This scoping review examines current empirical, peer-reviewed literature regarding the unhoused population and professionals who serve them, including what interventions have been tested so far. The study followed a PRISMA-ScR checklist protocol, conducting a systematic review sharply focused only on unhoused populations and palliative care-related needs. Of an initial screening of 157 articles, 79 were selected as part of the final review. Evidence of what is needed to support this population, and some promising interventions exist, but there remains a very limited number and scope. A substantial need is apparent for (1) expanded evaluation of interventions, (2) systematic assessment of cost implications, and (3) multi-site, interdisciplinary studies that link housing, health, and palliative care outcomes.
PurposeUsing prospect and reinforcement theory, the study proposes a conceptual model to explore the role of gamification on green behavioral intentions, thereby discussing the role of perceived value through three experimental studies.Design/methodology/approachThe research uses a quantitative approach and designs a gamified app prototype to interlink gamified tasks with sustainability initiatives.FindingsStudy 1 confirmed the role of gamification used in mobile applications in enhancing green behavior intentions. Study 2 revealed that utilitarian rewards enhanced attendees' green behavioral intentions, thereby establishing the mediating role of perceived green value. Study 3 confirmed the two-way interaction between reward types and message framing.Research limitations/implicationsThis research leverages reinforcement and prospect theories to examine gamification's role in promoting sustainability within the events industry.Practical implicationsThe findings aim to provide actionable strategies for industry professionals to advance sustainability through innovative, gamified approaches.Originality/valueThe integration of theories and the findings shed valuable light on a critical aspect of event marketing, thus enhancing the existing literature in the field of gamification.
This article showcases an integrated educational curriculum for a senior design project course that introduced problem-based learning (PBL). Various sustainable approaches to removing plastic particles from stormwater were investigated, and one of these approaches was applied to design an optimum system for removing microplastics from stormwater. A customized learning solution (CLS), was tailored to senior students for their design project, which included a field site visit, interactive modules through PBL, assessments (project plan, preliminary design, intermediate design, and a final project report), a guest lecture, Kahoot quizzes, and hands-on experience using the FIJI software (release date 10 July 2023) program, along with an oral presentation by the student group. The PBL-integrated senior design project comprised 15 weeks of class activities. Overall, the PBL-integrated CLS approach revealed the students' abilities to develop a successful design project to mitigate plastic pollution and allowed them to gain experiential learning in the field. Further application of PBL-integrated coursework is discussed by identifying the strengths and challenges of implementing PBL and suggestions for improvement. PBL integration into an engineering design course is recommended to create a framework for developing a curriculum in higher education, thereby exposing students to applications to real-world problems by reducing the gap between theory and practice.
Tackling climate change requires profound industrial decarbonization, where digital infrastructure is envisioned as a key enabler. However, the micro-foundations and meso-level channels through which it operates remain underexplored. Utilizing a unique dataset of 985 Chinese listed industrial firms (2014-2022) matched with city-level data, this study investigates how digital infrastructure affects corporate carbon emission intensity. We propose and test a dual-channel mechanism: enhancing firms' green innovation capacity and fostering industry-wide digital coordination efficiency. Our extended timeframe captures firm behavior before and after the announcement of China's 'Dual Carbon' goals in 2020, offering a unique quasi-experimental setting to examine the policy's reinforcing effect. Our findings, robust to instrumental variable and quasi-natural experiment approaches, confirm that digital infrastructure significantly reduces emission intensity. The mediation analysis validates that both corporate green innovation and industry digital coordination are significant transmission channels. Furthermore, we identify a negative moderating effect of city size and notable heterogeneity across firm types and industries-most notably, a potential 'rebound effect' in technology-intensive sectors. This study makes three primary contributions. First, by shifting the analytical focus from the provincial to the city level and establishing a direct link between urban digital infrastructure and firm-level conduct, we provide more precise and granular micro-evidence that mitigates potential aggregation biases. Second, we theoretically elaborate and empirically test a dual-channel mechanism, incorporating both the micro-foundation of corporate green innovation and the meso-level channel of industry digital coordination, thereby systematically unpacking the 'black box' of digital decarbonization. Third, methodologically, we pioneer the measurement of industry digital coordination efficiency using input-output tables, offering a novel and replicable approach for future multi-level research on digital economy externalities.