We present a scalable pipeline for automatically generating high-quality training data for web agents. In particular, a major challenge in identifying high-quality training instances is trajectory evaluation - quantifying how much progress was made towards task completion. We introduce a novel constraint-based evaluation framework that provides fine-grained assessment of progress towards task completion. This enables us to leverage partially successful trajectories, which significantly expands the amount of usable training data. We evaluate our method on a new benchmark we propose called BookingArena, which consists of complex booking tasks across 20 popular websites, and demonstrate that our distilled student model outperforms open-source approaches and matches or exceeds commercial systems, while being a significantly smaller model. Our work addresses the challenge of efficiently creating diverse, realistic web interaction datasets and provides a systematic evaluation methodology for complex structured web tasks.
Step-by-step verifiers—also known as process reward models (PRMs)—are a key ingredient for test-time scaling, but training them requires expensive step-level supervision. This work aims to build data-efficient PRMs as verbalized step-wise reward models that verify every step in the solution by generating a verification chain-of-thought (CoT). We propose ThinkPRM, a long CoT verifier fine-tuned on orders of magnitude fewer process labels than those required by discriminative PRMs. Our approach capitalizes on the inherent reasoning abilities of long CoT models, and outperforms LLM-as-a-Judge and discriminative verifiers—using only 1% of the process labels in PRM800K—across several challenging benchmarks. Specifically, ThinkPRM beats the baselines on ProcessBench, MATH-500, and AIME ’24 under best-of-N selection and reward-guided search. In an out-of-domain evaluation over subsets of GPQA-Diamond and LiveCodeBench, our PRM surpasses discriminative verifiers trained with the full PRM800K by 8% and 4.5%, respectively. Lastly, under the same token budget, ThinkPRM scales up verification compute more effectively compared to LLM-as-a-Judge, outperforming it by 7.2% on a subset of ProcessBench. This work highlights the value of generative, long CoT PRMs that can scale test-time compute for verification while requiring minimal supervision for training.
Large language models (LLMs) are increasingly used as judges to evaluate agent performance, particularly in non-verifiable settings where judgments rely on agent trajectories including chain-of-thought (CoT) reasoning. This paradigm implicitly assumes that the agent's CoT faithfully reflects both its internal reasoning and the underlying environment state. We show this assumption is brittle: LLM judges are highly susceptible to manipulation of agent reasoning traces. By systematically rewriting agent CoTs while holding actions and observations fixed, we demonstrate that manipulated reasoning alone can inflate false positive rates of state-of-the-art VLM judges by up to 90
Natural-language critiques provide supervision beyond scalar rewards for non-verifiable generation, which lacks deterministic verifiers. In critique-guided refinement, a critic gives feedback on an initial response and an actor revises it. However, final revision quality does not reveal whether the critique was actually useful: a capable actor may improve without following the feedback, while valid feedback may fail if the actor cannot execute it. We frame critique as actor-conditioned revision guidance, where usefulness depends on whether the feedback helps the target actor address the intended weakness. We introduce TAIScore (Targeted Actionable Improvement Score), a reward that evaluates the instruction, initial response, critique, and revision together, assessing whether the critique targets a real weakness, whether the actor follows it, and whether the intended aspect improves. We use this reward to train an actor-tailored critic with GRPO, and use critique-guided refinements to construct DPO preference pairs for the actor, forming a co-evolving critic-actor loop where the critic adapts to the actor's changing capability. Experiments show that an 8B critic trained with TAIScore outperforms both a zero-shot 120B critic and critics trained with outcome-only or critique-only reward signals. Co-evolving the critic and actor further improves performance, suggesting that effective critique supervision should adapt as the actor changes.
