The integration of Artificial Intelligence (AI) in education holds transformative potential, particularly in advancing Education for Sustainable Development (ESD) and green energy literacy. However, empirical evidence is lacking on how teacher involvement in ESD material development influences their capacity to integrate AI into pedagogical contexts. This study aims to examine the relationships among AI knowledge, attitudes toward AI, involvement in material development, and teachers’ ability to apply AI in green energy education. Employing a quantitative correlational design, data were collected from 122 in-service teachers engaged in professional development programs. A structured questionnaire measured five constructs, which were analysed using Partial Least Squares Structural Equation Modelling (PLS-SEM). The results indicated that teachers’ practical use of AI in science and green energy learning (β = 0.391, p < 0.01, f2 = 0.180) and their involvement in developing ESD-based teaching materials (β = 0.236, p < 0.05, f2 = 0.127) significantly influenced their AI integration capabilities. In contrast, AI knowledge and attitudes toward AI did not show statistically significant effects. These findings suggest that experiential engagement with AI and active participation in sustainability-focused content development are stronger predictors of AI pedagogical readiness than cognitive or affective factors alone. This study underscores the importance of shifting teacher training toward context-based, practice-oriented models to enhance technological competence in sustainability education.
This study aims to determine the magnitude of the influence of Return On Asset, Return On Equity, Debt To Equity Ratio, Earning Per Share and Price Earning Ratio on the Value of the Indonesia Stock Exchange Company in 2019-2023 in the company PT. Bukit Uluwatu Villa Tbk., PT. Destinasi Tirta Nusantara Tbk., PT. Pembangunan Graha Lestari Indah Tbk. PT. Pembangunan Jaya Ancol Tbk., PT. Eastparch Hotel Tbk. And PT. Pioneerindo Gourmet Internasional Tbk partially and simultaneously. The method used in this study is a descriptive verification method. The data used are secondary data obtained from BEI data and/or annual report data for each company which includes data on Return On Asset, Return On Equity, Debt To Equity Ratio, Earning Per Share and Price Earning Ratio and Company Value. Statistical tests used in this study are classical assumption tests, correlation coefficient analysis, determination coefficient analysis and hypothesis testing using the SPSS Statistics software program. The 36.5% influence of ROA, ROE, DER, EPS, and PER on company value indicates a significant but not dominant influence. This means that while these factors are important, companies must also consider external factors and non-financial business strategies to increase their company value. Furthermore, investors should consider other factors before making investment decisions.
Meningkatnya persaingan bisnis kafe di Indonesia menuntut pelaku usaha untuk mampu menciptakan kualitas produk dan suasana kafe yang dapat memberikan kepuasan serta mempertahankan loyalitas pelanggan. Penelitian ini bertujuan untuk menganalisis pengaruh kualitas produk dan suasana kafe terhadap loyalitas pelanggan dengan kepuasan pelanggan sebagai variabel mediasi pada pelanggan Mouvie Cafe di Kabupaten Sukabumi. Penelitian ini menggunakan metode kuantitatif dengan pendekatan asosiatif kausal. Pengumpulan data dilakukan melalui penyebaran kuesioner kepada 154 responden pelanggan Mouvie Cafe dengan menggunakan teknik purposive sampling. Analisis data dilakukan menggunakan Structural Equation Modelling (SEM) berbasis Partial Least Square (PLS) melalui software SmartPLS 4. Hasil penelitian menunjukkan bahwa kualitas produk berpengaruh positif dan signifikan terhadap kepuasan pelanggan. Suasana kafe juga berpengaruh positif dan signifikan terhadap kepuasan pelanggan. Selain itu, kepuasan pelanggan berpengaruh positif dan signifikan terhadap loyalitas pelanggan. Hasil penelitian juga menunjukkan bahwa kepuasan pelanggan mampu memediasi pengaruh kualitas produk terhadap loyalitas pelanggan serta memediasi pengaruh suasana kafe terhadap loyalitas pelanggan. Kualitas produk yang baik dan suasana kafe yang nyaman mampu menciptakan pengalaman positif bagi pelanggan sehingga meningkatkan kepuasan dan mendorong pelanggan untuk melakukan kunjungan ulang serta tetap loyal terhadap Mouvie Cafe. Penelitian ini menyimpulkan bahwa kualitas produk, suasana kafe, kepuasan pelanggan, dan loyalitas pelanggan memiliki hubungan yang positif dan signifikan.
