Nowadays politics is being more and more integrated in the information space and vice versa, consequently It is important to know which political approaches any rulers adhere to. Modern political tendencies require modern political decisions, which are linked with the development of information media. In this connection, a voter needs more than biographies or promises of a candidate: to stay afloat a politician must become more than just a «position». It means that a politician transforms from an administrative unit — a function — into a media-character — an artist playing a role. Using the example of the United States of America and Europe, namely the 45th and 47th US Presidents Donald Trump and the former Prime Minister of Estonia, the current High Representative of the European Union for Foreign Affairs and Security Policy, as well as other political figures, the author seeks to reveal the phenomenon of «Celebritization» in politics, to explore the basis of media images of politicians and also to point out the consequences of the active popularization of this phenomenon, both for the political cultures of individual countries and for the entire system of international communication.
The article examines the infrastructural constraints that hinder the scaling of the artificial intelligence industry amid unprecedented growth in capital expenditures by technology giants. The author analyzes the gap between the sector’s financial expansion and the physical capacity of the material base—from semiconductor manufacturing to energy availability. Based on the financial reports of Microsoft, Alphabet, Amazon, and Meta, a shift in the competitive paradigm is identified: the transition from simply increasing investment to a strategy of “total reservation” of scarce capacities. Particular attention is paid to the role of NVIDIA and TSMC in shaping supply chain bottlenecks. It is concluded that control over physical infrastructure, rather than algorithm development alone, becomes the key factor for sustainability in the industry.
Introduction. This article provides a comprehensive analysis of the phenomenon of U.S. digital diplomacy as a key instrument of modern foreign policy and public diplomacy. Materials and methods. The study examines the historical background and stages of the evolution of U.S. digital diplomacy, from the earliest internet initiatives to the formation of a sophisticated ecosystem of digital practices. Results and discussion.The institutional architecture is explored in detail, including the leading role of the State Department and other agencies, as well as mechanisms of interagency coordination. The article analyzes a wide range of tools and strategies employed: from the active use of social media for public diplomacy and crisis management to the promotion of open internet principles and information freedom as a means of influencing other nations, as well as countering foreign interference. Conclusion. The paper describes specific examples of the successful application of digital technologies in diplomatic practice and highlights key challenges and critical issues, such as information security, digital sovereignty, ethics, transparency, and effectiveness. Based on the analysis, the author draws conclusions about the current state, future prospects, and the role of U.S. digital diplomacy in shaping the global digital landscape and international relations in the 21st century.
The article analyzes the transformation of the global order from the Yalta system to a new confrontation, linked to Russia’s 2021 ultimatum demanding a revision of the security architecture. It examines the origins, the hybrid nature of the current confrontation, and Russia’s role as a center of power within the emerging multipolarity.
автор раскрывает особенности применения чатов GPT в качестве инструмента работы на практических и семинарских занятиях в учреждениях высшего образования. Выявление содержательных характеристик данной технологии позволит определить ее значимость в образовательном процессе. Кроме того, интеграция чатов GPT в качестве новой технологии, имеет не только преимущества. Она сопряжена с рисками и сложностями, которые необходимо конкретизировать в целях дальнейшей минимизации. Особенности современного высшего образования заключаются в том, что практико-ориентированная обусловленность позволяет применять различные, в том числе, игровые, методы обучения. И, конечно же, включение в работу инновационных методик делает усвоение материала более эффективным. Цель исследования: выявление специфики чатов GPT как инструмента реализации игровых образовательных методик. Методы: общенаучные методы (анализ, синтез, обобщение), специальные (теоретический анализ источников литературы по теме исследования) В качестве основного результата возможно отметить конкретизацию специфических характеристик чатов GPT в качестве инструмента создания игрового пространства. Объект работы – практические занятия в вузе, предмет – игровой компонент чатов GPT. the author reveals the features of using GPT chats as a tool for working in practical and seminar classes at higher education institutions. Identifying the substantive characteristics of this technology will allow us to determine its significance in the educational process. In addition, the integration of GPT chats as a new technology has not only advantages. It involves risks and difficulties that need to be specified in order to minimize them further. The features of modern higher education are that practice-oriented conditioning allows the use of various, including game-based, teaching methods. And, of course, the inclusion of innovative methods in the work makes the assimilation of the material more effective. Purpose: to identify the specifics of GPT chats as a tool for implementing game-based educational methods. Methods: general scientific methods (analysis, synthesis, generalization), special methods (theoretical analysis of literature sources on the research topic). As the main result, it is possible to note the specification of the specific characteristics of GPT chats as a tool for creating a gaming space. The object of the work is practical classes at a university, and the subject is the gaming content of GPT chats.