RGB-IR(RGB-Infrared) image pairs are frequently applied simultaneously in various applications like intelligent surveillance. However, as the number of modalities increases, the required data storage and transmission costs also double. Therefore, efficient RGB-IR data compression is essential. This work proposes a joint compression framework for RGB-IR image pair. Specifically, to fully utilize cross-modality prior information for accurate context probability modeling within and between modalities, we propose a Channel-wise Cross-modality Entropy Model (CCEM). Among CCEM, a Low-frequency Context Extraction Block (LCEB) and a Low-frequency Context Fusion Block (LCFB) are designed for extracting and aggregating the global low-frequency information from both modalities, which assist the model in predicting entropy parameters more accurately. Experimental results demonstrate that our approach outperforms existing RGB-IR image pair and single-modality compression methods on LLVIP and KAIST datasets. For instance, the proposed framework achieves a 23.1% bit rate saving on LLVIP dataset compared to the state-of-the-art RGB-IR image codec presented at CVPR 2022.
We present Swift-Image, a compact unified model for text-to-image generation, single-image editing, and multi-image editing. Our goal is to explore how far a relatively small visual generator can be pushed through systematic training engineering under a constrained computational budget. Swift-Image adopts an efficient 6B single-stream DiT and a progressive training pipeline that evolves from broad semantic coverage to higher resolution, stronger visual quality, and unified generation-editing supervision. For post-training, we employ parallel expert reinforcement learning followed by multi-teacher on-policy distillation to alleviate interference among heterogeneous objectives. We further decouple high-level reasoning from pixel-level rendering with a Prompt Enhancer that translates user requests into generator-aligned visual specifications. For efficient deployment, structural pruning and few-step distillation produce 3B and accelerated variants. Swift-Image achieves leading aggregate performance among evaluated open-source models with only 6B parameters and 243K GPU training hours; the compressed 3B model incurs nearly no loss, while few-step distillation further improves aggregate editing performance with substantially fewer sampling steps. Our study also summarizes practical lessons for architecture, data curriculum, post-training, prompt enhancement, and model compression.
Quality metrics play a crucial role in guiding the development of image enhancement algorithms, which have consistently sought effective quality assessment methodologies and comprehensive datasets. To address this need, we first built a large-scale dataset for low-light enhanced image quality assessment and gathered the corresponding subjective evaluation scores. Recently, vision-language pre-training models have demonstrated considerable potential in the realm of quality assessment. However, its efficacy is limited by the fine-grained perception in low-level quality assessment. As such, we further propose a novel quality assessment framework using contrastive prompt learning, which harnesses the robust priors of vision-language pre-training models to improve the perceptual capacity of deep networks for low-level quality features. Experiments on the proposed RSLE dataset show that our method outperforms existing SOTA image quality assessment methods. Our database and the source code will be made publicly available.
High-efficient image compression is a critical requirement. In several scenarios where multiple modalities of data are captured by different sensors, the auxiliary information from other modalities are not fully leveraged by existing image-only codecs, leading to suboptimal compression efficiency. In this paper, we increase image compression performance with the assistance of point cloud, which is widely adopted in the area of autonomous driving. We first unify the data representation for both modalities to facilitate data processing. Then, we propose the point cloud-assisted neural image codec (PCA-NIC) to enhance the preservation of image texture and structure by utilizing the high-dimensional point cloud information. We further introduce a multi-modal feature fusion transform module (MMFFT) to capture more representative image features, remove redundant information between channels and modalities that are not relevant to the image content. Our work is the first to improve image compression performance using point cloud and achieves state-of-the-art performance.
In this paper, we propose a novel framework for Interactive Face Video Coding (IFVC), which allows humans to interact with the intrinsic visual representations instead of the signals. The proposed solution enjoys several distinct advantages, including ultra-compact representation, low delay interaction, and vivid expression/headpose animation. In particular, we propose the Internal Dimension Increase (IDI) based representation, greatly enhancing the fidelity and flexibility in rendering the appearance while maintaining reasonable representation cost. By leveraging strong statistical regularities, the visual signals can be effectively projected into controllable semantics in the three dimensional space (e.g., mouth motion, eye blinking, head rotation, head translation and head location), which are compressed and transmitted. The editable bitstream, which naturally supports the interactivity at the semantic level, can synthesize the face frames via the strong inference ability of the deep generative model. Experimental results have demonstrated the performance superiority and application prospects of our proposed IFVC scheme. In particular, the proposed scheme not only outperforms the state-of-the-art video coding standard Versatile Video Coding (VVC) and the latest generative compression schemes in terms of rate-distortion performance for face videos, but also enables the interactive coding without introducing additional manipulation processes. Furthermore, the proposed framework is expected to shed lights on the future design of the digital human communication in the metaverse. The project page can be found at https://github.com/Berlin0610/Interactive Face Video Coding.
