• 学术搜索
  • 科研智能体
    • Research Labs
    • AI 阅读
    • AI 文库
    • 深度研究
    • 学者亮点
  • 学术资源
    • AI2000
    • 期刊/会议
    • 学者库
    • 学术API
    • 溯源树
    • 数据集
  • 知识沉淀
    • 学术空间
订阅小程序
旧版功能
aminer vip
开通会员低至0.73元/天
一次搞定AI科研
立即登录
  • English
  • 联系方式
    M

    Monterey Peninsula College,California Community Colleges System

    院校EST. 1947
    10论文总数
    95引用总数

    论文量&引用量时间轴

    机构学者

    排序
    Hannes Ricklefs
    Hannes Ricklefs
    MPC
    论文:2引用:0H-index:0
    Sandilya Bhamidipati
    Sandilya Bhamidipati
    Technicolor Research
    论文:1引用:0H-index:0
    Sara Barja
    Sara Barja
    Escuela de Medicina, Pontificia Universidad Católica de Chile
    论文:1引用:0H-index:0
    José Ramón Galán Mascarós
    José Ramón Galán Mascarós
    Institut Catala d'Investigacio Quimica
    论文:1引用:0H-index:0
    Johannes Hanika
    Johannes Hanika
    Karlsruhe Institute of Technology
    论文:1引用:0H-index:0
    Chong Deng
    Chong Deng
    Chengdu University of Traditional Chinese Medicine
    论文:1引用:0H-index:0
    Luca Fascione
    Luca Fascione
    Weta Digital
    论文:1引用:0H-index:0
    Celia Rogero
    Celia Rogero
    Instituto de Ciencia de Materiales ( CSIC )
    论文:1引用:0H-index:0
    Brian Eriksson
    Brian Eriksson
    Technicolor
    论文:1引用:0H-index:0

    论文(10)

    年份
    起
    –
    止
    排序
    1Transracial Korean Adoptee, Korean American, and South Korean Adolescent Conceptions of Family and Coming of Age in the Family Context
    Diane Sookyoung Lee, Sheri Hembree, Mallory Shepard, Marguerite Yeonjin Shashoua

    This study examined the unfolding of family and adulthood across differing Korean family contexts. Semi-structured interviews were conducted on 27 Korean adolescents: 8 Korean Americans (KAs), 9 Transracially Adopted Korean Americans (KADs), and 10 South Koreans (SKs). KADs emphasized the importance of their family's shared journey in shaping their cultural identities. Alternatively, KAs and SKs more likely reported parental demandingness and paternal emotional/physical distance, with SKs often culturally equipped to interpret their fathers' communications. SKs and KAs demonstrated culturally infused adulthood perceptions based on traditional gender roles and collectivistic values, while recognizing their parents' timeless view of them as children.

    2026ADOPTION QUARTERLY(2026)
    引用
    AI阅读
    加入学术空间
    2Sustainable Oxygen Evolution Electrocatalysis in Aqueous 1 M H2SO4 with Earth Abundant, Nanostructured Co3O4
    Jiahao Yu,Felipe A Garcés-Pineda,Jesús González-Cobos,Marina Peña-Díaz,Celia Rogero,Sixto Giménez,Maria Chiara Spadaro,Jordi Arbiol,Sara Barja,José Ramón Galán-Mascarós

    Earth-abundant electrocatalysts for the oxygen evolution reaction (OER) able to work in acidic working conditions are elusive. While many first-row transition metal oxides are competitive in alkaline media, most of them just dissolve or become inactive at high proton concentrations where hydrogen evolution is preferred. Only noble-metal catalysts, such as IrO 2 , are fast and stable enough in acidic media. Herein, we report the excellent activity and long-term stability of Co 3 O 4 -based anodes in 1 M H 2 SO 4 (pH 0.1) when processed in a partially hydrophobic carbon-based protecting matrix. These Co 3 O 4 @C composites reliably drive O 2 evolution a 10 mA cm –2 current density for >40 h without appearance of performance fatigue, successfully passing benchmarking protocols without incorporating noble metals. Our strategy opens an alternative venue towards fast, energy efficient acid-media water oxidation electrodes.

