Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D representation of the environment, meaning 3D consistency must be implicitly learned from data, and spatial memory is restricted to limited temporal context windows. This results in an unrealistic user experience, and presents significant obstacles to down-stream tasks such as training agents. To address this, we present PERSIST, a new paradigm of world model which simulates the evolution of a latent 3D scene: environment, camera and renderer. This allows us to synthesize new frames with persistent spatial memory and consistent geometry. Our approach achieves substantial improvements in spatial memory, 3D consistency, and long-horizon video generation quality over existing methods, producing coherent and evolving 3D worlds.
Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities. However, existing models typically lack a 3D representation of the environment, meaning 3D consistency must be implicitly learned from data, and spatial memory is restricted to limited temporal context windows. This results in an unrealistic user experience and presents significant obstacles to down-stream tasks such as training agents. To address this, we present PERSIST, a new paradigm of world model which simulates the evolution of a latent 3D scene: environment, camera, and renderer. This allows us to synthesize new frames with persistent spatial memory and consistent geometry. Both quantitative metrics and a qualitative user study show substantial improvements in spatial memory, 3D consistency, and long-horizon stability over existing methods, enabling coherent, evolving 3D worlds. We further demonstrate novel capabilities, including synthesising diverse 3D environments from a single image, as well as enabling fine-grained, geometry-aware control over generated experiences by supporting environment editing and specification directly in 3D space. Project page: https://francelico.github.io/persist.github.io
Tool-augmented multimodal reasoning integrates external tools (e.g., object detection, depth estimation) into multimodal large language models (MLLMs) to address perceptual bottlenecks in complex visual tasks. However, existing approaches rarely verify tool outputs, limiting their ability to detect and recover from tool failures. We propose ReVISE, a framework that equips MLLMs with verification and dynamic error recovery for tool-augmented reasoning. ReVISE introduces (1) a curated training dataset that supervises reflective behaviors, enabling models to validate tool-derived evidence, reformulate queries when visual mismatches arise, and fall back to intrinsic grounding when external tools are unreliable; and (2) a reinforcement learning based targeted rewards that encourage internal reflection and penalize spatial misalignment. Experiments on several benchmarks demonstrate consistent improvements over existing methods, highlighting the importance of error detection and correction in tool-augmented multimodal reasoning.
3D reconstruction of articulated objects from a single image is challenging because large training datasets with paired image and 3D supervision are difficult to obtain. Recent point map-based methods achieve strong performance but rely on synthetic datasets rendered from manually created articulated 3D assets with carefully curated pose distributions. While camera viewpoints can be easily sampled, generating realistic object articulations remains costly and labor-intensive. We propose a training framework that reduces this requirement by leveraging unannotated 2D images collections with only a single rigged canonical mesh per category. Starting from a weak 3D shape predictor trained on canonical-pose renders, we iteratively estimate object articulation and camera pose by fitting the mesh to predicted point maps. The recovered articulations and viewpoints are then used to render updated synthetic training data, progressively improving the predictor. Despite using substantially weaker 3D supervision, our models achieve performance comparable with DualPM, which requires manually curated articulated training datasets.
Multiple-instance Learning (MIL) is commonly used for computational pathology (CPath), where multi-scale features are essential for capturing both fine cellular details and broad tissue architecture. However, existing multi-scale MIL approaches typically rely on the inflexible multi-magnification inputs or the computationally expensive architectures. As pre-trained foundation models (FMs) become the trend for feature extraction and boost lightweight models, we rethink and explore a more efficient multi-scale MIL method. In this paper, we propose the Multi-scale Pyramidal Network (MSPN), a plug-and-play module for attention-based MIL. MSPN introduces progressive multi-scale whole-slide image analysis using only a single high-magnification input. It consists of (1) grid-based remapping that aggregates high-magnification features to derive spatially-aware coarse feature maps, and (2) the Coarse Guidance Network (CGN) that learns coarse contexts. We benchmark MSPN as an add-on module to 4 attention-based frameworks on 5 clinically relevant tasks with 2 foundation models, and a pre-trained MIL framework. Our results demonstrate that MSPN consistently improves MIL across the compared configurations and tasks, while being lightweight and easy-to-use.