Elementary school students' narrative writing skills still face several challenges, particularly in developing ideas, organizing story sequences coherently, and using appropriate vocabulary. This condition indicates the need for learning media that can provide visual stimuli and help students understand a sequence of events concretely. This study aims to develop serial animated video media for teaching narrative writing to fourth-grade elementary school students and to examine the feasibility, practicality, and effectiveness of the developed media. The research employed a Research and Development (R&D) method using the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects included a material expert, a media expert, a practitioner expert, and 25 fourth-grade students of SDN Babakan Bandung, Sukabumi City. Data were collected through observation, interviews, questionnaires, and performance-based writing tests administered as pretests and posttests. The validation results indicated a very high level of feasibility, with scores of 93.33% from the material expert, 96.67% from the media expert, and 88.33% from the practitioner expert, resulting in a cumulative average of 92.78%, categorized as very feasible. The practicality assessment based on students' responses yielded an average score of 90.17%, categorized as very good. Quantitative effectiveness testing through narrative writing performance assessments demonstrated a substantial increase in the students' classical mean score, from 52.40 in the pretest to 80.70 in the posttest. The Normalized Gain (N-Gain) analysis yielded a classical index of 0.59, which falls into the medium category, with 24% of students in the high category and 76% in the medium category, and no students in the low category. Thus, the developed serial animated video media demonstrated a very high level of feasibility and practicality and showed an improvement in students' narrative writing skills following its use in the learning process. ABSTRAK Keterampilan menulis narasi siswa sekolah dasar masih menghadapi kendala, terutama dalam mengembangkan ide, menyusun alur cerita secara runtut, dan menggunakan kosakata yang tepat. Kondisi tersebut menunjukkan perlunya media pembelajaran yang mampu memberikan stimulus visual dan membantu siswa memahami rangkaian peristiwa secara konkret. Penelitian ini bertujuan untuk mengembangkan media video animasi berseri untuk pembelajaran menulis narasi pada siswa kelas IV sekolah dasar, serta menguji tingkat kelayakan, kepraktisan, dan keefektifan media tersebut. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE yang mencakup lima tahapan: Analysis, Design, Development, Implementation, dan Evaluation. Subjek penelitian melibatkan ahli materi, ahli media, ahli praktisi, dan 25 siswa kelas IV SDN Babakan Bandung, Kota Sukabumi. Teknik pengumpulan data menggunakan observasi, wawancara, angket, dan instrumen tes unjuk kerja (pretest dan posttest). Hasil validasi menunjukkan tingkat kelayakan yang sangat tinggi: ahli materi memperoleh persentase 93,33%, ahli media memperoleh persentase 96,67%, dan ahli praktisi memperoleh persentase 88,33%, dengan rata-rata kumulatif 92,78% dalam kategori sangat layak. Pengukuran kepraktisan melalui angket respons siswa memperoleh skor rata-rata sebesar 90,17%, kategori sangat baik. Pengujian efektivitas secara kuantitatif melalui penilaian unjuk kerja menulis teks narasi membuktikan adanya peningkatan nilai rata-rata klasikal, yakni dari 52,40 pada saat pretest menjadi 80,70 pada posttest. Hasil analisis Normalized Gain (N-Gain) menghasilkan nilai indeks klasikal sebesar 0,59 yang masuk dalam kategori sedang, dengan sebaran individual 24% siswa berkategori tinggi dan 76% berkategori sedang, tanpa adanya siswa di kategori rendah. Dengan demikian, media video animasi berseri yang dikembangkan memiliki tingkat kelayakan dan kepraktisan yang sangat baik serta menunjukkan peningkatan keterampilan menulis narasi siswa setelah penggunaannya dalam pembelajaran.
This study aims to determine the overview of work division, employee authority, and job performance at PT. Anala Cakra Energi, as well as to analyze the influence of work division and authority on employee performance improvement. The research employs descriptive and associative methods with a quantitative approach. The population of this study consists of all employees at PT. Anala Cakra Energi, totaling 33 individuals. Data were collected through questionnaires and analyzed using statistical tests, specifically the t-test. The results of the study indicate that there is no significant influence of work division on employee performance improvement. Similarly, employee authority does not show a significant effect on job performance. This is evidenced by the hypothesis testing, where the t-count values were lower than the t-table values, thus accepting the null hypothesis (H₀) for both variables. Therefore, the current implementation of work division and authority has not provided a significant contribution to improving employee performance at the company.