Character image animation is gaining significant importance across various domains, driven by the demand for robust and flexible multi-subject rendering. While existing methods excel in single-person animation, they struggle to handle arbitrary subject counts, diverse character types, and spatial misalignment between the reference image and the driving poses. We attribute these limitations to an overly rigid spatial binding that forces strict pixel-wise alignment between the pose and reference, and an inability to consistently rebind motion to intended subjects. To address these challenges, we propose CoDance, a novel Unbind-Rebind framework that enables the animation of arbitrary subject counts, types, and spatial configurations conditioned on a single, potentially misaligned pose sequence. Specifically, the Unbind module employs a novel pose shift encoder to break the rigid spatial binding between the pose and the reference by introducing stochastic perturbations to both poses and their latent features, thereby compelling the model to learn a location-agnostic motion representation. To ensure precise control and subject association, we then devise a Rebind module, leveraging semantic guidance from text prompts and spatial guidance from subject masks to direct the learned motion to intended characters. Furthermore, to facilitate comprehensive evaluation, we introduce a new multi-subject CoDanceBench. Extensive experiments on CoDanceBench and existing datasets show that CoDance achieves SOTA performance, exhibiting remarkable generalization across diverse subjects and spatial layouts. The code and weights will be open-sourced.
Scaling robot learning requires massive, diverse trajectory data, yet collection is currently bottlenecked by physical teleoperation, where every demonstration binds operator time to specific hardware and workspaces. We introduce digital teleoperation, a paradigm that decouples data collection from physical constraints by replacing the real robot with a generative world model. In this framework, an operator's hand-pose stream drives a robot-centric generative world model to synthesize high-fidelity egocentric videos from a single reference image. The recorded pose stream serves as an embodiment-agnostic action label transferable to any target robot via standard retargeting, yielding complete state-action trajectories for imitation learning independent of physical hardware. We instantiate this paradigm in RynnWorld-Teleop, a system that integrates depth-aware skeletal conditioning, progressive human-to-robot training on a video Diffusion Transformer, and streaming autoregressive distillation. This pipeline compresses the generative process into a single-pass inference, enabling 40+ FPS, real-time interactive generation on a single H100 GPU. Policies trained exclusively on RynnWorld-Teleop-generated data achieve effective zero-shot Sim2Real transfer across dexterous and diverse bimanual tasks. Moreover, augmenting real-world datasets with our digitally teleoperated data consistently improves success rates, demonstrating that RynnWorld-Teleop serves as a high-fidelity, scalable data engine for the next generation of robotic agents.
Reconstructing dynamic visual experiences as videos from functional magnetic resonance imaging (fMRI) is pivotal for advancing the understanding of neural processes. However, current fMRI-to-video reconstruction methods are hindered by a semantic gap between noisy fMRI signals and the rich content of videos, stemming from a reliance on incomplete semantic embeddings that neither capture video-specific cues (e.g., actions) nor integrate prior knowledge. To this end, we draw inspiration from the dual-pathway processing mechanism in human brain and introduce CineNeuron, a novel hierarchical framework for semantically enhanced video reconstruction from fMRI signals with two synergistic stages. First, a bottom-up semantic enrichment stage maps fMRI signals to a rich embedding space that comprehensively captures textual semantics, image contents, action concepts, and object categories. Second, a top-down memory integration stage utilizes the proposed Mixture-of-Memories method to dynamically select relevant "memories" from previously seen data and fuse them with the fMRI embedding to refine the video reconstruction. Extensive experimental results on two fMRI-to-video benchmarks demonstrate that CineNeuron surpasses state-of-the-art methods across various metrics.
Diffusion-based video motion customization facilitates the acquisition of human motion representations from a few video samples, while achieving arbitrary subjects transfer through precise textual conditioning. Existing approaches often rely on semantic-level alignment, expecting the model to learn new motion concepts and combine them with other entities (e.g., cats or dogs) to produce visually appealing results. However, video data involve complex spatio-temporal patterns, and focusing solely on semantics cause the model to overlook the visual complexity of motion. Conversely, tuning only the visual representation leads to semantic confusion in representing the intended action. To address these limitations, we propose SynMotion, a new motion-customized video generation model that jointly leverages semantic guidance and visual adaptation. At the semantic level, we introduce the dual-embedding semantic comprehension mechanism which disentangles subject and motion representations, allowing the model to learn customized motion features while preserving its generative capabilities for diverse subjects. At the visual level, we integrate parameter-efficient motion adapters into a pre-trained video generation model to enhance motion fidelity and temporal coherence. Furthermore, we introduce a new embedding-specific training strategy which alternately optimizes subject and motion embeddings, supported by the manually constructed Subject Prior Video (SPV) training dataset. This strategy promotes motion specificity while preserving generalization across diverse subjects. Lastly, we introduce MotionBench, a newly curated benchmark with diverse motion patterns. Experimental results across both T2V and I2V settings demonstrate that SynMotion outperforms existing baselines.
