Background: Social interaction requires the efficient extraction and integration of visual information. Although atypicalities in global processing and visual perception have been reported in autism, their relationship with self-reported social-skills-related autistic traits remains unclear. Methods: Using an extreme-groups design, 179 university students completed the Autism-Spectrum Quotient (AQ). Individuals with scores at least ±1 SD were selected to form high-AQ (n = 20) and low-AQ (n = 22) groups. Participants completed two complementary psychophysical tasks assessing object perception under increasing visual noise and global–local visual processing. Results: The high-AQ group showed reduced recognition under high visual noise and slower responses under the global-incongruent condition. In the exploratory regression, visual-noise accuracy explained significant variance when entered alone, whereas global-incongruent Navon performance explained incremental variance and was the only significant unique contributor in the final model (R2 = 0.280). Conclusions: These findings suggest that, within the selected extreme-AQ sample, AQ Social Skills scores are associated with complementary visual mechanisms responsible for extracting relevant information from noisy environments and integrating spatially distributed visual information into coherent global representations. These behavioural findings are consistent with a possible link between visual processing and self-reported social traits and with theoretical models proposing a role for magnocellular-dependent dorsal visual computations in social perception, although these neural mechanisms were not directly assessed.
BackgroundThe classic Dual Process model posits that decision-making is determined by the interplay of an intuitive System 1 and a logical System 2. In contrast, the revised model suggests that intuition can also be logical. The Cognitive load paradigm has been used to distinguish underlying rational and intuitive processes, as it tends to lead to the use of heuristics over reasoning. Through two studies, we aimed to investigate the impact of two increasing levels of extraneous cognitive load on intentionality decision-making by comparing the two decision-making models.MethodsThe task required participants to attribute intentionality to negative and positive side effects, which were foreseeable but not deliberately intended. This compared an intuitive response, focused on the outcome, with a logical one, focused on the absence of intention. Participants were randomly assigned to one of the six experimental conditions, each with varying cognitive loads (high cognitive load vs. low cognitive load vs. no cognitive load) and scenario valence (negative vs. positive). In Study 1, cognitive load was made by introducing a concurrent task during intentionality attribution, whereas in Study 2, cognitive load was accomplished by associating the dual-task with a time pressure paradigm. Participants under cognitive load were expected to exhibit cognitive resource exhaustion, providing greater judgments of intentionality for negative outcomes and lower for positive ones, due to the dominance of intuition, compared to evaluations provided by participants who were not under cognitive load.ResultsIn both studies, cognitive load reduced intentionality attributions for positive side effects compared to the no-load condition, with response times being longer for positive side effects than for negative ones.ConclusionThis pattern suggests System 2 intervention for positive outcomes and System 1 dominance for negative ones. Therefore, introducing cognitive load enabled us to identify the different roles of the two decision systems in intentionality attribution.
Previous evidence has shown that high-frequency transcranial random noise stimulation (hf-tRNS) reduces motion coherence thresholds when applied with a cephalic montage (i.e., return electrode over Cz). Extracephalic montages, which avoid stimulating regions under the return electrode, have also been used to modulate behavioral performance. In this study, we investigated the effects of different transcranial electrical stimulation (tES) protocols on visual motion discrimination, placing the return electrode on the ipsilateral arm. We assessed the impact of electrode positioning using hf-tRNS, anodal, cathodal transcranial direct current stimulation (tDCS), and Sham stimulation over hMT+, a brain region involved in global motion perception. Motion direction discrimination was measured using random dot kinematograms (RDKs). Given the increased distance between the stimulation and return electrodes in this montage, we expected a smaller reduction in motion discrimination thresholds compared to our previous study. Our results suggest that increasing interelectrode distance alters current flow characteristics - such as current distribution and focality - within the cortical areas under the target electrode, producing different effects. Additionally, no significant effects were observed with the other tES protocols tested. Our findings suggest that change in the interelectrode distance influences current flow characteristics, such as current distribution and focality, within the cortical areas under the target electrode, resulting in differential neuromodulatory effects. These results highlight the importance of stimulation configuration on performance, particularly a potential electric field shift due to the change in the interelectrode distance. Given the widespread application of brain stimulation techniques in clinical and cognitive research, our results can guide future studies carefully considering this further aspect of stimulation montage configurations.
