Visual Planning for Assistance (VPA) aims to predict a sequence of user actions required to achieve a specified goal based on a video showing the user's progress. Although recent advances in multimodal large language models (MLLMs) have shown promising results in video understanding, long-horizon visual planning remains a challenging problem. We identify two challenges in training large MLLMs for video-based planning tasks: (1) scarcity of procedural annotations, limiting the model's ability to learn procedural task dynamics effectively, and (2) inefficiency of next-token prediction objective to explicitly capture the structured action space for visual planning when compared to free-form, natural language. To tackle data scarcity, we introduce Auxiliary Task Augmentation. We design and train our model on auxiliary tasks relevant to long-horizon video-based planning (e.g., goal prediction) to augment the model's planning ability. To more explicitly model the structured action space unique to visual planning tasks, we leverage Multi-token Prediction, extending traditional next-token prediction by using multiple heads to predict multiple future tokens during training. Our approach, VideoPlan, achieves state-of-the-art VPA performance on the COIN and CrossTask datasets, surpassing prior methods by 7.3
General-purpose robots must master long-horizon manipulation, defined as tasks involving multiple kinematic structure changes (e.g., attaching or detaching objects) in unstructured environments. While Vision-Language-Action (VLA) models offer the potential to master diverse atomic skills, they struggle with the combinatorial complexity of sequencing them and are prone to cascading failures due to environmental sensitivity. To address these challenges, we propose LiLo-VLA (Linked Local VLA), a modular framework capable of zero-shot generalization to novel long-horizon tasks without ever being trained on them. Our approach decouples transport from interaction: a Reaching Module handles global motion, while an Interaction Module employs an object-centric VLA to process isolated objects of interest, ensuring robustness against irrelevant visual features and invariance to spatial configurations. Crucially, this modularity facilitates robust failure recovery through dynamic replanning and skill reuse, effectively mitigating the cascading errors common in end-to-end approaches. We introduce a 21-task simulation benchmark consisting of two challenging suites: LIBERO-Long++ and Ultra-Long. In these simulations, LiLo-VLA achieves a 69
Video temporal grounding aims to localize relevant temporal boundaries in a video given a textual prompt. Recent work has focused on enabling Video LLMs to perform video temporal grounding via next-token prediction of temporal timestamps. However, accurately localizing timestamps in videos remains challenging for Video LLMs when relying solely on temporal token prediction. Our proposed TimeRefine addresses this challenge in two ways. First, instead of directly predicting the start and end timestamps, we reformulate the temporal grounding task as a temporal refining task: the model first makes rough predictions and then refines them by predicting offsets to the target segment. This refining process is repeated multiple times, through which the model progressively self-improves its temporal localization accuracy. Second, to enhance the model's temporal perception capabilities, we incorporate an auxiliary prediction head that penalizes the model more if a predicted segment deviates further from the ground truth, thus encouraging the model to make closer and more accurate predictions. Our plug-and-play method can be integrated into most LLM-based temporal grounding approaches. The experimental results demonstrate that TimeRefine achieves 3.6 the ActivityNet and Charades-STA datasets, respectively. Code and pretrained models will be released.
Next-generation visual assistants, such as smart glasses, embodied agents, and always-on life-logging systems, must reason over an entire day or more of continuous visual experience. In ultra-long video settings, relevant information is sparsely distributed across hours or days, making memory a fundamental challenge: models must accumulate information over time, recall prior states, track temporal order, and abstract recurring patterns. However, existing week-long video benchmarks are primarily designed for perception and recognition, such as moment localization or global summarization, rather than reasoning that requires integrating evidence across multiple days. To address this gap, we introduce EgoMemReason, a comprehensive benchmark that systematically evaluates week-long egocentric video understanding through memory-driven reasoning. EgoMemReason evaluates three complementary memory types: entity memory, tracking how object states evolve and change across days; event memory, recalling and ordering activities separated by hours or days; and behavior memory, abstracting recurring patterns from sparse, repeated observations over the whole week period. EgoMemReason comprises 500 questions across three memory types and six core challenges, with an average of 5.1 video segments of evidence per question and 25.9 hours of memory backtracking. We evaluate EgoMemReason on 17 methods across MLLMs and agentic frameworks, revealing that even the best model achieves only 39.6
