Deep neural networks have achieved success across a wide range of applications, including as models of human behaviour and neural representations in vision tasks1,2. However, neural network training and human learning differ in fundamental ways, and neural networks often fail to generalize as robustly as humans do3,4, raising questions regarding the similarity of their underlying representations. We need to determine what is missing for modern learning systems to exhibit more human-aligned behaviour. Here we highlight a key misalignment between vision models and humans: whereas human conceptual knowledge is hierarchically organized from fine- to coarse-scale distinctions (for example, ref. 5), model representations do not accurately capture all these levels of abstraction. To address this misalignment, we first train a teacher model to imitate human judgements, then transfer human-aligned structure from its representations to refine the representations of pretrained state-of-the-art vision foundation models via fine-tuning. These human-aligned models more accurately approximate human behaviour and uncertainty across a wide range of similarity tasks, including a dataset of human judgements spanning multiple levels of semantic abstractions. They also perform better on a diverse set of machine learning tasks, increasing generalization and out-of-distribution robustness. Thus, infusing neural networks with additional human knowledge yields a best-of-both-worlds representation that is both more consistent with human cognitive judgements and more practically useful, paving the way towards more robust, interpretable and human-aligned artificial intelligence systems.
Biological and artificial information processing systems form representations of the world that they can use to categorize, reason, plan, navigate, and make decisions. How can we measure the similarity between the representations formed by these diverse systems? Do similarities in representations then translate into similar behavior? If so, then how can a system's representations be modified to better match those of another system? These questions pertaining to the study of representational alignment are at the heart of some of the most promising research areas in contemporary cognitive science, neuroscience, and machine learning. In this Perspective, we survey the exciting recent developments in representational alignment research in the fields of cognitive science, neuroscience, and machine learning. Despite their overlapping interests, there is limited knowledge transfer between these fields, so work in one field ends up duplicated in another, and useful innovations are not shared effectively. To improve communication, we propose a unifying framework that can serve as a common language for research on representational alignment, and map several streams of existing work across fields within our framework. We also lay out open problems in representational alignment where progress can benefit all three of these fields. We hope that this paper will catalyze cross-disciplinary collaboration and accelerate progress for all communities studying and developing information processing systems.
The GEMS method enables molecular dynamics simulations of large heterogeneous systems at ab initio quality.
PaliGemma is an open Vision-Language Model (VLM) that is based on the SigLIP-So400m vision encoder and the Gemma-2B language model. It is trained to be a versatile and broadly knowledgeable base model that is effective to transfer. It achieves strong performance on a wide variety of open-world tasks. We evaluate PaliGemma on almost 40 diverse tasks including standard VLM benchmarks, but also more specialized tasks such as remote-sensing and segmentation.
Model overconfidence and poor calibration are common in machine learning and difficult to account for when applying standard empirical risk minimization. In this work, we propose a novel method to alleviate these problems that we call odd-$k$-out learning (OKO), which minimizes the cross-entropy error for sets rather than for single examples. This naturally allows the model to capture correlations across data examples and achieves both better accuracy and calibration, especially in limited training data and class-imbalanced regimes. Perhaps surprisingly, OKO often yields better calibration even when training with hard labels and dropping any additional calibration parameter tuning, such as temperature scaling. We demonstrate this in extensive experimental analyses and provide a mathematical theory to interpret our findings. We emphasize that OKO is a general framework that can be easily adapted to many settings and a trained model can be applied to single examples at inference time, without significant run-time overhead or architecture changes.
The architecture and the parameters of neural networks are often optimized independently, which requires costly retraining of the parameters whenever the architecture is modified. In this work we instead focus on growing the architecture without requiring costly retraining. We present a method that adds new neurons during training without impacting what is already learned, while improving the training dynamics. We achieve the latter by maximizing the gradients of the new weights and find the optimal initialization efficiently by means of the singular value decomposition (SVD). We call this technique Gradient Maximizing Growth (GradMax) and demonstrate its effectiveness in variety of vision tasks and architectures.