Physical principles are fundamental to realistic visual simulation, but remain a significant oversight in video generation. This gap highlights a critical limitation in rendering rigid body motion, a core tenet of classical mechanics. While computer graphics and physics-based simulators can easily model such dynamics using Newton formulas, modern video generative models discard the concept of object rigidity during pixel-level global denoising. Existing methods attempt to tackle this problem through physical data augmentation, dynamics pre-simulation, or reinforcement learning with VLM ratings, but none of these approaches accurately reflect physical principles or enable the model to internalize physical knowledge. Motivated by these considerations, we introduce reinforcement learning with physically verifiable rewards. We design a quantitatively verifiable metric that combines Trajectory Offset and Collision Detection, which can accurately capture rigid-body motion states and assess the quality of generated samples. Subsequently, we extend this paradigm to a unified post-training framework, termed Mimicry-Discovery Cycle, which enables stable training on out-of-distribution scenarios while improving overall model performance. To validate our approach, we construct new benchmark PhysRVGBench and perform extensive qualitative and quantitative experiments to thoroughly assess its effectiveness. The code and demo can be found at https://lucaria-academy.github.io/PhysRVG/ .
First-frame-conditioned video autoencoders represent a clip with persistent content and a compact motion code. Although this removes much of the appearance redundancy, the remaining motion is typically compressed with a homogeneous latent geometry. Such representations use the same temporal support for broad scene evolution and fine-grained, frame-specific details. We introduce MotionStrata, which organizes a fixed motion budget into Global Motion and Detailed Motion. Temporally compressed Global queries summarize broad evolution, whereas frame-aligned Detailed queries preserve fine-grained structures whose configuration varies across frames. Frequency-guided routing and coarse-to-fine training establish this hierarchy without increasing motion dimensionality. Experiments show that MotionStrata maintains high reconstruction quality under aggressive compression and outperforms uniform and alternative grouped representations. Additional experiments evaluate hierarchical representation, downstream generation, and decoding cost. These results support hierarchical motion organization as a useful design principle for compact video autoencoding.
The image-to-video (I2V) generation is conditioned on the static image, which has been enhanced recently by the motion intensity as an additional control signal. These motion-aware models are appealing to generate diverse motion patterns, yet there lacks a reliable motion estimator for training such models on large-scale video set in the wild. Traditional metrics, e.g., SSIM or optical flow, are hard to generalize to arbitrary videos, while, it is very tough for human annotators to label the abstract motion intensity neither. Furthermore, the motion intensity shall reveal both local object motion and global camera movement, which has not been studied before. This paper addresses the challenge with a new motion estimator, capable of measuring the decoupled motion intensities of objects and cameras in video. We leverage the contrastive learning on randomly paired videos and distinguish the video with greater motion intensity. Such a paradigm is friendly for annotation and easy to scale up to achieve stable performance on motion estimation. We then present a new I2V model, named MotionStone, developed with the decoupled motion estimator. Experimental results demonstrate the stability of the proposed motion estimator and the state-of-the-art performance of MotionStone on I2V generation. These advantages warrant the decoupled motion estimator to serve as a general plug-in enhancer for both data processing and video generation training.
We introduce Ming-Lite-Uni, an open-source multimodal framework featuring a newly designed unified visual generator and a native multimodal autoregressive model tailored for unifying vision and language. Specifically, this project provides an open-source implementation of the integrated MetaQueries and M2-omni framework, while introducing the novel multi-scale learnable tokens and multi-scale representation alignment strategy. By leveraging a fixed MLLM and a learnable diffusion model, Ming-Lite-Uni enables native multimodal AR models to perform both text-to-image generation and instruction based image editing tasks, expanding their capabilities beyond pure visual understanding. Our experimental results demonstrate the strong performance of Ming-Lite-Uni and illustrate the impressive fluid nature of its interactive process. All code and model weights are open-sourced to foster further exploration within the community. Notably, this work aligns with concurrent multimodal AI milestones - such as ChatGPT-4o with native image generation updated in March 25, 2025 - underscoring the broader significance of unified models like Ming-Lite-Uni on the path toward AGI. Ming-Lite-Uni is in alpha stage and will soon be further refined.