Previous research suggests that action video game players (AVGPs) often outperform non-action video game players (NAVGPs) in cognitive tasks. This study compared the precision of visual short-term memory (VSTM) for motion direction between AVGPs and age- and gender-matched NAVGPs. Participants memorized the direction of random dot kinematograms (RDKs) presented sequentially (one to four per trial) and reproduced the direction of a probed RDK after either a short (0.5 s) or long (3 s) delay. Initial training ensured that all participants reached a predefined performance level with a single stimulus, with AVGPs requiring fewer training blocks to meet this criterion. While no significant group differences emerged at short delays, AVGPs showed significantly higher raw precision than NAVGPs in long-delay trials involving a single stimulus. However, this group difference did not reach significance in the corresponding precision parameter estimated by the Standard Mixture Model. To investigate memory-encoding strategies, we applied the resource-rational model (RRM), which formalizes the trade-off between behavioral accuracy and neural cost. Model estimates showed that NAVGPs placed greater weight on neural cost relative to behavioral benefits during encoding, particularly in long-delay trials, leading to reduced precision. In contrast, AVGPs allocated memory resources more efficiently, maintaining higher precision over extended intervals. These findings suggest that AVGPs adopt more effective encoding strategies, dynamically adjusting resource allocation to task demands. This study highlights the utility of resource-rational modeling for understanding cognitive performance differences linked to action video game experience. Future research could further explore how these strategies translate across different cognitive domains.
This study presents a reanalysis of existing data to clarify how the visual system processes simple dynamic Glass patterns (GPs), with a particular focus on translational configurations. By combining datasets from previous studies, we apply a mixed-effects modeling approach—which offers advantages over the statistical methods used in previous studies—to investigate the contributions of pattern update rate and number of unique frames to perceptual sensitivity. Our findings indicate that the number of unique frames is the most robust predictor of discrimination thresholds, supporting the idea that the visual system integrates global form information across multiple frames—a process consistent with spatiotemporal summation. In contrast, the pattern update rate showed a weaker, though statistically significant, effect. This suggests that faster updates help preserve temporal consistency between frames, facilitating global form extraction. These results align with previous observations on complex dynamic GPs, where discrimination thresholds decrease with more unique frames, suggesting that the summation of form signals across time plays a key role in form–motion perception. By adopting a mixed-effects modeling approach, our reanalysis provides new insights into the mechanisms underlying global form perception in dynamic GPs.
Sensory and perceptual processing are inherently shaped by both internal and external noise sources. While noise is typically seen as disruptive, it can, under certain conditions, enhance the detection of weak sensory signals-a phenomenon known as stochastic resonance (SR). Research on SR has primarily focused on dissimilar noise sources such as static visual noise or high-frequency transcranial random noise stimulation (hf-tRNS), leaving it unclear whether different noise types produce similar enhancements or operate through shared mechanisms. Here, we investigated how three external noise sources-hf-tRNS, low-frequency tRNS (lf-tRNS), and dynamic visual noise (DVN)-affect visual contrast detection, adopting an individualized analytical approach to account for variability in internal noise across participants. DVN was specifically designed to mirror the spatiotemporal characteristics of tRNS, enabling systematic evaluation of cortical-and sensory-level noise within a unified framework. Across three experiments (n =149 of either sex), all noise types improved detection performance at participant-specific optimal intensities, with the most pronounced effects observed for subthreshold stimuli and in participants with lower baseline sensitivity, consistent with a compensatory role of external noise when perceptual encoding is weak. Notably, these results provide the first evidence of SR-like benefits from lf-tRNS, challenging frequency-dependent assumptions about the efficacy of electrical noise stimulation. Comparable enhancements with DVN further establish it as a promising noninvasive tool for perceptual modulation. Together, these findings expand the SR framework by demonstrating that both electrical and sensory noise can facilitate vision and highlight the importance of individualized approaches in neuromodulation and sensory enhancement.