Multiple Instance Learning (MIL) for whole slide image (WSI) analysis in computational pathology often neglects instance-level learning as supervision is typically provided only at the bag level, hindering the integrated consideration of instance and bag-level information during the analysis. In this work, we present LadderMIL, a framework designed to improve MIL through two perspectives: (1) employing instance-level supervision and (2) learning inter-instance contextual information at bag level. Firstly, we propose a novel Coarse-to-Fine Self-Distillation (CFSD) paradigm that probes and distils a network trained with bag-level information to adaptively obtain instance-level labels which could effectively provide the instance-level supervision for the same network in a self-improving way. Secondly, to capture inter-instance contextual information in WSI, we propose a Contextual Encoding Generator (CEG), which encodes the contextual appearance of instances within a bag. We also theoretically and empirically prove the instance-level learnability of CFSD. Our LadderMIL is evaluated on multiple clinically relevant benchmarking tasks including breast cancer receptor status classification, multi-class subtype classification, tumour classification, and prognosis prediction. By comparing with the best baseline, average improvements of 6.4%, 5.4% and 0.8% in AUC, F1-score, and concordance index (C-index) are demonstrated across the five benchmarks; while average improvements of 7.6% and 10.4% in AUC and F1-score are shown in the external validation cohort.
We present a novel self-supervised framework for learning articulated object representations from sparse-view, unposed images. Unlike prior methods that require dense multi-view observations and ground-truth camera poses, our approach operates with as few as four views per articulation and no camera supervision. To address the inherent challenges, we first reconstruct each articulation independently using recent advances in sparse-view 3D reconstruction, then learn a deformation field that establishes dense correspondences across poses. A progressive disentanglement strategy further separates static from moving parts, enabling robust separation of camera and object motion. Finally, we jointly optimize geometry, appearance, and kinematics with a self-supervised loss that enforces cross-view and cross-pose consistency. Experiments on the standard benchmark and real-world examples demonstrate that our method produces accurate and detailed articulated object representations under significantly weaker input assumptions than existing approaches.
Large-scale pre-trained vision models are becoming increasingly prevalent, offering expressive and generalizable visual representations that benefit various downstream tasks. Recent studies on the emergent properties of these models have revealed their high-level geometric understanding, in particular in the context of depth perception. However, it remains unclear how depth perception arises in these models without explicit depth supervision provided during pre-training. To investigate this, we examine whether the monocular depth cues, similar to those used by the human visual system, emerge in these models. We introduce a new benchmark, DepthCues, designed to evaluate depth cue understanding, and present findings across 20 diverse and representative pre-trained vision models. Our analysis shows that human-like depth cues emerge in more recent larger models. We also explore enhancing depth perception in large vision models by fine-tuning on DepthCues, and find that even without dense depth supervision, this improves depth estimation. To support further research, our benchmark and evaluation code will be made publicly available for studying depth perception in vision models.
In this paper, we focus on online zero-shot monocular 3D instance segmentation, a novel practical setting where existing approaches fail to perform because they rely on posed RGB-D sequences. To overcome this limitation, we leverage CUT3R, a recent Reconstructive Foundation Model (RFM), to provide reliable geometric priors from a single RGB stream. We propose MoonSeg3R, which introduces three key components: (1) a self-supervised query refinement module with spatial-semantic distillation that transforms segmentation masks from 2D visual foundation models (VFMs) into discriminative 3D queries; (2) a 3D query index memory that provides temporal consistency by retrieving contextual queries; and (3) a state-distribution token from CUT3R that acts as a mask identity descriptor to strengthen cross-frame fusion. Experiments on ScanNet200 and SceneNN show that MoonSeg3R is the first method to enable online monocular 3D segmentation and achieves performance competitive with state-of-the-art RGB-D-based systems. Code and models will be released.