Over-allocated coding resources raise signal fidelity beyond human perceptual capabilities, resulting in substantial bitrate wastage. In this paper, we propose the first rate control optimizing model with the capability of over-saturated quality restriction, particularly for live streaming applications that have limited processing latency. Specifically, we construct a quantization-quality estimation model over a given period, where a multi-stage quality restriction strategy is designed to enforce a given quality restriction on the rate control process. Using the Constant Rate Factor (CRF) as an example, our experimental results indicate that the proposed model achieves 18.54% bitrate savings while reaching 0.06% VQScore improvement on 168 real-life live streams. In terms of its subjective performance, 25 experts were invited to blindly evaluate 15 of those 168 streams, of which 82.93% voted that the proposed method achieved a comparable or superior visual quality compared to the original CRF strategy.
The rate-distortion optimized quantization (RDOQ) provides significant coding gain in the third generation of Audio Video coding Standard (AVS3). However, the high computational complexity and strong data dependency in RDOQ impede the hardware implementation. To address these issues, we propose a zig-zag scanline-level parallelized RDOQ algorithm and its fully pipelined hardware architecture for AVS3 video coding. For algorithm optimization, we update the run-level context for rate estimation in the inner zig-zag scanline and propose an efficient RD cost calculation form in the optimal coefficient level (OCL) decision step. In the last significant coefficient (LSC) position decision step, a greedy strategy based algorithm is proposed to optimize the determination process in parallel. Moreover, the proposed parallelized RDOQ algorithm is accelerated by single instruction multiple data (SIMD) on the Intel X86 platform. For hardware architecture design, a fully pipelined hardware architecture is proposed with nine pipeline stages. This design can process multiple transform units in parallel when the height is less than 32. Experimental results show that the proposed algorithm achieves 31.37%, 28.58%, and 28.53% time-saving by 0.25%, 0.26%, and 0.27% Bjøntegaard delta rate (BD-Rate) increase on average under all intra (AI), random access (RA), and low delay B (LDB) configurations, respectively. The hardware implementation achieves 32 coefficients per cycle, and the area consumption is 1223.2K logic gates when working at 471.2MHz. It is proven that the proposed algorithm and hardware architecture design achieve a good trade-off between coding efficiency and hardware throughput.
Video Coding for Machines (VCM) aims to compress visual signals for machine analysis. However, existing methods only consider a few machines, neglecting the majority. Moreover, the machine's perceptual characteristics are not leveraged effectively, resulting in suboptimal compression efficiency. To overcome these limitations, this paper introduces Satisfied Machine Ratio (SMR), a metric that statistically evaluates the perceptual quality of compressed images and videos for machines by aggregating satisfaction scores from them. Each score is derived from machine perceptual differences between original and compressed images. Targeting image classification and object detection tasks, we build two representative machine libraries for SMR annotation and create a large-scale SMR dataset to facilitate SMR studies. We then propose an SMR prediction model based on the correlation between deep feature differences and SMR. Furthermore, we introduce an auxiliary task to increase the prediction accuracy by predicting the SMR difference between two images in different quality. Extensive experiments demonstrate that SMR models significantly improve compression performance for machines and exhibit robust generalizability on unseen machines, codecs, datasets, and frame types.
In this letter, we envision a new metaverse communication paradigm for virtual avatar faces, and develop the semantic face compression with compact 3D facial descriptors. The fundamental principle is that the communication of virtual avatar faces primarily emphasizes the conveyance of semantic information. In light of this, the proposed scheme offers the advantages of being highly flexible, efficient and semantically meaningful. The semantic face compression, which allows the communication of the descriptors for artificial intelligence based understanding, could facilitate numerous applications without the involvement of humans in metaverse. The promise of the proposed paradigm is also demonstrated by performance comparisons with the state-of-the-art video coding standard, Versatile Video Coding. A significant improvement in terms of rate-accuracy performance has been achieved. The proposed scheme is expected to enable numerous applications, such as digital human communication based on machine analysis, and to form the cornerstone of interaction and communication in the metaverse.
