Recent adapter-based CLIP tuning (e.g., Tip-Adapter) is a strong few-shot learner, achieving efficiency by caching support features for fast prototype matching. However, these methods rely on global uni-modal feature vectors, overlooking fine-grained patch relations and their structural alignment with class text. To bridge this gap without incurring inference costs, we introduce a novel asymmetric training-only framework. Instead of altering the lightweight adapter, we construct a high-capacity auxiliary Heterogeneous Graph Teacher that operates solely during training. This teacher (i) integrates multi-scale visual patches and text prompts into a unified graph, (ii) performs deep cross-modal reasoning via a Modality-aware Graph Transformer (MGT), and (iii) applies discriminative node filtering to extract high-fidelity class features. Crucially, we employ a cache-aware dual-objective strategy to supervise this relational knowledge directly into the Tip-Adapter’s key–value cache, effectively upgrading the prototypes while the graph teacher is discarded at test time. Thus, inference remains identical to Tip-Adapter with zero extra latency or memory. Across standard 1-16-shot benchmarks, our method consistently establishes a new state-of-the-art. Ablations confirm that the auxiliary graph supervision, text-guided reasoning, and node filtering are the essential ingredients for robust few-shot adaptation.
Affect is often expressed via non-verbal body language such as actions/gestures, which are vital indicators for human behaviors. Recent studies on recognition of fine-grained actions/gestures in monocular images have mainly focused on modeling spatial configuration of body parts representing body pose, human-objects interactions and variations in local appearance. The results show that this is a brittle approach since it relies on accurate body parts/objects detection. In this work, we argue that there exist local discriminative semantic regions, whose “informativeness” can be evaluated by the attention mechanism for inferring fine-grained gestures/actions. To this end, we propose a novel end-to-end regional attention network (RAN), which is a fully convolutional neural network (CNN) to combine multiple contextual regions through attention mechanism, focusing on parts of the images that are most relevant to a given task. Our regions consist of one or more consecutive cells and are adapted from the strategies used in computing HOG (Histogram of Oriented Gradient) descriptor. The model is extensively evaluated on ten datasets belonging to 3 different scenarios: 1) head pose recognition, 2) drivers state recognition, and 3) human action and facial expression recognition. The proposed approach outperforms the state-of-the-art by a considerable margin in different metrics.
This paper addresses the problem of visual feature representation learning with an aim to improve the performance of end-to-end reinforcement learning (RL) models. Specifically, a novel architecture is proposed that uses a heterogeneous loss function, called CRC loss, to learn improved visual features which can then be used for policy learning in RL. The CRC-loss function is a combination of three individual loss functions, namely, contrastive, reconstruction and consistency loss. The feature representation is learned in parallel to the policy learning while sharing the weight updates through a Siamese Twin encoder model. This encoder model is augmented with a decoder network and a feature projection network to facilitate computation of the above loss components. Through empirical analysis involving latent feature visualization, an attempt is made to provide an insight into the role played by this loss function in learning new action-dependent features and how they are linked to the complexity of the problems being solved. The proposed architecture, called CRC-RL, is shown to outperform the existing state-of-the-art methods on the challenging Deep mind control suite environments by a significant margin thereby creating a new benchmark in this field.
Current activity recognition approaches have achieved a great success due to the advancement in deep learning and the availability of huge public benchmark datasets. These datasets focus on highly distinctive actions involving discriminative body movements, body-object and/or human-human interactions. However, in real-world scenarios, e.g., functional assessment of a rehabilitation task, which requires the capability of differentiating the execution of same activities performed by individuals with different impairments, their recognition accuracy is far from being satisfactory. To address this, we develop Functional-ADL, a challenging novel dataset to take action recognition to a new level. Compared to the existing datasets, Functional-ADL is distinguished in multi-label and impaired-specific executions of different Activities of Daily Living (ADL) to contribute towards vision-based automated assessment and rehabilitation of physically impaired persons. We also propose a novel pose-based two-stream multi-label activity recognition model consisting of a spatial and a temporal stream. The proposed approach significantly outperforms the state-of-the-art by a considerable margin. This new Functional-ADL dataset presents significant challenges for human activity recognition, and we hope this could advance research towards activity understanding and monitoring.
