Equilibrium finding in two-player zero-sum games with perfect recall is a well-studied topic that has led to many breakthroughs in computational game theory. This paper aims to generalize such techniques to (timeable) two-player zero-sum games with imperfect recall, or equivalently to two-team zero-sum games. In this setting, the problem of computing a mixed-strategy Nash equilibrium (or, equivalently, a team maxmin equilibrium with correlation) is known to be NP-hard. We connect the imperfect-recall setting with its perfect-recall counterpart through a novel construction we call the belief game. This is a perfect-recall game equivalent to a given (timeable) two-player zero-sum game with imperfect recall. The belief game may be exponentially larger than the original game but can be solved using any standard method. We then show that the strategy spaces of the two players in the belief game can be directly represented as a DAG, leading to a possibly exponential speedup. We call this the team belief DAG (TB-DAG). The TB-DAG simultaneously enjoys essentially optimal parameterized complexity bounds and the advantages of efficient regret minimization techniques. Along the way, we show Δ2P-completeness and Σ2P-completeness of finding Nash equilibria in both mixed and behavioral strategies for the class of games we consider. Experimentally, we show that the TB-DAG, when paired with existing learning techniques, yields state-of-the-art performance on a wide variety of benchmark team games.
We study the constrained variant of the multi-armed bandit (MAB) problem, in which the learner aims not only at minimizing the total loss incurred during the learning dynamic, but also at controlling the violation of multiple unknown constraints, under both full and bandit feedback. We consider a non-stationary environment that subsumes both stochastic and adversarial models and where, at each round, both losses and constraints are drawn from distributions that may change arbitrarily over time. In such a setting, it is provably not possible to guarantee both sublinear regret and sublinear violation. Accordingly, prior work has mainly focused either on settings with stochastic constraints or on relaxing the benchmark with fully adversarial constraints (e.g., via competitive ratios with respect to the optimum). We provide the first algorithms that achieve optimal rates of regret and positive constraint violation when the constraints are stochastic while the losses may vary arbitrarily, and that simultaneously yield guarantees that degrade smoothly with the degree of adversariality of the constraints. Specifically, under full feedback we propose an algorithm attaining 𝒪(√(T)+C) regret and 𝒪(√(T)+C) positive violation, where C quantifies the amount of non-stationarity in the constraints. We then show how to extend these guarantees when only bandit feedback is available for the losses. Finally, when bandit feedback is available for the constraints, we design an algorithm achieving 𝒪(√(T)+C) positive violation and 𝒪(√(T)+C√(T)) regret.
We study online learning in constrained Markov decision processes (CMDPs) in which rewards and constraints may be either stochastic or adversarial. In such settings, Stradi et al. [1] proposed the first best-of-both-worlds algorithm able to seamlessly handle stochastic and adversarial constraints, achieving optimal regret and constraint violation bounds in both cases. This algorithm suffers from two major drawbacks. First, it only works under full feedback, which severely limits its applicability in practice. Moreover, it relies on optimizing over the space of occupancy measures, which requires solving convex optimization problems, an highly inefficient task. In this paper, we provide the first best-of-both-worlds algorithm for CMDPs with bandit feedback. Specifically, when the constraints are stochastic, the algorithm achieves O˜(T) regret and constraint violation, while, when they are adversarial, it attains O˜(T) constraint violation and a tight fraction of the optimal reward. Moreover, our algorithm is based on a policy optimization approach, which is much more efficient than occupancy-measure-based methods. Finally, we complement our analysis for the adversarial setting by showing the performance of our algorithm when the constraints are non-stationary (i.e., with bounded adversariality) and against a weaker baseline.
In constrained MDPs (CMDPs) with adversarial rewards and constraints, a known impossibility result prevents any algorithm from attaining sublinear regret and constraint violation, when competing against a best-in-hindsight policy that satisfies the constraints on average. In this paper, we show how to ease such a negative result, by considering settings that generalize both stochastic CMDPs and adversarial ones. We provide algorithms whose performances smoothly degrade as the level of environment adverseness increases. In this paper, we show that this negative result can be eased in CMDPs with non-stationary rewards and constraints, by providing algorithms whose performances smoothly degrade as non-stationarity increases. Specifically, they attain $\widetilde{\mathcal{O}} (\sqrt{T} + C)$ regret and positive constraint violation under bandit feedback, where $C$ measures the adverseness of rewards and constraints. This is $C = \Theta(T)$ in the worst case, coherently with the impossibility result for adversarial CMDPs. First, we design an algorithm with the desired guarantees when $C$ is known. Then, in the case $C$ is unknown, we obtain the same results by embedding multiple instances of such an algorithm in a general meta-procedure, which suitably selects them so as to balance the trade-off between regret and constraint violation.
