snapshot-based radiance (intensity) rendering, by using ray-tracing and the image of warped events. The extensive evaluation shows that our method achieves the state-of-the-art performance on the real-world datasets and competitive performance on the synthetic datasets. Also, the proposed method works without prior information (e.g., pretrained image reconstruction models) or COLMAP-based initialization, is more flexible in the event accumulation size, and achieves sharp reconstruction on scene edges. We hope that this work deepens our understanding of the sparse nature of events for 3D reconstruction. We will release the code upon acceptance.
Social intelligence, the ability to interpret emotions, intentions, and behaviors, is essential for effective communication and adaptive responses. As robots and AI systems become more prevalent in caregiving, healthcare, and education, the demand for AI that can interact naturally with humans grows. However, creating AI that seamlessly integrates multiple modalities, such as vision and speech, remains a challenge. Current video-based methods for social intelligence rely on general video recognition or emotion recognition techniques, often overlook the unique elements inherent in human interactions. To address this, we propose the Looped Video Debating (LVD) framework, which integrates Large Language Models (LLMs) with visual information, such as facial expressions and body movements, to enhance the transparency and reliability of question-answering tasks involving human interaction videos. Our results on the Social-IQ 2.0 benchmark show that LVD achieves state-of-the-art performance without fine-tuning. Furthermore, supplementary human annotations on existing datasets provide insights into the model's accuracy, guiding future improvements in AI-driven social intelligence.
In this paper, we propose a novel formula-driven supervised learning (FDSL) framework for pre-training an environmental sound analysis model by leveraging acoustic signals parametrically synthesized through formula-driven methods. Specifically, we outline detailed procedures and evaluate their effectiveness for sound event detection (SED). The SED task, which involves estimating the types and timings of sound events, is particularly challenged by the difficulty of acquiring a sufficient quantity of accurately labeled training data. Moreover, it is well known that manually annotated labels often contain noises and are significantly influenced by the subjective judgment of annotators. To address these challenges, we propose a novel pretraining method that utilizes a synthetic dataset, Formula-SED, where acoustic data are generated solely based on mathematical formulas. The proposed method enables large-scale pre-training by using the synthesis parameters applied at each time step as ground truth labels, thereby eliminating label noise and bias. We demonstrate that large-scale pre-training with Formula-SED significantly enhances model accuracy and accelerates training, as evidenced by our results in the DESED dataset used for DCASE2023 Challenge Task 4. The project page is at https://yutoshibata07.github.io/Formula-SED/.
Event cameras provide rich signals that are suitable for motion estimation since they respond to changes in the scene. As any visual changes in the scene produce event data, it is paramount to classify the data into different motions (i.e., motion segmentation), which is useful for various tasks such as object detection and visual servoing. We propose an iterative motion segmentation method, by classifying events into background (e.g., dominant motion hypothesis) and foreground (independent motion residuals), thus extending the Contrast Maximization framework. Experimental results demonstrate that the proposed method successfully classifies event clusters both for public and self-recorded datasets, producing sharp, motion-compensated edge-like images. The proposed method achieves state-of-the-art accuracy on moving object detection benchmarks with an improvement of over 30 possibility of applying to more complex and noisy real-world scenes. We hope this work broadens the sensitivity of Contrast Maximization with respect to both motion parameters and input events, thus contributing to theoretical advancements in event-based motion segmentation estimation. https://github.com/aoki-media-lab/event_based_segmentation_vcmax
Training datasets for image super-resolution (SR) are often constructed from web images. However, these images are typically stored in JPEG format, introducing compression artifacts that degrade SR performance. To ensure data quality, conventional approaches discard severely compressed images. While this preserves image quality, it reduces data diversity, which in turn limits model performance. To address this issue, we propose RECA (Refinement of Compressed Artifacts), a novel pipeline that enables the reuse of JPEG images that would otherwise be excluded. RECA first detects heavily compressed images using a blockiness measure, then restores visual quality using a real-world diffusion-based SR model, and finally applies bicubic downsampling to suppress artifacts introduced during enhancement. This process allows the effective inclusion of compressed images in training without sacrificing data quality. Experimental results demonstrate that RECA consistently outperforms filtering-based baselines in terms of PSNR and SSIM. These findings highlight the effectiveness of RECA in expanding usable training data and improving SR model performance. Code is available at: https://github.com/gohtanii/RECA
Traditional Vision-and-Language Navigation (VLN) tasks require an agent to navigate static environments using natural language instructions. However, real-world road conditions such as vehicle movements, traffic signal fluctuations, pedestrian activity, and weather variations are dynamic and continually changing. These factors significantly impact an agent’s decision-making ability, underscoring the limitations of current VLN models, which do not accurately reflect the complexities of real-world navigation. To bridge this gap, we propose a novel task called Dynamic Vision-and-Language Navigation (DynamicVLN), incorporating various dynamic scenarios to enhance the agent’s decision-making abilities and adaptability. By redefining the VLN task, we emphasize that a robust and generalizable agent should not rely solely on predefined instructions but must also demonstrate reasoning skills and adaptability to unforeseen events. Specifically, we have designed ten scenarios that simulate the challenges of dynamic navigation and developed a dedicated dataset of 11,261 instances using the CARLA simulator (ver.0.9.13) and large language model to provide realistic training conditions. Additionally, we introduce a baseline model that integrates advanced perception and decision-making modules, enabling effective navigation and interpretation of the complexities of dynamic road conditions. This model showcases the ability to follow natural language instructions while dynamically adapting to environmental cues. Our approach establishes a benchmark for developing agents capable of functioning in real-world, dynamic environments and extending beyond the limitations of static VLN tasks to more practical and versatile applications.