Low-rank adaptation (LoRA) is widely used for parameter-efficient fine-tuning, but its standard all-token, all-head design ignores the heterogeneous structure of vision language model (VLM) inputs. We introduce Image-LoRA, a vision-oriented PEFT recipe that views LoRA as a token-level residual update and applies this update only to visual tokens. Image-LoRA further restricts adaptation to the value path of a compact subset of attention heads, selected using a one-pass influence estimate from a rank-1 visual-token-only probe. This token-, head-, and value-selective design reduces trainable parameters and adapter-only training FLOPs while leaving the pure-text forward pass of the frozen backbone unchanged when no visual tokens are present. Across visual localization benchmarks with controlled text:image token ratios, Image-LoRA matches or closely approaches standard LoRA, while showing especially favorable trade-offs in image-token-heavy regimes. We further validate its generality on TextVQA and VideoQA, verify pure-text preservation on GSM8K, and show on ViLP that a stronger information bottleneck can yield gains over standard LoRA.
This paper argues that a dataset's legal risk cannot be accurately assessed by its license terms alone; instead, tracking dataset redistribution and its full lifecycle is essential. However, this process is too complex for legal experts to handle manually at scale. Tracking dataset provenance, verifying redistribution rights, and assessing evolving legal risks across multiple stages require a level of precision and efficiency that exceeds human capabilities. Addressing this challenge effectively demands AI agents that can systematically trace dataset redistribution, analyze compliance, and identify legal risks. We develop an automated data compliance system called NEXUS and show that AI can perform these tasks with higher accuracy, efficiency, and cost-effectiveness than human experts. Our massive legal analysis of 17,429 unique entities and 8,072 license terms using this approach reveals the discrepancies in legal rights between the original datasets before redistribution and their redistributed subsets, underscoring the necessity of the data lifecycle-aware compliance. For instance, we find that out of 2,852 datasets with commercially viable individual license terms, only 605 (21 legally permissible for commercialization. This work sets a new standard for AI data governance, advocating for a framework that systematically examines the entire lifecycle of dataset redistribution to ensure transparent, legal, and responsible dataset management.
Large Language Models (LLMs) demonstrate strong abilities in common-sense reasoning and interactive decision-making, but often struggle with complex, long-horizon planning tasks. Recent techniques have sought to structure LLM outputs using control flow and other code-adjacent techniques to improve planning performance. These techniques include using variables (to track important information) and functions (to divide complex tasks into smaller re-usable sub-tasks). However, purely code-based approaches can be error-prone and insufficient for handling ambiguous or unstructured data. To address these challenges, we propose REPL-Plan, an LLM planning approach that is fully code-expressive (it can utilize all the benefits of code) while also being dynamic (it can flexibly adapt from errors and use the LLM for fuzzy situations). In REPL-Plan, an LLM solves tasks by interacting with a Read-Eval-Print Loop (REPL), which iteratively executes and evaluates code, similar to language shells or interactive code notebooks, allowing the model to flexibly correct errors and handle tasks dynamically. We demonstrate that REPL-Plan achieves strong results across various planning domains compared to previous methods.
We introduce MLRC-Bench, a benchmark designed to quantify how effectively language agents can tackle challenging Machine Learning (ML) Research Competitions, with a focus on open research problems that demand novel methodologies. Unlike prior work, e.g., AI Scientist, which evaluates the end-to-end agentic pipeline by using LLM-as-a-judge, MLRC-Bench measures the key steps of proposing and implementing novel research methods and evaluates them with rigorous protocol and objective metrics. Our curated suite of 7 competition tasks reveals significant challenges for LLM agents. Even the best-performing tested agent (gemini-exp-1206 under MLAB) closes only 9.3
In this paper, we introduce Auto-Intent, a method to adapt a pre-trained large language model (LLM) as an agent for a target domain without direct fine-tuning, where we empirically focus on web navigation tasks. Our approach first discovers the underlying intents from target domain demonstrations unsupervisedly, in a highly compact form (up to three words). With the extracted intents, we train our intent predictor to predict the next intent given the agent’s past observations and actions. In particular, we propose a self-exploration approach where top-k probable intent predictions are provided as a hint to the pre-trained LLM agent, which leads to enhanced decision-making capabilities. Auto-Intent substantially improves the performance of GPT-3.5, 4 and Llama-3.1-70B, 405B agents on the large-scale real-website navigation benchmarks from Mind2Web and online navigation tasks from WebArena with its cross-benchmark generalization from Mind2Web.