Image super-resolution (SR) has significantly advanced through the adoption of Transformer architectures. However, conventional techniques aimed at enlarging the self-attention window to capture broader contexts come with inherent drawbacks, especially the significantly increased computational demands. Moreover, the feature perception within a fixed-size window of existing models restricts the effective receptive field (ERF) and the intermediate feature diversity. We demonstrate that a flexible integration of attention across diverse spatial extents can yield significant performance enhancements. In line with this insight, we introduce Multi-Range Attention Transformer (MAT) for SR tasks. MAT leverages the computational advantages inherent in dilation operation, in conjunction with self-attention mechanism, to facilitate both multi-range attention (MA) and sparse multi-range attention (SMA), enabling efficient capture of both regional and sparse global features. Combined with local feature extraction, MAT adeptly capture dependencies across various spatial ranges, improving the diversity and efficacy of its feature representations. We also introduce the MSConvStar module, which augments the model's ability for multi-range representation learning. Comprehensive experiments show that our MAT exhibits superior performance to existing state-of-the-art SR models with remarkable efficiency (similar to 3.3x faster than SRFormer-light).
Masked-based autoregressive models have demonstrated promising image generation capability in continuous space. However, their potential for video generation remains under-explored. Masked-based autoregressive models have demonstrated promising image generation capability in continuous space. However, their potential for video generation remains under-explored. In this paper, we propose \textbf{VideoMAR}, a concise and efficient decoder-only autoregressive image-to-video model with continuous tokens, composing temporal frame-by-frame and spatial masked generation. We first identify temporal causality and spatial bi-directionality as the first principle of video AR models, and propose the next-frame diffusion loss for the integration of mask and video generation. Besides, the huge cost and difficulty of long sequence autoregressive modeling is a basic but crucial issue. To this end, we propose the temporal short-to-long curriculum learning and spatial progressive resolution training, and employ progressive temperature strategy at inference time to mitigate the accumulation error. Furthermore, VideoMAR replicates several unique capacities of language models to video generation. It inherently bears high efficiency due to simultaneous temporal-wise KV cache and spatial-wise parallel generation, and presents the capacity of spatial and temporal extrapolation via 3D rotary embeddings. On the VBench-I2V benchmark, VideoMAR surpasses the previous state-of-the-art (Cosmos I2V) while requiring significantly fewer parameters ($9.3\%$), training data ($0.5\%$), and GPU resources ($0.2\%$).
We propose Ming-Omni, a unified multimodal model capable of processing images, text, audio, and video, while demonstrating strong proficiency in both speech and image generation. Ming-Omni employs dedicated encoders to extract tokens from different modalities, which are then processed by Ling, an MoE architecture equipped with newly proposed modality-specific routers. This design enables a single model to efficiently process and fuse multimodal inputs within a unified framework, thereby facilitating diverse tasks without requiring separate models, task-specific fine-tuning, or structural redesign. Importantly, Ming-Omni extends beyond conventional multimodal models by supporting audio and image generation. This is achieved through the integration of an advanced audio decoder for natural-sounding speech and Ming-Lite-Uni for high-quality image generation, which also allow the model to engage in context-aware chatting, perform text-to-speech conversion, and conduct versatile image editing. Our experimental results showcase Ming-Omni offers a powerful solution for unified perception and generation across all modalities. Notably, our proposed Ming-Omni is the first open-source model we are aware of to match GPT-4o in modality support, and we release all code and model weights to encourage further research and development in the community.
Character image animation, which generates high-quality videos from a reference image and target pose sequence, has seen significant progress in recent years. However, most existing methods only apply to human figures, which usually do not generalize well on anthropomorphic characters commonly used in industries like gaming and entertainment. Furthermore, previous methods could only generate videos with static backgrounds, which limits the realism of the videos. For the first challenge, our in-depth analysis suggests to attribute this limitation to their insufficient modeling of motion, which is unable to comprehend the movement pattern of the driving video, thus imposing a pose sequence rigidly onto the target character. To this end, this paper proposes Animate-X++, a universal animation framework based on DiT for various character types, including anthropomorphic characters. To enhance motion representation, we introduce the Pose Indicator, which captures comprehensive motion pattern from the driving video through both implicit and explicit manner. The former leverages CLIP visual features of a driving video to extract its gist of motion, like the overall movement pattern and temporal relations among motions, while the latter strengthens the generalization of DiT by simulating possible inputs in advance that may arise during inference. For the second challenge, we introduce a multi-task training strategy that jointly trains the animation and TI2V tasks. Combined with the proposed partial parameter training, this approach achieves not only character animation but also text-driven background dynamics, making the videos more realistic. Moreover, we introduce a new Animated Anthropomorphic Benchmark (A2Bench) to evaluate the performance of Animate-X++ on universal and widely applicable animation images. Extensive experiments demonstrate the superiority and effectiveness of Animate-X++.
