Creative cognition research has flourished in recent decades, revealing how extraordinary creative outcomes emerge from ordinary cognitive processes. However, the field faces fragmentation that hinders consensus and integration. This research agenda, developed through a collaborative workshop of 50 European researchers at the Lorentz Centre in Leiden, the Netherlands, identifies four critical challenges for advancing creative cognition research. Challenge 1 addresses theoretical concerns around defining core research terms like divergent thinking, emotions, and metacognition. Challenge 2 focuses on identifying different types and domains of knowledge that influence creative performance. Challenge 3 emphasizes measuring dynamic interactions between cognitive, affective, and metacognitive processes over time. Challenge 4 calls for incorporating environmental and interpersonal contexts, including collaboration, technology, and embodied cognition. These challenges highlight the need for collaborative approaches to develop standardized measures, synthesize existing findings, and foster methodological innovations. By working together as a research community, we can build more comprehensive theories and effective methods for understanding creativity's cognitive foundations while embracing rather than reducing its inherent complexity.
Insight problems are particularly interesting, because problems which require restructuring allow researchers to investigate the underpinnings of the Aha-experience, creativity and out of the box thinking. There is a need for new insight tasks to probe and extend the limits of existing theories and cognitive frameworks. To shed more light on this fascinating issue, we addressed the question: Is it possible to convey a well-known card sorting game into an insight task? We introduced different conditions and tested them via two online experiments (N = 546). Between the conditions we systematically varied the available perceptual features, and the existence of non-obvious rules. We found that our card sorting game elicited insight experience. In the first experiment, our data revealed that solution strategies and insight experience varied by the availability and saliency of perceptual features. The discovery of a non-obvious rule, which is not hinted at by perceptual features, was most difficult. With our new paradigm, we were able to construe ambiguous problems which allowed participants to find more than one solution strategy. Interestingly, we realized interindividual preferences for different strategies. The same problem drove strategies which either relied on feature integration or on more deliberate strategies. The second experiment varied the degree of independence of a sorting rule from the standard rules which were in accordance with prior knowledge. It was shown that the more independent the hidden rule was, the more difficult the task became. In sum, we demonstrated a new insight task which extended the available task domains and shed light on sequential and multi-step rule learning problems. Finally, we provided a first sketch of a cognitive model that should help to integrate the data within the existing literature on cognitive models and speculated about the generalizability of the interplay of prior knowledge modification and variation for problem solving.
The present study sought to determine whether finding new solutions to problems after changing the initial representation of them ("insightful" solutions), create a set for familiar solutions to similar problems. To this end, problem solvers worked on a number of set problems that required them to repeatedly carry out new moves that were only available after they had changed their initial representation of the problem. The results demonstrated that this manipulation made it harder to solve similar problems having familiar solutions. This effect was especially strong, when the same new move was carried out repeatedly. This might suggest that newly discovered moves are "prioritized" relative to familiar moves. Such a prioritizing might serve to enhance the availability of new solutions to problems.
When we are confronted with a new problem, we typically try to apply strategies that have worked in the past and which usually lead closer to the solution incrementally. However, sometimes, either during a problem-solving attempt that does not seem to lead closer to the solution, or when we have given up on problem-solving for the moment, the solution seems to appear out of nowhere. This is often called a moment of insight. Whereas the cognitive processes of getting closer to the solution are still unknown for insight problem-solving, there are two diverging theories on the subjective feeling of getting closer to the solution: (1) One that states that an intuitive feeling of closeness to the solution increases slowly, but incrementally, before it surpasses the threshold to consciousness and becomes verbalizable (=insight) (continuous approach), and (2) another that proposes that the feeling of closeness to the solution does not increase before it exceeds the threshold to consciousness (discontinuous approach). Here, we investigated the subjective feeling of closeness to the solution, assessed as feeling-of-warmth (FoW), its relationship to solving the problem versus being presented with it and whether a feeling of Aha! was experienced. Additionally, we tested whether Aha! experiences are more likely when the problem is solved actively by the participant or presented to the participant after an unsuccessful problem-solving attempt, and whether the frequency of Aha! experiences correlates with problem difficulty. To our knowledge, this is the first study combining the CRAT with FoW assessments for the named conditions (solved/unsolved, three difficulty levels, Aha!/no Aha!). We used a verbal problem-solving task, the Compound Remote Associates Task (CRAT). Our data revealed that Aha! experiences were more often reported for solutions generated by the participant compared to solutions presented after unsuccessful problem-solving. Moreover, FoW curves showed a steeper increase for the last two FoW ratings when problems were solved with Aha! in contrast to without Aha!. Based on this observation, we provide a preliminary explanation for the underlying cognitive process of solving CRA problems via insight.