    2022Nature communications(2022)引用:39
    引用
    AI阅读
    加入学术空间
    3Path Tracing in Production
    Luca Fascione,Johannes Hanika,Rob Pieke,Ryusuke Villemin,Christophe Hery, Manuel Gamito, Luke Emrose, Andre Mazzone

    The last few years have seen a decisive move of the movie making industry towards rendering using physically based methods, mostly implemented in terms of path tracing. While path tracing reached most VFX houses and animation studios at a time when a physically based approach to rendering and especially material modelling was already firmly established, the new tools brought with them a whole new balance, and many new workflows have evolved to find a new equilibrium. Letting go of instincts based on hard-learned lessons from a previous time has been challenging for some, and many different takes on a practical deployment of the new technologies have emerged. While the language and toolkit available to the technical directors keep closing the gap between lighting in the real world and the light transport simulations ran in software, an understanding of the limitations of the simulation models and a good intuition of the tradeoffs and approximations at play are of fundamental importance to make efficient use of the available resources. In this course, the novel workflows emerged during the transitions at a number of large facilities are presented to a wide audience including technical directors, artists, and researchers.

    2018SIGGRAPH'18 ACM SIGGRAPH 2018 COURSES(2018)引用:47
    引用
    AI阅读
    加入学术空间
    4KatanaForFX: Intertwine FX and Lighting
    Leila Schemali,Bernie Wong,Nigel Ankers

    On many shows we are working on at MPC, we have to deal with shots containing a high number of FX elements of various types (particles, volumes, animated geometry). A large majority of these effects are rendered by the Lighting department in Katana and Renderman eventually. However, the FX elements are crafted in either Houdini or Maya where the FX artists are also doing their renders, using Renderman or Mantra. The FX artists would often take great care in the shaders and materials they are using for presenting their work as they can have an important impact in the perceived shape and behaviour of their simulation, especially for volumes and particles. The usage of different softwares and renderers to produce the renders between the FX and Lighting departments lead to important differences between the dailies presented by FX and the renders done in Lighting, requiring more time for the Lighting artists to match the look approved in FX. The KatanaForFX initiative put in place a new workflow to make it easy for FX artists to generate their final renders in Katana and Renderman, save their set up as a released asset and hand it to the Lighting artists without requiring any prior knowledge in Katana nor interrupting their usual workflows. KatanaForFX enables the FX artists to focus on the design of their simulation itself while presenting them with the look developed by the Lighting department. The Lighting artists can in turn receive exactly the settings defined by the FX departments to reproduce their renders as well as develop the materials and shaders for the FX elements simultaneously.

    2018SIGGRAPH'18 ACM SIGGRAPH 2018 TALKS(2018)引用:1
    引用
    AI阅读
    加入学术空间
    5Accelerating Film Environment Creation Using Game Development Tools
    John Vanderbeck,Alex Jenyon

    For Justice League MPC faced the challenge of creating an abandoned city nearly twelve square kilometers in size, and for A Wrinkle in Time a fast-moving forest sequence that required rapid iterations with closely managed art direction. To deliver the high quality that viewers expect with the control that film makers require we needed procedural, extensible tools - but still allow for detailed artistic control. In this paper we look at how MPC leveraged real time game engines such as Unreal Engine and Unity to produce massive environments, and speed up the iteration cycle of complex VFX.

    2018SIGGRAPH'18 ACM SIGGRAPH 2018 TALKS(2018)
    引用
    AI阅读
    加入学术空间
    立即登录,查看全部 10 篇论文

    合作机构(16)

    汤姆逊合作论文 2
    Animal Logic合作论文 1
    Allan Hancock College合作论文 1
    Jaume I大学合作论文 1
    Moorpark College合作论文 1
    皮克斯动画工作室合作论文 1
    Santa Barbara City College合作论文 1
    Bharath University合作论文 1
    Oxnard College,Ventura County Community College District合作论文 1
    Ventura County Community College District合作论文 1

    机构统计