
I present a new approach to teaching a graduate-level programming languages course focused on using systems programming ideas and languages like WebAssembly and Rust to motivate PL theory. Drawing on students' prior experience with low-level languages, the course shows how type systems and PL theory are used to avoid tricky real-world errors that students encounter in practice. I reflect on the curricular design and lessons learned from two years of teaching at Stanford, showing that integrating systems ideas can provide students a more grounded and enjoyable education in programming languages. The curriculum, course notes, and assignments are freely available: this http URL
A new ecosystem of machine-learning driven applications, titled Software 2.0, has arisen that integrates neural networks into a variety of computational tasks. Such applications include image recognition, natural language processing, and other traditional machine learning tasks. However, these techniques have also grown to include other structured domains, such as program analysis and program optimization for which novel, domain-specific insights mate with model design. In this paper, we connect the world of Software 2.0 with that of traditional software – Software 1.0 – through overparameterization: a program may provide more computational capacity and precision than is necessary for the task at hand. In Software 2.0, overparamterization – when a machine learning model has more parameters than datapoints in the dataset – arises as a contemporary understanding of the ability for modern, gradientbased learning methods to learn models over complex datasets with high-accuracy. Specifically, the more parameters a model has, the better it learns. In Software 1.0, the results of the approximate computing community show that traditional software is also overparameterized in that software often simply computes results that are more precise than is required by the user. Approximate computing exploits this overparameterization to improve performance by eliminating unnecessary, excess computation. For example, one – of many techniques – is to reduce the precision of arithmetic in the application. In this paper, we argue that the gap between available precision and that that is required for either Software 1.0 or Software 2.0 is a fundamental aspect of software design that illustrates the balance between software designed for general-purposes and domain-adapted solutions. A generalpurpose solution is easier to develop and maintain versus a domain-adapted solution. However, that ease comes at the expense of performance. We show that the approximate computing community and the machine learning community have developed overlapping techniques to improve performance by reducing overparameterization. We also show that because of these shared techniques, questions, concerns, and answers on how to construct software can translate from one software variant to the other. 2012 ACM Subject Classification Software and its engineering → General programming languages; Computing methodologies → Machine learning
Leading experts have declared that there is an impending golden age of computer architecture. During this age, the rate at which architects will be able to innovate will be directly tied to the design and implementation of the hardware description languages they use. Thus, the programming languages community stands on the critical path to this new golden age. This implies that we are also on the cusp of a golden age of hardware description languages. In this paper, we discuss the intellectual challenges facing researchers interested in hardware description language design, compilers, and formal methods. The major theme will be identifying opportunities to apply programming language techniques to address issues in hardware design productivity. Then, we present a vision for a multi-language system that provides a framework for developing solutions to these intellectual problems. This vision is based on a meta-programmed host language combined with a core embedded hardware description language that is used as the basis for the research and development of a sea of domain-specific languages. Central to the design of this system is the core language which is based on an abstraction that provides a general mechanism for the composition of hardware components described in any language.
Programming efficient distributed, concurrent systems requires new abstractions that go beyond traditional sequential programming. But programmers already have trouble getting sequential code right, so simplicity is essential. The core problem is that low-latency, high-availability access to data requires replication of mutable state. Keeping replicas fully consistent is expensive, so the question is how to expose asynchronously replicated objects to programmers in a way that allows them to reason simply about their code. We propose an answer to this question in our ongoing work designing a new language, Gallifrey, which provides orthogonal replication through _restrictions_ with _merge strategies_, _contingencies_ for conflicts arising from concurrency, and _branches_, a novel concurrency control construct inspired by version control, to contain provisional behavior.
Our most sensitive and important software systems are written in programming languages that are inherently insecure, making the security of the systems themselves extremely challenging. It is often said that these systems were written with the best tools available at the time, so over time with newer languages will come more security. But we contend that all of today’s mainstream programming languages are insecure, including even the most recent ones that come with claims that they are designed to be “secure”. Our real criticism is the lack of a common understanding of what “secure” might mean in the context of programming language design. We propose a simple data-driven definition for a secure programming language: that it provides first-class language support to address the causes for the most common, significant vulnerabilities found in real-world software. To discover what these vulnerabilities actually are, we have analysed the National Vulnerability Database and devised a novel categorisation of the software defects reported in the database. This leads us to propose three broad categories, which account for over 50% of all reported software vulnerabilities, that as a minimum any secure language should address. While most mainstream languages address at least one of these categories, interestingly, we find that none address all three. Looking at today’s real-world software systems, we observe a paradigm shift in design and implementation towards service-oriented architectures, such as microservices. Such systems consist of many fine-grained processes, typically implemented in multiple languages, that communicate over the network using simple web-based protocols, often relying on multiple software environments such as databases. In traditional software systems, these features are the most common locations for security vulnerabilities, and so are often kept internal to the system. In microservice systems, these features are no longer internal but external, and now represent the attack surface of the software system as a whole. The need for secure programming languages is probably greater now than it has ever been.
