Vulci (Viterbo Province, Italy) was one of the most important Etruscan city-states in the 1st millennium b.c. and became a Roman city in 280 b.c. The habitation site had over 1500 years of continuous life and a very large funerary area around the volcanic plateau. An international research cooperation investigated the site in 2014-2019 using remote sensing technologies and conducting archaeological excavations in the urban area. This paper presents the integrated application of remote sensing methods, which include multispectral unmanned aerial vehicles, aerial photography, and high-resolution georadar measurements. The multimodal application of active and passive sensors permitted a multilayered identification of archaeological features and led to substantial new interpretations of the rich archaeological landscape, which calls for a reconsideration of traditional scholarly narratives of Vulci's history.
Modern didactic and historical research related to digital humanities requires 3D digitization and dynamization of tech heritage. One example of such a project is the decision to celebrate 100 years of great innovations at Heerbrugg in the development of geodetic and photogrammetric instruments by 3D digitizing an iconic WILD T2 theodolite from the 1927 series and developing an app for Android, iOS and Windows devices.
This article sets a framework for computer-based visualisations of cultural heritage sites. The project focuses on a workflow for a visualisation illustrated on a specific solution for the site of Çukuriçi Höyük, a tell settlement in Turkey. With the virtual presentation, an interdisciplinary research group tries to offer complex scientific results to the general public as well as to experts. The team utilised data acquisition and communication techniques, interpretative approaches, and dissemination methods. The three-dimensional (3D) outcome is based on a large amount of scientific data, usually available only via analogue or digital publications for a specialised audience. The work focused on constructed and personal authenticity to reach the viewer’s feelings. As an interpretative narrative, the daily lives of the inhabitants were selected. A communication plan was constructed, and a video animation with narration and a musical background was selected as the most appropriate communication tool. The movie was divided into four chapters (Introduction, Neolithic Period, Chalcolithic Period and Early Bronze Age Period). A separate webpage was designed to provide additional information when the video is viewed online. The webpage was divided into tabs that describe each chapter and three additional topics (Visualisation Process, Further Reading, and Credits). The video was shared in different settings, e.g. at public talks and on social media. The process resulted in a complex workflow that consists of several stages: data acquisition, first interpretation, 3D model creation, communication plan, second interpretation, 3D model adjustment, and dissemination output. Each stage of the workflow serves as an example to show the types of nodes these parts can include. The result is a flexible framework with predefined process stages, which can be re-used for similar projects. Highlights: * Computer-aided visualisations bring hidden cultural heritage to life –an individual outcome for Çukuriçi Höyük, a tell settlement in Turkey. * The interdisciplinary team combined data acquisition and communication techniques, interpretative approaches, and dissemination methods for achieving the best result. * Integrative framework optimises the information and communication potential of virtual visualisations with the help of pre-defined workflow stages.