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    多摩美术大学

    Tama Art University
    院校EST. 1935tamabi.ac.jp
    429论文总数
    3,777引用总数

    论文量&引用量时间轴

    机构学者

    论文(429)

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    1Book Review: Haidt, J. the Anxious Generation: How the Great Rewiring of Childhood is Causing an Epidemic of Mental Illness. UK: Allen Lane; 2024
    Peter Stanley
    2025Australasian Psychiatry(2025)
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    2Structuring Empathy in Post-Human-Centered Design: A Comparative Framework for Entity Representations
    Chiho Sasaki,Yasuyuki Hirai
    2025IASDR 2025 Design Next(2025)
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    3Learning Structural Causal Models Through Deep Generative Models: Methods, Guarantees, and Challenges
    Audrey Poinsot,Alessandro Leite,Nicolas Chesneau,Michele Sebag,Marc Schoenauer

    This paper provides a comprehensive review of deep structural causal models (DSCMs), particularly focusing on their ability to answer counterfactual queries using observational data within known causal structures. It delves into the characteristics of DSCMs by analyzing the hypotheses, guarantees, and applications inherent to the underlying deep learning components and structural causal models, fostering a finer understanding of their capabilities and limitations in addressing different counterfactual queries. Furthermore, it highlights the challenges and open questions in the field of deep structural causal modeling. It sets the stages for researchers to identify future work directions and for practitioners to get an overview in order to find out the most appropriate methods for their needs.

    2024IJCAI 2024(2024)引用:15
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    4Talkative Museum: Augmented Reality Interactive Museum Guide System Towards Collaborative Child-Parent-Specimen Interaction
    Kihiro Tokuno,Fusako Kusunoki,Shigenori Inagaki,Hiroshi Mizoguchi

    This paper explores the integration of mobile augmented reality technology in museums, specifically through the development of the "Talkative Museum" prototype, aiming to enrich the museum visiting experience through interactive and collaborative engagements. As vital conduits for cultural and knowledge transmission, museums face the challenge of captivating the digital-native younger generation. Our research addresses this by leveraging advancements in mobile computing and human-computer interaction to foster engaging, intuitive, and collaborative learning environments within the museum context. The prototype facilitates interactions among parents and children and exhibits and encourages exploration and dialogue through augmented reality-enhanced activities. Preliminary user tests involving participants from the National Museum of Ethnology indicated positive responses to the app's usability and collaborative aspects of the museum experience. The analysis of questionnaire responses and observational data suggests that the prototype successfully promotes user engagement, collaborative learning, and the discovery of new knowledge.

    2024PROCEEDINGS OF ACM INTERACTION DESIGN AND CHILDREN CONFERENCE, IDC 2024(2024)引用:4
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    5Cultural Frictions in the Ethics of Smartphone Games the Example of Pokemon GO in Japan and Poland
    Akira Ide, Pawel Pachciarek
    2024ETHICS AND SUSTAINABILITY IN DIGITAL CULTURES(2024)引用:1
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    合作机构(100)

    神户大学合作论文 103
    北海道大学合作论文 51
    东京理科大学合作论文 44
    筑波技术大学合作论文 40
    东京大学合作论文 15
    特拉维夫大学合作论文 8
    筑波大学合作论文 7
    东京工业大学合作论文 7
    創価大学合作论文 7
    Japan Society for the Promotion of Science合作论文 6

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