This article presents a novel hierarchical speed planning framework for variable speed limits in mixed-autonomy traffic environments, leveraging server-side macroscopic control and vehicle-side microscopic execution. The framework integrates real-time traffic state estimation (TSE) and reinforcement learning (RL)-based control to mitigate congestion and improve traffic flow. A TSE enhancement module combines macroscopic data from sources like INRIX with high-resolution observations from connected autonomous vehicles (CAVs), enabling predictive modeling to address latency and noise. The target speed design module employs kernel smoothing and a buffer zone strategy to optimize traffic density and flow around bottlenecks. The proposed system was validated in the largest open-road test to date with 100 CAVs, demonstrating an overall 8% traffic density decrease, with a specific decrease of 7% upstream, 10% downstream, and a 52% decrease during the congestion formation phase at bottlenecks.
It is often of interest to learn a context-sensitive decision policy, such as in contextual multi-armed bandit processes. To quantify the efficiency of a machine learning algorithm for such settings, probably approximately correct (PAC) bounds, which bound the number of samples required, or cumulative regret guarantees, are typically used. However, real-world settings often have limited resources for experimentation, and decisions/interventions may differ in the amount of resources required (e.g., money or time). Therefore, it is of interest to consider how to design an experiment strategy that reduces the experimental budget needed to learn a near-optimal contextual policy. Unlike reinforcement learning or bandit approaches that embed costs into the reward function, we focus on reducing resource use in learning a near-optimal policy without resource constraints. We introduce two resource-aware algorithms for the contextual bandit setting and prove their soundness. Simulations based on real-world datasets demonstrate that our algorithms significantly reduce the resources needed to learn a near-optimal decision policy compared to previous resource-unaware methods.
The energy efficiency of today's vehicular mobility relies on the un-integrated combination of i) control via static assets (traffic lights, metering, variable speed limits, etc.); and ii) onboard vehicle automation (adaptive cruise control (ACC), ecodriving, etc.). These two families of control were not co-designed and are not engineered to work in coordination. Recent studies have shown i) limitations of controls, and even ii) negative impacts of ACC [1]. This project focused on the technology development, implementation and prototyping, and validation of Mobile Traffic Control (MTC). MTC can be viewed as an extension of classical traffic control (in which static infrastructure actuates traffic flow). In the MTC paradigm, automated vehicles actuate the entire flow via their behavior, offering enhanced possibilities to optimize the energy footprint of traffic, if designed correctly. We set out to demonstrate for the first time that considerably reduced fuel consumption of all vehicles in traffic can be achieved via distributed control of a small proportion of CAVs. Compared to baseline vehicular technologies, our work offers a significant design departure: control algorithms for the CAVs consider the impact one vehicle can have on overall traffic, improving resulting overall fuel consumption. We focus on using a few vehicles (as traffic controllers via CAV technology) to improve the energy efficiency of traffic flow to further optimize energy efficiency. A live-traffic demonstration in November 2022 featured the deployment of 100 specially-equipped CAVs, constituting an approximate local penetration rate upwards of 2%.
While much of bandit learning focuses on minimizing regret while learning an optimal policy, it is often of interest to estimate the maximum value achievable before learning the optimal policy, which can be of use as an input to downstream tasks like model selection. Prior work in contextual bandits has considered this in the Gaussian setting. Here, we study the problem of approximating the optimal policy value in the more general linear contextual bandit problem, and we focus on whether it is possible to do so with less data than what is needed to learn the optimal policy. We consider two objectives: (1) estimating upper bounds on the value and (2) estimating the value directly. For the first, we present an adaptive upper bound that is at most logarithmic factor larger than the value and tight when the data is Gaussian and show that it is possible to estimate this upper bound in Õ( √ d) samples where d is the number of parameters. As a consequence of this bound, we show improved regret bounds for model selection. For the second objective, we present a moment-based algorithm for estimating the optimal policy value with sample complexity Õ( √ d) for sub-Gaussian context distributions whose low order moments are known.
POMDPs capture a broad class of decision making problems, but hardness results suggest that learning is intractable even in simple settings due to the inherent partial observability. However, in many realistic problems, more information is either revealed or can be computed during some point of the learning process. Motivated by diverse applications ranging from robotics to data center scheduling, we formulate a Hindsight Observable Markov Decision Process (HOMDP) as a POMDP where the latent states are revealed to the learner in hindsight and only during training. We introduce new algorithms for the tabular and function approximation settings that are provably sample-efficient with hindsight observability, even in POMDPs that would otherwise be statistically intractable. We give a lower bound showing that the tabular algorithm is optimal in its dependence on latent state and observation cardinalities.