Molecular dynamics (MD) simulations allow atomistic insights into chemical and biological processes. Accurate MD simulations require computationally demanding quantum-mechanical calculations, being practically limited to short timescales and few atoms. For larger systems, efficient, but much less reliable empirical force fields are used. Recently, machine learned force fields (MLFFs) emerged as an alternative means to execute MD simulations, offering similar accuracy as ab initio methods at orders-of-magnitude speedup. Until now, MLFFs mainly capture short-range interactions in small molecules or periodic materials, due to the increased complexity of constructing models and obtaining reliable reference data for large molecules, where long-ranged many-body effects become important. This work proposes a general approach to constructing accurate MLFFs for large-scale molecular simulations (GEMS) by training on "bottom-up" and "top-down" molecular fragments of varying size, from which the relevant physicochemical interactions can be learned. GEMS is applied to study the dynamics of alanine-based peptides and the 46-residue protein crambin in aqueous solution, allowing nanosecond-scale MD simulations of >25k atoms at essentially ab initio quality. Our findings suggest that structural motifs in peptides and proteins are more flexible than previously thought, indicating that simulations at ab initio accuracy might be necessary to understand dynamic biomolecular processes such as protein (mis)folding, drug-protein binding, or allosteric regulation.
Convolutional Neural Networks (CNNs) are the go-to model for computer vision. Recently, attention-based networks, such as the Vision Transformer, have also become popular. In this paper we show that while convolutions and attention are both sufficient for good performance, neither of them are necessary. We present MLP-Mixer, an architecture based exclusively on multi-layer perceptrons (MLPs). MLP-Mixer contains two types of layers: one with MLPs applied independently to image patches (i.e. "mixing" the per-location features), and one with MLPs applied across patches (i.e. "mixing" spatial information). When trained on large datasets, or with modern regularization schemes, MLP-Mixer attains competitive scores on image classification benchmarks, with pre-training and inference cost comparable to state-of-the-art models. We hope that these results spark further research beyond the realms of well established CNNs and Transformers.
While the Transformer architecture has become the de-facto standard for natural language processing tasks, its applications to computer vision remain limited. In vision, attention is either applied in conjunction with convolutional networks, or used to replace certain components of convolutional networks while keeping their overall structure in place. We show that this reliance on CNNs is not necessary and a pure transformer applied directly to sequences of image patches can perform very well on image classification tasks. When pre-trained on large amounts of data and transferred to multiple mid-sized or small image recognition benchmarks (ImageNet, CIFAR-100, VTAB, etc.), Vision Transformer (ViT) attains excellent results compared to state-of-the-art convolutional networks while requiring substantially fewer computational resources to train.
Convolutional neural networks (CNNs) have so far been the de-facto model for visual data. Recent work has shown that (Vision) Transformer models (ViT) can achieve comparable or even superior performance on image classification tasks. This raises a central question: how are Vision Transformers solving these tasks? Are they acting like convolutional networks, or learning entirely different visual representations? Analyzing the internal representation structure of ViTs and CNNs on image classification benchmarks, we find striking differences between the two architectures, such as ViT having more uniform representations across all layers. We explore how these differences arise, finding crucial roles played by self-attention, which enables early aggregation of global information, and ViT residual connections, which strongly propagate features from lower to higher layers. We study the ramifications for spatial localization, demonstrating ViTs successfully preserve input spatial information, with noticeable effects from different classification methods. Finally, we study the effect of (pretraining) dataset scale on intermediate features and transfer learning, and conclude with a discussion on connections to new architectures such as the MLP-Mixer.
Neural Networks require large amounts of memory and compute to process high resolution images, even when only a small part of the image is actually informative for the task at hand. We propose a method based on a differentiable Top-K operator to select the most relevant parts of the input to efficiently process high resolution images. Our method may be interfaced with any downstream neural network, is able to aggregate information from different patches in a flexible way, and allows the whole model to be trained end-to-end using backpropagation. We show results for traffic sign recognition, inter-patch relationship reasoning, and fine-grained recognition without using object/part bounding box annotations during training.
While the Transformer architecture has become the de-facto standard for natural language processing tasks, its applications to computer vision remain limited. In vision, attention is either applied in conjunction with convolutional networks, or used to replace certain components of convolutional networks while keeping their overall structure in place. We show that this reliance on CNNs is not necessary and a pure transformer applied directly to sequences of image patches can perform very well on image classification tasks. When pre-trained on large amounts of data and transferred to multiple mid-sized or small image recognition benchmarks (ImageNet, CIFAR-100, VTAB, etc.), Vision Transformer (ViT) attains excellent results compared to state-of-the-art convolutional networks while requiring substantially fewer computational resources to train.
Deep Convolutional Neural Networks (CNNs) have long been the architecture of choice for computer vision tasks. Recently, Transformer-based architectures like Vision Transformer (ViT) have matched or even surpassed ResNets for image classification. However, details of the Transformer architecture – such as the use of non-overlapping patches – lead one to wonder whether these networks are as robust. In this paper, we perform an extensive study of a variety of different measures of robustness of ViT models and compare the findings to ResNet baselines. We investigate robustness to input perturbations as well as robustness to model perturbations. We find that when pre-trained with a sufficient amount of data, ViT models are at least as robust as the ResNet counterparts on a broad range of perturbations. We also find that Transformers are robust to the removal of almost any single layer, and that while activations from later layers are highly correlated with each other, they nevertheless play an important role in classification.
