A critical bottleneck hindering further advancement in embodied AI and robotics is the challenge of scaling robot data. To address this, the field of learning robot manipulation skills from human video data has attracted rapidly growing attention in recent years, driven by the abundance of human activity videos and advances in computer vision. This line of research promises to enable robots to acquire skills passively from the vast and readily available resource of human demonstrations, substantially favoring scalable learning for generalist robotic systems. Therefore, we present this survey to provide a comprehensive and up-to-date review of human-video-based learning techniques in robotics, focusing on both human-robot skill transfer and data foundations. We first review the policy learning foundations in robotics, and then describe the fundamental interfaces to incorporate human videos. Subsequently, we introduce a hierarchical taxonomy of transferring human videos to robot skills, covering task-, observation-, and action-oriented pathways, along with a cross-family analysis of their couplings with different data configurations and learning paradigms. In addition, we investigate the data foundations including widely-used human video datasets and video generation schemes, and provide large-scale statistical trends in dataset development and utilization. Ultimately, we emphasize the challenges and limitations intrinsic to this field, and delineate potential avenues for future research. The paper list of our survey is available at https://github.com/IRMVLab/awesome-robot-learning-from-human-videos.
Accurate 6-DoF object pose estimation is fundamental to robotic manipulation, yet vision-based methods often fail under occlusion, poor lighting, and reflective or transparent surfaces. We present YOTO, a tactile-only pose estimation system that recovers the full 6-DoF object pose from a single pair of simultaneous contacts, without requiring contact history. YOTO represents each tactile contact as a local 3D point cloud and localizes it on the object surface through a coarse-to-fine network. The two localized contacts, together with the calibrated sensor poses, are then fed to a closed-form normal-aware SVD solver that recovers the full 6-DoF object pose in one step. To reduce real-data requirements, the localization network is pretrained on virtual tactile patches sampled from the object model and fine-tuned with a small number of real contacts. We further show that YOTO can operate on object models reconstructed from consumer-grade mobile scans, and quantify the gap relative to CAD-based models. Experiments on four geometrically diverse objects demonstrate accurate tactile contact localization and pose estimation, outperforming vision-based and geometric baselines, especially when visual perception is unreliable. Code, trained models, and the real GelSight dataset will be released upon publication.
We propose SNI-SLAM++, a tightly-coupled semantic SLAM system utilizing neural implicit representation, that simultaneously performs accurate semantic mapping, high-quality surface reconstruction, and robust camera tracking. Our system tightly integrates visual appearance, geometry, and semantics through five key components: (i) We introduce hierarchical semantic representation to allow multi-level semantic comprehension for top-down structured semantic mapping of the scene. (ii) To fully utilize the correlation between multiple attributes of the environment, we integrate appearance, geometry and semantic features through cross-attention for feature collaboration. This strategy enables a more multifaceted understanding of the environment, thereby allowing SNI-SLAM++ to remain robust even when single attribute is defective. (iii) We design an internal fusion-based decoder to obtain semantic, RGB, and Truncated Signed Distance Field (TSDF) values from multi-level features for accurate decoding. (iv) We introduce a semantics-coupled tracking framework that tightly incorporates semantic constraints for camera pose estimation in neural implicit SLAM. This framework leverages the multi-view consistency of semantics to construct a pose graph and perform semantic loop closure optimization, enabling robust tracking. (v) We propose a feature loss to update the scene representation at the feature level. Compared with low-level losses such as RGB loss and depth loss, our feature loss is capable of guiding the network optimization on a higher level. Our SNI-SLAM++ demonstrates superior performance over all recent visual SLAM methods in terms of mapping and tracking accuracy on the datasets of Replica, ScanNet, TUM-RGBD, and ScanNet++, while also showing excellent capabilities in accurate semantic segmentation and 3D semantic mapping.