Zero-shot recognition models require extensive training data for generalization. However, in zero-shot 3D classification, collecting 3D data and captions is costly and laborintensive, posing a significant barrier compared to 2D vision. Recent advances in generative models have achieved unprecedented realism in synthetic data production, and recent research shows the potential for using generated data as training data. Here, naturally raising the question: Can synthetic 3D data generated by generative models be used as expanding limited 3D datasets? In response, we present a synthetic 3D dataset expansion method, Textguided Geometric Augmentation (TeGA). TeGA is tailored for language-image-3D pretraining, which achieves SoTA in zero-shot 3D classification, and uses a generative textto-3D model to enhance and extend limited 3D datasets. Specifically, we automatically generate text-guided synthetic 3D data and introduce a consistency filtering strategy to discard noisy samples where semantics and geometric shapes do not match with text. In the experiment to double the original dataset size using TeGA, our approach demonstrates improvements over the baselines, achieving zeroshot performance gains of 3.0 These results demonstrate that TeGA effectively bridges the 3D data gap, enabling robust zero-shot 3D classification even with limited real training data and paving the way for zero-shot 3D vision application.
Semi-supervised semantic segmentation (SS-SS) aims to mitigate the heavy annotation burden of dense pixel labeling by leveraging abundant unlabeled images alongside a small labeled set. While current consistency regularization methods achieve strong results, most do not explicitly model boundaries as a separate learning objective. In this paper, we propose BoundMatch, a novel multi-task SS-SS framework that explicitly integrates semantic boundary detection into a teacher-student consistency regularization pipeline. Our core mechanism, Boundary Consistency Regularized Multi-Task Learning (BCRM), enforces prediction agreement between teacher and student models on both segmentation masks and detailed semantic boundaries, providing complementary supervision from two independent tasks. To further enhance performance and encourage sharper boundaries, BoundMatch incorporates two lightweight fusion modules: Boundary-Semantic Fusion (BSF) injects learned boundary cues into the segmentation decoder, while Spatial Gradient Fusion (SGF) refines boundary predictions using mask gradients, yielding more reliable boundary pseudo-labels. This framework is built upon SAMTH, a strong teacher-student baseline featuring a Harmonious Batch Normalization (HBN) update strategy for improved stability. Extensive experiments on diverse datasets including Cityscapes and Pascal VOC show that BoundMatch achieves competitive performance against current state-of-the-art methods. Our approach achieves state-of-the-art results on the new Cityscapes benchmark with DINOv2 foundation model. Ablation studies highlight BoundMatch's ability to improve boundary-specific evaluation metrics, its effectiveness in realistic large-scale unlabeled data scenario, and applicability to lightweight architectures for mobile deployment.
In this paper, we propose to pre-train audio encoders using synthetic patterns instead of real audio data. Our proposed framework consists of two key elements. The first one is Masked Autoencoder (MAE), a self-supervised learning framework that learns from reconstructing data from randomly masked counterparts. MAEs tend to focus on low-level information such as visual patterns and regularities within data. Therefore, it is unimportant what is portrayed in the input, whether it be images, audio mel-spectrograms, or even synthetic patterns. This leads to the second key element, which is synthetic data. Synthetic data, unlike real audio, is free from privacy and licensing infringement issues. By combining MAEs and synthetic patterns, our framework enables the model to learn generalized feature representations without real data, while addressing the issues related to real audio. To evaluate the efficacy of our framework, we conduct extensive experiments across a total of 13 audio tasks and 17 synthetic datasets. The experiments provide insights into which types of synthetic patterns are effective for audio. Our results demonstrate that our framework achieves performance comparable to models pre-trained on AudioSet-2M and partially outperforms image-based pre-training methods.
Event cameras are emerging vision sensors, whose noise is challenging to characterize. Existing denoising methods for event cameras consider other tasks such as motion estimation separately (i.e., sequentially after denoising). However, motion is an intrinsic part of event data, since scene edges cannot be sensed without motion. This work proposes, to the best of our knowledge, the first method that simultaneously estimates motion in its various forms (e.g., ego-motion, optical flow) and noise. The method is flexible, as it allows replacing the 1-step motion estimation of the widely-used Contrast Maximization framework with any other motion estimator, such as deep neural networks. The experiments show that the proposed method achieves state-of-the-art results on the E-MLB denoising benchmark and competitive results on the DND21 benchmark, while showing its efficacy on motion estimation and intensity reconstruction tasks. We believe that the proposed approach contributes to strengthening the theory of event-data denoising, as well as impacting practical denoising use-cases, as we release the code upon acceptance. Project page: https://github.com/tub-rip/ESMD