The rise of Large Language Model (LLM)-based web agents represents a significant shift in automated interactions with the web. Unlike traditional crawlers that follow simple conventions, such as robots.txt, modern agents engage with websites in sophisticated ways: navigating complex interfaces, extracting structured information, and completing end-to-end tasks. Existing governance mechanisms were not designed for these capabilities. Without a way to specify what interactions are and are not allowed, website owners increasingly rely on blanket blocking and CAPTCHAs, which undermine beneficial applications such as efficient automation, convenient use of e-commerce services, and accessibility tools. We introduce agent-permissions.json, a robots.txt-style lightweight manifest where websites specify allowed interactions, complemented by API references where available. This framework provides a low-friction coordination mechanism: website owners only need to write a simple JSON file, while agents can easily parse and automatically implement the manifest's provisions. Website owners can then focus on blocking non-compliant agents, rather than agents as a whole. By extending the spirit of robots.txt to the era of LLM-mediated interaction, and complementing data use initiatives such as AIPref, the manifest establishes a compliance framework that enables beneficial agent interactions while respecting site owners' preferences.
As frontier Large Language Models (LLMs) increasingly saturate new benchmarks shortly after they are published, benchmarking itself is at a juncture: if frontier models keep improving, it will become increasingly hard for humans to generate discriminative tasks, provide accurate ground-truth answers, or evaluate complex solutions. If benchmarking becomes infeasible, our ability to measure any progress in AI is at stake. We refer to this scenario as the . In this work, we propose Critique-Resilient Benchmarking, an adversarial framework designed to compare models even when full human understanding is infeasible. Our technique relies on the notion of : an answer is deemed correct if no adversary has convincingly proved otherwise. Unlike standard benchmarking, humans serve as bounded verifiers and focus on localized claims, which preserves evaluation integrity beyond full comprehension of the task. Using an itemized bipartite Bradley-Terry model, we jointly rank LLMs by their ability to solve challenging tasks and to generate difficult yet solvable questions. We showcase the effectiveness of our method in the mathematical domain across eight frontier LLMs, showing that the resulting scores are stable and correlate with external capability measures. Our framework reformulates benchmarking as an adversarial generation-evaluation game in which humans serve as final adjudicators.
We introduce STRIVE (SpatioTemporal Reinforcement with Importance-aware Variant Exploration), a structured reinforcement learning framework for video question answering. While group-based policy optimization methods have shown promise in large multimodal models, they often suffer from low reward variance when responses exhibit similar correctness, leading to weak or unstable advantage estimates. STRIVE addresses this limitation by constructing multiple spatiotemporal variants of each input video and performing joint normalization across both textual generations and visual variants. By expanding group comparisons beyond linguistic diversity to structured visual perturbations, STRIVE enriches reward signals and promotes more stable and informative policy updates. To ensure exploration remains semantically grounded, we introduce an importance-aware sampling mechanism that prioritizes frames most relevant to the input question while preserving temporal coverage. This design encourages robust reasoning across complementary visual perspectives rather than overfitting to a single spatiotemporal configuration. Experiments on six challenging video reasoning benchmarks including VideoMME, TempCompass, VideoMMMU, MMVU, VSI-Bench, and PerceptionTest demonstrate consistent improvements over strong reinforcement learning baselines across multiple large multimodal models. Our results highlight the role of structured spatiotemporal exploration as a principled mechanism for stabilizing multimodal reinforcement learning and improving video reasoning performance.
Agents backed by large language models (LLMs) often rely on external tools drawn from marketplaces where multiple providers offer functionally equivalent options. This raises a critical point concerning fairness: if selection is systematically biased, it can degrade user experience and distort competition by privileging some providers over others. We introduce a benchmark of diverse tool categories, each containing multiple functionally equivalent tools, to evaluate tool-selection bias. Using this benchmark, we test seven models and show that unfairness exists with models either fixating on a single provider or disproportionately preferring earlier-listed tools in context. To investigate the origins of this bias, we conduct controlled experiments examining tool features, metadata (name, description, parameters), and pre-training exposure. We find that: (1) semantic alignment between queries and metadata is the strongest predictor of choice; (2) perturbing descriptions significantly shifts selections; and (3) repeated pre-training exposure to a single endpoint amplifies bias. Finally, we propose a lightweight mitigation that first filters the candidate tools to a relevant subset and then samples uniformly, reducing bias while preserving good task coverage. Our findings highlight tool-selection bias as a key obstacle for the fair deployment of tool-augmented LLMs.