When processing visual information from the surroundings, human vision depends on the constant integration of form and motion cues. Dynamic Glass patterns (GPs) may be used to study how such visual integration occurs in the human visual system. Dynamic GPs are visual stimuli composed of two or more unique frames consisting of different configurations of dot pairs, called dipoles, presented in rapid succession. Previous psychophysical studies showed that the discrimination of translational and circular dynamic GPs is influenced by both the number of unique frames and the pattern update rate. In this study, we manipulated these two variables to assess their influence on the discrimination threshold of circular, radial, and spiral GPs, partially replicating previous findings on circular GPs. Our results indicate that circular GPs are more easily perceived than radial and spiral GPs, showing lower discrimination thresholds. Furthermore, we found that discrimination thresholds vary as a function of the number of unique frames but not as a function of the pattern update rate. Specifically, coherence thresholds decreased with increasing the number of unique frames. In conclusion, our findings support the existence of spatial summation of form signals coming from the unique frames that generate complex GPs. On the other hand, they do not support temporal integration of local form-motion signals based on the pattern update rate.
Background: Visual perceptual learning plays a crucial role in shaping our understanding of how the human brain integrates visual cues to construct coherent perceptual experiences. The visual system is continually challenged to integrate a multitude of visual cues, including form and motion, to create a unified representation of the surrounding visual scene. This process involves both the processing of local signals and their integration into a coherent global percept. Over the past several decades, researchers have explored the mechanisms underlying this integration, focusing on concepts such as internal noise and sampling efficiency, which pertain to local and global processing, respectively. Objectives and Methods: In this study, we investigated the influence of visual perceptual learning on non-directional motion processing using dynamic Glass patterns (GPs) and modified Random-Dot Kinematograms (mRDKs). We also explored the mechanisms of learning transfer to different stimuli and tasks. Specifically, we aimed to assess whether visual perceptual learning based on illusory directional motion, triggered by form and motion cues (dynamic GPs), transfers to stimuli that elicit comparable illusory motion, such as mRDKs. Additionally, we examined whether training on form and motion coherence thresholds improves internal noise filtering and sampling efficiency. Results: Our results revealed significant learning effects on the trained task, enhancing the perception of dynamic GPs. Furthermore, there was a substantial learning transfer to the non-trained stimulus (mRDKs) and partial transfer to a different task. The data also showed differences in coherence thresholds between dynamic GPs and mRDKs, with GPs showing lower coherence thresholds than mRDKs. Finally, an interaction between visual stimulus type and session for sampling efficiency revealed that the effect of training session on participants’ performance varied depending on the type of visual stimulus, with dynamic GPs being influenced differently than mRDKs. Conclusion: These findings highlight the complexity of perceptual learning and suggest that the transfer of learning effects may be influenced by the specific characteristics of both the training stimuli and tasks, providing valuable insights for future research in visual processing.
