We present GLM-5V-Turbo, a step toward native foundation models for multimodal agents. As foundation models are increasingly deployed in real environments, agentic capability depends not only on language reasoning, but also on the ability to perceive, interpret, and act over heterogeneous contexts such as images, videos, webpages, documents, GUIs. GLM-5V-Turbo is built around this objective: multimodal perception is integrated as a core component of reasoning, planning, tool use, and execution, rather than as an auxiliary interface to a language model. This report summarizes the main improvements behind GLM-5V-Turbo across model design, multimodal training, reinforcement learning, toolchain expansion, and integration with agent frameworks. These developments lead to strong performance in multimodal coding, visual tool use, and framework-based agentic tasks, while preserving competitive text-only coding capability. More importantly, our development process offers practical insights for building multimodal agents, highlighting the central role of multimodal perception, hierarchical optimization, and reliable end-to-end verification.
Visual generative models have achieved remarkable progress in synthesizing photorealistic images and videos, yet aligning their outputs with human preferences across critical dimensions remains a persistent challenge. Though reinforcement learning from human feedback offers promise for preference alignment, existing reward models for visual generation face limitations, including black-box scoring without interpretability and potentially resultant unexpected biases. We present VisionReward, a general framework for learning human visual preferences in both image and video generation. Specifically, we employ a hierarchical visual assessment framework to capture fine-grained human preferences, and leverages linear weighting to enable interpretable preference learning. Furthermore, we propose a multi-dimensional consistent strategy when using VisionReward as a reward model during preference optimization for visual generation. Experiments show that VisionReward can significantly outperform existing image and video reward models on both machine metrics and human evaluation. Notably, VisionReward surpasses VideoScore by 17.2% in preference prediction accuracy, and text-to-video models with VisionReward achieve a 31.6% higher pairwise win rate compared to the same models using VideoScore.
We present CogVideoX, a large-scale text-to-video generation model based on diffusion transformer, which can generate 10-second continuous videos that align seamlessly with text prompts, with a frame rate of 16 fps and resolution of 768 x 1360 pixels. Previous video generation models often struggled with limited motion and short durations.It is especially difficult to generate videos with coherent narratives based on text. We propose several designs to address these issues. First, we introduce a 3D Variational Autoencoder (VAE) to compress videos across spatial and temporal dimensions, enhancing both the compression rate and video fidelity. Second, to improve text-video alignment, we propose an expert transformer with expert adaptive LayerNorm to facilitate the deep fusion between the two modalities.Third, by employing progressive training and multi-resolution frame packing, CogVideoX excels at generating coherent, long-duration videos with diverse shapes and dynamic movements. In addition, we develop an effective pipeline that includes various pre-processing strategies for text and video data.Our innovative video captioning model significantly improves generation quality and semantic alignment. Results show that CogVideoX achieves state-of-the-art performance in both automated benchmarks and human evaluation.We publish the code and model checkpoints of CogVideoX along with our VAE model and video captioning model at https://github.com/THUDM/CogVideo.
Evaluating the alignment capabilities of large Vision-Language Models (VLMs) is essential for determining their effectiveness as helpful assistants. However, existing benchmarks primarily focus on basic abilities using nonverbal methods, such as yes-no and multiple-choice questions. In this paper, we address this gap by introducing AlignMMBench, which provides more nuanced evaluations of alignment capabilities and is the first benchmark specifically designed for Chinese visual contexts. This benchmark is meticulously curated from real-world scenarios and internet sources, encompassing thirteen specific tasks across three categories, and includes both single-turn and multi-turn dialogue scenarios. Incorporating a prompt rewrite strategy, AlignMMBench encompasses 1,054 images and 4,978 question-answer pairs. To facilitate the evaluation pipeline, we develop CritiqueVLM, a rule-calibrated evaluator that exceeds GPT-4's evaluation ability. Additionally, we measure the "alignment score", a quantitative metric designed to assess the robustness and stability of models across diverse prompts. Finally, we evaluate the performance of representative VLMs on AlignMMBench, offering insights into the capabilities and limitations of different VLM architectures. The evaluation code and data are available at https://github.com/THUDM/AlignMMBench.