Large Vision-Language Models (LVLMs) have demonstrated strong multimodal reasoning capabilities on long and complex documents. However, their high memory footprint makes them impractical for deployment on resource-constrained edge devices. We present DocSLM, an efficient Small Vision-Language Model designed for long-document understanding under constrained memory resources. DocSLM incorporates a Hierarchical Multimodal Compressor that jointly encodes visual, textual, and layout information from each page into a fixed-length sequence, greatly reducing memory consumption while preserving both local and global semantics. To enable scalable processing over arbitrarily long inputs, we introduce a Streaming Abstention mechanism that operates on document segments sequentially and filters low-confidence responses using an entropy-based uncertainty calibrator. Across multiple long multimodal document benchmarks, DocSLM matches or surpasses state-of-the-art methods while using 82\% fewer visual tokens, 75\% fewer parameters, and 71\% lower latency, delivering reliable multimodal document understanding on lightweight edge devices. Code is available in the supplementary material.
As LLMs increasingly power agents that interact with external tools, tool use has become an essential mechanism for extending their capabilities. These agents typically select tools from growing databases or marketplaces to solve user tasks, creating implicit competition among tool providers and developers for visibility and usage. In this paper, we show that this selection process harbors a critical vulnerability: by iteratively manipulating tool names and descriptions, adversaries can systematically bias agents toward selecting specific tools, gaining unfair advantage over equally capable alternatives. We present ToolTweak, a lightweight automatic attack that increases selection rates from a baseline of around 20% to as high as 81%, with strong transferability between open-source and closed-source models. Beyond individual tools, we show that such attacks cause distributional shifts in tool usage, revealing risks to fairness, competition, and security in emerging tool ecosystems. To mitigate these risks, we evaluate two defenses: paraphrasing and perplexity filtering, which reduce bias and lead agents to select functionally similar tools more equally. All code will be open-sourced upon acceptance.
Mitigating biases in generative AI and, particularly in text-to-image models, is of high importance given their growing implications in society. The biased datasets used for training pose challenges in ensuring the responsible development of these models, and mitigation through hard prompting or embedding alteration, are the most common present solutions. Our work introduces a novel approach to achieve diverse and inclusive synthetic images by learning a direction in the latent space and solely modifying the initial Gaussian noise provided for the diffusion process. Maintaining a neutral prompt and untouched embeddings, this approach successfully adapts to diverse debiasing scenarios, such as geographical biases. Moreover, our work proves it is possible to linearly combine these learned latent directions to introduce new mitigations, and if desired, integrate it with text embedding adjustments. Furthermore, text-to-image models lack transparency for assessing bias in outputs, unless visually inspected. Thus, we provide a tool to empower developers to select their desired concepts to mitigate. The project page with code is available online.
Face restoration models that mitigate low light, mixed lighting, poor camera quality conditions can benefit various applications, including video conferencing, image capture apps, among other uses. Many different models exist to address this problem. Although recent models generate impressive and high-fidelity faces, several important challenges remain, such as model efficiency, realistic texture and facial components, low-light environments, and screen illumination on the face. To tackle these challenges, we propose a simple, yet effective model called Face Restoration and Relighting Network (FRR-Net). The FRR-Net architecture includes an encoder-decoder model with a parallel distortion classifier which predicts the distortion types during training. This model is systematically scaled to balance network depth and width for better performance and efficiency trade-off. In addition, to generate the enhanced facial region, FRR-Net also utilizes a facial segmentation mask during the training, which not only helps the model performance but can also be used for further post-production uses. Furthermore, this work integrates a wide range of data degradation techniques to generate data for training to tackle both face enhancement and relighting. We demonstrate the effectiveness of our method by comparing it with several recent face restoration models. FRR-Net is computationally efficient and can perform inference at 13ms per frame on a low-powered Neural Processing Unit making it suitable for real-time face restoration applications.
While state-of-the-art vision transformer models achieve promising results in image classification, they are computationally expensive and require many GFLOPs. Although the GFLOPs of a vision transformer can be decreased by reducing the number of tokens in the network, there is no setting that is optimal for all input images. In this work, we therefore introduce a differentiable parameter-free Adaptive Token Sampler (ATS) module, which can be plugged into any existing vision transformer architecture. ATS empowers vision transformers by scoring and adaptively sampling significant tokens. As a result, the number of tokens is not constant anymore and varies for each input image. By integrating ATS as an additional layer within the current transformer blocks, we can convert them into much more efficient vision transformers with an adaptive number of tokens. Since ATS is a parameter-free module, it can be added to the off-the-shelf pre-trained vision transformers as a plug and play module, thus reducing their GFLOPs without any additional training. Moreover, due to its differentiable design, one can also train a vision transformer equipped with ATS. We evaluate the efficiency of our module in both image and video classification tasks by adding it to multiple SOTA vision transformers. Our proposed module improves the SOTA by reducing their computational costs (GFLOPs) by 2X, while preserving their accuracy on the ImageNet, Kinetics-400, and Kinetics-600 datasets.