GRB 170817A, the first short gamma-ray burst (sGRB) to be detected in coincidence with a gravitational wave signal, demonstrated that merging binary neutron star (BNS) systems can power collimated ultra-relativistic jets and, in turn, produce sGRBs. Moreover, it revealed that sGRB jets possess an intrinsic angular structure that is imprinted in the observable prompt and afterglow emission. Advanced numerical simulations represent the leading approach to investigate the physical processes underlying the evolution of sGRB jets breaking out of post-merger environments, and thus connect the final angular structure and energetics with specific jet launching conditions. In a previous paper, we carried out the first three-dimensional (3D) special-relativistic hydrodynamic simulations of incipient (top-hat) sGRB jets propagating across the realistic environment resulting from a general-relativistic (GR) hydrodynamic BNS merger simulation. While the above work marked an important step toward a consistent end-to-end description of sGRB jets from BNS mergers, those simulations did not account for the presence of magnetic fields, which are expected to play a key role. Here, we overcome this limitation, reporting the first 3D special-relativistic magnetohydrodynamic (MHD) simulation of a magnetized (structured and rotating) sGRB jet piercing through a realistic magnetized post-merger environment, wherein the initial conditions of the latter are directly imported from the outcome of a previous GRMHD BNS merger simulation.
The perception of coherent form configurations in natural scenes relies on the activity of early visual areas that respond to local orientation cues. Subsequently, high-level visual areas pool these local signals to construct a global representation of the initial visual input. However, it is still debated whether neurons in the early visual cortex respond also to global form features. Glass patterns (GPs) are visual stimuli employed to investigate local and global form processing and consist of randomly distributed dots pairs called dipoles arranged to form specific global configurations. In the current study, we used GPs and functional magnetic resonance imaging (fMRI) adaptation to reveal the visual areas that subserve the processing of oriented GPs. Specifically, we adapted participants to vertically oriented GP, then we presented test GPs having either the same or different orientations with respect to the adapting GP. We hypothesized that if local form features are processed exclusively by early visual areas and global form by higher-order visual areas, then the effect of visual adaptation should be more pronounced in higher tier visual areas as it requires global processing of the pattern. Contrary to this expectation, our results revealed that adaptation to GPs is robust in early visual areas (V1, V2, and V3), but not in higher tier visual areas (V3AB and V4v), suggesting that form cues in oriented GPs are primarily derived from local-processing mechanisms that originate in V1. Finally, adaptation to vertically oriented GPs causes a modification in the BOLD response within early visual areas, regardless of the relative orientations of the adapting and test stimuli, indicating a lack of orientation selectivity.
The timing of brief stationary sounds has been shown to alter different aspects of visual motion, such as speed estimation. These effects of auditory timing have been explained by temporal ventriloquism and auditory dominance over visual information in the temporal domain. Although previous studies provide unprecedented evidence for the multisensory nature of speed estimation, how attention is involved in these audiovisual interactions remains unclear. Here, we aimed to understand the effects of spatial attention on these audiovisual interactions in time. We utilized a set of audiovisual stimuli that elicit temporal ventriloquism in visual apparent motion and asked participants to perform a speed comparison task. We manipulated attention either in the visual or auditory domain and systematically changed the number of moving objects in the visual field. When attention was diverted to a stationary object in the visual field via a secondary task, the temporal ventriloquism effects on perceived speed decreased. On the other hand, focusing attention on the auditory stimuli facilitated these effects consistently across different difficulty levels of secondary auditory task. Moreover, the effects of auditory timing on perceived speed did not change with the number of moving objects and existed in all the experimental conditions. Taken together, our findings revealed differential effects of allocating attentional resources in the visual and auditory domains. These behavioral results also demonstrate that reliable temporal ventriloquism effects on visual motion can be induced even in the presence of multiple moving objects in the visual field and under different perceptual load conditions.
Static and dynamic cues within certain spatiotemporal proximity are used to evoke respective global percepts of form and motion. The limiting factors in this process are, first, internal noise, which indexes local orientation/direction detection, and, second, sampling efficiency, which relates to the processing and the representation of global orientation/direction. These parameters are quantified using the equivalent noise (EN) paradigm. EN has been implemented with just two levels: high and low noise. However, when using this simplified version, one must assume the shape of the overall noise dependence, as the intermediate points are missing. Here, we investigated whether two distinct EN methods, the 8-point and the simplified 2-point version, reveal comparable parameter estimates. This was performed for three different types of stimuli: random dot kinematograms, and static and dynamic translational Glass patterns, to investigate how constant internal noise estimates are, and how sampling efficiency might vary over tasks. The results indicated substantial compatibility between estimates over a wide range of external noise levels sampled with eight data points, and a simplified version producing two highly informative data points. Our findings support the use of a simplified procedure to estimate essential form-motion integration parameters, paving the way for rapid and critical applications to populations that cannot tolerate protracted measurements.