In online marketing, the advertisers' goal is usually a tradeoff between achieving high volumes and high profitability. The companies' business units customarily address this tradeoff by maximizing the volumes while guaranteeing a lower bound to the Return On Investment (ROI). This paper investigates combinatorial bandit algorithms for the bid optimization of advertising campaigns subject to uncertain budget and ROI constraints. We study the nature of both the optimization and learning problems. In particular, when focusing on the optimization problem without uncertainty, we show that it is inapproximable within any factor unless P=NP, and we provide a pseudo-polynomial-time algorithm that achieves an optimal solution. When considering uncertainty, we prove that no online learning algorithm can violate the (ROI or budget) constraints during the learning process a sublinear number of times while guaranteeing a sublinear pseudo-regret. Thus, we provide an algorithm, namely GCB, guaranteeing sublinear regret at the cost of a potentially linear number of constraints violations. We also design its safe version, namely GCB_{safe}, guaranteeing w.h.p. a constant upper bound on the number of constraints violations at the cost of a linear pseudo-regret. More interestingly, we provide an algorithm, namely GCB_{safe}(\psi,\phi), guaranteeing both sublinear pseudo-regret and safety w.h.p. at the cost of accepting tolerances \psi and \phi in the satisfaction of the ROI and budget constraints, respectively. This algorithm actually mitigates the risks due to the constraints violations without precluding the convergence to the optimal solution. Finally, we experimentally compare our algorithms in terms of pseudo-regret/constraint-violation tradeoff in settings generated from real-world data, showing the importance of adopting safety constraints in practice and the effectiveness of our algorithms.
Principal-agent problems model scenarios where a principal incentivizes an agent to take costly, unobservable actions through the provision of payments. Such problems are ubiquitous in several real-world applications, ranging from blockchain to the delegation of machine learning tasks. In this paper, we initiate the study of hidden-action principal-agent problems under approximate best responses, in which the agent may select any action that is not too much suboptimal given the principal's payment scheme (a.k.a. contract). Our main result is a polynomial-time algorithm to compute an optimal contract under approximate best responses. This positive result is perhaps surprising, since, in Stackelberg games, computing an optimal commitment under approximate best responses is computationally intractable. We also investigate the learnability of contracts under approximate best responses, by providing a no-regret learning algorithm for a natural application scenario where the principal has no prior knowledge about the environment.
We study a repeated information design problem faced by an informed sender who tries to influence the behavior of a self-interested receiver, through the provision of payoff-relevant information. We consider settings where the receiver repeatedly faces a sequential decision making (SDM) problem. At each round, the sender observes the realizations of random events in the SDM problem, which are only partially observable by the receiver. This begets the challenge of how to incrementally disclose such information to the receiver to persuade them to follow (desirable) action recommendations. We study the case in which the sender does not know random events probabilities, and, thus, they have to gradually learn them while persuading the receiver. We start by providing a non-trivial polytopal approximation of the set of the sender's persuasive information-revelation structures. This is crucial to design efficient learning algorithms. Next, we prove a negative result which also applies to the non-sequential case: no learning algorithm can be persuasive in high probability. Thus, we relax the persuasiveness requirement, studying algorithms that guarantee that the receiver's regret in following recommendations grows sub- linearly. In the full-feedback setting-where the sender observes the realizations of all the possible root random events-, we provide an algorithm with ( ) regret for both the sender and the receiver. Instead, in the bandit-feedback setting-where the sender only observes the realizations of random events actually occurring in the SDM problem-, we design an algorithm that, given an is an element of [1/2, 1] as input, guarantees () and ( max{ , 1- 2 } ) regrets, for the sender and the receiver respectively. This result is complemented by a lower bound showing that such a regret trade-off is tight for is an element of [1/2, 2/3].