With the rapid development of video conferencing and online education applications, screen content image (SCI) compression has become increasingly crucial. Recently, deep learning techniques have made significant progress in compressing natural images, surpassing the performance of traditional standards like versatile video coding. However, directly applying these methods to SCIs is challenging due to the unique characteristics of SCIs. In this paper, we propose a synergistic approach to preserve structural fidelity and text integrity for SCIs. Firstly, external prior guidance is proposed to enhance structural fidelity and text integrity by providing global spatial attention. Then, a structural enhancement module is proposed to improve the preservation of structural information by enhanced spatial feature transform. Finally, the loss function is optimized for better compression efficiency in text regions by weighted mean square error. Experimental results show that the proposed method achieves 13.3% BD-Rate saving compared to the baseline window attention convolutional neural networks (WACNN) on the JPEGAI, SIQAD, SCID, and MLSCID datasets on average. Our code is available at https://github.com/vpaHduGroup/SFTIP_SCC.
Recent advancements in neural image compression have shown great potential in outperforming conventional standard codecs in terms of both rate-distortion and rate-analysis performance. However, there is an issue of divergent preferences in information preservation or reconstruction in the process of compression for humans and machines, respectively. Compression for humans tends to retain the signal fidelity or perceptual quality of visual appearance while compression for machines requires preserving critical semantic information, resulting in the limitation of the bitstream supporting only a single requirement during the compression. To bridge this gap, we propose a dynamic adaptation approach that generates a single bitstream serving both humans and machines. This approach aims to mitigate the domain gap among tasks, which facilitates maintaining the performance of out-of-scope tasks. Specifically, the proposed method concentrates on learning a dynamic adaptation process, i.e., optimizing the latent representation in the compressed domain in an end-to-end manner while adhering to the rate-performance constraint. Extensive results reveal that our paradigm significantly reduces the domain gap, surpassing existing codecs.
How to compress face video is a crucial problem for a series of online applications, such as video chat/conference, live broadcasting and remote education. Compared to other natural videos, these face-centric videos owning abundant structural information can be compactly represented and high-quality reconstructed via deep generative models, such that the promising compression performance can be achieved. However, the existing generative face video compression schemes are faced with the inconsistency between the 3D facial motion in the physical world and the face content evolution in the 2D view. To solve this drawback, we propose a 3D-Keypoint-and-2D-Motion based generative method for Face Video Compression, namely FVC-3K2M, which can well ensure perceptual compensation and visual consistency between motion description and face reconstruction. In particular, the temporal evolution of face video can be characterized into separate 3D keypoints from the global and local perspectives, entailing great coding flexibility and accurate motion representation. Moreover, a cascade motion conversion mechanism is further proposed to internally convert 3D keypoints to 2D dense motion, enforcing the face video reconstruction to be perceptually realistic. Finally, an adaptive reference frame selection scheme is developed to enhance the adaptation of various temporal movements. Experimental results show that the proposed scheme can realize reliable video communication in the extremely limited bandwidth, e.g., 2 kbps. Compared to the state-of-the-art video coding standards and the latest face video compression methods, extensive comparisons demonstrate that our proposed scheme achieves superior compression performance in terms of multiple quality evaluations.
Existing quantization parameter (QP) adjustment methods in video coding often focus solely on coding efficiency and ignore the impact of bit-rate fluctuations on video transmission and bandwidth waste. This is mainly because intra pictures, in a hierarchical coding structure, are allocated smaller QP and thus consume more bits. To address this issue, we propose an adaptive block-level QP adjustment method. Specifically, intra picture importance (IPI) is first introduced to evaluate the adjustability of intra picture QP. For intra pictures whose QP can be adjusted, we further propose block importance (BI) to determine their optimal block-level QP adjustment. Experimental results show that our proposed method reduce the bit-rate fluctuations while basically maintaining the coding performance. Notably, significant improvements can be observed in high-resolution videos, with a reduction of approximately 11% in bit-rate fluctuations.