Relational video customization refers to the creation of personalized videos that depict user-specified relations between two subjects, a crucial task for comprehending real-world visual content. While existing methods can personalize subject appearances and motions, they still struggle with complex relational video customization, where precise relational modeling and high generalization across subject categories are essential. The primary challenge arises from the intricate spatial arrangements, layout variations, and nuanced temporal dynamics inherent in relations; consequently, current models tend to overemphasize irrelevant visual details rather than capturing meaningful interactions. To address these challenges, we propose DreamRelation, a novel approach that personalizes relations through a small set of exemplar videos, leveraging two key components: Relational Decoupling Learning and Relational Dynamics Enhancement. First, in Relational Decoupling Learning, we disentangle relations from subject appearances using relation LoRA triplet and hybrid mask training strategy, ensuring better generalization across diverse relationships. Furthermore, we determine the optimal design of relation LoRA triplet by analyzing the distinct roles of the query, key, and value features within MM-DiT's attention mechanism, making DreamRelation the first relational video generation framework with explainable components. Second, in Relational Dynamics Enhancement, we introduce space-time relational contrastive loss, which prioritizes relational dynamics while minimizing the reliance on detailed subject appearances. Extensive experiments demonstrate that DreamRelation outperforms state-of-the-art methods in relational video customization. Code and models will be made publicly available.
Text serves as the key control signal in video generation due to its narrative nature. To render text descriptions into video clips, current video diffusion models borrow features from text encoders yet struggle with limited text comprehension. The recent success of large language models (LLMs) showcases the power of decoder-only transformers, which offers three clear benefits for text-to-video (T2V) generation, namely, precise text understanding resulting from the superior scalability, imagination beyond the input text enabled by next token prediction, and flexibility to prioritize user interests through instruction tuning. Nevertheless, the feature distribution gap emerging from the two different text modeling paradigms hinders the direct use of LLMs in established T2V models. This work addresses this challenge with Mimir, an end-to-end training framework featuring a carefully tailored token fuser to harmonize the outputs from text encoders and LLMs. Such a design allows the T2V model to fully leverage learned video priors while capitalizing on the text-related capability of LLMs. Extensive quantitative and qualitative results demonstrate the effectiveness of Mimir in generating high-quality videos with excellent text comprehension, especially when processing short captions and managing shifting motions. Project page: https://lucaria-academy.github.io/Mimir/
Character image animation, which generates high-quality videos from a reference image and target pose sequence, has seen significant progress in recent years. However, most existing methods only apply to human figures, which usually do not generalize well on anthropomorphic characters commonly used in industries like gaming and entertainment. Our in-depth analysis suggests to attribute this limitation to their insufficient modeling of motion, which is unable to comprehend the movement pattern of the driving video, thus imposing a pose sequence rigidly onto the target character. To this end, this paper proposes Animate-X, a universal animation framework based on LDM for various character types (collectively named X), including anthropomorphic characters. To enhance motion representation, we introduce the Pose Indicator, which captures comprehensive motion pattern from the driving video through both implicit and explicit manner. The former leverages CLIP visual features of a driving video to extract its gist of motion, like the overall movement pattern and temporal relations among motions, while the latter strengthens the generalization of LDM by simulating possible inputs in advance that may arise during inference. Moreover, we introduce a new Animated Anthropomorphic Benchmark (A^2Bench) to evaluate the performance of Animate-X on universal and widely applicable animation images. Extensive experiments demonstrate the superiority and effectiveness of Animate-X compared to state-of-the-art methods.
Although text-to-image (T2I) models have recently thrived as visual generative priors, their reliance on high-quality text-image pairs makes scaling up expensive. We argue that grasping the cross-modality alignment is not a necessity for a sound visual generative prior, whose focus should be on texture modeling. Such a philosophy inspires us to study image-to-image (I2I) generation, where models can learn from in-the-wild images in a self-supervised manner. We first develop a pure vision-based training framework, Lumos, and confirm the feasibility and the scalability of learning I2I models. We then find that, as an upstream task of T2I, our I2I model serves as a more foundational visual prior and achieves on-par or better performance than existing T2I models using only 1/10 text-image pairs for fine-tuning. We further demonstrate the superiority of I2I priors over T2I priors on some text-irrelevant visual generative tasks, like image-to-3D and image-to-video.