This paper presents a benchmarking study of some of the state-of-the-art reinforcement learning algorithms used for solving two simulated vision-based robotics problems. The algorithms considered in this study include soft actor-critic (SAC), proximal policy optimization (PPO), interpolated policy gradients (IPG), and their variants with Hindsight Experience replay (HER). The performances of these algorithms are compared against PyBullet's two simulation environments known as KukaDiverseObjectEnv and RacecarZEDGymEnv respectively. The state observations in these environments are available in the form of RGB images and the action space is continuous, making them difficult to solve. A number of strategies are suggested to provide intermediate hindsight goals required for implementing HER algorithm on these problems which are essentially single-goal environments. In addition, a number of feature extraction architectures are proposed to incorporate spatial and temporal attention in the learning process. Through rigorous simulation experiments, the improvement achieved with these components are established. To the best of our knowledge, such a benchmarking study is not available for the above two vision-based robotics problems making it a novel contribution in the field.
The paper proposes a novel method to detect graspable handles for picking objects from a confined and cluttered space, such as the bins of a rack in a retail warehouse. The proposed method combines color and depth curvature information to create a Gaussian mixture model that can segment the target object from its background and imposes the geometrical constraints of a two-finger gripper to localize the graspable regions. This helps in overcoming the limitations of a poorly trained deep network object detector and provides a simple and efficient method for grasp pose detection that does not require a priori knowledge about object geometry and can be implemented online with near real-time performance. The efficacy of the proposed approach is demonstrated through simulation as well as real-world experiment.
The ability to apply a previously-learned skill (e.g., pushing) to a new task (context or object) is an important requirement for new-age robots. An attempt is made to solve this problem in this paper by proposing a deep meta-imitation learning framework comprising of an attentive-embedding net-work and a control network, capable of learning a new task in an end-to-end manner while requiring only one or a few visual demonstrations. The feature embeddings learnt by incorporating spatial attention is shown to provide higher embedding and control accuracy compared to other state-of-the-art methods such as TecNet [7] and MIL [4]. The interaction between the embedding and the control networks is improved by using multiplicative skip-connections and is shown to overcome the overfitting of the trained model. The superiority of the proposed model is established through rigorous experimentation using a publicly available dataset and a new dataset created using PyBullet [36]. Several ablation studies have been carried out to justify the design choices.
Human activity/behaviour monitoring and recognition is a key for facilitating humans robot interaction, and allows robots for a better scheduling of future operations. It is challenging and often addressed at different levels, such as human activity classification, future activity prediction and monitoring of the on-going activities. The paper proposes a novel attention-based learn-able pooling mechanism for human activity classification from RGB videos. Recently, most of the best performing human activity recognition approaches are based on 3D skeleton positions. The 3D skeleton positions are not always available in videos captured using RGB cameras, which are widely used in robotics applications. RGB videos contain rich spatio-temporal information and processing them semantically is a difficult task. Moreover, accurately capturing spatial information and long-term temporal dependencies is the key to achieving high recognition accuracy. We use an existing Convolutional Neural Network for image recognition to extract video features which are then processed using our innovative application of attention mechanism to focus the network on features that are more important for discrimination. Afterwards, we use a novel learn-able pooling mechanism to extract activity-aware spatio-temporal cues for efficient activity recognition. The proposed pooling mechanism learns the structural information from hidden states of a bidirectional Long Short-Term Memory network via Fisher Vectors.
This article proposes a novel attention-based body pose encoding for human activity recognition. Most of the existing human activity recognition approaches based on 3D pose data often enrich the input data using additional handcrafted representations such as velocity, super-normal vectors, pairwise relations, and so on. The enriched data complements the 3D body joint position data and improves model performance. In this paper, we propose a novel approach that learns enhanced feature representations from a given sequence of 3D body joints. To achieve this encoding, the approach exploits two body pose streams: 1) a spatial stream which encodes the spatial relationship between various body joints at each time point to learn spatial structure involving the spatial distribution of different body joints 2) a temporal stream that learns the temporal variation of individual body joints over the entire sequence duration to present a temporally enhanced representation. Afterwards, these two pose streams are fused with a multi-head attention mechanism. We also capture the contextual information from the RGB video stream using a deep Convolutional Neural Network (CNN) model combined with a multi-head attention and a bidirectional Long Short-Term Memory (LSTM) network. Finally, the RGB video stream is combined with the fused body pose stream to give a novel end-to-end deep model for effective human activity recognition. The proposed model is evaluated on three datasets including the challenging NTU-RGBD dataset and achieves state-of-the-art results.