Stackelberg games (SGs) constitute the most fundamental and acclaimed models of strategic interactions involving some form of commitment. Moreover, they form the basis of more elaborate models of this kind, such as, e.g., Bayesian persuasion and principal-agent problems. Addressing learning tasks in SGs and related models is crucial to operationalize them in practice, where model parameters are usually unknown. In this paper, we revise the sample complexity of learning an optimal strategy to commit to in SGs. We provide a novel algorithm that (i) does not require any of the limiting assumptions made by state-of-the-art approaches and (ii) deals with a trade-off between sample complexity and termination probability arising when leader's strategies representation has finite precision. Such a trade-off has been completely neglected by existing algorithms and, if not properly managed, it may result in them using exponentially-many samples. Our algorithm requires novel techniques, which also pave the way to addressing learning problems in other models with commitment ubiquitous in the real world.
In formation control for unmanned aerial vehicles (UAVs), a fleet of drones is arranged in a predefined geometric configuration that must be maintained throughout the flight, while avoiding collisions with other drones and obstacles. In real-world applications, the need for quick deployment of UAV fleets often makes controller parameter tuning a significant challenge. In this paper, we introduce an end-to-end formation controller based on Nonlinear Model Predictive Control (NMPC), enhanced by a reinforcement learning algorithm for optimal hyperparameter tuning. Specifically, we adapt the Policy Gradient with Parameter-based Exploration (PGPE) algorithm to the formation control context. This method offers a fast and scalable solution for parameter tuning that does not require a differentiable controller and can be customized to the specific needs of the deployer. To validate our approach, we conduct simulation experiments using a realistic quadrotor model in a three-dimensional environment with static obstacles. Our results demonstrate the effectiveness and advantages of our method in comparison to state-of-the-art algorithms.
We study online learning in constrained MDPs (CMDPs), focusing on the goal of attaining sublinear strong regret and strong cumulative constraint violation. Differently from their standard (weak) counterparts, these metrics do not allow negative terms to compensate positive ones, raising considerable additional challenges. Efroni et al. (2020) were the first to propose an algorithm with sublinear strong regret and strong violation, by exploiting linear programming. Thus, their algorithm is highly inefficient, leaving as an open problem achieving sublinear bounds by means of policy optimization methods, which are much more efficient in practice. Very recently, Muller et al. (2024) have partially addressed this problem by proposing a policy optimization method that allows to attain $\widetilde{\mathcal{O}}(T^{0.93})$ strong regret/violation. This still leaves open the question of whether optimal bounds are achievable by using an approach of this kind. We answer such a question affirmatively, by providing an efficient policy optimization algorithm with $\widetilde{\mathcal{O}}(\sqrt{T})$ strong regret/violation. Our algorithm implements a primal-dual scheme that employs a state-of-the-art policy optimization approach for adversarial (unconstrained) MDPs as primal algorithm, and a UCB-like update for dual variables.
Policy gradient is one of the most famous algorithms in reinforcement learning. This paper studies the mean dynamics of the soft-max policy gradient algorithm and its properties in multi- agent settings by resorting to evolutionary game theory and dynamical system tools. Unlike most multi-agent reinforcement learning algorithms, whose mean dynamics are a slight variant of the replicator dynamics not affecting the properties of the original dynamics, the soft-max policy gradient dynamics presents a structure significantly different from that of the replicator. In particular, we show that the soft-max policy gradient dynamics in a given game are equivalent to the replicator dynamics in an auxiliary game obtained by a non-convex transformation of the payoffs of the original game. Such a structure gives the dynamics several non-standard properties. The first property we study concerns the convergence to the best response. In particular, while the continuous-time mean dynamics always converge to the best response, the crucial question concerns the convergence speed. Precisely, we show that the space of initializations can be split into two complementary sets such that the trajectories initialized from points of the first set (said good initialization region) directly move to the best response. In contrast, those initialized from points of the second set (said bad initialization region) move first to a series of sub-optimal strategies and then to the best response. Interestingly, in multi-agent adversarial machine learning environments, we show that an adversary can exploit this property to make any current strategy of the learning agent using the soft-max policy gradient fall inside a bad initialization region, thus slowing its learning process and exploiting that policy. When the soft-max policy gradient dynamics is studied in multi-population games, modeling the learning dynamics in self-play, we show that the dynamics preserve the volume of the set of initial points. This property proves that the dynamics cannot converge when the only equilibrium of the game is fully mixed, as the volume of the set of initial points would need to shrink. We also give empirical evidence that the volume expands over time, suggesting that the dynamics in games with fully-mixed equilibrium is chaotic.
