AI-driven lung imaging: Advancing early diagnosis and monitoring Standard methods for diagnosing lung diseases often only detect problems once damage has already occurred. Learn how AI-driven lung imaging technologies can provide a way to identify disease earlier, allowing for more targeted interventions. Respiratory diseases remain a leading cause of morbidity and mortality worldwide, (1) yet our ability to detect and monitor lung disease at an early stage remains surprisingly limited. In many cases, clinically meaningful changes in lung function occur long before they are detectable using standard tools, delaying intervention and contributing to irreversible damage. This is particularly evident in chronic conditions such as cystic fibrosis, asthma, and bronchiectasis, where disease progression is often patchy and evolves silently over time.
We introduce TCAM-Diff, a novel 3D medical image generation model that reduces the memory requirements to encode and generate high-resolution 3D data. This model utilizes a decoder-only autoencoder method to learn triplane representation from dense volume and leverages generalization operations to prevent overfitting. Subsequently, it uses a triplane-aware cross-attention diffusion model to learn and integrate these features effectively. Furthermore, the features generated by the diffusion model can be rapidly transformed into 3D volumes using a pre-trained decoder module. Our experiments on three different scales of medical datasets, BrainTumour 128x128x128, Pancreas 256x256x256, and Colon 512x512x512, demonstrated outstanding results. We utilized MSE and SSIM to evaluate reconstruction quality and leveraged the Wasserstein Generative Adversarial Network (W-GAN) critic to assess generative quality. Comparisons to existing approaches show that our method gives better reconstruction and generation results than other encoder-decoder methods with similar-sized latent spaces.
Despite significant progress, Vision-Language Models (VLMs) still struggle with complex visual reasoning, where multi-step dependencies cause early errors to cascade through the reasoning chain. Existing post-training paradigms are limited: Supervised Fine-Tuning (SFT) relies on costly step-level annotations, while Reinforcement Learning with Verifiable Rewards (RLVR) methods like GRPO provide only sparse, outcome-level feedback, hindering stable optimization. We introduce PROPA (Process-level Reasoning Optimization with interleaved Policy Alignment), a novel framework that integrates Monte Carlo Tree Search (MCTS) with GRPO to generate dense, process-level rewards and optimize reasoning at each intermediate step without human annotations. To overcome the cold-start problem, PROPA interleaves GRPO updates with SFT, enabling the model to learn from both successful and failed reasoning trajectories. A Process Reward Model (PRM) is further trained to guide inference-time search, aligning the test-time search with the training signal. Across seven benchmarks and four VLM backbones, PROPA consistently outperforms both SFT- and RLVR-based baselines. It achieves up to 17.0
Current Multimodal Large Language Models (MLLMs) excel in general visual reasoning but remain underexplored in Abstract Visual Reasoning (AVR), which demands higher-order reasoning to identify abstract rules beyond simple perception. Existing AVR benchmarks focus on single-step reasoning, emphasizing the end result but neglecting the multi-stage nature of reasoning process. Past studies found MLLMs struggle with these benchmarks, but it doesn't explain how they fail. To address this gap, we introduce MultiStAR, a Multi-Stage AVR benchmark, based on RAVEN, designed to assess reasoning across varying levels of complexity. Additionally, existing metrics like accuracy only focus on the final outcomes while do not account for the correctness of intermediate steps. Therefore, we propose a novel metric, MSEval, which considers the correctness of intermediate steps in addition to the final outcomes. We conduct comprehensive experiments on MultiStAR using 17 representative close-source and open-source MLLMs. The results reveal that while existing MLLMs perform adequately on basic perception tasks, they continue to face challenges in more complex rule detection stages.