. While state-of-the-art vision transformer models achieve promising results for image classification, they are computationally expensive and require many GFLOPs. Although the GFLOPs of a vision transformer can be decreased by reducing the number of tokens in the network, there is no setting that is optimal for all input images. In this work, we therefore introduce a differentiable parameter-free Adaptive Token Sampling (ATS) module, which can be plugged into any existing vision transformer architecture. ATS empowers vision transformers by scoring and adaptively sampling significant tokens. As a result, the number of tokens is not constant anymore and varies for each input image. By integrating ATS as an additional layer within current transformer blocks, we can convert them into much more efficient vision transformers with an adaptive number of tokens. Since ATS is a parameter-free module, it can be added to off-the-shelf pre-trained vision transformers as a plug and play module, thus reducing their GFLOPs without any additional training. Moreover, due to its differentiable design, one can also train a vision transformer equipped with ATS. We evaluate our module on both image and video classification tasks by adding it to multiple SOTA vision transformers. Our proposed module improves the SOTA by reducing the computational cost (GFLOPs) by 2 × , while preserving the accuracy of SOTA models on ImageNet, Kinetics-400 and Kinetics-600 datasets.
Convolutional neural networks (CNNs) with log-mel spectrum features have shown promising results for acoustic scene classification tasks. However, the performance of these CNN based classifiers is still lacking as they do not generalise well for unknown environments. To address this issue, we introduce an acoustic spectrum transformation network where traditional log-mel spectrums are transformed into imagined visual features (IVF). The imagined visual features are learned by exploiting the relationship between audio and visual features present in video recordings. An auto-encoder is used to encode images as visual features and a transformation network learns how to generate imagined visual features from log-mel. Our model is trained on a large dataset of Youtube videos. We test our proposed method on the scene classification task of DCASE and ESC-50, where our method outperforms other spectrum features, especially for unseen environments.
We propose a self-supervised method for image relighting of single view images in the wild. The method is based on an auto-encoder which deconstructs an image into two separate encodings, relating to the scene illumination and content, respectively. In order to disentangle this embedding information without supervision, we exploit the assumption that some augmentation operations do not affect the image content and only affect the direction of the light. A novel loss function, called spherical harmonic loss, is introduced that forces the illumination embedding to convert to a spherical harmonic vector. We train our model on large-scale datasets such as Youtube 8M and CelebA. Our experiments show that our method can correctly estimate scene illumination and realistically re-light input images, without any supervision or a prior shape model. Compared to supervised methods, our approach has similar performance and avoids common lighting artifacts.
On the one hand, mainly within the computer vision community, multi-resolution image labelling problems with pixel, super-pixel and object levels, have made great progress towards the modelling of holistic scene understanding. On the other hand, mainly within the robotics and graphics communities, multi-resolution 3D representations of the world have matured to be efficient and accurate. In this paper we bring together the two hands and move towards the new direction of unified recognition, reconstruction and representation. We tackle the problem by embedding an octree into a hierarchical robust PN Markov Random Field. This allows us to jointly infer the multi-resolution 3D volume along with the object-class labels, all within the constraints of an octree data-structure. The octree representation is chosen as this data-structure is efficient for further processing such as dynamic updates, data compression, and surface reconstruction. We perform experiments in inferring our semantic octree on the The kitti Vision Benchmark Suite in order to demonstrate its efficacy.
Semantic reconstruction of a scene is important for a variety of applications such as 3D modelling, object recognition and autonomous robotic navigation. However, most object labelling methods work in the image domain and fail to capture the information present in 3D space. In this work we propose a principled way to generate object labelling in 3D. Our method builds a triangulated meshed representation of the scene from multiple depth estimates. We then define a CRF over this mesh, which is able to capture the consistency of geometric properties of the objects present in the scene. In this framework, we are able to generate object hypotheses by combining information from multiple sources: geometric properties (from the 3D mesh), and appearance properties (from images). We demonstrate the robustness of our framework in both indoor and outdoor scenes. For indoor scenes we created an augmented version of the NYU indoor scene dataset (RGBD images) with object labelled meshes for training and evaluation. For outdoor scenes, we created ground truth object labellings for the KITTY odometry dataset (stereo image sequence). We observe a significant speed-up in the inference stage by performing labelling on the mesh, and additionally achieve higher accuracies.