Vision-Language-Action (VLA) policies fuse multimodal sensory inputs, but training on limited and homogeneous robot demonstrations encourages spurious inter-sensor correlations rather than task-relevant signal, a failure we term modality entanglement. Under real-world occlusions and distractors, this manifests as nuisance sensitivity to corruption of uninformative sensors and single-modality insufficiency when only one informative sensor remains intact. We propose Evidence-Gated Regularization (EGR), a modality-agnostic training objective that introduces zero inference-time overhead. EGR derives a per-frame and per-sensor task-relevance signal to gate two state-conditional consistency objectives: invariance on low-evidence sensors, and single-sensor sufficiency on high-evidence ones. We introduce a benchmark based on BEHAVIOR-1K, comprising a fast inference-only diagnostic suite and 47 rollout-based skills targeting modality entanglement. We validate EGR on this benchmark and on two real-robot setups with fundamentally different embodiments: a bi-manual setup with two Kinova arms and three RGB cameras, and a single-arm MELFA ASSISTA setup combining vision and GelSight tactile sensors. EGR improves simulation success rates (SR) from 12.5
Recent advances in test-time optimization have led to remarkable reasoning capabilities in Large Language Models (LLMs), enabling them to solve highly complex problems in math and coding. However, the reasoning capabilities of multimodal LLMs (MLLMs) still significantly lag, especially for complex video-language tasks. To address this issue, we present SILVR, a Simple Language-based Video Reasoning framework that decomposes complex video understanding into two stages. In the first stage, SILVR transforms raw video into language-based representations using multisensory inputs, such as short clip captions and audio/speech subtitles. In the second stage, language descriptions are fed into a powerful reasoning LLM to solve complex video-language understanding tasks. To handle long-context multisensory inputs, we use an Adaptive Context Reduction scheme, which dynamically determines the temporal granularity with which to sample the tokens. Our simple, modular, and training-free video reasoning framework achieves the best-reported results on Video-MME (long), Video-MMMU (comprehension), Video-MMLU, CGBench, and EgoLife. Furthermore, our empirical study focused on video reasoning capabilities shows that, despite not being explicitly trained on video, strong reasoning LLMs can effectively aggregate multisensory input information from video, speech, and audio for complex temporal, causal, long-context, and knowledge acquisition reasoning tasks in video. More details can be found at https://sites.google.com/cs.unc.edu/silvr.
Recent text-to-video diffusion transformers generate visually compelling frames, yet still struggle with temporal coherence, often producing flickering, drifting, or unstable motion. We show that these failures leave a clear imprint inside the model: incoherent videos consistently exhibit irregular, fragmented temporal diagonals in their intermediate self-attention maps, whereas stable motion corresponds to smooth, band-diagonal patterns. Building on this observation, we introduce TeDiO, a training-free, inference-time method that reinforces temporal consistency by regularizing these internal attention patterns. TeDiO estimates diagonal smoothness, identifies unstable regions, and performs lightweight latent updates that promote coherent frame-to-frame dynamics, without modifying model weights or using external motion supervision. Across multiple video diffusion models (e.g., Wan2.1, CogVideoX), TeDiO delivers markedly smoother motion while preserving per-frame visual quality, offering an efficient plug-and-play approach to improving dynamic realism in modern video generation systems.
Fine-grained spatio-temporal understanding is essential for video reasoning and embodied AI. Yet, while Multimodal Large Language Models (MLLMs) master static semantics, their grasp of temporal dynamics remains brittle. We present TimeBlind, a diagnostic benchmark for compositional spatio-temporal understanding. Inspired by cognitive science, TimeBlind categorizes fine-grained temporal understanding into three levels: recognizing atomic events, characterizing event properties, and reasoning about event interdependencies. Unlike benchmarks that conflate recognition with temporal reasoning, TimeBlind leverages a minimal-pairs paradigm: video pairs share identical static visual content but differ solely in temporal structure, utilizing complementary questions to neutralize language priors. Evaluating over 20 state-of-the-art MLLMs (e.g., GPT-5, Gemini 3 Pro) on 600 curated instances (2400 video-question pairs), reveals that the Instance Accuracy (correctly distinguishing both videos in a pair) of the best performing MLLM is only 48.2