Several previous studies have found significant differences between visual perception in real and virtual environments. Given the increasing use of virtual reality (VR) in performance-critical applications such as medical training and vision research, it is important to understand these differences. Here, we compared lightness constancy in physical and VR environments using a task where viewers matched the reflectance of a fronto-parallel match patch to the reflectance of a reference patch at a range of 3D orientations relative to a light source. We used a custom-built physical apparatus and four VR conditions: (1) All-Cue (replicating the physical apparatus), (2) Reduced-Depth (no disparity or parallax), (3) Shadowless (no cast shadows), and (4) Reduced-Context (no surrounding objects). Lightness constancy was markedly better in the physical condition than in all four VR conditions. Surprisingly, viewers achieved a degree of lightness constancy even in the Reduced-Context condition, despite the absence of lighting cues. In a follow-up experiment, we re-tested the All-Cue and Reduced-Context conditions in VR with new observers, each participating in only one condition. Here, we found lower levels of constancy than in the first experiment, suggesting that experience across multiple experimental settings and possibly exposure to the physical apparatus during instructions had enhanced performance. We conclude that even when robust lighting and shape cues are available, lightness constancy is substantially better in real environments than in virtual environments. We consider possible explanations for this finding, such as the imperfect models of materials and lighting that are used for rendering in real-time VR.
It has been shown recently that physics-based simulation significantly enhances the disassembly capabilities of real-world assemblies with diverse 3D shapes and stringent motion constraints. However, the efficiency suffers when tackling intricate disassembly tasks that require numerous simulations and increased simulation time. In this work, we propose a State-Based Disassembly Planning (SBDP) approach, prioritizing physics-based simulation with translational motion over rotational motion to facilitate autonomy, reducing dependency on human input, while storing intermediate motion states to improve search scalability. We introduce two novel evaluation functions derived from new Directional Blocking Graphs (DBGs) enriched with state information to scale up the search. Our experiments show that SBDP with new evaluation functions and DBGs constraints outperforms the state-of-the-art in disassembly planning in terms of success rate and computational efficiency over benchmark datasets consisting of thousands of physically valid industrial assemblies.
Recent reasoning-oriented LLMs have demonstrated strong performance on challenging tasks such as mathematics and science examinations. However, core cognitive faculties of human intelligence, such as abstract reasoning and generalization, remain underexplored. To address this, we evaluate recent reasoning-oriented LLMs on the Abstraction and Reasoning Corpus (ARC) benchmark, which explicitly demands both faculties. We formulate ARC as a program synthesis task and propose nine candidate solvers. Experimental results show that repeated-sampling planning-aided code generation (RSPC) achieves the highest test accuracy and demonstrates consistent generalization across most LLMs. To further improve performance, we introduce an ARC solver, Knowledge Augmentation for Abstract Reasoning (KAAR), which encodes core knowledge priors within an ontology that classifies priors into three hierarchical levels based on their dependencies. KAAR progressively expands LLM reasoning capacity by gradually augmenting priors at each level, and invokes RSPC to generate candidate solutions after each augmentation stage. This stage-wise reasoning reduces interference from irrelevant priors and improves LLM performance. Empirical results show that KAAR maintains strong generalization and consistently outperforms non-augmented RSPC across all evaluated LLMs, achieving around 5 Despite these achievements, ARC remains a challenging benchmark for reasoning-oriented LLMs, highlighting future avenues of progress in LLMs.
The strong performance of large language models (LLMs) raises extensive discussion on their application to code generation. Recent research suggests continuous program refinements through visible tests to improve code generation accuracy in LLMs. However, these methods suffer from LLMs’ inefficiency and limited reasoning capacity. In this work, we propose an LLM programming workflow (LPW) designed to improve both initial code generation and subsequent refinements within a structured two-phase workflow. Specifically, the solution generation phase formulates a solution plan, which is then verified through visible tests to specify the intended natural language solution. Subsequently, the code implementation phase drafts an initial code according to the solution plan and its verification. If the generated code fails the visible tests, the plan verification serves as the intended solution to consistently inform the refinement process for correcting bugs. Compared to state-of-the-art methods across various existing LLMs, LPW significantly improves the Pass@1 accuracy by up to 16.4% on well-established text-to-code generation benchmarks. LPW also sets new state-of-the-art Pass@1 accuracy, achieving 98.2% on HumanEval, 84.8% on MBPP, 59.3% on LiveCode, 62.6% on APPS, and 34.7% on CodeContests, using GPT-4o as the backbone. Our code is publicly available at: https://github.com/you68681/lpw.