Head pose is a vital indicator of human attention and behavior. Therefore, automatic estimation of head pose from images is key to many applications. In this paper, we propose a novel approach for head pose estimation from a single RGB image. Many existing approaches often predict head poses by localizing facial landmarks and then solve 2D to 3D correspondence problem with a mean head model. Such approaches rely entirely on the landmark detection accuracy, an ad-hoc alignment step, and the extraneous head model. To address this drawback, we present an end-to-end deep network, which explores rotation axis (yaw, pitch and roll) focused innovative attention mechanism to capture the subtle changes in images. The mechanism uses attentional spatial pooling from a self-attention layer and learns the importance over fine-grained to coarse spatial structures and combine them to capture rich semantic information concerning a given rotation axis. The evaluation of our approach using three benchmark datasets is very competitive to state-of-the-arts, including with and without landmark-based methods. Code can be found at https://github.com/ArdhenduBehera/RAFA-Net.
This paper provides the details of implementing two important policy gradient methods to solve the inverted pendulum problem. These are namely the Deep Deterministic Policy Gradient (DDPG) and the Proximal Policy Optimization (PPO) algorithm. The problem is solved by using an actor-critic model where an actor-network is used to learn the policy function and a critic network is to evaluate the actor-network by learning to estimate the Q function. Apart from briefly explaining the mathematics behind these two algorithms, the details of python implementation are provided which helps in demystifying the underlying complexity of the algorithm. In the process, the readers will be introduced to OpenAI/Gym, Tensorflow 2.x and Keras utilities used for implementing the above concepts.
In this paper, we provide the details of implementing various reinforcement learning (RL) algorithms for controlling a Cart-Pole system. In particular, we describe various RL concepts such as Q-learning, Deep Q Networks (DQN), Double DQN, Dueling networks, (prioritized) experience replay and show their effect on the learning performance. In the process, the readers will be introduced to OpenAI/Gym and Keras utilities used for implementing the above concepts. It is observed that DQN with PER provides best performance among all other architectures being able to solve the problem within 150 episodes.
We propose a Deep Reinforcement Learning (Deep RL) algorithm for solving the online 3D bin packing problem for an arbitrary number of bins and any bin size. The focus is on producing decisions that can be physically implemented by a robotic loading arm, a laboratory prototype used for testing the concept. The problem considered in this paper is novel in two ways. First, unlike the traditional 3D bin packing problem, we assume that the entire set of objects to be packed is not known a priori. Instead, a fixed number of upcoming objects is visible to the loading system, and they must be loaded in the order of arrival. Second, the goal is not to move objects from one point to another via a feasible path, but to find a location and orientation for each object that maximises the overall packing efficiency of the bin(s). Finally, the learnt model is designed to work with problem instances of arbitrary size without retraining. Simulation results show that the RL-based method outperforms state-of-the-art online bin packing heuristics in terms of empirical competitive ratio and volume efficiency.
This book illustrates basic principles, along with the development of the advanced algorithms, to realize smart robotic systems. It speaks to strategies by which a robot (manipulators, mobile robot, quadrotor) can learn its own kinematics and dynamics from data. In this context, two major issues have been dealt with; namely, stability of the systems and experimental validations. Learning algorithms and techniques as covered in this book easily extend to other robotic systems as well. The book contains MATLAB- based examples and c-codes under robot operating systems (ROS) for experimental validation so that readers can replicate these algorithms in robotics platforms.
This paper presents a robotic system (\textit{Chitrakar}) which autonomously converts any image of a human face to a recognizable non-self-intersecting loop (Jordan Curve) and draws it on any planar surface. The image is processed using Mask R-CNN for instance segmentation, Laplacian of Gaussian (LoG) for feature enhancement and intensity-based probabilistic stippling for the image to points conversion. These points are treated as a destination for a travelling salesman and are connected with an optimal path which is calculated heuristically by minimizing the total distance to be travelled. This path is converted to a Jordan Curve in feasible time by removing intersections using a combination of image processing, 2-opt, and Bresenham's Algorithm. The robotic system generates $n$ instances of each image for human aesthetic judgement, out of which the most appealing instance is selected for the final drawing. The drawing is executed carefully by the robot's arm using trapezoidal velocity profiles for jerk-free and fast motion. The drawing, with a decent resolution, can be completed in less than 30 minutes which is impossible to do by hand. This work demonstrates the use of robotics to augment humans in executing difficult craft-work instead of replacing them altogether.
Laxmidhar Behera合作论文数Department of Electrical Engineering25