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    Interaction Design (United Kingdom)

    企业EST. 2003
    520论文总数
    2,196引用总数

    论文量&引用量时间轴

    机构学者

    排序
    Gerard Subsol
    Gerard Subsol
    Image Interaction
    论文:14引用:0H-index:0
    Fabien Lotte
    Fabien Lotte
    Inria Bordeaux Sud-Ouest
    论文:12引用:0H-index:0
    Marc Chaumont
    Marc Chaumont
    LIRMM, University of Nimes
    论文:11引用:0H-index:0
    Nicolas Farrugia
    Nicolas Farrugia
    Machine to machine technologies Tangible Interactions expertiSe on devices Laboratory, Orange Labs
    论文:7引用:0H-index:0
    Nancy Rodriguez
    Nancy Rodriguez
    LIRMM-UM2
    论文:6引用:0H-index:0
    Damien Saucez
    Damien Saucez
    INRIA Sophia Antipolis
    论文:6引用:0H-index:0
    Mike Fraser
    Mike Fraser
    University of Bristol;Department of Computer Science
    论文:6引用:0H-index:0
    Frederic Comby
    Frederic Comby
    Universite Montpellier II
    论文:6引用:0H-index:0
    Marie Lefevre
    Marie Lefevre
    University of Lyon
    论文:6引用:0H-index:0

    论文(520)

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    1Designing with Generative AI: Towards Technical, Ethical, and Critical Pedagogies in Interaction Design
    James Smith-Harvey

    This paper reflects on some developing pedagogical approaches for introducing technical, ethical and critical engagement with generative artificial intelligence (GenAI) in interaction design (IxD) education. As GenAI reshapes creative practice, students must move beyond passive automation toward thoughtful and principled design approaches. Drawing on curriculum development from first year workshops in the Bachelors of Interaction Design at Auckland University of Technology (AUT), the author reflects on AI as a UX design paradigm, tool, and ethical subject. Case studies from workshops include introductions to GenAI and "vibe coding". In these sessions, first-year students engage with AI tools and methodologies developing foundational AI fluency, and critically examine concepts of authorship, bias in generative systems, and their own ethical positioning. The approaches aim to support lifelong learning and positions design education as a space for process-oriented, socially responsive, and critically engaged practice. This paper reflects on how GenAI can be critically and ethically integrated into first-year interaction design education through reflective and experiential learning. The work also offers practical insights for integrating generative AI into design curricula in ways that are technically rigorous and ethically grounded.

    2025SIGGRAPH ASIA 2025 EDUCATOR'S FORUM(2025)
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    2IMPACT OF VISUAL REPRESENTATIONS (REALISTIC VS. CARTOON VS. NO VISUALS) ON READINGCOMPREHENSION IN 9–11-YEAR-OLDS
    Ekta Rathi

    Reading comprehension is a cornerstone of cognitive development and lifelong learning. As visual materials increasingly accompany textual content, their pedagogical function extends beyond aesthetic appeal—they shape attention, understanding, and memory. Yet, the nature of visuals most effective for comprehension, particularly within Indian primary classrooms, remains underexplored.This study investigates the differential impact of realistic, cartoon, and no-visual formats on reading comprehension among 400 Indian children aged 9–11 years. The research is grounded in Dual-Coding Theory (Paivio, 1986) and Cognitive Load Theory (Mayer, 2009), integrating the policy vision of the National Education Policy (NEP) 2020 toward multimodal and experiential learning. Participants were assigned to one of three visual conditions and tested for factual recall, inferential reasoning, and engagement using standardized reading materials.Statistical analyses (ANOVA, t-tests, correlations) revealed that realistic visuals significantly outperformed cartoon and text-only formats in comprehension accuracy and inferential reasoning, while cartoon visuals achieved the highest engagement scores but slightly lower comprehension depth. Text-only formats yielded the weakest performance, emphasizing the cognitive importance of visuals as scaffolding tools.The study concludes that visuals should be treated as cognitive instruments—structured to aid information integration, schema activation, and motivation—rather than decorative supplements. The results provide actionable guidelines for textbook designers, publishers, and educators under NEP 2020, bridging psychology, design, and pedagogy for evidencebased literacy design.

    2025ShodhSamajik Journal of Social Studies(2025)
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    3American Surgical Association 2025
    Dana A. Telem,Selwyn O. Rogers,Anna Kirkland, Gilbert R. Upchurch,Jeffrey B. Matthews
    2025Annals of Surgery(2025)
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    4Dual-Alignment Resonance Theory (Dart-Duplex): Linguistic Resonance Engineering for Human-LLM Co-Reasoning
    Andreas Bohl
    2025
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    5Imagination and Creativity: A Necessary Connection?
    Caterina Moruzzi
    2025Analysis(2025)
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    合作机构(100)

    九州大学合作论文 18
    蒙彼利埃计算机科学、机器人技术和微电子学实验室合作论文 17
    波尔多大学合作论文 9
    法国国家科学研究中心合作论文 9
    Laboratoire Bordelais de Recherche en Informatique合作论文 8
    Théoriser et Modéliser pour Aménager合作论文 6
    巴黎第十一大学合作论文 6
    Lyon Neuroscience Research Center合作论文 6
    Synergy University合作论文 5
    法国国立计算机科学及自动化研究院合作论文 5

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