Reinforcement learning for hard-exploration tasks remains challenging due to the long-term dependence and sparse-and-delay rewards in complex environments. In these challenging tasks, intrinsic motivation has become a dominant paradigm to enable the agent to explore the environment when no external reward feedback is available. In this work, inspired by studies from the human memory mechanism, we present a mnemonic dictionary learning (MDL) model for intrinsic motivation in reinforcement learning. The MDL model leverages sparse dictionary learning to incremental abstract the exploration histories into a compact memory-like dictionary, providing an excellent intrinsic motivation model. This mnemonic dictionary model not only drives the agent to explore novel stats in the environments indicated by the memory reconstruction error but also helps the agent to remember the key states and structure of the environments using its learned bases and reconstruction coefficients. The proposed MDL model can serve as a generative module for existing exploration methods. Extensive experimental results on typical sparse-reward tasks demonstrate its effectiveness and applicability over several competing algorithms. We will release the source code and trained models to facilitate further studies in this research direction.
Recent years have witnessed an increasing application of deep reinforcement learning (DRL) on video games. While deeper and wider neural networks have played a crucial role in computer vision and natural language processing, such capacity remain under-explored in most DRL works. Under the fact that feature propagation together with large networks contributes to learning a good representation, we propose an end-to-end Large Feature Extractor Network (LFENet) that uses large neural networks with dense connections to train a high-capacity encoder. Even though the increased dimensionality of input is usually thought to result in poor performance for RL agents, we introduce the information bottleneck to alleviate the problem. Finally, we combine LFENet with Proximal Policy Optimization (PPO) algorithm. Through numerical experiments on Atari 2600 video games, we demonstrate our method matches or outperforms state-of-the-art algorithms.
Recently, model-based agents have achieved better performance than model-free ones using the same computational budget and training time in single-agent environments. However, due to the complexity of multi-agent systems, it is tough to learn the model of the environment. The significant compounding error may hinder the learning process when model-based methods are applied to multi-agent tasks. This paper proposes an implicit model-based multi-agent reinforcement learning method based on value decomposition methods. Under this method, agents can interact with the learned virtual environment and evaluate the current state value according to imagined future states in the latent space, making agents have the foresight. Our approach can be applied to any multi-agent value decomposition method. The experimental results show that our method improves the sample efficiency in different partially observable Markov decision process domains.