When processing visual information from the surroundings, human vision depends on the constant integration of form and motion cues. Dynamic Glass patterns (GPs) may be used to study how such visual integration occurs in the human visual system. Dynamic GPs are visual stimuli composed of two or more unique independent frames consisting of different configurations of dot pairs, called dipoles, presented in rapid succession. Previous psychophysical studies showed that the discrimination of translational and circular dynamic GPs is influenced by both the number of unique independent frames and the pattern update rate. In this study, we manipulated these two variables to assess their influence on the discrimination threshold of radial, spiral, and circular GPs partially replicating previous findings on circular GPs. Our results indicate that circular GPs are more easily perceived than radial and spiral GPs, showing lower discrimination thresholds. Furthermore, we confirmed that the number of unique frames and pattern update rate independently influence the perception of complex GPs. In conclusion, our findings point to the coexistence and the interplay of two mechanisms: spatial summation of form signals coming from the unique frames generating the GP, and temporal integration of local form-motion signals based on the pattern update rate.
Spatial cues presented prior to the presentation of a static stimulus usually improve its perception. However, previous research has also shown that transient exogenous cues to direct spatial attention to the location of a forthcoming stimulus can lead to reduced performance. In the present study, we investigated the effects of transient exogenous cues on the perception of briefly presented drifting Gabor patches. The spatial and temporal frequencies of the drifting Gabors were chosen to mainly engage the magnocellular pathway. We found better performance in the motion direction discrimination task when neutral cues were presented before the drifting target compared to a valid spatial cue. The behavioral results support the hypothesis that transient attention prolongs the internal response to the attended stimulus, thus reducing the temporal segregation of visual events. These results were complemented by applying a recently developed model for perceptual decisions to rule out a speed-accuracy trade-off and to further assess cueing effects on visual performance. In a model-based assessment, we found that valid cues initially enhanced processing but overall resulted in less efficient processing compared to neutral cues, possibly caused by reduced temporal segregation of visual events.
Dynamic Glass patterns (GPs) are visual stimuli commonly employed to study form–motion interactions. There is brain imaging evidence that non-directional motion induced by dynamic GPs and directional motion induced by random dot kinematograms (RDKs) depend on the activity of the human motion complex (hMT+). However, whether dynamic GPs and RDKs rely on the same processing mechanisms is still up for dispute. The current study uses a visual perceptual learning (VPL) paradigm to try to answer this question. Identical pre- and post-tests were given to two groups of participants, who had to discriminate random/noisy patterns from coherent form (dynamic GPs) and motion (RDKs). Subsequently, one group was trained on dynamic translational GPs, whereas the other group on RDKs. On the one hand, the generalization of learning to the non-trained stimulus would indicate that the same mechanisms are involved in the processing of both dynamic GPs and RDKs. On the other hand, learning specificity would indicate that the two stimuli are likely to be processed by separate mechanisms possibly in the same cortical network. The results showed that VPL is specific to the stimulus trained, suggesting that directional and non-directional motion may depend on different neural mechanisms.