Video generative models can be regarded as world simulators due to their ability to capture dynamic, continuous changes inherent in real-world environments. These models integrate high-dimensional information across visual, temporal, spatial, and causal dimensions, enabling predictions of subjects in various status. A natural and valuable research direction is to explore whether a fully trained video generative model in high-dimensional space can effectively support lower-dimensional tasks such as controllable image generation. In this work, we propose a paradigm for video-to-image knowledge compression and task adaptation, termed \textit{Dimension-Reduction Attack} (\texttt{DRA-Ctrl}), which utilizes the strengths of video models, including long-range context modeling and flatten full-attention, to perform various generation tasks. Specially, to address the challenging gap between continuous video frames and discrete image generation, we introduce a mixup-based transition strategy that ensures smooth adaptation. Moreover, we redesign the attention structure with a tailored masking mechanism to better align text prompts with image-level control. Experiments across diverse image generation tasks, such as subject-driven and spatially conditioned generation, show that repurposed video models outperform those trained directly on images. These results highlight the untapped potential of large-scale video generators for broader visual applications. \texttt{DRA-Ctrl} provides new insights into reusing resource-intensive video models and lays foundation for future unified generative models across visual modalities. The project page is \url{https://dra-ctrl-2025.github.io/DRA-Ctrl/}.
Bridging the gap between ego-centric and exo-centric views has been a long-standing question in computer vision. In this paper, we focus on the emerging Ego-Exo object correspondence task, which aims to understand object relations across ego-exo perspectives through segmentation. While numerous segmentation models have been proposed, most operate on a single image (view), making them impractical for cross-view scenarios. PSALM, a recently proposed segmentation method, stands out as a notable exception with its demonstrated zero-shot ability on this task. However, due to the drastic viewpoint change between ego and exo, PSALM fails to accurately locate and segment objects, especially in complex backgrounds or when object appearances change significantly. To address these issues, we propose ObjectRelator, a novel approach featuring two key modules: Multimodal Condition Fusion (MCFuse) and SSL-based Cross-View Object Alignment (XObjAlign). MCFuse introduces language as an additional cue, integrating both visual masks and textual descriptions to improve object localization and prevent incorrect associations. XObjAlign enforces cross-view consistency through self-supervised alignment, enhancing robustness to object appearance variations. Extensive experiments demonstrate ObjectRelator's effectiveness on the large-scale Ego-Exo4D benchmark and HANDAL-X (an adapted dataset for cross-view segmentation) with state-of-the-art performance. Code is made available at: http://yuqianfu.com/ObjectRelator.
We propose Framer for interactive frame interpolation, which targets producing smoothly transitioning frames between two images as per user creativity. Concretely, besides taking the start and end frames as inputs, our approach supports customizing the transition process by tailoring the trajectory of some selected keypoints. Such a design enjoys two clear benefits. First, incorporating human interaction mitigates the issue arising from numerous possibilities of transforming one image to another, and in turn enables finer control of local motions. Second, as the most basic form of interaction, keypoints help establish the correspondence across frames, enhancing the model to handle challenging cases (e.g., objects on the start and end frames are of different shapes and styles). It is noteworthy that our system also offers an "autopilot" mode, where we introduce a module to estimate the keypoints and refine the trajectory automatically, to simplify the usage in practice. Extensive experimental results demonstrate the appealing performance of Framer on various applications, such as image morphing, time-lapse video generation, cartoon interpolation, etc. The code, the model, and the interface will be released to facilitate further research.
Generating detailed captions comprehending text-rich visual content in images has received growing attention for Large Vision-Language Models (LVLMs). However, few studies have developed benchmarks specifically tailored for detailed captions to measure their accuracy and comprehensiveness. In this paper, we introduce a detailed caption benchmark, termed as CompreCap, to evaluate the visual context from a directed scene graph view. Concretely, we first manually segment the image into semantically meaningful regions (i.e., semantic segmentation mask) according to common-object vocabulary, while also distinguishing attributes of objects within all those regions. Then directional relation labels of these objects are annotated to compose a directed scene graph that can well encode rich compositional information of the image. Based on our directed scene graph, we develop a pipeline to assess the generated detailed captions from LVLMs on multiple levels, including the object-level coverage, the accuracy of attribute descriptions, the score of key relationships, etc. Experimental results on the CompreCap dataset confirm that our evaluation method aligns closely with human evaluation scores across LVLMs. We have released the code and the dataset here to support the community.