Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse
FDG, pp. 62:1-62:6, 2017.
While there are common design decisions in existing games for teaching Computer Science (single player puzzle based games for the touchpad/keyboard and mouse), recent work has suggested that alternative approaches such as collaborative play and physically embodied designs may also provide important benefits to learners. In order to explor...More
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