Framestore has a robust and mature visual effects pipeline that has been proven across numerous complex, large-scale productions. Additionally, Framestore has a history of producing innovative smaller-scale realtime projects in the areas of VR and experiential entertainment. In this talk, we present FUSE, the Framestore Unreal Shot Engine, a scaleable toolset and pipeline that allows for the power of a realtime engine, Unreal, and its capacity for interactivity and rapid iterations to be utilised as the hub and final renderer on a complex, multi-disciplinary, live-action, visual effects production. This entirely novel pipeline has been used to create FLITE, a 15 minute live-action, CG hybrid movie with realtime workflows at its core. This approach has empowered traditional visual effects artists within a realtime workflow and has also transformed the film’s creative process.
Framestore created nearly eight minutes of full CG animation, designed to reflect the magically inventive aesthetic of David E. Talbert's film and establishes a world within a world which is loaded with emotional resonance.
The film follows 10-year-old Flora and her journey in protecting her superhero CG squirrel named Ulysses.
ABSTRACTCase study on the VFX work in HBO's "His Dark Materials" series.
VFX case study on the creation of the 'illusion battle' sequence in Marvel's "Spider-Man: Far From Home."