We present GLM-4.1V-Thinking, GLM-4.5V, and GLM-4.6V, a family of vision-language models (VLMs) designed to advance general-purpose multimodal understanding and reasoning. In this report, we share our key findings in the development of the reasoning-centric training framework. We first develop a capable vision foundation model with significant potential through large-scale pre-training, which arguably sets the upper bound for the final performance. We then propose Reinforcement Learning with Curriculum Sampling (RLCS) to unlock the full potential of the model, leading to comprehensive capability enhancement across a diverse range of tasks, including STEM problem solving, video understanding, content recognition, coding, grounding, GUI-based agents, and long document interpretation. In a comprehensive evaluation across 42 public benchmarks, GLM-4.5V achieves state-of-the-art performance on nearly all tasks among open-source models of similar size, and demonstrates competitive or even superior results compared to closed-source models such as Gemini-2.5-Flash on challenging tasks including Coding and GUI Agents. Meanwhile, the smaller GLM-4.1V-9B-Thinking remains highly competitive-achieving superior results to the much larger Qwen2.5-VL-72B on 29 benchmarks. We open-source both GLM-4.1V-9B-Thinking and GLM-4.5V. We further introduce the GLM-4.6V series, open-source multimodal models with native tool use and a 128K context window. A brief overview is available at https://z.ai/blog/glm-4.6v. Code, models and more information are released at https://github.com/zai-org/GLM-V.
Video generation models have achieved remarkable progress in text-to-video tasks. These models are typically trained on text-video pairs with highly detailed and carefully crafted descriptions, while real-world user inputs during inference are often concise, vague, or poorly structured. This gap makes prompt optimization crucial for generating high-quality videos. Current methods often rely on large language models (LLMs) to refine prompts through in-context learning, but suffer from several limitations: they may distort user intent, omit critical details, or introduce safety risks. Moreover, they optimize prompts without considering the impact on the final video quality, which can lead to suboptimal results. To address these issues, we introduce VPO, a principled framework that optimizes prompts based on three core principles: harmlessness, accuracy, and helpfulness. The generated prompts faithfully preserve user intents and, more importantly, enhance the safety and quality of generated videos. To achieve this, VPO employs a two-stage optimization approach. First, we construct and refine a supervised fine-tuning (SFT) dataset based on principles of safety and alignment. Second, we introduce both text-level and video-level feedback to further optimize the SFT model with preference learning. Our extensive experiments demonstrate that VPO significantly improves safety, alignment, and video quality compared to baseline methods. Moreover, VPO shows strong generalization across video generation models. Furthermore, we demonstrate that VPO could outperform and be combined with RLHF methods on video generation models, underscoring the effectiveness of VPO in aligning video generation models. Our code and data are publicly available at https://github.com/thu-coai/VPO.
We investigate the generalization boundaries of current Large Multimodal Models (LMMs) under out-of-distribution scenarios and domain-specific tasks. We evaluate their zero-shot generalization across synthetic images, real-world distributional shifts, and specialized datasets like medical and molecular imagery. Empirical results indicate that LMMs struggle with generalization beyond common training domains, limiting their direct application without adaptation. To understand the cause of unreliable performance, we analyze three hypotheses: semantic misinterpretation, visual feature extraction insufficiency, and mapping deficiency. Results identify mapping deficiency as the primary hurdle. To address this problem, we show that in-context learning (ICL) can significantly enhance LMMs' generalization. We further explore the robustness of ICL under distribution shifts and show its vulnerability to domain shifts, label shifts, and spurious correlation shifts between in-context examples and test data, opening new avenues for overcoming generalization barriers.
This paper introduces LongBench v2, a benchmark designed to assess the ability of LLMs to handle long-context problems requiring deep understanding and reasoning across real-world multitasks. LongBench v2 consists of 503 challenging multiple-choice questions, with contexts ranging from 8k to 2M words, across six major task categories: single-document QA, multi-document QA, long in-context learning, long-dialogue history understanding, code repository understanding, and long structured data understanding. To ensure the breadth and the practicality, we collect data from nearly 100 highly educated individuals with diverse professional backgrounds. We employ both automated and manual review processes to maintain high quality and difficulty, resulting in human experts achieving only 53.7% accuracy under a 15-minute time constraint. Our evaluation reveals that the best-performing model, when directly answers the questions, achieves only 50.1% accuracy. In contrast, the o1-preview model, which includes longer reasoning, achieves 57.7%, surpassing the human baseline by 4%. These results highlight the importance of enhanced reasoning ability and scaling inference-time compute to tackle the long-context challenges in LongBench v2.
We introduce CogVLM, a powerful open-source visual language foundation model. Different from the popular shallow alignment method which maps image features into the input space of language model, CogVLM bridges the gap between the frozen pretrained language model and image encoder by a trainable visual expert module in the attention and FFN layers. As a result, CogVLM enables deep fusion of vision language features without sacrificing any performance on NLP tasks. CogVLM-17B achieves state-of-the-art performance on 10 classic cross-modal benchmarks, including NoCaps, Flicker30k captioning, RefCOCO, RefCOCO+, RefCOCOg, Visual7W, GQA, ScienceQA, VizWiz VQA and TDIUC, and ranks the 2nd on VQAv2, OKVQA, TextVQA, COCO captioning, etc., surpassing or matching PaLI-X 55B. Codes and checkpoints are available at https://github.com/THUDM/CogVLM.