In many bandit problems, the maximal reward achievable by a policy is often unknown in advance. We consider the problem of estimating the optimal policy value in the sublinear data regime before the optimal policy is even learnable. We refer to this as V^* estimation. It was recently shown that fast V^* estimation is possible but only in disjoint linear bandits with Gaussian covariates. Whether this is possible for more realistic context distributions has remained an open and important question for tasks such as model selection. In this paper, we first provide lower bounds showing that this general problem is hard. However, under stronger assumptions, we give an algorithm and analysis proving that 𝒪(√(d)) sublinear estimation of V^* is indeed information-theoretically possible, where d is the dimension. We then present a more practical, computationally efficient algorithm that estimates a problem-dependent upper bound on V^* that holds for general distributions and is tight when the context distribution is Gaussian. We prove our algorithm requires only 𝒪(√(d)) samples to estimate the upper bound. We use this upper bound and the estimator to obtain novel and improved guarantees for several applications in bandit model selection and testing for treatment effects.
Large transformer models trained on diverse datasets have shown a remarkable ability to learn in-context, achieving high few-shot performance on tasks they were not explicitly trained to solve. In this paper, we study the in-context learning capabilities of transformers in decision-making problems, i.e., reinforcement learning (RL) for bandits and Markov decision processes. To do so, we introduce and study Decision-Pretrained Transformer (DPT), a supervised pretraining method where the transformer predicts an optimal action given a query state and an in-context dataset of interactions, across a diverse set of tasks. This procedure, while simple, produces a model with several surprising capabilities. We find that the pretrained transformer can be used to solve a range of RL problems in-context, exhibiting both exploration online and conservatism offline, despite not being explicitly trained to do so. The model also generalizes beyond the pretraining distribution to new tasks and automatically adapts its decision-making strategies to unknown structure. Theoretically, we show DPT can be viewed as an efficient implementation of Bayesian posterior sampling, a provably sample-efficient RL algorithm. We further leverage this connection to provide guarantees on the regret of the in-context algorithm yielded by DPT, and prove that it can learn faster than algorithms used to generate the pretraining data. These results suggest a promising yet simple path towards instilling strong in-context decision-making abilities in transformers.
We consider the problem of preference based reinforcement learning (PbRL), where, unlike traditional reinforcement learning, an agent receives feedback only in terms of a 1 bit (0/1) preference over a trajectory pair instead of absolute rewards for them. The success of the traditional RL framework crucially relies on the underlying agent-reward model, which, however, depends on how accurately a system designer can express an appropriate reward function and often a non-trivial task. The main novelty of our framework is the ability to learn from preference-based trajectory feedback that eliminates the need to hand-craft numeric reward models. This paper sets up a formal framework for the PbRL problem with non-markovian rewards, where the trajectory preferences are encoded by a generalized linear model of dimension $d$. Assuming the transition model is known, we then propose an algorithm with almost optimal regret guarantee of $\tilde {\mathcal{O}}\left( SH d \log (T / \delta) \sqrt{T} \right)$. We further, extend the above algorithm to the case of unknown transition dynamics, and provide an algorithm with near optimal regret guarantee $\widetilde{\mathcal{O}}((\sqrt{d} + H^2 + |\mathcal{S}|)\sqrt{dT} +\sqrt{|\mathcal{S}||\mathcal{A}|TH} )$. To the best of our knowledge, our work is one of the first to give tight regret guarantees for preference based RL problems with trajectory preferences.
We study the problem of experiment planning with function approximation in contextual bandit problems. In settings where there is a significant overhead to deploying adaptive algorithms -- for example, when the execution of the data collection policies is required to be distributed, or a human in the loop is needed to implement these policies -- producing in advance a set of policies for data collection is paramount. We study the setting where a large dataset of contexts but not rewards is available and may be used by the learner to design an effective data collection strategy. Although when rewards are linear this problem has been well studied, results are still missing for more complex reward models. In this work we propose two experiment planning strategies compatible with function approximation. The first is an eluder planning and sampling procedure that can recover optimality guarantees depending on the eluder dimension of the reward function class. For the second, we show that a uniform sampler achieves competitive optimality rates in the setting where the number of actions is small. We finalize our results introducing a statistical gap fleshing out the fundamental differences between planning and adaptive learning and provide results for planning with model selection.