With the rapid development of multimodal data fusion based on deep learning, semantic segmentation using the complementary information from the camera and LiDAR sensor can enhance the environmental perception of autonomous driving. However, most fusion methods overlook critical issues arising during the fusion process, including: first, insufficient fusion effectiveness in one-to-one scenarios due to a lack of precise feature alignment; second, low efficiency in the fusion process and a large computational burden on the model. To address these issues, we propose a trans-modal fusion method based on state space model and deformable transformer module. The proposed trans-modal fusion method makes use of the 2-D prior information of the image, such as texture and appearance information. By distilling knowledge from fused 2D-3D representations, it significantly enhances the feature extraction capability of the 3-D point cloud. First, we design a lightweight global gap adjustment attention module based on a linear state-space model, named global gap attention, to better bridge the information gap between point clouds and images. Then, to enhance the efficiency of trans-modal fusion, we adopt a local cross fusion module, which utilizes a many-to-many fusion approach to achieve more accurate feature alignment. Finally, to strengthen the channel information of point cloud features, we introduce an efficient channel attention during the feature extraction process. The experimental results show that the proposed method achieves a better segmentation accuracy compared with baseline. We show superiority of our method on two popular urban datasets SemanticKITTI and nuScenes (achieving mean Intersection over Union (mIoU) scores of 70.9% and 80.4%, respectively).
Classical robotic systems typically rely on custom planners designed for constrained environments. While effective in restricted settings, these systems lack generalization capabilities, limiting the scalability of embodied AI and general‑purpose robots. Recent data‑driven Vision‑Language‑Action (VLA) approaches aim to learn policies from large‑scale simulation and real‑world data. However, the continuous action space of the physical world significantly exceeds the representational capacity of linguistic tokens, making it unclear if scaling data alone can yield general robotic intelligence. To address this gap, we propose ActionReasoning, an LLM-driven framework that performs explicit action reasoning to produce physics-consistent, prior-guided decisions for robotic manipulation. ActionReasoning leverages the physical priors and real-world knowledge already encoded in Large Language Models (LLMs) and structures them within a multi-agent architecture. We instantiate this framework on a tractable case study of brick stacking, where the environment states are assumed to be already accurately measured. The environmental states are then serialized and passed to a multi-agent LLM framework that generates physics-aware action plans. The experiments demonstrate that the proposed multi-agent LLM framework enables stable brick placement while shifting effort from low-level domain-specific coding to high-level tool invocation and prompting, highlighting its potential for broader generalization. This work introduces a promising approach to bridging perception and execution in robotic manipulation by integrating physical reasoning with LLMs.
Robust estimation is a core computer vision task frequently tackled using sample consensus. However, traditional methods suffer from inefficient sampling as they struggle to identify effective minimum sets before hypothesis evaluation. To address these challenges, we propose a novel Diffusion-guided Sampling for Consensus-based Robust Estimation (DiffSAC) framework. DiffSAC introduces a diffusion model to learn the distribution of effective minimum sets. It refines the confidence for each data point, indicating whether it belongs to a good minimum set, rather than ranking the data points as in previous work. This significantly reduces the need to process numerous bad sets. To constrain the refinement direction, geometric features are incorporated as conditions within our diffusion model. Consequently, DiffSAC outputs a small number of high-quality minimum sets, enabling identification of the best hypothesis via consensus evaluation. Notably, compared to previous works requiring evaluating over ten thousand hypotheses, DiffSAC achieves state-of-the-art performance with only dozens, significantly boosting efficiency. Extensive experiments across five classic computer vision tasks demonstrate the superiority of DiffSAC. The diffusion model's sampling accelerators enable real-time operation, and DiffSAC can be used as a plug-and-play module to improve existing sample consensus methods.
Reconstructing objects with mechanical properties from video observations enables physically consistent dynamic prediction, benefiting robotics planning and interaction. Existing spring–mass based physical driven reconstruction approaches offer efficient and differentiable physical reconstruction, but they typically rely on axial springs alone. Such formulations oversimplify the underlying structural mechanics and can become mechanically under-constrained when the physical graph is coarsened, limiting their ability to preserve stable local deformation. We present BendTwin, a bending-aware differentiable spring–mass framework for video-based reconstruction and future prediction of deformable objects. BendTwin introduces bending stiffness and damping over local surface triplets, penalizing deviations from rest angles and regularizing higher-order deformation. These bending constraints improve mechanical stability while preserving the simplicity of spring–mass system. Experiments show that BendTwin consistently outperforms the axial-only PhysTwin baseline. Ablation studies further demonstrate that the bending constraints maintain system stability across different downsampling ratios and consistently improve upon the original PhysTwin formulation. Overall, BendTwin provides an effective approach for constructing mechanically faithful digital twins from sparse-view RGB-D videos.