EDITORIAL article Front. Psychol., 14 May 2018Sec. Cognitive Science Volume 9 - 2018 | https://doi.org/10.3389/fpsyg.2018.00689
In this paper, we show that a neurally implemented a cognitive architecture with evolutionary dynamics can solve the four-tree problem. Our model, called Darwinian Neurodynamics, assumes that the unconscious mechanism of problem solving during insight tasks is a Darwinian process. It is based on the evolution of patterns that represent candidate solutions to a problem, and are stored and reproduced by a population of attractor networks. In our first experiment, we used human data as a benchmark and showed that the model behaves comparably to humans: it shows an improvement in performance if it is pretrained and primed appropriately, just like human participants in Kershaw et al. (2013)'s experiment. In the second experiment, we further investigated the effects of pretraining and priming in a two-by-two design and found a beginner's luck type of effect: solution rate was highest in the condition that was primed, but not pretrained with patterns relevant for the task. In the third experiment, we showed that deficits in computational capacity and learning abilities decreased the performance of the model, as expected. We conclude that Darwinian Neurodynamics is a promising model of human problem solving that deserves further investigation.
Coherence-building is a key concept for a better understanding of the underlying mechanisms of intuition and insight problem solving. There are several accounts that address certain aspects of coherence-building. However, there is still no proper framework defining the general principles of coherence-building. We propose a four-stage model of coherence-building. The first stage starts with spreading activation restricted by constraints. This dynamic is a well-defined rule based process. The second stage is characterized by detecting a coherent state. We adopted a fluency account assuming that the ease of information processing indicates the realization of a coherent state. The third stage is designated to evaluate the result of the coherence-building process and assess whether the given problem is solved or not. If the coherent state does not fit the requirements of the task, the process re-enters at stage 1. These three stages characterize intuition. For insight problem solving a fourth stage is necessary, which restructures the given representation after repeated failure, so that a new search space results. The new search space enables new coherent states. We provide a review of the most important findings, outline our model, present a large number of examples, deduce potential new paradigms and measures that might help to decipher the underlying cognitive processes.
Since the early Gestaltists there has been a strong interest in the question of how problem solvers get stuck in a mental impasse. A key idea is that the repeated activation of a successful strategy from the past results in a mental set (‘Einstellung’) which determines and constrains the option space to solve a problem. We propose that this phenomenon, which mostly was tested by fairly restricted experiments in the lab, could also be applied to more complex problem constellations and naturalistic decision making. We aim at scrutinizing and reconstructing how a mental set determines the misinterpretation of facts in the field of political decision making and leads in consequence to wrong expectations and an ill-defined problem representation. We will exemplify this psychological mechanism considering a historical example, namely the unexpected stabilization of the Franco regime at the end of World War II and its survival thereafter. A specific focus will be drawn to the significant observation that erroneous expectations were taken as the basis for decisions. This is congruent with the notion that in case of discrepancy between preconceived notions and new information, the former prevails over the new findings. Based on these findings, we suggest a theoretical model for expectation violation in political decision making and develop novel approaches for cognitive empirical research on the mechanisms of expectation violation and its maintenance in political decision making processes.
Insightful problem solving is a vital part of human thinking, yet very difficult to grasp. Traditionally, insight has been investigated by using a set of established "insight tasks," assuming that insight has taken place if these problems are solved. Instead of assuming that insight takes place during every solution of the 9 Dot, 8 Coin, and Matchstick Arithmetic Problems, this study explored the likelihood that solutions evoked the "Aha! experience," which is often regarded as the defining characteristic of insight. It was predicted that the rates of self-reported Aha! experiences might vary based on the necessary degree of constraint relaxation. The main assumption was that the likelihood of experiencing an Aha! would decrease with increasing numbers of constraints that must be relaxed, because several steps are needed to achieve a representational change and solve the problem, and thus, the main feature of suddenness of a solution might be lacking. The results supported this prediction, and demonstrated that in many cases participants do solve these classical insight problems without any Aha! experience. These results show the importance of obtaining insight ratings from participants to determine whether any given problem is solved with insight or not.