We study the problem of model selection in batch policy optimization: given a fixed, partial-feedback dataset and $M$ model classes, learn a policy with performance that is competitive with the policy derived from the best model class. We formalize the problem in the contextual bandit setting with linear model classes by identifying three sources of error that any model selection algorithm should optimally trade-off in order to be competitive: (1) approximation error, (2) statistical complexity, and (3) coverage. The first two sources are common in model selection for supervised learning, where optimally trading-off these properties is well-studied. In contrast, the third source is unique to batch policy optimization and is due to dataset shift inherent to the setting. We first show that no batch policy optimization algorithm can achieve a guarantee addressing all three simultaneously, revealing a stark contrast between difficulties in batch policy optimization and the positive results available in supervised learning. Despite this negative result, we show that relaxing any one of the three error sources enables the design of algorithms achieving near-oracle inequalities for the remaining two. We conclude with experiments demonstrating the efficacy of these algorithms.
In offline reinforcement learning (RL), a learner leverages prior logged data to learn a good policy without interacting with the environment. A major challenge in applying such methods in practice is the lack of both theoretically principled and practical tools for model selection and evaluation. To address this, we study the problem of model selection in offline RL with value function approximation. The learner is given a nested sequence of model classes to minimize squared Bellman error and must select among these to achieve a balance between approximation and estimation error of the classes. We propose the first model selection algorithm for offline RL that achieves minimax rate-optimal oracle inequalities up to logarithmic factors. The algorithm, ModBE, takes as input a collection of candidate model classes and a generic base offline RL algorithm. By successively eliminating model classes using a novel one-sided generalization test, ModBE returns a policy with regret scaling with the complexity of the minimally complete model class. In addition to its theoretical guarantees, it is conceptually simple and computationally efficient, amounting to solving a series of square loss regression problems and then comparing relative square loss between classes. We conclude with several numerical simulations showing it is capable of reliably selecting a good model class.
Developing an effective interval-valued time series (ITS) forecasting scheme for electric power generation is an important issue for energy operators and governments when making energy strategic decisions. The existing studies for ITS forecasting only consider basic descriptive information such as center, radius, upper and lower bounds, and overlooks the distribution information within the data interval. In this study, an interval-valued time series forecasting scheme based on probability distribution information features of interval-valued data with machine learning algorithms is proposed to enhance electric power generation forecasting. In the proposed scheme, the central tendency features and dispersion features from the interval-valued data are designed as integrated features sets (IFS) and used as predictor variables. Three methods including supper vector regression and extreme learning machine and multivariate adaptive regression splines based on the IFS are utilized to develop ITS forecasting models. The daily time series of the metered generation from the Australian Energy Market Operator is used to illustrate the proposed scheme. Empirical results show that the proposed ITS forecasting schemes with IFS outperform the eight benchmark models and thus validate that the proposed scheme is an effective alternative for interval-valued electric power generation forecasting.
The technological advancements in terms of vehicle on-board sensors and actuators, as well as for infrastructures, open an unprecedented scenario for the management of vehicular traffic. We focus on the problem of smoothing traffic by controlling a small number of autonomous vehicles immersed in the bulk traffic stream. Specifically, we aim at dissipating stop-and-go waves, which are ubiquitous and proven to increase fuel consumption tremendously and reduce. Our approach is holistic, as it is based on a large collaborative effort, which ranges from mathematical models for traffic and control all the way to building infrastructures capable of measuring energy efficiency and providing real-time data. Such an approach allows to clearly set and measure a metric for success in the form of a reduction of at least 10% of fuel consumption using 5% of autonomous vehicles immersed in bulk traffic. The chapter illustrates the overall approach and provides simulation results on a tuned microsimulator for the California I-210.
Deep reinforcement learning has achieved impressive successes yet often requires a very large amount of interaction data. This result is perhaps unsurprising, as using complicated function approximation often requires more data to fit, and early theoretical results on linear Markov decision processes provide regret bounds that scale with the dimension of the linear approximation. Ideally, we would like to automatically identify the minimal dimension of the approximation that is sufficient to encode an optimal policy. Towards this end, we consider the problem of model selection in RL with function approximation, given a set of candidate RL algorithms with known regret guarantees. The learner's goal is to adapt to the complexity of the optimal algorithm without knowing it \textit{a priori}. We present a meta-algorithm that successively rejects increasingly complex models using a simple statistical test. Given at least one candidate that satisfies realizability, we prove the meta-algorithm adapts to the optimal complexity with $\tilde{O}(L^{5/6} T^{2/3})$ regret compared to the optimal candidate's $\tilde{O}(\sqrt T)$ regret, where $T$ is the number of episodes and $L$ is the number of algorithms. The dimension and horizon dependencies remain optimal with respect to the best candidate, and our meta-algorithmic approach is flexible to incorporate multiple candidate algorithms and models. Finally, we show that the meta-algorithm automatically admits significantly improved instance-dependent regret bounds that depend on the gaps between the maximal values attainable by the candidates.