In eukaryotic cells, DNA replication is organised both spatially and temporally, as evidenced by the stage-specific spatial distribution of replication foci in the nucleus. Despite the genetic association of aberrant DNA replication with numerous human diseases, the labour-intensive methods employed to study DNA replication have hindered large-scale analyses of its roles in pathological processes. In this study, we employ two distinct methodologies. We first apply supervised machine learning, successfully classifying S-phase patterns in wild-type mouse embryonic stem cells (mESCs), while additionally identifying altered replication dynamics in Rif1-deficient mESCs. Given the constraints imposed by a classification-based approach, we then develop an unsupervised method for large-scale detection of aberrant S-phase cells. Such a method, which does not aim to classify patterns based on pre-defined categories but rather detects differences autonomously, closely recapitulates expected differences across genotypes. We therefore extend our approach to a well-characterised cellular model of inducible deregulated origin firing, involving cyclin E overexpression. Through parallel EdU- and PCNA-based analyses, we demonstrate the potential applicability of our method to patient samples, offering a means to identify the contribution of deregulated DNA replication to a plethora of pathogenic processes.
Positional encodings are a common component of neural scene reconstruction methods, and provide a way to bias the learning of neural fields towards coarser or finer representations. Current neural surface reconstruction methods use a "one-size-fits-all" approach to encoding, choosing a fixed set of encoding functions, and therefore bias, across all scenes. Current state-of-the-art surface reconstruction approaches leverage grid-based multi-resolution hash encoding in order to recover high-detail geometry. We propose a learned approach which allows the network to choose its encoding basis as a function of space, by masking the contribution of features stored at separate grid resolutions. The resulting spatially adaptive approach allows the network to fit a wider range of frequencies without introducing noise. We test our approach on standard benchmark surface reconstruction datasets and achieve state-of-the-art performance on two benchmark datasets.
This paper introduces a novel anomaly detection (AD) problem aimed at identifying `odd-looking' objects within a scene by comparing them to other objects present. Unlike traditional AD benchmarks with fixed anomaly criteria, our task detects anomalies specific to each scene by inferring a reference group of regular objects. To address occlusions, we use multiple views of each scene as input, construct 3D object-centric models for each instance from 2D views, enhancing these models with geometrically consistent part-aware representations. Anomalous objects are then detected through cross-instance comparison. We also introduce two new benchmarks, ToysAD-8K and PartsAD-15K as testbeds for future research in this task. We provide a comprehensive analysis of our method quantitatively and qualitatively on these benchmarks.
Semantic correspondence (SC) aims to establish semantically meaningful matches across different instances of an object category. We illustrate how recent supervised SC methods remain limited in their ability to generalize beyond sparsely annotated training keypoints, effectively acting as keypoint detectors. To address this, we propose a novel approach for learning dense correspondences by lifting 2D keypoints into a canonical 3D space using monocular depth estimation. Our method constructs a continuous canonical manifold that captures object geometry without requiring explicit 3D supervision or camera annotations. Additionally, we introduce SPair-U, an extension of SPair-71k with novel keypoint annotations, to better assess generalization. Experiments not only demonstrate that our model significantly outperforms supervised baselines on unseen keypoints, highlighting its effectiveness in learning robust correspondences, but that unsupervised baselines outperform supervised counterparts when generalized across different datasets.
Answering complex visual questions like `Which red furniture can be used for sitting?' requires multi-step reasoning, including object recognition, attribute filtering, and relational understanding. Recent work improves interpretability in multimodal large language models (MLLMs) by decomposing tasks into sub-task programs, but these methods are computationally expensive and less accurate due to poor adaptation to target data. To address this, we introduce VISTAR (Visually Interpretable Subtask-Aware Reasoning Model), a subtask-driven training framework that enhances both interpretability and reasoning by generating textual and visual explanations within MLLMs. Instead of relying on external models, VISTAR fine-tunes MLLMs to produce structured Subtask-of-Thought rationales (step-by-step reasoning sequences). Experiments on two benchmarks show that VISTAR consistently improves reasoning accuracy while maintaining interpretability. Our code and dataset will be available at https://github.com/ChengJade/VISTAR.