Open-vocabulary scene understanding is crucial for robotic applications, enabling robots to comprehend complex 3D environmental contexts and supporting various downstream tasks such as navigation and manipulation. However, existing methods require pre-built complete 3D semantic maps to construct scene graphs for scene understanding, which limits their applicability in robotic scenarios where environments are explored incrementally. To address this challenge, we propose OGScene3D, an open-vocabulary scene understanding system that achieves accurate 3D semantic mapping and scene graph construction incrementally. Our system employs a confidence-based Gaussian semantic representation that jointly models semantic predictions and their reliability, enabling robust scene modeling. Building on this representation, we introduce a hierarchical 3D semantic optimization strategy that achieves semantic consistency through local correspondence establishment and global refinement, thereby constructing globally consistent semantic maps. Moreover, we design a long-term global optimization method that leverages temporal memory of historical observations to enhance semantic predictions. By integrating 2D-3D semantic consistency with Gaussian rendering contribution, this method continuously refines the semantic understanding of the entire scene.Furthermore, we develop a progressive graph construction approach that dynamically creates and updates both nodes and semantic relationships, allowing continuous updating of the 3D scene graphs. Extensive experiments on widely used datasets and real-world scenes demonstrate the effectiveness of our OGScene3D on open-vocabulary scene understanding.
Real-time semantic segmentation has extensive applications in practical fields such as autonomous driving. Despite the significant progress made by deep learning in semantic segmentation, the performance of real-time methods remains suboptimal. Many existing high-accuracy networks achieve precision by utilizing complex architectures with massive parameters. Subsequently, lightweight networks have generally improved inference speed at the expense of segmentation accuracy. Balancing accuracy and speed is crucial in real-time semantic segmentation. This article proposes a novel lightweight semantic segmentation model, a lightweight and accurate balanced network (LANet), designed for real-time applications. LANet combines standard convolution and depthwise convolution, designs a multiskip concat bottleneck (MSC-B), and introduces feature enhancement based on pyramidal dual attention (FEPDA) modules and a feature fusion module based on multiscale state space models (FFMSSM). These components are designed to synergistically balance model accuracy and inference speed. Experimental results demonstrate that LANet significantly improves inference speed and reduces model parameters while maintaining high accuracy, making it ideal for devices with limited resources. Without pretraining, LANet achieves a mean intersection over union (mIoU) of 76.9% at 130.0 frames per second with 1.33M parameters on an RTX 3090 GPU.