We study principal-agent problems in which a principal commits to an outcome-dependent payment scheme-called contract-in order to induce an agent to take a costly, unobservable action leading to favorable outcomes. We consider a generalization of the classical (single-round) version of the problem in which the principal interacts with the agent by committing to contracts over multiple rounds. The principal has no information about the agent, and they have to learn an optimal contract by only observing the outcome realized at each round. We focus on settings in which the size of the agent's action space is small. We design an algorithm that learns an approximately-optimal contract with high probability in a number of rounds polynomial in the size of the outcome space, when the number of actions is constant. Our algorithm solves an open problem by Zhu et al. [1]. Moreover, it can also be employed to provide a ((O) over tildeT(4/5)) regret bound in the related online learning setting in which the principal aims at maximizing their cumulative utility over rounds, considerably improving previously-known regret bounds.
Most microeconomic models of interest involve optimizing a piecewise linear function. These include contract design in hidden-action principal-agent problems, selling an item in posted-price auctions, and bidding in first-price auctions. When the relevant model parameters are unknown and determined by some (unknown) probability distributions, the problem becomes learning how to optimize an unknown and stochastic piecewise linear reward function. Such a problem is usually framed within an online learning framework, where the decision-maker (learner) seeks to minimize the regret of not knowing an optimal decision in hindsight. This paper introduces a general online learning framework that offers a unified approach to tackle regret minimization for piecewise linear rewards, under a suitable monotonicity assumption commonly satisfied by microeconomic models. We design a learning algorithm that attains a regret of O(√(nT)), where n is the number of “pieces” of the reward function and T is the number of rounds. This result is tight when n is small relative to T, specifically when n ≤ T^1/3. Our algorithm solves two open problems in the literature on learning in microeconomic settings. First, it shows that the O(T^2/3) regret bound obtained by Zhu et al. [Zhu+23] for learning optimal linear contracts in hidden-action principal-agent problems is not tight when the number of agent's actions is small relative to T. Second, our algorithm demonstrates that, in the problem of learning to set prices in posted-price auctions, it is possible to attain suitable (and desirable) instance-independent regret bounds, addressing an open problem posed by Cesa-Bianchi et al. [CBCP19].
We study online episodic Constrained Markov Decision Processes (CMDPs) under both stochastic and adversarial constraints. We provide a novel algorithm whose guarantees greatly improve those of the state-of-the-art best-of-both-worlds algorithm introduced by Stradi et al. (2025). In the stochastic regime, i.e., when the constraints are sampled from fixed but unknown distributions, our method achieves 𝒪(√(T)) regret and constraint violation without relying on Slater's condition, thereby handling settings where no strictly feasible solution exists. Moreover, we provide guarantees on the stronger notion of positive constraint violation, which does not allow to recover from large violation in the early episodes by playing strictly safe policies. In the adversarial regime, i.e., when the constraints may change arbitrarily between episodes, our algorithm ensures sublinear constraint violation without Slater's condition, and achieves sublinear α-regret with respect to the unconstrained optimum, where α is a suitably defined multiplicative approximation factor. We further validate our results through synthetic experiments, showing the practical effectiveness of our algorithm.
We study online learning in constrained Markov decision processes (CMDPs) in which rewards and constraints may be either stochastic or adversarial. In such settings, Stradi et al. (2024b) proposed the first best-of-both-worlds algorithm able to seamlessly handle stochastic and adversarial constraints, achieving optimal regret and constraint violation bounds in both cases. This algorithm suffers from two major drawbacks. First, it only works under full feedback, which severely limits its applicability in practice. Moreover, it relies on optimizing over the space of occupancy measures, which requires solving convex optimization problems, an highly inefficient task. In this paper, we provide the first best-ofboth-worlds algorithm for CMDPs with bandit feedback. Specifically, when the constraints are stochastic, the algorithm achieves O(root T) regret and constraint violation, while, when they are adversarial, it attains O(root T) constraint violation and a tight fraction of the optimal reward. Moreover, our algorithm is based on a policy optimization approach, which is much more efficient than occupancy-measure-based methods.
We study online decision making problems under resource constraints, where both reward and cost functions are drawn from distributions that may change adversarially over time. We focus on two canonical settings: $(i)$ online resource allocation where rewards and costs are observed before action selection, and $(ii)$ online learning with resource constraints where they are observed after action selection, under full feedback or bandit feedback. It is well known that achieving sublinear regret in these settings is impossible when the rewards and cost distributions may change arbitrarily over time. To address this challenge, we analyze a framework in which the learner is guided by a spending plan—a sequence prescribing expected resource usage across rounds. We design general (primal-)dual methods that achieve sublinear regret with respect to baselines that follow the spending plan. Crucially, the performance of our algorithms improves when the spending plan ensures a well-balanced distribution of the budget across rounds. We additionally provide a robust variant of our methods to handle worst-case scenarios where the spending plan is highly imbalanced. To conclude, we study the regret of our algorithms when competing against benchmarks that deviate from the prescribed spending plan.