Recent years have witnessed strong demands for video composition in online video communications, enabling a series of new functionalities for video conferencing including virtual conference rooms, virtual reunions, and virtual backgrounds. In video composition, typically the foreground videos including the human bodies and faces are subject to compression due to the constrained bandwidth, whereas the virtual background is uncompressed and in pristine quality. The disharmony caused by the incoherent quality of foreground and background, which may worsen the quality of experience, has not been extensively studied. In this paper, we focus on this particular problem and present an image quality harmonization framework. Our principle is to align the quality of the background with that of the foreground such that they share similar levels of distortion. This is achieved by inferring the quantization parameter for background compression based on the foreground information. In particular, we aim to learn the quality and compression parameters in a self-supervised manner without laborious human annotation. Furthermore, a large dataset is constructed to provide sufficient training samples and testing scenarios for validation. The composite videos show superior harmonized quality in both quantitative and qualitative comparisons, demonstrating the effectiveness of the proposed framework.
General movement and pose assessment of infants is crucial for the early detection of cerebral palsy (CP). Nevertheless, most human pose estimation methods, in 2D or 3D, focus on adults due to the lack of large datasets and pose annotations on infants. To solve these problems, here we present a model known as YOLO-infantPose, which has been fine-tuned, for infant pose estimation in 2D. We further propose a self-supervised model called STAPose3D for 3D infant pose estimation based on videos. We employ multi-view video data during the training process as a strategy to address the challenge posed by the absence of 3D pose annotations. STAPose3D combines temporal convolution, temporal attention, and graph attention to jointly learn spatio-temporal features of infant pose. Our methods are summarized into two stages: applying YOLO-infantPose on input videos, followed by lifting these 2D poses along with respective confidences for every joint to 3D. The employment of the best-performing 2D detector in the first stage significantly improves the precision of 3D pose estimation. We reveal that fine-tuned YOLO-infantPose outperforms other models tested on our clinical dataset as well as two public datasets MINI-RGBD and YouTube-Infant dataset. Results from our infant movement video dataset demonstrate that STAPose3D effectively comprehends the spatio-temporal features among different views and significantly improves the performance of 3D infant pose estimation in videos. Finally, we explore the clinical application of our method for general movement assessment (GMA) in a clinical dataset annotated as normal writhing movements or abnormal monotonic movements according to the GMA standards. We show that the 3D pose estimation results produced by our STAPose3D model significantly boost the GMA prediction performance than 2D pose estimation. Our code is available at github.com/wwYinYin/STAPose3D.
In this paper, we propose to compactly represent the nonlinear dynamics along the temporal trajectories for talking face video compression. By projecting the frames into a high dimensional space, the temporal trajectories of talking face frames, which are complex, non-linear and difficult to extrapolate, are implicitly modelled in an end-to-end inference framework based upon very compact feature representation. As such, the proposed framework is suitable for ultra-low bandwidth video communication and can guarantee the quality of the reconstructed video in such applications. The proposed compression scheme is also robust against large head-pose motions, due to the delicately designed dynamic reference refresh and temporal stabilization mechanisms. Experimental results demonstrate that compared to the state-of-the-art video coding standard Versatile Video Coding (VVC) as well as the latest generative compression schemes, our proposed scheme is superior in terms of both objective and subjective quality at the same bitrate. The project page can be found at https://github.com/Berlin0610/CTTR.
There has been an increasing consensus that the machine vision is gradually replacing human vision in numerous tasks, with the demonstrated success of artificial intelligence. In this paper, we propose a deep image compression scheme towards machine vision, with the principle of “begin with the end in mind”. In particular, a unified optimization scheme for end-to-end image compression towards machine vision is proposed, accompanied with the dedicated variable bitrate coding and generalized rate-accuracy optimization. The presented framework, which jointly optimizes the compression and the machine vision networks, exploits the utmost potential of robust machine vision for compressed images. The variable bitrate modules towards machine vision, which effectively shrink the storage space for model parameters, are further developed to accommodate to the real-world applications. Moreover, an iterative algorithm is presented to achieve the optimality in terms of the generalized rate-accuracy towards machine vision. Experimental results show that the proposed framework achieves the state-of-the-art object detection performance among the end-to-end image compression methods: in the exploration of Video Coding for Machines (VCM) in Moving Picture Experts Group (MPEG), and the proposed framework achieves 31.69% and 23.96% BD-rate gains compared with the VCM official test datasets, the Open Images dataset and the TVD dataset respectively, which are generated using the state-of-the-art standard Versatile Video Coding (VVC) standard. The generalization capability of the proposed framework is also verified with instance segmentation under various scenarios.