In recent years, dataset distillation has provided a reliable solution for data compression, where models trained on the resulting smaller synthetic datasets achieve performance comparable to those trained on the original datasets. To further improve the performance of synthetic datasets, various training pipelines and optimization objectives have been proposed, greatly advancing the field of dataset distillation. Recent decoupled dataset distillation methods introduce soft labels and stronger data augmentation during the post-evaluation phase and scale dataset distillation up to larger datasets (e.g., ImageNet-1K). However, this raises a question: Is accuracy still a reliable metric to fairly evaluate dataset distillation methods? Our empirical findings suggest that the performance improvements of these methods often stem from additional techniques rather than the inherent quality of the images themselves, with even randomly sampled images achieving superior results. Such misaligned evaluation settings severely hinder the development of DD. Therefore, we propose DD-Ranking, a unified evaluation framework, along with new general evaluation metrics to uncover the true performance improvements achieved by different methods. By refocusing on the actual information enhancement of distilled datasets, DD-Ranking provides a more comprehensive and fair evaluation standard for future research advancements.
This paper presents a novel problem, interactive anomaly detection (AD) for articulated objects, and introduces a tailored solution that detects functional anomalies by integrating vision, interaction, and anticipation. Unlike traditional AD methods that rely on passive visual observations, our approach actively manipulates objects to reveal anomalies that would otherwise remain hidden. Our method learns to generate a sequence of actions to interact exclusively with normal objects and to anticipate the resulting normal motion. During inference, the model applies predicted actions to the object and compares the observed motion with the anticipated motion to detect anomalies. Additionally, we introduce a new benchmark, PartNet-IAD, for interactive AD, which includes articulated objects with realistic functional anomalies. Experiments show strong generalization to detect anomalies in both seen and unseen object categories. Code and dataset will be released.
We introduce HumMorph, a novel generalized approach to free-viewpoint rendering of dynamic human bodies with explicit pose control. HumMorph renders a human actor in any specified pose given a few observed views (starting from just one) in arbitrary poses. Our method enables fast inference as it relies only on feed-forward passes through the model. We first construct a coarse representation of the actor in the canonical T-pose, which combines visual features from individual partial observations and fills missing information using learned prior knowledge. The coarse representation is complemented by fine-grained pixel-aligned features extracted directly from the observed views, which provide high-resolution appearance information. We show that HumMorph is competitive with the state-of-the-art when only a single input view is available, however, we achieve results with significantly better visual quality given just 2 monocular observations. Moreover, previous generalized methods assume access to accurate body shape and pose parameters obtained using synchronized multi-camera setups. In contrast, we consider a more practical scenario where these body parameters are noisily estimated directly from the observed views. Our experimental results demonstrate that our architecture is more robust to errors in the noisy parameters and clearly outperforms the state of the art in this setting.
Video generation models have made significant progress in generating realistic content, enabling applications in simulation, gaming, and film making. However, current generated videos still contain visual artifacts arising from 3D inconsistencies, e.g., objects and structures deforming under changes in camera pose, which can undermine user experience and simulation fidelity. Motivated by recent findings on representation alignment for diffusion models, we hypothesize that improving the multi-view consistency of video diffusion representations will yield more 3D-consistent video generation. Through detailed analysis on multiple recent camera-controlled video diffusion models we reveal strong correlations between 3D-consistent representations and videos. We also propose ViCoDR, a new approach for improving the 3D consistency of video models by learning multi-view consistent diffusion representations. We evaluate ViCoDR on camera controlled image-to-video, text-to-video, and multi-view generation models, demonstrating significant improvements in the 3D consistency of the generated videos. Project page: https://danier97.github.io/ViCoDR.