Understanding and reconstructing occluded objects is a challenging problem, especially in open-world scenarios where categories and contexts are diverse and unpredictable. Traditional methods, however, are typically restricted to closed sets of object categories, limiting their use in complex, open-world scenes. We introduce Open-World Amodal Appearance Completion, a training-free framework that expands amodal completion capabilities by accepting flexible text queries as input. Our approach generalizes to arbitrary objects specified by both direct terms and abstract queries. We term this capability reasoning amodal completion, where the system reconstructs the full appearance of the queried object based on the provided image and language query. Our framework unifies segmentation, occlusion analysis, and inpainting to handle complex occlusions and generates completed objects as RGBA elements, enabling seamless integration into applications such as 3D reconstruction and image editing. Extensive evaluations demonstrate the effectiveness of our approach in generalizing to novel objects and occlusions, establishing a new benchmark for amodal completion in open-world settings. Code and datasets available: https://github.com/saraao/amodal.
To fully understand the 3D context of a single image, a visual system must be able to segment both the visible and occluded regions of objects, while discerning their occlusion order. Ideally, the system should be able to handle any object and not be restricted to segmenting a limited set of object classes, especially in robotic applications. Addressing this need, we introduce a diffusion model with cumulative occlusion learning designed for sequential amodal segmentation of objects with uncertain categories. This model iteratively refines the prediction using the cumulative mask strategy during diffusion, effectively capturing the uncertainty of invisible regions and adeptly reproducing the complex distribution of shapes and occlusion orders of occluded objects. It is akin to the human capability for amodal perception, i.e., to decipher the spatial ordering among objects and accurately predict complete contours for occluded objects in densely layered visual scenes. Experimental results across three amodal datasets show that our method outperforms established baselines.
Exploring the narratives conveyed by fine-art paintings is a challenge in image captioning, where the goal is to generate descriptions that not only precisely represent the visual content but also offer a in-depth interpretation of the artwork's meaning. The task is particularly complex for artwork images due to their diverse interpretations and varied aesthetic principles across different artistic schools and styles. In response to this, we present KALE (Knowledge-Augmented vision-Language model for artwork Elaborations), a novel approach that enhances existing vision-language models by integrating artwork metadata as additional knowledge. KALE incorporates the metadata in two ways: firstly as direct textual input, and secondly through a multimodal heterogeneous knowledge graph. To optimize the learning of graph representations, we introduce a new cross-modal alignment loss that maximizes the similarity between the image and its corresponding metadata. Experimental results demonstrate that KALE achieves strong performance (when evaluated with CIDEr, in particular) over existing state-of-the-art work across several artwork datasets. Source code of the project is available at https://github.com/Yanbei-Jiang/Artwork-Interpretation.
We present a novel bi-directional Transformer architecture (BiXT) which scales linearly with input size in terms of computational cost and memory consumption, but does not suffer the drop in performance or limitation to only one input modality seen with other efficient Transformer-based approaches. BiXT is inspired by the Perceiver architectures but replaces iterative attention with an efficient bi-directional cross-attention module in which input tokens and latent variables attend to each other simultaneously, leveraging a naturally emerging attention-symmetry between the two. This approach unlocks a key bottleneck experienced by Perceiver-like architectures and enables the processing and interpretation of both semantics ('what') and location ('where') to develop alongside each other over multiple layers -- allowing its direct application to dense and instance-based tasks alike. By combining efficiency with the generality and performance of a full Transformer architecture, BiXT can process longer sequences like point clouds, text or images at higher feature resolutions and achieves competitive performance across a range of tasks like point cloud part segmentation, semantic image segmentation, image classification, hierarchical sequence modeling and document retrieval. Our experiments demonstrate that BiXT models outperform larger competitors by leveraging longer sequences more efficiently on vision tasks like classification and segmentation, and perform on par with full Transformer variants on sequence modeling and document retrieval -- but require 28\% fewer FLOPs and are up to $8.4\times$ faster.
This paper evaluates the performance of several automated data augmentation (AutoDA) methods for image classification problems suited for scenarios with limited and potentially imbalanced data sets. We compare one-stage, two-stage and search-free methods. These are explored in the context of a case study to identify/count feral cats in rural Victoria. Our results show that a trade-off exists between accuracy and efficiency, with one-stage methods being faster but less accurate than two-stage methods. Search-free methods are fastest, but have limited improvement in the resultant classification accuracy.