Generating music that temporally aligns with video events is challenging for existing text-to-music models, which lack fine-grained temporal control. We introduce V2M-Zero, a zero-pair video-to-music generation approach that outputs time-aligned music for video. Our method is motivated by a key observation: temporal synchronization requires matching when and how much change occurs, not what changes. While musical and visual events differ semantically, they exhibit shared temporal structure that can be captured independently within each modality. We capture this structure through event curves computed from intra-modal similarity using pretrained music and video encoders. By measuring temporal change within each modality independently, these curves provide comparable representations across modalities. This enables a simple training strategy: fine-tune a text-to-music model on music-event curves, then substitute video-event curves at inference without cross-modal training or paired data. Across OES-Pub, MovieGenBench-Music, and AIST++, V2M-Zero achieves substantial gains over paired-data baselines: 5-21
A robot working alongside people must reason about what they have done, in what order, and with what intent. Video carries the spatial layouts, object histories, and gestures that language leaves underspecified, yet today's manipulation benchmarks pair an instruction with a single current image, offering no way to evaluate reasoning over observed human behavior. We introduce WatchAct, a benchmark for robot manipulation grounded in observed human behavior. Each instance pairs a real-world human-action video and a language instruction with an aligned simulator scene and an executable LIBERO task, enabling scalable and reproducible evaluation. WatchAct comprises 3,000 long-horizon instances across 14 tasks in four capability domains drawn from the cognitive demands of watching another agent: parsing events (Event Grounding), recovering procedural structure (Procedural Reasoning), inferring unstated intent (Implicit Intent Inference), and tracking how the scene was changed (Episodic Reasoning). We further propose a disentangled evaluation protocol that separately measures (i) video-to-plan reasoning by vision-language models, (ii) policy execution under oracle plans, and (iii) full task completion by integrated planner–policy pipelines. In both simulation and on a Franka Research 3 robot, current systems remain far from solving WatchAct. The best pipeline, Gemini-3.1-Pro with π_0.5, reaches only 16.3
True video intelligence demands more than recognizing what is visible: it requires reasoning about why events unfold, predicting what would change under different conditions, and deciding what to do next. We refer to this progression, from perception through causal reasoning and simulation to strategic planning, as Strategic Video Intelligence (SVI). No existing benchmark evaluates this capability stack: in-the-wild videos lack verifiable ground truth for causal and strategic questions, while synthetic environments sacrifice the complexity of real multi-agent systems. To bridge this gap, we introduce SVI-Bench, a large-scale benchmark that leverages team sports as a dynamic microworld, combining the complexity of real-world multi-agent interaction (10-22 agents making coordinated decisions under adversarial pressure) with the verifiability of explicit rules and definitive outcomes. SVI-Bench comprises approximately 35K hours of broadcast video, 15M annotated actions, 15K hours of expert commentary, 23K game reports, and 103K structured statistical records across basketball, soccer, and hockey, all constructed via a data engine that transforms raw game data into a dense, cross-referenced corpus. We organize evaluation into 9 tasks spanning a progressive four-pillar hierarchy: Dynamic Scene Understanding, Causal Reasoning, Strategic Simulation, and Agentic Synthesis. Evaluating strong multimodal and agentic baselines, we find a capability cliff: models perform competently on perceptual tasks, achieving approximately 73
Robotics has long sought to develop robots capable of completing previously unseen long-horizon tasks. Hierarchical approaches offer a pathway for achieving this goal by executing skill combinations arranged by a task planner, with each visuomotor skill pre-trained using a specific imitation learning (IL) algorithm. However, even in simple long-horizon tasks like skill chaining, hierarchical approaches often struggle due to a problem we identify as Observation Space Shift (OSS), where the sequential execution of preceding skills causes shifts in the observation space, disrupting the performance of subsequent individually trained skill policies. To understand OSS and evaluate its impact on long-horizon tasks, we introduce BOSS (a Benchmark for Observation Space Shift). BOSS comprises three distinct challenges: “Single Predicate Shift”, “Accumulated Predicate Shift”, and “Skill Chaining”, each designed to assess a different aspect of OSS's negative effect. We evaluated several recent popular IL algorithms on BOSS, including three Behavioral Cloning methods and the Visual Language Action model OpenVLA. Even on the simplest challenge, we observed average performance drops of 67%, 35%, 34%, and 54%, respectively, when comparing skill performance with and without OSS. Additionally, we investigate three potential solutions, including using frozen robotics-specific vision encoders, switching to 3D pointcloud-based inputs, and applying data augmentation to expand visual diversity. Our results show that none of these approaches are sufficient to resolve OSS.