Self-correction has emerged as a promising solution to boost the reasoning performance of large language models (LLMs), where LLMs refine their solutions using self-generated critiques that pinpoint the errors. This work explores whether small (<= 13B) language models (LMs) have the ability of self-correction on reasoning tasks with minimal inputs from stronger LMs. We propose a novel pipeline that prompts smaller LMs to collect self-correction data that supports the training of self-refinement abilities. First, we leverage correct solutions to guide the model in critiquing their incorrect responses. Second, the generated critiques, after filtering, are used for supervised fine-tuning of the self-correcting reasoner through solution refinement. Our experimental results show improved self-correction abilities of two models on five datasets spanning math and commonsense reasoning, with notable performance gains when paired with a strong GPT-4-based verifier, though limitations are identified when using a weak self-verifier for determining when to correct.
Recent advances in large language models (LLMs) have empowered AI agents capable of performing various sequential decision-making tasks. However, effectively guiding LLMs to perform well in unfamiliar domains like web navigation, where they lack sufficient knowledge, has proven to be difficult with the demonstration-based in-context learning paradigm. In this paper, we introduce a novel framework, called AutoGuide, which addresses this limitation by automatically generating context-aware guidelines from offline experiences. Importantly, each context-aware guideline is expressed in concise natural language and follows a conditional structure, clearly describing the context where it is applicable. As a result, our guidelines facilitate the provision of relevant knowledge for the agent's current decision-making process, overcoming the limitations of the conventional demonstration-based learning paradigm. Our evaluation demonstrates that AutoGuide significantly outperforms competitive baselines in complex benchmark domains, including real-world web navigation.
For zero-shot transfer in reinforcement learning where the reward function varies between different tasks, the successor features framework has been one of the popular approaches. However, in this framework, the transfer to new target tasks with generalized policy improvement (GPI) relies on only the source successor features [5] or additional successor features obtained from the function approximators’ generalization to novel inputs [11]. The goal of this work is to improve the transfer by more tightly bounding the value approximation errors of successor features on the new target tasks. Given a set of source tasks with their successor features, we present lower and upper bounds on the optimal values for novel task vectors that are expressible as linear combinations of source task vectors. Based on the bounds, we propose constrained GPI as a simple test-time approach that can improve transfer by constraining action-value approximation errors on new target tasks. Through experiments in the Scavenger and Reacher environment with state observations as well as the DeepMind Lab environment with visual observations, we show that the proposed constrained GPI significantly outperforms the prior GPI’s transfer performance. Our code and additional information are available at https://jaekyeom.github.io/projects/cgpi/.
We study the problem of unsupervised skill discovery, whose goal is to learn a set of diverse and useful skills with no external reward. There have been a number of skill discovery methods based on maximizing the mutual information (MI) between skills and states. However, we point out that their MI objectives usually prefer static skills to dynamic ones, which may hinder the application for downstream tasks. To address this issue, we propose Lipschitz-constrained Skill Discovery (LSD), which encourages the agent to discover more diverse, dynamic, and far-reaching skills. Another benefit of LSD is that its learned representation function can be utilized for solving goal-following downstream tasks even in a zero-shot manner - i.e., without further training or complex planning. Through experiments on various MuJoCo robotic locomotion and manipulation environments, we demonstrate that LSD outperforms previous approaches in terms of skill diversity, state space coverage, and performance on seven downstream tasks including the challenging task of following multiple goals on Humanoid. Our code and videos are available at https://shpark.me/projects/lsd/.
In reinforcement learning, continuous time is often discretized by a time scale $\delta$, to which the resulting performance is known to be highly sensitive. In this work, we seek to find a $\delta$-invariant algorithm for policy gradient (PG) methods, which performs well regardless of the value of $\delta$. We first identify the underlying reasons that cause PG methods to fail as $\delta \to 0$, proving that the variance of the PG estimator can diverge to infinity in stochastic environments under a certain assumption of stochasticity. While durative actions or action repetition can be employed to have $\delta$-invariance, previous action repetition methods cannot immediately react to unexpected situations in stochastic environments. We thus propose a novel $\delta$-invariant method named Safe Action Repetition (SAR) applicable to any existing PG algorithm. SAR can handle the stochasticity of environments by adaptively reacting to changes in states during action repetition. We empirically show that our method is not only $\delta$-invariant but also robust to stochasticity, outperforming previous $\delta$-invariant approaches on eight MuJoCo environments with both deterministic and stochastic settings. Our code is available at https://vision.snu.ac.kr/projects/sar.