Aerial 6DoF localization typically relies on precise GNSS signals or radiometrically rich 3D reconstructions, limiting scalability and on-board deployment. We propose SemCityLoc, a semantic-geometric alignment system that reframes aerial pose estimation as structured surface registration between foundation-model-derived visual priors and standardized LoD-compliant 3D city models. Instead of matching sparse contours or dense texture, our method aligns semantic surfaces and monocular depth with lightweight semantic 3D building models, increasing pose discriminability in repetitive and occluded urban environments. To enable accurate evaluation, we introduce SemCityLockeD, the first real-world benchmark combining centimeter-accurate UAV poses with standardized LoD1–LoD3 semantic city models and challenging low-altitude imagery. Experiments demonstrate substantial improvements over existing map-based approaches, improving recall by up to 36
3D scene flow represents the dense per-point motion field in dynamic scenes, playing a crucial role in various downstream tasks, including motion segmentation, dynamic scene reconstruction, 4D content generation, etc. However, previous regression-based works commonly suffer from unreliable correlations caused by locally constrained search ranges and struggle with the absence of timely feedback regarding the flow estimation uncertainty during training. To address these challenges, we propose a novel uncertainty-aware network for scene flow estimation, termed DifFlow3D, based on the conditional probabilistic diffusion model. Hierarchical diffusion-based flow estimation blocks are designed to enhance the correlation robustness and resilience to challenging cases, e.g., dynamics, noisy inputs, repetitive patterns, etc. To mitigate the generation diversity, three key flow-related features are leveraged as conditions in our diffusion model. Furthermore, we develop an uncertainty estimation module within diffusion to assess the reliability of estimated scene flow dynamically. A Hidden State Denoising strategy (HSD) is also introduced to further boost the stability of the reverse denoising process. Extensive experiments conducted on four scene flow datasets, including both synthetic and real-world datasets (FlyingThings3D, KITTI 2015, Argoverse, and Waymo Open), demonstrate the superiority of our proposed DifFlow3D. Compared to prior state-of-the-art methods, DifFlow3D has 26.0%, 36.4%, 35.3%, and 17.7% EPE3D reduction respectively across four datasets. Only trained on the synthetic FlyingThings3D dataset, our method achieves an unprecedented millimeter-level accuracy (0.0070 m EPE3D) on the real-scene KITTI dataset, highlighting its exceptional generalization capability. Additionally, our diffusion-based refinement paradigm can be seamlessly integrated as a plug-and-play module into existing scene flow networks, significantly enhancing their estimation accuracy. We also introduce our pre-trained scene flow estimator as explicit motion priors into the novel dynamic LiDAR view synthesis task, which validates its great potential for improving the 4D LiDAR reconstruction performance.
Point clouds are essential for infrastructure monitoring, but are often sparse and noisy, limiting fine-grained segmentation required for downstream tasks such as defect detection. Existing studies focus on semantic segmentation of large components or brick-level segmentation from RGB images, which are impractical in low-light environments such as masonry tunnels. This paper presents InfraDiffusion, a zero-shot framework that projects masonry point clouds into depth maps and restores them using an adapted Denoising Diffusion Null-space Model (DDNM). Without task-specific training, InfraDiffusion enhances the visual quality of depth maps, enabling downstream analysis on sparse data. Experiments on masonry bridge and tunnel datasets demonstrate significant improvements in brick-level segmentation: the mean Intersection over Union (mIoU) using the Segment Anything Model (SAM) increased from below 0.1 to over 0.7 for bridges and from below 0.4 to above 0.7 for tunnels. These results highlight InfraDiffusion’s potential for automated inspection of masonry assets under challenging sensing conditions.
Although Gaussian scene representation has achieved remarkable success in tracking and mapping, most existing methods are confined to single-agent systems. Current multi-agent solutions typically rely on centralized architectures, which struggle to account for communication bandwidth constraints. Furthermore, the inherent depth ambiguity of 3D Gaussian splatting poses notable challenges in maintaining geometric consistency. To address these challenges, we introduce CoMA-SLAM, the first distributed multi-agent Gaussian SLAM framework. By leveraging 2D Gaussian surfels and robust initialization strategy, CoMA-SLAM enhances tracking accuracy and geometry consistency. It efficiently manages communication bandwidth while dynamically scaling with the number of agents. Through the integration of intra- and inter-loop closure, distributed keyframe optimization and submap centric update, our framework ensures global consistency and robustly alignment. Synthetic and real-world experiments demonstrate that CoMA-SLAM outperforms state-of-the-art methods in pose accuracy, rendering fidelity, and geometric consistency while maintaining competitive efficiency across distributed multi-agent systems. Notably, by avoiding data transmission to a centralized server, our method reduces communication bandwidth by 99.8% compared to centralized approaches.