The Racket language promotes a language-oriented style of programming. Developers create many domain-specific languages, write programs in them, and compose these programs via Racket code. This style of programming can work only if creating and composing little languages is simple and effective. While Racket's Lisp heritage might suggest that macros suffice, its design team discovered significant shortcomings and had to improve them in many ways. This paper presents the evolution of Racket's macro system, including a false start, and assesses its current state.
To guard against machine failures, modern internet services store multiple replicas of the same application data within and across data centers, which introduces the problem of keeping geo-distributed replicas consistent with one another in the face of network partitions and unpredictable message latency. To avoid costly and conservative synchronization protocols, many real-world systems provide only weak consistency guarantees (e.g., eventual, causal, or PRAM consistency), which permit certain kinds of disagreement among replicas. There has been much recent interest in language support for specifying and verifying such consistency properties. Although these properties are usually beyond the scope of what traditional type checkers or compiler analyses can guarantee, solver-aided languages are up to the task. Inspired by systems like Liquid Haskell [43] and Rosette [42], we believe that close integration between a language and a solver is the right path to consistent-by-construction distributed applications. Unfortunately, verifying distributed consistency properties requires reasoning about transitive relations (e.g., causality or happens-before), partial orders (e.g., the lattice of replica states under a convergent merge operation), and properties relevant to message processing or API invocation (e.g., commutativity and idempotence) that cannot be easily or efficiently carried out by general-purpose SMT solvers that lack native support for this kind of reasoning. We argue that domain-specific SMT-based tools that exploit the mathematical foundations of distributed consistency would enable both more efficient verification and improved ease of use for domain experts. The principle of exploiting domain knowledge for efficiency and expressivity that has borne fruit elsewhere – such as in the development of high-performance domain-specific languages that trade off generality to gain both performance and productivity – also applies here. Languages augmented with domain-specific, consistency-aware solvers would support the rapid implementation of formally verified programming abstractions that guarantee distributed consistency. In the long run, we aim to democratize the development of such domain-specific solvers by creating a framework for domain-specific solver development that brings new theory solver implementation within the reach of programmers who are not necessarily SMT solver internals experts
Programmers regularly use distributed version control systems (DVCS) such as Git to facilitate collaborative software development. The primary purpose of a DVCS is to maintain integrity of source code in the presence of concurrent, possibly conflicting edits from collaborators. In addition to safely merging concurrent non-conflicting edits, a DVCS extensively tracks source code provenance to help programmers contextualize and resolve conflicts. Provenance also facilitates debugging by letting programmers see diffs between versions and quickly find those edits that introduced the offending conflict (e.g., via git blame). In this paper, we posit that analogous workflows to collaborative software development also arise in distributed software execution; we argue that the characteristics that make a DVCS an ideal fit for the former also make it an ideal fit for the latter. Building on this observation, we propose a distributed programming model, called carmot that views distributed shared state as an entity evolving in time, manifested as a sequence of persistent versions, and relies on an explicitly defined merge semantics to reconcile concurrent conflicting versions. We show examples demonstrating how carmot simplifies distributed programming, while also enabling novel workflows integral to modern applications such as blockchains. We also describe a prototype implementation of carmot that we use to evaluate its practicality.
14 Programming a quantum computer is difficult and writing a program that will execute successfully 15 on quantum devices that exist today (or are likely to exist in the near future) is a daunting task. Not 16 only is quantum computing inherently uncertain, the quantum computers that we have introduce 17 a variety of novel errors that are difficult to predict or work around. Techniques from formal 18 verification will allow us to quantify and mitigate these errors if we can bridge the gap between 19 high level languages and machine specifications. In this paper, we review existing approaches to 20 quantum program verification and propose a new approach focused not only on long term quantum 21 programming, but on the quantum programs we can run today. 22 2012 ACM Subject Classification Software and its engineering → Formal software verification; 23 Hardware → Quantum error correction and fault tolerance 24
In this work, we present an unexpected connection between gradual typing and type error debugging. Namely, we illustrate that gradual typing provides a natural way to defer type errors in statically ill-typed programs, providing more feedback than traditional approaches to deferring type errors. When evaluating expressions that lead to runtime type errors, the usefulness of the feedback depends on blame tracking, the defacto approach to locating the cause of such runtime type errors. Unfortunately, blame tracking suffers from the bias problem for type error localization in languages with type inference. We illustrate and formalize the bias problem for blame tracking, present ideas for adapting existing type error debugging techniques to combat this bias, and outline further challenges.
