We present four major results towards solving decentralized partially observable Markov decision problems (DecPOMDPs) culminating in an algorithm that outperforms all existing algorithms on all but one standard infinite-horizon benchmark problems. (1) We give an integer program that solves collaborative Bayesian games (CBGs). The program is notable because its linear relaxation is very often integral. (2) We show that a DecPOMDP with bounded belief can be converted to a POMDP (albeit with actions exponential in the number of beliefs). These actions correspond to strategies of a CBG. (3) We present a method to transform any DecPOMDP into a DecPOMDP with bounded beliefs (the number of beliefs is a free parameter) using optimal (not lossless) belief compression. (4) We show that the combination of these results opens the door for new classes of DecPOMDP algorithms based on previous POMDP algorithms. We choose one such algorithm, point-based valued iteration, and modify it to produce the first tractable value iteration method for DecPOMDPs that outperforms existing algorithms.
Significant recent progress has been made in both the computation of optimal strategies to commit to (Stackelberg strategies), and the computation of correlated equilibria of stochastic games. In this letter we discuss some recent results in the intersection of these two areas. We investigate how valuable commitment can be in stochastic games and give a brief summary of complexity results about computing Stackelberg strategies in stochastic games.
Significant progress has been made recently in the following two lines of research in the intersection of AI and game theory: (1) the computation of optimal strategies to commit to (Stackelberg strategies), and (2) the computation of correlated equilibria of stochastic games. In this paper, we unite these two lines of research by studying the computation of Stackelberg strategies in stochastic games. We provide theoretical results on the value of being able to commit and the value of being able to correlate, as well as complexity results about computing Stackelberg strategies in stochastic games. We then modify the QPACE algorithm (MacDermed et al. 2011) to compute Stackelberg strategies, and provide experimental results.
Partially observable stochastic games (POSGs) are an attractive model for many multi-agent domains, but are computationally extremely difficult to solve. We present a new model, Markov games of incomplete information (MGII) which imposes a mild restriction on POSGs while overcoming their primary computational bottleneck. Finally we show how to convert a MGII into a continuous but bounded fully observable stochastic game. MGIIs represents the most general tractable model for multi-agent reinforcement learning to date.
Proposed Thesis: Achievable set methods can efficiently compute useful game theoretic solutions to general multi-agent reinforcement learning problems.
Stochastic or Markov games serve as reasonable models for a variety of domains from biology to computer security, and are appealing due to their versatility. In this paper we address the problem of finding the complete set of correlated equilibria for general-sum stochastic games with perfect information. We present QPACE — an algorithm orders of magnitude more efficient than previous approaches while maintaining a guarantee of convergence and bounded error. Finally, we validate our claims and demonstrate the limits of our algorithm with extensive empirical tests.