Since its introduction a decade ago, \emph{relative entropy policy search} (REPS) has demonstrated successful policy learning on a number of simulated and real-world robotic domains, not to mention providing algorithmic components used by many recently proposed reinforcement learning (RL) algorithms. While REPS is commonly known in the community, there exist no guarantees on its performance when using stochastic and gradient-based solvers. In this paper we aim to fill this gap by providing guarantees and convergence rates for the sub-optimality of a policy learned using first-order optimization methods applied to the REPS objective. We first consider the setting in which we are given access to exact gradients and demonstrate how near-optimality of the objective translates to near-optimality of the policy. We then consider the practical setting of stochastic gradients, and introduce a technique that uses \emph{generative} access to the underlying Markov decision process to compute parameter updates that maintain favorable convergence to the optimal regularized policy.
On-policy imitation learning algorithms such as Dagger evolve a robot control policy by executing it, measuring performance (loss), obtaining corrective feedback from a supervisor, and generating the next policy. As the loss between iterations can vary unpredictably, a fundamental question is under what conditions this process will eventually achieve a converged policy. If one assumes the underlying trajectory distribution is static (stationary), it is possible to prove convergence for Dagger. Cheng and Boots (2018) consider the more realistic model for robotics where the underlying trajectory distribution, which is a function of the policy, is dynamic and show that it is possible to prove convergence when a condition on the rate of change of the trajectory distributions is satisfied. In this paper, we reframe that result using dynamic regret theory from the field of Online Optimization to prove convergence to locally optimal policies for Dagger, Imitation Gradient, and Multiple Imitation Gradient. These results inspire a new algorithm, Adaptive On-Policy Regularization (AOR), that ensures the conditions for convergence. We present simulation results with cart-pole balancing and walker locomotion benchmarks that suggest AOR can significantly decrease dynamic regret and chattering. To our knowledge, this the first application of dynamic regret theory to imitation learning.
Off-policy policy evaluation is a fundamental problem in reinforcement learning. As a result, many estimators with different tradeoffs have been developed; however, selecting the best estimator is challenging with limited data and without additional interactive data collection. Recently, Su et al. (2020b) developed a datadependent selection procedure that competes with the oracle selection up to a constant and demonstrate its practicality. We refine the analysis to remove an extraneous assumption and improve the procedure. The improved procedure results in a tighter oracle bound and stronger empirical results on a contextual bandit task.
In the stochastic linear contextual bandit setting there exist several minimax procedures for exploration with policies that are reactive to the data being acquired. In practice, there can be a significant engineering overhead to deploy these algorithms, especially when the dataset is collected in a distributed fashion or when a human in the loop is needed to implement a different policy. Exploring with a single non-reactive policy is beneficial in such cases. Assuming some batch contexts are available, we design a single stochastic policy to collect a good dataset from which a near-optimal policy can be extracted. We present a theoretical analysis as well as numerical experiments on both synthetic and real-world datasets.
This paper presents a framework to learn the sequential structure in the demonstrations for robot imitation learning. We first present a family of task-parameterized hidden semi-Markov models that extracts invariant segments (also called sub-goals or options) from demonstrated trajectories, and optimally follows the sampled sequence of states from the model with a linear quadratic tracking controller. We then extend the concept to learning invariant segments from visual observations that are sequenced together for robot imitation. We present Motion2Vec that learns a deep embedding space by minimizing a metric learning loss in a Siamese network: images from the same action segment are pulled together while being pushed away from randomly sampled images of other segments, and a time contrastive loss is used to preserve the temporal ordering of the images. The trained embeddings are segmented with a recurrent neural network, and subsequently used for decoding the end-effector pose of the robot. We first show its application to a pick-and-place task with the Baxter robot while avoiding a moving obstacle from four kinesthetic demonstrations only, followed by suturing task imitation from publicly available suturing videos of the JIGSAWS dataset with state-of-the-art 85 . 5 % segmentation accuracy and 0 . 94 cm error in position per observation on the test set.
Jonathan Sprinkle合作论文数University of Arizona;Electrical and Computer Engineering4