Cross-View Geo-Localization (CVGL) with OpenStreetMap (OSM) performs well in structure-rich urban environments but collapses in feature-sparse scenes such as rural roads. To study this failure mode, in this work, we introduce CV-FSS, a benchmark that pairs sequential panoramas from five rural regions with aligned OSM maps, on which single-frame methods degrade drastically. We then propose SeqLoc, an online test-time sequence aggregation mechanism that recursively maintains a log-belief volume with three key components: (1) Entropy-Tempered Uncertainty (ETU) tempers each incoming pose likelihood volume by its normalized entropy; (2) Map-Guided Relocalization (MGR) mixes a map-shaped recovery distribution into the belief so that a suppressed true pose can recover; (3) Peak-Anchored Smoothing (PAS) derives the final pose at sub-grid precision. Extensive experiments on CV-FSS and CV-RHO demonstrate that SeqLoc outperforms single-frame localization by a large margin, improving both position and orientation recall by over 50
Although point cloud registration has achieved remarkable advances in object-level and indoor scenes, large-scale LiDAR registration methods has been rarely explored before. Challenges mainly arise from the huge point scale, complex point distribution, and numerous outliers within outdoor LiDAR scans. In addition, most existing registration works generally adopt a two-stage paradigm: They first find correspondences by extracting discriminative local descriptors and then leverage robust estimators (e.g. RANSAC) to filter outliers, which are highly dependent on well-designed descriptors and post-processing choices. To address these problems, we propose a novel end-to-end differential transformer network, termed RegFormer++, for large-scale point cloud alignment without requiring any further post-processing. Specifically, a hierarchical projection-aware 2D transformer with linear complexity is proposed to project raw LiDAR points onto a cylindrical surface and extract global point features, which can improve resilience to outliers due to long-range dependencies. Because we fill original 3D coordinates into 2D projected positions, our designed transformer can benefit from both high efficiency in 2D processing and accuracy from 3D geometric information. Furthermore, to effectively reduce wrong point matching, a Bijective Association Transformer (BAT) is designed, combining both cross attention and all-to-all point gathering. To improve training stability and robustness, a feature-transformed optimal transport module is also designed for regressing the final pose transformation. Extensive experiments on KITTI, NuScenes, and Argoverse datasets demonstrate that our model achieves state-of-the-art performance in terms of both accuracy and efficiency.
Physics-based digital twins aim to predict the dynamics of real-world objects under interaction, enabling real-to-sim-to-real applications in robotics. Current approaches reconstruct such twins as explicit physical models (such as spring-mass systems) to predict the dynamics, but the resulting models often inherit the resolution of the visual reconstruction rather than being reduced to the physical complexity required to reproduce task-relevant dynamics. This mismatch introduces redundant topology, making repeated forward-dynamics rollouts unnecessarily expensive. To address this challenge, we present PhySPRING, an fully differentiable GNN-based method to reduce complexity in spring–mass digital twins. PhySPRING jointly learns a hierarchy of coarsened graph topologies and their mechanical parameters from observations. At each reduction level, PhySPRING merges nodes with similar learned dynamic responses to optimize the topology, while maintaining every reduced layer as an explicit spring–mass system. On the PhysTwin benchmark, PhySPRING improves dense reconstruction and prediction accuracy over PhysTwin, while reduced models retain stable physical and visual fidelity with up to a 2.30 times speed-up. We further demonstrate the effectiveness of PhySPRING in a Real2Sim robot policy-evaluation pipeline, where the reduced models are substituted zero-shot into ACT and π_0 evaluations, maintaining comparable manipulation success rates across downsampling levels while improving action-sampling effectiveness. Together, PhySPRING enables efficient and structure-preserving spring–mass reduction without sacrificing fidelity or robotic utility.