Intuition and insight are intriguing phenomena of non-analytical mental functioning: whereas intuition denotes ideas that have been reached by sensing the solution without any explicit representation of it, insight has been understood as the sudden and unexpected apprehension of the solution by recombining the single elements of a problem. By face validity, the two processes appear similar; according to a lay perspective, it is assumed that intuition precedes insight. Yet, predominant scientific conceptualizations of intuition and insight consider the two processes to differ with regard to their (dis-)continuous unfolding. That is, intuition has been understood as an experience-based and gradual process, whereas insight is regarded as a genuinely discontinuous phenomenon. Unfortunately, both processes have been investigated differently and without much reference to each other. In this contribution, we therefore set out to fill this lacuna by examining the conceptualizations of the assumed underlying cognitive processes of both phenomena, and by also referring to the research traditions and paradigms of the respective field. Based on early work put forward by Bowers et al. (1990, 1995), we referred to semantic coherence tasks consisting of convergent word triads (i.e., the solution has the same meaning to all three clue words) and/or divergent word triads (i.e., the solution means something different with respect to each clue word) as an excellent kind of paradigm that may be used in the future to disentangle intuition and insight experimentally. By scrutinizing the underlying mechanisms of intuition and insight, with this theoretical contribution, we hope to launch lacking but needed experimental studies and to initiate scientific cooperation between the research fields of intuition and insight that are currently still separated from each other.
For a long time, insight problem solving has been either understood as nothing special or as a particular class of problem solving. The first view implicates the necessity to find efficient heuristics that restrict the search space, the second, the necessity to overcome self-imposed constraints. Recently, promising hybrid cognitive models attempt to merge both approaches. In this vein, we were interested in the interplay of constraints and heuristic search, when problem solvers were asked to solve a difficult multi-step problem, the ten-penny problem. In three experimental groups and one control group (N = 4 × 30) we aimed at revealing, what constraints drive problem difficulty in this problem, and how relaxing constraints, and providing an efficient search criterion facilitates the solution. We also investigated how the search behavior of successful problem solvers and non-solvers differ. We found that relaxing constraints was necessary but not sufficient to solve the problem. Without efficient heuristics that facilitate the restriction of the search space, and testing the progress of the problem solving process, the relaxation of constraints was not effective. Relaxing constraints and applying the search criterion are both necessary to effectively increase solution rates. We also found that successful solvers showed promising moves earlier and had a higher maximization and variation rate across solution attempts. We propose that this finding sheds light on how different strategies contribute to solving difficult problems. Finally, we speculate about the implications of our findings for insight problem solving.
According to the restructuring hypothesis, insight problem solving typically progresses through consecutive stages of search, impasse, insight, and search again for someone, who solves the task. The order of these stages was determined through self-reports of problem solvers and has never been verified behaviorally. We asked whether individual analysis of problem solving attempts of participants revealed the same order of problem solving stages as defined by the theory and whether their subjective feelings corresponded to the problem solving stages they were in. Our participants tried to solve the Five-Square problem in an online task, while we recorded the time and trajectory of their stick movements. After the task they were asked about their feelings related to insight and some of them also had the possibility of reporting impasse while working on the task. We found that the majority of participants did not follow the classic four-stage model of insight, but had more complex sequences of problem solving stages, with search and impasse recurring several times. This means that the classic four-stage model is not sufficient to describe variability on the individual level. We revised the classic model and we provide a new model that can generate all sequences found. Solvers reported insight more often than non-solvers and non-solvers reported impasse more often than solvers, as expected; but participants did not report impasse more often during behaviorally defined impasse stages than during other stages. This shows that impasse reports might be unreliable indicators of impasse. Our study highlights the importance of individual analysis of problem solving behavior to verify insight theory.
Causal mapping is often recognized as a technique to support strategic decisions and actions in complex problem situations. Such drawing of causal structures is supposed to particularly foster the understanding of the interaction of the various system elements and to further encourage holistic thinking. It builds on the idea that humans make use of mental maps to represent their environment and to make predictions about it. However, a profound theoretical underpinning and empirical research of the effects of causal mapping on problem solving is missing. This study compares a causal mapping approach with more common problem solving techniques utilizing the standardized computer-simulated microworld Tailorshop. Results show that causal mapping leads to a worse performance in managing the Tailorshop and was not associated with increased knowledge about the underlying system’s structure. We conclude that the successful representation of the causal structure and the control of a complex scenario require the concerted interplay of cognitive skills that go beyond drawing causal maps.