The human visual system is continuously exposed to a natural environment with static and moving objects that the visual system needs to continuously integrate and process. Glass patterns (GPs) are a class of visual stimuli widely used to study how the human visual system processes and integrates form and motion signals. GPs are made of pairs of dots that elicit a strong percept of global form. A rapid succession of unique frames originates dynamic GPs. Previous psychophysical studies showed that dynamic translational GPs are easier to detect than the static version because of the spatial summation across the unique frames composing the pattern. However, it is not clear whether the same mechanism is involved in dynamic circular GPs. In the present study, we psychophysically investigated the role of the temporal and spatial summation in the perception of both translational and circular GPs. We manipulated the number of unique frames in dynamic GPs and the update rate of the frames presentation. The results suggest that spatial and temporal summation across unique frames takes place for both translational and circular GPs. Moreover, the number of unique frames and the pattern update rate equally influence the discrimination thresholds of translational and circular GPs. These results show that form and motion integration is likely to be processed similarly for translational and circular GPs.
The multimessenger event GW170817/GRB 170817A confirmed that binary neutron star (BNS) mergers can produce short gamma-ray burst (SGRB) jets. This evidence promoted new investigations on the mechanisms through which a BNS merger remnant can launch such a powerful relativistic outflow and on the propagation of the latter across the surrounding post-merger environment. In particular, great strides have been made in jet propagation models, establishing connections between the initial jet launching conditions, including the incipient jet launching time (with respect to merger) and the injection parameters, and the observable SGRB prompt and afterglow emission. However, present semi-analytical models and numerical simulations (with one notable exception) adopt simple handmade prescriptions to account for the post-merger environment, lacking a direct association with any specific merging BNS system. Here, we present the first three-dimensional relativistic hydrodynamics simulations of incipient SGRB jets propagating through a post-merger environment that is directly imported from the outcome of a previous general relativistic BNS merger simulation. Our results show that the evolution and final properties of the jet can be largely affected by the anisotropies and the deviations from axisymmetry and homologous expansion characterizing more realistic BNS merger environments. In addition, we find that the inclusion of the gravitational pull from the central compact object, often overlooked, can have a major impact. Finally, we consider different jet launching times referred to the same BNS merger model and discuss the consequences for the ultimate jet properties.
Glass patterns (GPs) have been widely employed to investigate the mechanisms underlying processing of global form from locally oriented cues. The current study aimed to psychophysically investigate the level at which global orientation is extracted from translational GPs using the tilt after-effect (TAE) and manipulating the spatiotemporal properties of the adapting pattern. We adapted participants to translational GPs and tested with sinewave gratings. In Experiment 1, we investigated whether orientation-selective units are sensitive to the temporal frequency of the adapting GP. We used static and dynamic translational GPs, with dynamic GPs refreshed at different temporal frequencies. In Experiment 2, we investigated the spatial frequency selectivity of orientation-selective units by manipulating the spatial frequency content of the adapting GPs. The results showed that the TAE peaked at a temporal frequency of ∼30 Hz, suggesting that orientation-selective units responding to translational GPs are sensitive to high temporal frequencies. In addition, TAE from translational GPs peaked at lower spatial frequencies than the dipoles’ spatial constant. These effects are consistent with form-motion integration at low and intermediate levels of visual processing.
Migraine is a common neurological disorder with strong links to vision. Interictal migraine is thought to be characterised by internal noise in the brain, possibly due to increased variability in neural firing, which can be estimated using equivalent noise tasks. High-frequency transcranial random noise stimulation (hf-tRNS) can be used to modulate levels of internal noise in the brain, and so presents a possible therapy to redress noise levels in the migraine brain. This is a case-control study using a 2-alternative forced choice (2AFC) design. Hf-tRNS and Sham control stimulation were used alongside a global motion direction discrimination task and visually based equivalent noise tasks. The migraine group demonstrated increased baseline internal noise levels compared to the control group. Internal noise levels, and sampling, were reduced using hf-tRNS but not Sham stimulation. However, there were no differences in terms of coherence thresholds, slopes, and lapse rate for global motion discrimination between the two groups. This is the first demonstration of the possibility of decreasing internal noise levels in migraine using hf-tRNS. Future work could explore the possibility of neurostimulation as a therapy for migraine.