Grounded long-video question answering (Grounded LVQA) requires answering a question about a long video while localizing the short evidence interval that supports the answer. Recent agentic methods frame this task as multi-turn exploration with a single crop_video(start, end) action, which supports coarse-to-fine narrowing but provides no primitive for fine-to-coarse backtracking. As a result, these agents typically converge prematurely and cannot recover from an early mistake. We propose VideoTreeSearch (VTS), a framework that casts grounded LVQA as iterative self-correcting search over an adaptive temporal tree. VTS constructs a non-uniform tree from visual scene boundaries so that each node corresponds to a semantically coherent segment, and trains an agent to navigate the tree through four discrete operations: zoom_in, zoom_out, shift, and answer. These operations expose backtracking and recovery as explicit, learnable primitives rather than implicit behaviors. To train this navigation, we introduce a trajectory synthesis pipeline that produces multi-step paths through the tree, including deliberate detours into incorrect branches followed by recovery. We use these trajectories for supervised fine-tuning, followed by reinforcement learning with grounding and answer-accuracy rewards. On three Grounded LVQA benchmarks (CG-Bench, Haystack-LVBench, Haystack-Ego4D), VTS outperforms the strongest prior agentic methods by +12.5 mIoU on CG-Bench and +7.4 T-F1 on Haystack-Ego4D. The learned policy also transfers to general long-video QA, surpassing all prior agentic baselines on Video-MME, MLVU, and LVBench by up to +7.1 accuracy points. Ablations confirm that self-correcting hierarchical search is the central mechanism behind these gains: removing either adaptive descent or explicit backtracking substantially degrades performance. Code is available at https://github.com/CeeZh/VTS.
In this paper, we introduce zero-shot audio-video editing, a novel task that requires transforming original audio-visual content to align with a specified textual prompt without additional model training. To evaluate this task, we curate a benchmark dataset, AvED-Bench, designed explicitly for zero-shot audio-video editing. AvED-Bench includes 110 videos, each with a 10-second duration, spanning 11 categories from VGGSound. It offers diverse prompts and scenarios that require precise alignment between auditory and visual elements, enabling robust evaluation. We identify limitations in existing zero-shot audio and video editing methods, particularly in synchronization and coherence between modalities, which often result in inconsistent outcomes. To address these challenges, we propose AvED, a zero-shot cross-modal delta denoising framework that leverages audio-video interactions to achieve synchronized and coherent edits. AvED demonstrates superior results on both AvED-Bench and the recent OAVE dataset to validate its generalization capabilities. Results are available at https://genjib.github.io/project_page/AVED/index.html
Vision-language-action (VLA) models present a promising paradigm by training policies directly on real robot datasets like Open X-Embodiment. However, the high cost of real-world data collection hinders further data scaling, thereby restricting the generalizability of VLAs. In this paper, we introduce ReBot, a novel real-to-sim-to-real approach for scaling real robot datasets and adapting VLA models to target domains, which is the last-mile deployment challenge in robot manipulation. Specifically, ReBot replays real-world robot trajectories in simulation to diversify manipulated objects (real-to-sim), and integrates the simulated movements with inpainted real-world background to synthesize physically realistic and temporally consistent robot videos (sim-to-real). Our approach has several advantages: 1) it enjoys the benefit of real data to minimize the sim-to-real gap; 2) it leverages the scalability of simulation; and 3) it can generalize a pretrained VLA to a target domain with fully automated data pipelines. Extensive experiments in both simulation and real-world environments show that ReBot significantly enhances the performance and robustness of VLAs. For example, in SimplerEnv with the WidowX robot, ReBot improved the in-domain performance of Octo by 7.2% and OpenVLA by 21.8%, and out-of-domain generalization by 19.9% and 9.4%, respectively. For real-world evaluation with a Franka robot, ReBot increased the success rates of Octo by 17% and OpenVLA by 20%. More information can be found at our project page.
We present a parameter-efficient method for continual video question-answering (VidQA) learning. Our method, named Dam, uses the proposed Dynamic Adapter Merging to (i) mitigate catastrophic forgetting, (ii) enable efficient adaptation to continually arriving datasets, (iii) handle inputs from unknown datasets during inference, and (iv) enable knowledge sharing across similar dataset domains. Given a set of continually streaming VidQA datasets, we sequentially train dataset-specific adapters for each dataset while freezing the parameters of a large pretrained video-language backbone. During inference, given a video-question sample from an unknown domain, our method first uses the proposed non-parametric router function to compute a probability for each adapter, reflecting how relevant that adapter is to the current video-question input instance. Subsequently, the proposed dynamic adapter merging scheme aggregates all the adapter weights into a new adapter instance tailored for that particular test sample to compute the final VidQA prediction, mitigating the impact of inaccurate router predictions and facilitating knowledge sharing across domains. Our Dam model outperforms prior state-of-the-art continual learning approaches by 9.1% while exhibiting 1.9% less forgetting on 6 VidQA datasets spanning various domains. We further extend Dam to continual image classification and image QA and outperform prior methods by a large margin. The code will be publicly released.