Ochratoxin A (OTA) is a polyketide mycotoxin that commonly contaminates agricultural products and causes significant economic losses. In this study, the efficient OTA-degrading strain AP19 was isolated from vineyard soil and was identified as Acinetobacter pittii. The growth rate of the strain AP19 in nutrient broth (NB) was slower when OTA was added (OTA-NB), but the ability of the cell lysate to remove OTA was weaker when the cells were grown in NB compared with OTA-NB. After cultivation in NB, viable cells of the strain AP19 were able to remove 100% of 1 mg/L OTA within 6 h, which was prolonged to 18 h when using the cell lysate. The cell lysate fractions with as size of >30 kDa degraded 100% of OTA within 12 h, while the fractions <30 kDa could not degrade OTA. Further anion exchange chromatography of the >30 kDa fraction yielded two peaks exhibiting significant OTA degradation activity. The degradation product was identified as OTα by HPLC-FLD and LC-MS/MS. The dacC gene encoding carboxypeptidase is one of the contributors to OTA degradation. The results provide significant insights into the discovery of novel functions in A. pittii, as well as its potential as an OTA decomposer.
In this paper, a novel Diffusion-based 3D Pose estimation (D3DP) method with Joint-wise reProjection-based Multi-hypothesis Aggregation (JPMA) is proposed for probabilistic 3D human pose estimation. On the one hand, D3DP generates multiple possible 3D pose hypotheses for a single 2D observation. It gradually diffuses the ground truth 3D poses to a random distribution, and learns a denoiser conditioned on 2D keypoints to recover the uncontaminated 3D poses. The proposed D3DP is compatible with existing 3D pose estimators and supports users to balance efficiency and accuracy during inference through two customizable parameters. On the other hand, JPMA is proposed to assemble multiple hypotheses generated by D3DP into a single 3D pose for practical use. It reprojects 3D pose hypotheses to the 2D camera plane, selects the best hypothesis joint-by-joint based on the reprojection errors, and combines the selected joints into the final pose. The proposed JPMA conducts aggregation at the joint level and makes use of the 2D prior information, both of which have been overlooked by previous approaches. Extensive experiments on Human3.6M and MPI-INF-3DHP datasets show that our method outperforms the state-of-the-art deterministic and probabilistic approaches by 1.5% and 8.9%, respectively. Code is available at https://github.com/paTRICK-swk/D3DP.
Among the recent deep image compression frameworks, transform coding together with a context-adaptive entropy model is the most representative approach to achieve the best coding performance. For entropy model, 2D mask convolution is widely utilized to capture the spatial context, which omits the correlations along channel dimension. To complement to the spatial context, a cross channel context model is proposed. For transform, if given more network layers to improve its representation ability, how to allocate these network layers in forward and inverse transform is investigated. After analyzing the scheme of deep image compression connected with loop filter, we find this investigation can be regarded as a more generalized loop filter. The proposed cross channel context model and generalized loop filter (CCCMGLF) are integrated into the deep image compression framework and jointly optimized to improve the coding performance. Experimental results demonstrate that, using PSNR as distortion metric, the proposed CCCMGLF outperforms VTM-11.0 by 1.20%, 10.82% and 5.38% in terms of BD-rate reductions for Y, U and V components, respectively, for the Kodak dataset. For the JVET CTC sequences, the proposed method outperforms VTM-11.0 by 1.44% for Y but has a coding performance loss of 24.74% and 11.91% for U and V, respectively. Over the baseline deep compression framework, the proposed method provides 7.80%, 12.66% and 11.15% performance improvement for Y, U, and V, respectively, for the Kodak dataset; 9.10%, 12.27%, and 12.68% performance improvement for Y, U and V, respectively, for the JVET CTC sequences. The proposed approaches are applicable in both image compression and intra coding in video compression.