In this paper we propose a robust algorithm that generates an efficient and accurate dense 3D reconstruction with associated semantic labellings. Intelligent autonomous systems require accurate 3D reconstructions for applications such as navigation and localisation. Such systems also need to recognise their surroundings in order to identify and interact with objects of interest. Considerable emphasis has been given to generating a good reconstruction but less effort has gone into generating a 3D semantic model. The inputs to our algorithm are street level stereo image pairs acquired from a camera mounted on a moving vehicle. The depth-maps, generated from the stereo pairs across time, are fused into a global 3D volume online in order to accommodate arbitrary long image sequences. The street level images are automatically labelled using a Conditional Random Field (CRF) framework exploiting stereo images, and label estimates are aggregated to annotate the 3D volume. We evaluate our approach on the KITTI odometry dataset and have manually generated ground truth for object class segmentation. Our qualitative evaluation is performed on various sequences of the dataset and we also quantify our results on a representative subset.
The problems of dense stereo reconstruction and object class segmentation can both be formulated as Random Field labeling problems, in which every pixel in the image is assigned a label corresponding to either its disparity, or an object class such as road or building. While these two problems are mutually informative, no attempt has been made to jointly optimize their labelings. In this work we provide a flexible framework configured via cross-validation that unifies the two problems and demonstrate that, by resolving ambiguities, which would be present in real world data if the two problems were considered separately, joint optimization of the two problems substantially improves performance. To evaluate our method, we augment the Leuven data set ( http://cms.brookes.ac.uk/research/visiongroup/files/Leuven.zip ), which is a stereo video shot from a car driving around the streets of Leuven, with 70 hand labeled object class and disparity maps. We hope that the release of these annotations will stimulate further work in the challenging domain of street-view analysis. Complete source code is publicly available ( http://cms.brookes.ac.uk/staff/Philip-Torr/ale.htm ).
Linear SVMs are efficient in both training and testing, however the data in real applications is rarely linearly separable. Non-linear kernel SVMs are too computationally intensive for applications with large-scale data sets. Recently locally linear classifiers have gained popularity due to their efficiency whilst remaining competitive with kernel methods. The vanilla nearest neighbor algorithm is one of the simplest locally linear classifiers, but it lacks robustness due to the noise often present in real-world data. In this paper, we introduce a novel local classifier, Parametric Nearest Neighbor (P-NN) and its extension Ensemble of P-NN (EP-NN). We parameterize the nearest neighbor algorithm based on the minimum weighted squared Euclidean distances between the data points and the prototypes, where a prototype is represented by a locally linear combination of some data points. Meanwhile, our method attempts to jointly learn both the prototypes and the classifier parameters discriminatively via max-margin. This makes our classifiers suitable to approximate the classification decision boundaries locally based on nonlinear functions. During testing, the computational complexity of both classifiers is linear in the product of the dimension of data and the number of prototypes. Our classification results on MNIST, USPS, LETTER, and Chars 74K are comparable and in some cases are better than many other methods such as the state-of-the-art locally linear classifiers.
This paper describes a method for producing a semantic map from multi-view street-level imagery. We define a semantic map as an overhead, or bird's eye view of a region with associated semantic object labels, such as car, road and pavement. We formulate the problem using two conditional random fields. The first is used to model the semantic image segmentation of the street view imagery treating each image independently. The outputs of this stage are then aggregated over many images to form the input for our semantic map that is a second random field defined over a ground plane. Each image is related by a simple, yet effective, geometrical function that back projects a region from the street view image into the overhead ground plane map. We introduce, and make publicly available, a new dataset created from real world data. Our qualitative evaluation is performed on this data consisting of a 14.8 km track, and we also quantify our results on a representative subset.
Reconstruction of three dimensional (3D) object structure from multiple images is a fundamental problem in computational vision. Many applications in computer vision require the use of structure information of 3D objects. The objective of this work is to develop a stable method of 3D reconstruction of an object, which works without the availability of camera parameters, once the plane at infinity is obtained using the approximate scene information. First, a framework has been designed based on a modification of the auto-calibration procedure for 3D structure computation using singular value decomposition. In the second part of the work, ambiguities present at the various stages of 3D reconstruction have been analysed. Error norms have been proposed, and studied to quantify the ambiguity in the reconstruction process. We attempt to analyse the effect of pose difference between camera views and focal length parameters on the reconstruction process, using experimentation with simulated and real-world data.