We propose a novel information bottleneck (IB) method named Drop-Bottleneck, which discretely drops features that are irrelevant to the target variable. Drop-Bottleneck not only enjoys a simple and tractable compression objective but also additionally provides a deterministic compressed representation of the input variable, which is useful for inference tasks that require consistent representation. Moreover, it can jointly learn a feature extractor and select features considering each feature dimension's relevance to the target task, which is unattainable by most neural network-based IB methods. We propose an exploration method based on Drop-Bottleneck for reinforcement learning tasks. In a multitude of noisy and reward sparse maze navigation tasks in VizDoom (Kempka et al., 2016) and DMLab (Beattie et al., 2016), our exploration method achieves state-of-the-art performance. As a new IB framework, we demonstrate that Drop-Bottleneck outperforms Variational Information Bottleneck (VIB) (Alemi et al., 2017) in multiple aspects including adversarial robustness and dimensionality reduction.
Having the ability to acquire inherent skills from environments without any external rewards or supervision like humans is an important problem. We propose a novel unsupervised skill discovery method named Information Bottleneck Option Learning (IBOL). On top of the linearization of environments that promotes more various and distant state transitions, IBOL enables the discovery of diverse skills. It provides the abstraction of the skills learned with the information bottleneck framework for the options with improved stability and encouraged disentanglement. We empirically demonstrate that IBOL outperforms multiple state-of-the-art unsupervised skill discovery methods on the information-theoretic evaluations and downstream tasks in MuJoCo environments, including Ant, HalfCheetah, Hopper and D'Kitty.
Few-shot learning is an important research problem that tackles one of the greatest challenges of machine learning: learning a new task from a limited amount of labeled data. We propose a model-agnostic method that improves the test-time performance of any few-shot learning models with no additional training, and thus is free from the training-test domain gap. Based on only the few support samples in a meta-test task, our method generates the samples adversarial to the base few-shot classifier’s boundaries and fine-tunes its embedding function in the direction that increases the classification margins of the adversarial samples. Consequently, the embedding space becomes denser around the labeled samples which makes the classifier robust to query samples. Experimenting on miniImageNet, CIFAR-FS, and FC100, we demonstrate that our method brings significant performance improvement to three different base methods with various properties, and achieves the state-of-the-art performance in a number of few-shot learning tasks.
Policy optimization struggles when the reward feedback signal is very sparse and essentially becomes a random search algorithm until the agent accidentally stumbles upon a rewarding or the goal state. Recent works utilize intrinsic motivation to guide the exploration via generative models, predictive forward models, or more ad-hoc measures of surprise. We propose EMI, which is an exploration method that constructs embedding representation of states and actions that does not rely on generative decoding of the full observation but extracts predictive signals that can be used to guide exploration based on forward prediction in the representation space. Our experiments show the state of the art performance on challenging locomotion task with continuous control and on image-based exploration tasks with discrete actions on Atari.
Reinforcement learning algorithms struggle when the reward signal is very sparse. In these cases, naive random exploration methods essentially rely on a random walk to stumble onto a rewarding state. Recent works utilize intrinsic motivation to guide the exploration via generative models, predictive forward models, or discriminative modeling of novelty. We propose EMI, which is an exploration method that constructs embedding representation of states and actions that does not rely on generative decoding of the full observation but extracts predictive signals that can be used to guide exploration based on forward prediction in the representation space. Our experiments show competitive results on challenging locomotion tasks with continuous control and on image-based exploration tasks with discrete actions on Atari. The source code is available at https://github.com/snu-mllab/EMI.