This paper initiates the study of data-dependent regret bounds in constrained MAB settings. These are bounds that depend on the sequence of losses that characterize the problem instance. Thus, in principle they can be much smaller than classical $\widetilde{\mathcal{O}}(\sqrt{T})$ regret bounds, while being equivalent to them in the worst case. Despite this, data-dependent regret bounds have been completely overlooked in constrained MABs. The goal of this paper is to answer the question: Can data-dependent regret bounds be derived in the presence of constraints? We provide an affirmative answer in constrained MABs with adversarial losses and stochastic constraints. Specifically, our main focus is on the most challenging and natural settings with hard constraints, where the learner must ensure that the constraints are always satisfied with high probability. We design an algorithm with a regret bound consisting of two data-dependent terms. The first one captures the difficulty of satisfying the constraints, while the second one encodes the complexity of learning independently of their presence. We also prove a lower bound showing that these two terms are not artifacts of our specific approach and analysis, but rather the fundamental components that inherently characterize the problem complexity. Finally, in designing our algorithm, we also derive some novel results in the related (and easier) soft constraints settings, which may be of independent interest.
We study online learning in constrained Markov decision processes (CMDPs) with adversarial losses and stochastic hard constraints, under bandit feedback. We consider three scenarios. In the first one, we address general CMDPs, where we design an algorithm attaining sublinear regret and cumulative positive constraints violation. In the second scenario, under the mild assumption that a policy strictly satisfying the constraints exists and is known to the learner, we design an algorithm that achieves sublinear regret while ensuring that constraints are satisfied at every episode with high probability. In the last scenario, we only assume the existence of a strictly feasible policy, which is not known to the learner, and we design an algorithm attaining sublinear regret and constant cumulative positive constraints violation. Finally, we show that in the last two scenarios, a dependence on the Slater's parameter is unavoidable. To the best of our knowledge, our work is the first to study CMDPs involving both adversarial losses and hard constraints. Thus, our algorithms can deal with general non-stationary environments subject to requirements much stricter than those manageable with existing ones, enabling their adoption in a much wider range of applications.
Regret minimization in stochastic non-stationary bandits gained popularity over the last decade, as it can model a broad class of real-world problems, from advertising to recommendation systems. Existing literature relies on various assumptions about the reward-generating process, such as Bernoulli or subgaussian rewards. However, in settings such as finance and telecommunications, heavy-tailed distributions naturally arise. In this work, we tackle the heavy-tailed piecewise-stationary bandit problem. Heavy-tailed bandits, introduced by Bubeck et al., 2013, operate on the minimal assumption that the finite absolute centered moments of maximum order 1+ϵ are uniformly bounded by a constant v<+∞, for some ϵ∈ (0,1]. We focus on the most popular non-stationary bandit setting, i.e., the piecewise-stationary setting, in which the mean of reward-generating distributions may change at unknown time steps. We provide a novel Catoni-style change-point detection strategy tailored for heavy-tailed distributions that relies on recent advancements in the theory of sequential estimation, which is of independent interest. We introduce Robust-CPD-UCB, which combines this change-point detection strategy with optimistic algorithms for bandits, providing its regret upper bound and an impossibility result on the minimum attainable regret for any policy. Finally, we validate our approach through numerical experiments on synthetic and real-world datasets.
In Bayesian persuasion, an informed sender strategically discloses information to a receiver so as to persuade them to undertake desirable actions. Recently, a growing attention has been devoted to settings in which sender and receivers interact sequentially. Recently, Markov persuasion processes (MPPs) have been introduced to capture sequential scenarios where a sender faces a stream of myopic receivers in a Markovian environment. The MPPs studied so far in the literature suffer from issues that prevent them from being fully operational in practice, e.g., they assume that the sender knows receivers' rewards. We fix such issues by addressing MPPs where the sender has no knowledge about the environment. We design a learning algorithm for the sender, working with partial feedback. We prove that its regret with respect to an optimal information-disclosure policy grows sublinearly in the number of episodes, as it is the case for the loss in persuasiveness cumulated while learning. Moreover, we provide a lower bound for our setting matching the guarantees of our algorithm.