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    Framestore

    企业
    34论文总数
    76引用总数

    论文量&引用量时间轴

    机构学者

    排序
    Gemma Samuell
    Gemma Samuell
    Framestore CFC
    论文:6引用:0H-index:0
    Stephanie Bruning
    Stephanie Bruning
    Framestore CFC
    论文:4引用:0H-index:0
    Mike Milne
    Mike Milne
    FrameStore
    论文:3引用:0H-index:0
    Andy Lomas
    Andy Lomas
    Framestore CFC
    论文:2引用:0H-index:0
    Aidan Sarsfield
    Aidan Sarsfield
    Animal Logic
    论文:2引用:0H-index:0
    Palmer, S.B.
    Palmer, S.B.
    Walt Disney Animation Studios
    论文:2引用:0H-index:0
    Mark Hills
    Mark Hills
    Framestore
    论文:2引用:0H-index:0
    Kaori Ogino
    Kaori Ogino
    Industrial Light & Magic
    论文:2引用:0H-index:0
    Munira Tayabji
    Munira Tayabji
    DreamWorks Animation
    论文:2引用:0H-index:0

    论文(34)

    年份
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    1Framestore FUSE - an Unreal Engine Pipeline for Large Scale Live-Action VFX Production
    Theodore Jones,Nestor Prado

    Framestore has a robust and mature visual effects pipeline that has been proven across numerous complex, large-scale productions. Additionally, Framestore has a history of producing innovative smaller-scale realtime projects in the areas of VR and experiential entertainment. In this talk, we present FUSE, the Framestore Unreal Shot Engine, a scaleable toolset and pipeline that allows for the power of a realtime engine, Unreal, and its capacity for interactivity and rapid iterations to be utilised as the hub and final renderer on a complex, multi-disciplinary, live-action, visual effects production. This entirely novel pipeline has been used to create FLITE, a 15 minute live-action, CG hybrid movie with realtime workflows at its core. This approach has empowered traditional visual effects artists within a realtime workflow and has also transformed the film’s creative process.

    2023SIGGRAPH '23 ACM SIGGRAPH 2023 Talks(2023)
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    2@Jingle Jangle: A Christmas Journey - Animated Sequences
    Ian Spendloff,Johannes Sambs,Tim Jenkinson,Lucy Hare

    Framestore created nearly eight minutes of full CG animation, designed to reflect the magically inventive aesthetic of David E. Talbert's film and establishes a world within a world which is loaded with emotional resonance.

    2021SIGGRAPH '21 ACM SIGGRAPH 2021 Computer Animation Festival(2021)
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    3@Flora & Ulysses
    Nicolas Chevallier

    The film follows 10-year-old Flora and her journey in protecting her superhero CG squirrel named Ulysses.

    2021SIGGRAPH '21 ACM SIGGRAPH 2021 Computer Animation Festival(2021)
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    4His dark materials
    Russell Dodson

    ABSTRACTCase study on the VFX work in HBO's "His Dark Materials" series.

    2020International Conference on Computer Graphics and Interactive Techniques(2020)引用:3
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    5Spider-Man: Far from Home
    Alexis Wajsbrot

    VFX case study on the creation of the 'illusion battle' sequence in Marvel's "Spider-Man: Far From Home."

    2020SIGGRAPH '20 ACM SIGGRAPH 2020 Computer Animation Festival(2020)引用:2
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    合作机构(9)

    维塔数码合作论文 4
    Animal Logic合作论文 3
    皮克斯动画工作室合作论文 3
    梦工厂合作论文 2
    光影魔幻工业合作论文 2
    华特迪士尼动画工作室合作论文 1
    Monterey Peninsula College,California Community Colleges System合作论文 1
    Method Studios合作论文 1
    漫威影业合作论文 1

    机构统计