A new ecosystem of machine-learning driven applications, titled Software 2.0, has arisen that integrates neural networks into a variety of computational tasks. Such applications include image recognition, natural language processing, and other traditional machine learning tasks. However, these techniques have also grown to include other structured domains, such as program analysis and program optimization for which novel, domain-specific insights mate with model design. In this paper, we connect the world of Software 2.0 with that of traditional software - Software 1.0 - through overparameterization: a program may provide more computational capacity and precision than is necessary for the task at hand. In Software 2.0, overparamterization - when a machine learning model has more parameters than datapoints in the dataset - arises as a contemporary understanding of the ability for modern, gradient-based learning methods to learn models over complex datasets with high-accuracy. Specifically, the more parameters a model has, the better it learns. In Software 1.0, the results of the approximate computing community show that traditional software is also overparameterized in that software often simply computes results that are more precise than is required by the user. Approximate computing exploits this overparameterization to improve performance by eliminating unnecessary, excess computation. For example, one - of many techniques - is to reduce the precision of arithmetic in the application. In this paper, we argue that the gap between available precision and that that is required for either Software 1.0 or Software 2.0 is a fundamental aspect of software design that illustrates the balance between software designed for general-purposes and domain-adapted solutions. A general-purpose solution is easier to develop and maintain versus a domain-adapted solution. However, that ease comes at the expense of performance. We show that the approximate computing community and the machine learning community have developed overlapping techniques to improve performance by reducing overparameterization. We also show that because of these shared techniques, questions, concerns, and answers on how to construct software can translate from one software variant to the other.
While sequential programs represent a simple and natural form for expressing functionality, corresponding distributed implementations get considerably more complex. We examine the possibility of using the sequential computation model for programming distributed systems and requirements for making that possible. The benefits of such an approach include easier specification and reasoning about behaviors in the system, as well as a possibility to directly reuse existing techniques for checking correctness and optimization of sequential programs to produce efficient and reliable distributed implementations.
The community of programming language research loves the Curry-Howard correspondence between proofs and programs. Cut-elimination as computation, theorems for free, call/cc as excluded middle, dependently typed languages as proof assistants, etc. Yet we have, for all these years, missed an obvious observation: “the structure of programs corresponds to the structure of proof search”. For pure programs and intuitionistic logic, more is known about the latter than the former. We think we know what programs are, but logicians
In this day and age, many developers work on large, untyped code repositories. Even if they are the creators of the code, they notice that they have to figure out the equivalent of method signatures every time they work on old code. This step is time consuming and error prone. Ten years ago, the two lead authors outlined a linguistic solution to this problem. Specifically they proposed the creation of typed twins for untyped programming languages so that developers could migrate scripts from the untyped world to a typed one in an incremental manner. Their programmatic paper also spelled out three guiding design principles concerning the acceptance of grown idioms, the soundness of mixed-typed programs, and the units of migration. This paper revisits this idea of a migratory type system as implemented for Racket. It explains how the design principles have been used to produce the Typed Racket twin and presents an assessment of the project's status, highlighting successes and failures.
From windowing systems to virtual reality, real-time graphics code is ubiquitous. Programming models for constructing graphics software, however, have largely escaped the attention of programming languages researchers. This essay introduces the programming model of OpenGL, a ubiquitous API for real-time graphics applications, for a language-oriented audience. It highlights six broad problems with the programming model and connects them to traditions in PL research. The issues range from classic pitfalls, where established thinking can apply, to new open problems, where novel research is needed.
Functionality of software systems has exploded in part because of advances in programming-language support for packaging reusable functionality as libraries. Developers benefit from the uniformity that comes of exposing many interfaces in the same language, as opposed to stringing together hodgepodges of command-line tools. Domain-specific languages may be viewed as an evolution of the power of reusable interfaces, when those interfaces become so flexible as to deserve to be called programming languages. However, common approaches to domain-specific languages give up many of the hard-won advantages of library-building in a rich common language, and even the traditional approach poses significant challenges in learning new APIs. We suggest that instead of continuing to develop new domain-specific languages, our community should embrace library-based ecosystems within very expressive languages that mix programming and theorem proving. Our prototype framework Fiat, a library for the Coq proof assistant, turns languages into easily comprehensible libraries via the key idea of modularizing functionality and performance away from each other, the former via macros that desugar into higher-order logic and the latter via optimization scripts that derive efficient code from logical programs.
Distributed systems are rarely developed as monolithic programs. Instead, like any software, these systems may consist of multiple program components, which are then compiled separately and linked together. Modern systems also incorporate various services interacting with each other and with client applications. However, state-of-the-art verification tools focus predominantly on verifying standalone, closed-world protocols or systems, thus failing to account for the compositional nature of distributed systems. For example, standalone verification has the drawback that when protocols and their optimized implementations evolve, one must re-verify the entire system from scratch, instead of leveraging compositionality to contain the reverification effort. In this paper, we focus on the challenge of modular verification of distributed systems with respect to high-level protocol invariants as well as for low-level implementation safety properties. We argue that the missing link between the two is a programming paradigm that would allow one to reason about both high-level distributed protocols and low-level implementation primitives in a single verification-friendly framework. Such a link would make it possible to reap the benefits from both the vast body of research in distributed computing, focused on modular protocol decomposition and consistency properties, as well as from the recent advances in program verification, enabling construction of provably correct systems implementations. To showcase the modular verification challenges, we present some typical scenarios of decomposition between a distributed protocol and its implementations. We then describe our ongoing research agenda, in which we are attempting to address the outlined problems by providing a typing discipline and a set of domain-specific primitives for specifying, implementing and verifying distributed systems. Our approach, mechanized within a proof assistant, provides the means of decomposition necessary for modular proofs about distributed protocols and systems.