Temporal Action Localization (TAL) requires identifying both the boundaries and categories of actions in untrimmed videos. While vision-language models (VLMs) offer rich semantics to complement visual evidence, existing approaches tend to overemphasize linguistic priors at the expense of visual performance, leading to a pronounced modality bias. We propose ActionVLM, a vision-language aggregation framework that systematically mitigates modality bias in TAL. Our key insight is to preserve vision as the dominant signal while adaptively exploiting language only when beneficial. To this end, we introduce (i) a debiasing reweighting module that estimates the language advantage—the incremental benefit of language over vision-only predictions—and dynamically reweights language modality accordingly, and (ii) a residual aggregation strategy that treats language as a complementary refinement rather than the primary driver. This combination alleviates modality bias, reduces overconfidence from linguistic priors, and strengthens temporal reasoning. Experiments on THUMOS14 show that our model outperforms state-of-the-art by up to 3.2% mAP. Our code is available at https://github.com/JiaqiLi404/ActionVLM
While recent Vision-Language-Action (VLA) models have begun to incorporate audio, they typically treat sound as static pre-execution prompts or focus exclusively on human speech. This leaves a significant gap in real-time, sound-centric manipulation where fleeting environmental acoustics provide critical state verification during task execution. Consequently, key sounds are easily missed due to low-frequency updates or system latency. This problem is exacerbated by action chunking with open-loop execution, which creates a Blind Execution Interval where acoustic events are lost between discrete audio observation windows. Recognizing the necessity of continuous auditory awareness, we formalize Vision-Sound-Language-Action (VSLA) as a continuous control paradigm conditioned on vision, streaming audio, language, and proprioception under delayed decision loops. As an instantiation, we introduce HEAR, a VSLA framework integrating four components: (i) a streaming Historizer to maintain a compact, causal audio context across execution gaps; (ii) an Envisioner adapted from omni foundation models to reason over multi-sensory inputs; (iii) an Advancer, formulated as an audio world model, to learn temporal dynamics by predicting near-future audio codes; and (iv) a flow-matching Realizer policy to generate smooth action chunks. To address the scarcity of pretraining data and evaluations for VSLA, we construct OpenX-Sound for pretraining, alongside HEAR-Bench, the first sound-centric manipulation benchmark with strict causal timing rules. Our results suggest that robust sound-centric manipulation necessitates causal persistence and explicit temporal learning. This framework provides a practical step toward multi-sensory foundation models for embodied agents, enabling robots to perceive and interact with dynamic environments. Code and videos are available at https://hear.irmv.top.
Planning and acting in 3D environments is a fundamental capability for robotic manipulation in the real world. Although prior work has explored predictive flow planners to guide 3D manipulation, existing approaches often rely on modular pipelines stacking multiple submodels, resulting in high computational overhead and limited real-time performance. To address these challenges, we introduce RoboFlow4D, a lightweight flow world model that unifies perception and planning by estimating temporal motion in physical 3D space. As an end-to-end framework, RoboFlow4D directly predicts multi-frame 3D flows from visual observations and textual instructions, providing explicit flow-based planning to guide action generation. This design allows seamless integration with general action policies, forming an efficient observation–planning–execution closed loop. Through slow–fast collaboration between flow prediction and action control, RoboFlow4D enables real-time and resource-efficient manipulation. Extensive experiments in both simulation and real-world settings demonstrate that RoboFlow4D consistently improves manipulation success rates and computational efficiency, advancing flow-guided planning for embodied intelligence.
Recent advances in neural radiation fields (NeRF) and 3D Gaussian-based SLAM have achieved impressive localization accuracy and high-quality dense mapping in static scenes. However, these methods remain challenged in dynamic environments, where moving objects violate the static-world assumption and introduce inconsistent observations that degrade both camera tracking and map reconstruction. This motivates two fundamental problems: robustly identifying dynamic objects and modeling them online. To address these limitations, we propose CAD-SLAM, a Consistency-Aware Dynamic SLAM framework with dynamic-static decoupled mapping. Our key insight is that dynamic objects inherently violate cross-view and cross-time scene consistency. We detect object motion by analyzing geometric and texture discrepancies between historical map renderings and real-world observations. Once a moving object is identified, we perform bidirectional dynamic object tracking (both backward and forward in time) to achieve complete sequence-wise dynamic recognition. Our consistency-aware dynamic detection model achieves category-agnostic, instantaneous dynamic identification, which effectively mitigates motion-induced interference during localization and mapping. In addition, we introduce a dynamic-static decoupled mapping strategy that employs a temporal Gaussian model for online incremental dynamic modeling. Experiments conducted on multiple dynamic datasets demonstrate the flexible and accurate dynamic segmentation capabilities of our method, along with the state-of-the-art performance in both localization and mapping.