Despite advances in reinforcement learning (RL)-based video reasoning with large language models (LLMs), data collection and fine- tuning remain significant challenges. These methods often rely on large-scale supervised fine-tuning (SFT) with extensive video data and long Chain-of-Thought (CoT) annotations, making them costly and hard to scale. To address this, we present Video-RTS, a new approach to improve video reasoning capability with drastically improved data efficiency by combining data-efficient RL with a video-adaptive test-time scaling (TTS) strategy. Building on observations about the data scaling, we skip the resource-intensive SFT step and employ efficient pure-RL training with output-based rewards, requiring no additional annotations or extensive fine-tuning. Furthermore, to utilize computational resources more efficiently, we introduce a sparse-to-dense video TTS strategy that improves inference by iteratively adding frames based on output consistency. We validate our approach on multiple video reasoning benchmarks, showing that Video-RTS surpasses existing video reasoning models by 2.4% in accuracy using only 3.6% training samples. Specifically, Video-RTS achieves a 4.2% improvement on Video-Holmes, a recent and challenging video reasoning benchmark. Notably, our pure RL training and adaptive video TTS offer complementary strengths, enabling Video-RTS’s strong reasoning performance.
Large Vision-Language Models (LVLMs) have demonstrated strong multimodal reasoning capabilities on long and complex documents. However, their high memory footprint makes them impractical for deployment on resource-constrained edge devices. We present DocSLM, an efficient Small Vision-Language Model designed for long-document understanding under constrained memory resources. DocSLM incorporates a Hierarchical Multimodal Compressor that jointly encodes visual, textual, and layout information from each page into a fixed-length sequence, greatly reducing memory consumption while preserving both local and global semantics. To enable scalable processing over arbitrarily long inputs, we introduce a Streaming Abstention mechanism that operates on document segments sequentially and filters low-confidence responses using an entropy-based uncertainty calibrator. Across multiple long multimodal document benchmarks, DocSLM matches or surpasses state-of-the-art methods while using 82\% fewer visual tokens, 75\% fewer parameters, and 71\% lower latency, delivering reliable multimodal document understanding on lightweight edge devices. Code is available in the supplementary material.
We present a framework for learning to generate background music from video inputs. Unlike existing works that rely on symbolic musical annotations, which are limited in quantity and diversity, our method leverages large-scale web videos accompanied by background music. This enables our model to learn to generate realistic and diverse music. To accomplish this goal, we develop a generative video-music Transformer with a novel semantic video-music alignment scheme. Our model uses a joint autoregressive and contrastive learning objective, which encourages the generation of music aligned with high-level video content. We also introduce a novel video-beat alignment scheme to match the generated music beats with the low-level motions in the video. Lastly, to capture fine-grained visual cues in a video needed for realistic background music generation, we introduce a new temporal video encoder architecture, allowing us to efficiently process videos consisting of many densely sampled frames. We train our framework on our newly curated DISCO-MV dataset, consisting of 2.2M video-music samples, which is orders of magnitude larger than any prior datasets used for video music generation. Our method outperforms existing approaches on the DISCO-MV and MusicCaps datasets according to various music generation evaluation metrics, including human evaluation. Results are available at https://genjib.github.io/project_page/VMAs/index.html
Large language models (LLMs) excel at retrieving information from lengthy text, but their vision-language counterparts (VLMs) face difficulties with hour-long videos, especially for temporal grounding. Specifically, these VLMs are constrained by frame limitations, often losing essential temporal details needed for accurate event localization in extended video content. We propose ReVisionLLM, a recursive vision-language model designed to locate events in hour-long videos. Inspired by human search strategies, our model initially targets broad segments of interest, progressively revising its focus to pinpoint exact temporal boundaries. Our model can seamlessly handle videos of vastly different lengths—from minutes to hours. We also introduce a hierarchical training strategy that starts with short clips to capture distinct events and progressively extends to longer videos. To our knowledge, ReVision-LLM is the first VLM capable of temporal grounding in hour-long videos, outperforming previous state-of-the-art methods across multiple datasets by a significant margin (e.g., +2.6% R1@0.1 on MAD). The code is available at https://github.com/Tanveer81/ReVisionLLM