Magic tricks violate the expected causal relationships that form an implicit belief system about what is possible in the world around us. Observing a magic effect seemingly invalidates our implicit assumptions about what action causes which outcome. We aimed at identifying the neural correlates of such expectation violations by contrasting 24 video clips of magic tricks with 24 control clips in which the expected action-outcome relationship is upheld. Using fMRI, we measured the brain activity of 25 normal volunteers while they watched the clips in the scanner. Additionally, we measured the professional magician who had performed the magic tricks under the assumption that, in contrast to naïve observers, the magician himself would not perceive his own magic tricks as an expectation violation. As the main effect of magic – control clips in the normal sample, we found higher activity for magic in the head of the caudate nucleus bilaterally, the left inferior frontal gyrus and the left anterior insula. As expected, the magician's brain activity substantially differed from these results, with mainly parietal areas (supramarginal gyrus bilaterally) activated, supporting our hypothesis that he did not experience any expectation violation. These findings are in accordance with previous research that has implicated the head of the caudate nucleus in processing changes in the contingency between action and outcome, even in the absence of reward or feedback.
We investigate reaction times for classification of visual stimuli composed of combinations of shapes, to distinguish between parallel and serial processing of stimuli. Reaction times in a visual XOR task are slower than in AND/OR tasks in which pairs of shapes are categorised. This behaviour is explained by the time needed to perceive shapes in the various tasks, using a parallel drift diffusion model. The parallel model explains reaction times in an extension of the XOR task, up to 7 shapes. Subsequently, the behaviour is explained by a combined model that assumes perceptual chunking, processing shapes within chunks in parallel, and chunks themselves in serial. The pure parallel model also explains reaction times for ALL and EXISTS tasks. An extension to the perceptual chunking model adds time taken to apply a logical rule. We are able to improve the fit to the data by including this extra parameter, but using model selection the extra parameter is not supported. We further simulate the behaviour exhibited using an echo state network, successfully recreating the behaviour seen in humans.
Magic tricks usually remain a mystery to the observer. For the sake of science, we offered participants the opportunity to discover the magician's secret method by repeatedly presenting the same trick and asking them to find out how the trick worked. In the context of insightful problem solving, the present work investigated the emotions that participants experience upon solving a magic trick. We assumed that these emotions form the typical "Aha! experience" that accompanies insightful solutions to difficult problems. We aimed to show that Aha! experiences can be triggered by magic tricks and to systematically explore the phenomenology of the Aha! experience by breaking it down into five previously postulated dimensions. 34 video clips of different magic tricks were presented up to three times to 50 participants who had to find out how the trick was accomplished, and to indicate whether they had experienced an Aha! during the solving process. Participants then performed a comprehensive quantitative and qualitative assessment of their Aha! experiences which was repeated after 14 days to control for its reliability. 41% of all suggested solutions were accompanied by an Aha! experience. The quantitative assessment remained stable across time in all five dimensions. Happiness was rated as the most important dimension. This primacy of positive emotions was also reflected in participants' qualitative self-reports which contained more emotional than cognitive aspects. Implementing magic tricks as problem solving task, we could show that strong Aha! experiences can be triggered if a trick is solved. We could at least partially capture the phenomenology of Aha! by identifying one prevailing aspect (positive emotions), a new aspect (release of tension upon gaining insight into a magic trick) and one less important aspect (impasse).
We propose a new approach to differentiate between insight and noninsight problem solving, by introducing magic tricks as problem solving domain. We argue that magic tricks are ideally suited to investigate representational change, the key mechanism that yields sudden insight into the solution of a problem, because in order to gain insight into the magicians' secret method, observers must overcome implicit constraints and thus change their problem representation. In Experiment 1, 50 participants were exposed to 34 different magic tricks, asking them to find out how the trick was accomplished. Upon solving a trick, participants indicated if they had reached the solution either with or without insight. Insight was reported in 41.1% of solutions. The new task domain revealed differences in solution accuracy, time course and solution confidence with insight solutions being more likely to be true, reached earlier, and obtaining higher confidence ratings. In Experiment 2, we explored which role self-imposed constraints actually play in magic tricks. 62 participants were presented with 12 magic tricks. One group received verbal cues, providing solution relevant information without giving the solution away. The control group received no informative cue. Experiment 2 showed that participants' constraints were suggestible to verbal cues, resulting in higher solution rates. Thus, magic tricks provide more detailed information about the differences between insightful and noninsightful problem solving, and the underlying mechanisms that are necessary to have an insight.