People are spending an enormous amount of time on digital devices through graphical user interfaces (GUIs), e.g., computer or smartphone screens. Large language models (LLMs) such as ChatGPT can assist people in tasks like writing emails, but struggle to understand and interact with GUIs, thus limiting their potential to increase automation levels. In this paper, we introduce CogAgent, an 18-billion-parameter visual language model (VLM) specializing in GUI understanding and navigation. By utilizing both low-resolution and high-resolution image encoders, CogAgent supports input at a resolution of 1120*1120, enabling it to recognize tiny page elements and text. As a generalist visual language model, CogAgent achieves the state of the art on five text-rich and four general VQA benchmarks, including VQAv2, OK-VQA, Text-VQA, ST-VQA, ChartQA, infoVQA, DocVQA, MM-Vet, and POPE. CogAgent, using only screenshots as input, outperforms LLM-based methods that consume extracted HTML text on both PC and Android GUI navigation tasks -- Mind2Web and AITW, advancing the state of the art. The model and codes are available at https://github.com/THUDM/CogVLM .
We present a comprehensive solution to learn and improve text-to-image models from human preference feedback. To begin with, we build ImageReward---the first general-purpose text-to-image human preference reward model---to effectively encode human preferences. Its training is based on our systematic annotation pipeline including rating and ranking, which collects 137k expert comparisons to date. In human evaluation, ImageReward outperforms existing scoring models and metrics, making it a promising automatic metric for evaluating text-to-image synthesis. On top of it, we propose Reward Feedback Learning (ReFL), a direct tuning algorithm to optimize diffusion models against a scorer. Both automatic and human evaluation support ReFL's advantages over compared methods. All code and datasets are provided at \url{https://github.com/THUDM/ImageReward}.
We introduce CogVLM, a powerful open-source visual language foundation model. Different from the popular shallow alignment method which maps image features into the input space of language model, CogVLM bridges the gap between the frozen pretrained language model and image encoder by a trainable visual expert module in the attention and FFN layers. As a result, CogVLMena bles deep fusion of vision language features without sacrificing any performance on NLP tasks. CogVLM-17B achieves state-of-the-art performance on 10 classic cross-modal benchmarks, including NoCaps, Flicker30k captioning, RefCOCO, RefCOCO+, RefCOCOg, Visual7W, GQA, ScienceQA, VizWiz VQA and TDIUC, and ranks the 2nd on VQAv2, OKVQA, TextVQA, COCO captioning, etc., surpassing or matching PaLI-X 55B
Result ranking is one of the major concerns for Web search technologies. Most existing methodologies rank search results in descending order of relevance. To model the interactions among search results, reinforcement learning (RL algorithms have been widely adopted for ranking tasks. However, the online training of RL methods is time and resource consuming at scale. As an alternative, learning ranking policies in the simulation environment is much more feasible and efficient. In this article, we propose two different simulation environments for the offline training of the RL ranking agent: the Context-aware Click Simulator (CCS) and the Fine-grained User Behavior Simulator with GAN (UserGAN). Based on the simulation environment, we also design a User Behavior Simulation for Reinforcement Learning ( UBS4RL) re-ranking framework, which consists of three modules: a feature extractor for heterogeneous search results, a user simulator for collecting simulated user feedback, and a ranking agent for generation of optimized result lists. Extensive experiments on both simulated and practical Web search datasets show that (1) the proposed user simulators can capture and simulate fine-grained user behavior patterns by training on large-scale search logs, (2) the temporal information of user searching process is a strong signal for ranking evaluation, and (3) learning ranking policies from the simulation environment can effectively improve the search ranking performance.
Personalized pricing is a business strategy to charge different prices to individual consumers based on their characteristics and behaviors. It has become common practice in many industries nowadays due to the availability of a growing amount of high granular consumer data. The discriminatory nature of personalized pricing has triggered heated debates among policymakers and academics on how to design regulation policies to balance market efficiency and equity. In this paper, we propose two sound policy instruments, i.e., capping the range of the personalized prices or their ratios. We investigate the optimal pricing strategy of a profit-maximizing monopoly under both regulatory constraints and the impact of imposing them on consumer surplus, producer surplus, and social welfare. We theoretically prove that both proposed constraints can help balance consumer surplus and producer surplus at the expense of total surplus for common demand distributions, such as uniform, logistic, and exponential distributions. Experiments on both simulation and real-world datasets demonstrate the correctness of these theoretical results1. Our findings and insights shed light on regulatory policy design for the increasingly monopolized business in the digital era.
Jie Tang (唐杰)合作论文数Department of Computer Science and Technology, Tsinghua University10