Learning object-centric representations of complex scenes is a promising step towards enabling efficient abstract reasoning from low-level perceptual features. Yet, most deep learning approaches learn distributed representations that do not capture the compositional properties of natural scenes. In this paper, we present the Slot Attention module, an architectural component that interfaces with perceptual representations such as the output of a convolutional neural network and produces a set of task-dependent abstract representations which we call slots. These slots are exchangeable and can bind to any object in the input by specializing through a competitive procedure over multiple rounds of attention. We empirically demonstrate that Slot Attention can extract object-centric representations that enable generalization to unseen compositions when trained on unsupervised object discovery and supervised property prediction tasks.
We show experimentally that the accuracy of a trained neural network can be predicted surprisingly well by looking only at its weights, without evaluating it on input data. We motivate this task and introduce a formal setting for it. Even when using simple statistics of the weights, the predictors are able to rank neural networks by their performance with very high accuracy (R2 score more than 0.98). Furthermore, the predictors are able to rank networks trained on different, unobserved datasets and with different architectures. We release a collection of 120k convolutional neural networks trained on four different datasets to encourage further research in this area, with the goal of understanding network training and performance better.
We recently published the article “Large-scale comparison of machine learning methods for drug target prediction on ChEMBL “, that compared machine learning methods for drug target prediction. Thereby we tried to suggest a pipeline for avoiding three biases, that are often immanent to target prediction performance comparison studies. In the following, we present an overview over the dataset, the pipeline, and discuss some technical details with respect to a large-scale study, such as ours. Furthermore, we provide results of a partial reanalysis of some of the deep learning results by changing the normalization aspect of feature preprocessing.
Communication between slots In Slot Attention, slots only communicate via the softmax attention over the input keys, which is normalized across slots. This choice of normalization establishes competition between the slots for explaining parts of the input, which can drive specialization of slots to objects. In some scenarios it can make sense to introduce a more explicit form of communication between slots, e.g. via slot-to-slot message passing in the form of a graph neural network as in [3, 4] or self-attention [5–9]. This can be beneficial for modeling systems of objects that interact dynamically [3, 4, 8] or for set generation conditioned on a single vector (as opposed to an image or a set of vectors) [9].
Deep neural networks are an increasingly important technique for autonomous driving, especially as a visual perception component. Deployment in a real environment necessitates the explainability and inspectability of the algorithms controlling the vehicle. Such insightful explanations are relevant not only for legal issues and insurance matters but also for engineers and developers in order to achieve provable functional quality guarantees. This applies to all scenarios where the results of deep networks control potentially life threatening machines. We suggest the use of a tiered approach, whose main component is a semantic segmentation model, over an end-to-end approach for an autonomous driving system. In order for a system to provide meaningful explanations for its decisions it is necessary to give an explanation about the semantics that it attributes to the complex sensory inputs that it perceives. In the context of high-dimensional visual input this attribution is done as a pixel-wise classification process that assigns an object class to every pixel in the image. This process is called semantic segmentation. We propose an architecture that delivers real-time viable segmentation performance and which conforms to the limitations in computational power that is available in production vehicles. The output of such a semantic segmentation model can be used as an input for an interpretable autonomous driving system.
We propose RUDDER, a novel reinforcement learning approach for delayed rewards in finite Markov decision processes (MDPs). In MDPs the Q-values are equal to the expected immediate reward plus the expected future rewards. The latter are related to bias problems in temporal difference (TD) learning and to high variance problems in Monte Carlo (MC) learning. Both problems are even more severe when rewards are delayed. RUDDER aims at making the expected future rewards zero, which simplifies Q-value estimation to computing the mean of the immediate reward. We propose the following two new concepts to push the expected future rewards toward zero. (i) Reward redistribution that leads to return-equivalent decision processes with the same optimal policies and, when optimal, zero expected future rewards. (ii) Return decomposition via contribution analysis which transforms the reinforcement learning task into a regression task at which deep learning excels. On artificial tasks with delayed rewards, RUDDER is significantly faster than MC and exponentially faster than Monte Carlo Tree Search (MCTS), TD({\lambda}), and reward shaping approaches. At Atari games, RUDDER on top of a Proximal Policy Optimization (PPO) baseline improves the scores, which is most prominent at games with delayed rewards. Source code is available at \url{this https URL} and demonstration videos at \url{this https URL}.