This chapter explores elements of citizenship that shape one's identity as a digital citizen. The first part of the chapter will discuss the concept of citizenship and the emergence and evolution of new discourses of citizenship. The second section will examine different understandings of civic education. The third section will analyze the notion of digital citizenship and discuss the various interpretations of this concept. The concluding section will argue that advancing democratic citizenship education in ultra-digitalized times requires educators to be attuned to the dynamics of dominant discourses of citizenship and nurture a nuanced understanding of digital citizenship.
The vision of integrating artificial intelligence in education is part of an ongoing push for harnessing digital solutions to improve teaching and learning. Drawing from Jasanoff (Future imperfect: Science, technology, and the imaginations of modernity. In S. Jasanoff, S. H. Kim (Eds.), Dreamscapes of modernity: Sociotechnical imaginaries and the fabrication of power (pp. 1–33). The University of Chicago Press, 2015. 10.7208/9780226276663) and Hasse (Socratic ignorance in processes of learning with technology. In H. Bound, A. Edwards, A. Chia (Eds.), Workplace learning for changing social and economic circumstances (pp. 76–90). Routledge, 2023), this paper deliberates on how sociotechnical imaginaries are interrelated to the implications of new technologies, such as AI, in education. Complicating Hasses’s (Socratic ignorance in processes of learning with technology. In H. Bound, A. Edwards, A. Chia (Eds.), Workplace learning for changing social and economic circumstances (pp. 76–90). Routledge, 2023) call for the development of Socratic ignorance to consider our predispositions about new technologies and open new prospects of thought, this paper revisits postphenomenology (Ihde, Technology and the lifeworld: From garden to earth. Indiana University Press, 1990; Ihde, Postphenomenology: Essays in the postmodern context. Northwestern University Press, 1993; Ihde, Postphenomenology and technoscience. The Peking University lectures. State University of New York Press, 2009) and Feenberg’s (Critical theory of technology, Oxford University Press, 1991; Between reason and experience, MIT Press, 2010; Techne: Res Philos Technol 24:27–40, 2020) critical constructivist theories. While embracing the notion of Socratic ignorance, this paper stresses the importance of developing a nuanced understanding of technology that realizes its lack of neutrality and supports the creation of a deeper understanding of how knowledge is produced, deployed, and interpreted in the digital age. Thus, this paper argues that an amalgam of Hasse’s call for advancing Socratic ignorance combined with postphenomenology and critical constructivism can support students in developing a critical understanding of technology and opening new landscapes of imaginaries.
In June 2019, Quebec passed Bill 21, entitled: 'An Act respecting the laicity of the State'. This bill bans public servants from wearing religious symbols in the workplace. Among the affected employees are judges, teachers, and government officers. This paper considers the ethical ramifications of Bill 21 on education. Particularly, this paper examines some prime arguments for and against abridging religious rights for teachers and public servants. Then, the paper explicates the immanent tension between the desire to advance tolerance and the exercise of intolerant practices against minorities. In this sense, the case of Bill 21 exemplifies the fragility of tolerance. Drawing from Dewey's pragmatic understanding and agonistic models of democracy, the concluding section of this paper argues for the development of a more inclusive understanding of tolerance that will offer students educational experience and encourage them to constantly consider their predispositions and biases towards the other.
This paper examines the notion of tolerance in education. In general, tolerance is perceived as a means to resist hostility, raise awareness of cultural differences, mitigate violence, and maintain liberal and democratic values. In education, there are various initiatives, such as the International Day for Tolerance (UNESCO in Declaration of principles on tolerance, 1995), that aim to build resilience against different forms of hate and cultivate openness and acceptance of the other. Yet the idea of tolerance includes different understandings and interpretations. This paper argues that cultivating an embodied sense of tolerance among students, in particular in divisive communities, requires us to move beyond deliberative interpretations of tolerance and to advance a pragmatic understanding of tolerance through an agonistic lens. This paper starts with a review of several dominant interpretations of tolerance. The heart of the paper focuses on interpreting Dewey's pragmatism as a theoretical basis for advancing tolerance. The final part of the paper explores how pragmatism through an agonistic lens can support a more flexible and humane approach to dealing with political conflicts.