The Abstraction and Reasoning Corpus (ARC) is a general artificial intelligence benchmark that poses difficulties for pure machine learning methods due to its requirement for fluid intelligence with a focus on reasoning and abstraction. In this work, we introduce an ARC solver, Generalized Planning for Abstract Reasoning (GPAR). It casts an ARC problem as a generalized planning (GP) problem, where a solution is formalized as a planning program with pointers. We express each ARC problem using the standard Planning Domain Definition Language (PDDL) coupled with external functions representing object-centric abstractions. We show how to scale up GP solvers via domain knowledge specific to ARC in the form of restrictions over the actions model, predicates, arguments and valid structure of planning programs. Our experiments demonstrate that GPAR outperforms the state-of-the-art solvers on the object-centric tasks of the ARC, showing the effectiveness of GP and the expressiveness of PDDL to model ARC problems. The challenges provided by the ARC benchmark motivate research to advance existing GP solvers and understand new relations with other planning computational models. Code is available at github.com/you68681/GPAR.
Images of realistic scenes often contain intra-class objects that are heavily occluded from each other, making the amodal perception task that requires parsing the occluded parts of the objects challenging. Although important for downstream tasks such as robotic grasping systems, the lack of large-scale amodal datasets with detailed annotations makes it difficult to model intra-class occlusions explicitly. This paper introduces two new amodal datasets for image amodal completion tasks, which contain a total of over 267K images of intra-class occlusion scenarios, annotated with multiple masks, amodal bounding boxes, dual order relations and full appearance for instances and background. We also present a point-supervised scheme with layer priors for amodal instance segmentation specifically designed for intra-class occlusion scenarios 1 . Experiments show that our weakly supervised approach outperforms the SOTA fully supervised methods, while our layer priors design exhibits remarkable performance improvements in the case of intra-class occlusion in both synthetic and real images.
Artificial intelligence (AI) and autonomous edge computing in space are emerging areas of interest to augment capabilities of nanosatellites, where modern sensors generate orders of magnitude more data than can typically be transmitted to mission control. Here, we present the hardware and software design of an onboard AI subsystem hosted on SpIRIT. The system is optimised for on-board computer vision experiments based on visible light and long wave infrared cameras. This paper highlights the key design choices made to maximise the robustness of the system in harsh space conditions, and their motivation relative to key mission requirements, such as limited compute resources, resilience to cosmic radiation, extreme temperature variations, distribution shifts, and very low transmission bandwidths. The payload, called Loris, consists of six visible light cameras, three infrared cameras, a camera control board and a Graphics Processing Unit (GPU) system-on-module. Loris enables the execution of AI models with on-orbit fine-tuning as well as a next-generation image compression algorithm, including progressive coding. This innovative approach not only enhances the data processing capabilities of nanosatellites but also lays the groundwork for broader applications to remote sensing from space.
Virtual reality (VR) displays are being used in an increasingly wide range of applications. However, previous work shows that viewers often perceive scene properties very differently in real and virtual environments and so realistic perception of virtual stimuli should always be a carefully tested conclusion, not an assumption. One important property for realistic scene perception is surface color. To evaluate how well virtual platforms support realistic perception of achromatic surface color, we assessed lightness constancy in a physical apparatus with real lights and surfaces, in a commercial VR headset, and on a traditional flat-panel display. We found that lightness constancy was good in all three environments, though significantly better in the real environment than on the flat-panel display. We also found that variability across observers was significantly greater in VR and on the flat-panel display than in the physical environment. We conclude that these discrepancies should be taken into account in applications where realistic perception is critical but also that in many cases VR can be used as a flexible alternative to flat-panel displays and a reasonable proxy for real environments.
Predicting human eye movements is a crucial task for understanding human behavior and has numerous applications in machine vision. Most current models for predicting eye movements are data-driven and require large datasets of recorded eye movements, which can be expensive and time-consuming to col-lect. In this paper, we present a novel theory-based model for predicting eye movements in a foveated visual system that maximizes information gain at each fixation. Our model uses a region-proposal net-work and eccentricity-based max pooling to account for the loss of detail in peripheral vision. We apply our model to predict human fixations in a visual search task for objects in real-world scenes. Unlike data-driven models, our model does not require training on large eye movement datasets and can generalize to any set of natural images and targets. We evaluate the generalization capability of our model by demon-strating its results on two publicly available visual search datasets, Ehinger and COCO-search18, without any further training on those datasets. Our model outperforms or performs comparably to data-driven models that are directly trained on human eye movement datasets. & COPY; 2023 Published by Elsevier Ltd.