In the context of global mobility research, this study explores agency and identity formation among mid-career teachers who travel abroad to experience teaching in a new country. We conducted in-depth interviews with 16 Israeli teachers and examined their retrospective narratives of their teaching experience. Our findings reveal a complex nexus of identity and agency, whereby identity formation echoes agency choices. We conceptualise forms of agency and point to possible connections between agency types and their use in identity formation. We conclude that under circumstances of rapid change, agency plays an important role in identity formation.
This article explores the potential of digital technology to advance democratic citizenship. Drawing on critical theory and following a critical, comparative qualitative study which examined the relationships among digital technology, education, and democracy in the US and Israel, the authors explore epistemological assumptions of teaching and learning with digital tools. The article examines the tension between the promise of digital technology to transform education, and the instrumental hegemony of the neoliberal imperative. At the heart of this article, the authors contend that current teachers’ understanding of using digital technology, and the practices used in classrooms constrain the promotion of digital citizenship. The authors argue that transforming education through digital technology and advancing civic aims require epistemological transformation which will move beyond instrumental understanding of digital tools. They conclude with a recommendation of a theoretical framework for digital citizenship.
This paper aims to examine a theoretical framework of digital society and the ramifications of the digital revolution. The paper proposes that more attention has to be paid to cultural studies as a means for the understanding of digital society. The approach is based on the idea that the digital revolution’s essence is fully manifested in the cultural changes that take place in society. Cultural changes are discussed in connection with the digital society’s transformations, such as blurring the distinction between reality and virtuality and among people, nature, and artifacts, and the reversal from informational scarcity to abundance. The presented study develops a general model of culture. This model describes the spiritual, social, and technological facets of culture. Such new phenomena as individualization, transparisation, and so-called cognification (intellectualization of the surrounding environment) are suggested as the prominent trends characterizing the above cultural facets.
In this essay, Kathleen Knight Abowitz and Dan Mamlok consider the arguments for agonist political education in light of a case study based in the events of the 2018 mass shooting at Stoneman Douglas High School in Parkland, Florida, and the subsequent activism of its survivors. We use this case to examine agonist expressions of citizenship, and to present an argument for framing agonist politics through the lens of Deweyan transactional communication combined with the critical concept of articulation. A major lesson in this case is the significance of citizenship learning that prioritizes challenging the political status quo along with working to reestablish new political relations on grounds that are more just. The authors argue that the endgame of agonist-informed political education should be that which helps students, as present and future citizens, reconstruct existing political conditions. Knight Abowitz and Mamlok conclude with suggestions for four domains of knowledge and capacities that can productively shape agonist citizenship education efforts: political education, lived citizenship, critical political literacies, and critical digital literacies.
Civic culture is a term for how citizens actively live out, perform, and create public life through our habits, actions, words, and public work. A vital civic culture, with an engaged citizenry, is one of the measures of a healthy democratic republic. In this inquiry, we explore how civic education-holistically envisioned across disciplines and types of curriculum-might be imagined in light of civic cultural engagement and creation. We use the recent #NeverAgainMSD youth activism against gun violence as a single case study through which to examine what educators can learn from youth enacting citizenship in real time, contributing to a vital civic culture in an era when many lament youth apathy and disconnection from public life. We argue that much civics education ignores the worth of political emotion, and we describe both the important role of affect in civic culture and curricular possibilities for working with students around the intersections of affect, civic culture, and public work as citizens.
I don't know what to tell you.Your daughter doesn't understand math.Numbers trouble her, leave her stuck on ground zero
At 12:30 pm in a classroom full of middle-school students, a teacher launches the first round of a computerized learning activity using Kahoot, a free game-based platform.The teacher has designed a game to suit her educational objectives.Students get out their smartphones to begin, and the teacher turns off the lights and the techno music of the game fills the room [as in many video games, there is a countdown prior to the game].The questions are multiple-choice.The game is a contest between students.After each question, there is an indication on the screen of how many students selected each of the possible answers.Importantly for teacher control of the game, students do not see the questions on their smartphones.