
Information Retrieval (IR) has benefited from standard evaluation practices and re-usable software components, that enable comparability between systems and experiments. However, Interactive IR (IIR) has had only very limited benefit from these developments, in part because experiments are still built using bespoke components and interfaces. In this paper we propose a flexible workbench for constructing IIR interfaces that will standardise aspects of the IIR experiment process to improve the comparability and reproducibility of IIR experiments.
We report on the construction of a new query log corpus that consists of 150 exploratory search missions, each of which corresponds to one of the topics used at the TREC Web Tracks 2009–2011. Involved in the construction was a group of 12 professional writers, hired at the crowdsourcing platform oDesk, who were given the task to write essays of 5000 words length about these topics, thereby inducing genuine information needs. The writers used a ClueWeb09 search engine for their research to ensure reproducibility. Thousands of queries, clicks, and relevance judgments were recorded. This paper overviews the research that preceded our endeavors, details the corpus construction, gives quantitative and qualitative analyses of the data obtained, and provides original insights into the querying behavior of writers. With our work we contribute a missing building block in a relevant evaluation setting in order to allow for better answers to questions such as: “What is the performance of today’s search engines on exploratory search?” and “How can it be improved?” The corpus will be made publicly available.
We present two novel music interaction systems developed for casual exploratory search. In casual search scenarios, users have an ill-dened information need and it is not clear how to determine relevance. We apply Bayesian inference using evidence of listening intent in these cases, allowing for a belief over a music collection to be inferred. The rst system using this approach allows users to retrieve music by subjectively tapping a song’s rhythm. The second system enables users to browse their music collection using a radio-like interaction that spans from casual mood-setting through to explicit music selection. These systems embrace the uncertainty of the information need to infer the user’s intended music selection in casual music interactions.
Searching the WWW has become an important task in today’s information society. Nevertheless, users will mostly find static search user interfaces (SUIs) with results being only calculated and shown after the user triggers a button. This procedure is against the idea of flow and dynamic development of a natural search process. The main difficulty of good SUI design is to solve the conflict between good usability and presentation of relevant information. Serving a UI for every task and every user group is especially hard because of varying requirements. Dynamic search user interface elements allow the user to manage desired information fluently. They offer the possibility to add individual meta information, like tags, to the search process and enrich it thereby.
Traditional search engines fail to capture the notion of\perspective" in their search results and at times present the results skewed towards a particular topic. Under most of these cases even query reformulation fails to retrieve desired search results and the underlying reason for such failure is often the bias within the document collection itself (e.g., news articles). A perspective-aware search interface enabling users to look into search results for some\perspective"terms may be of great use for certain information needs. In this paper we describe such a system.
Recent research has pointed towards further understanding the cognitive processes involved in interactive information retrieval, with most papers using secondary measures of cognition to do so. Our own research is focused on using direct measures of cognitive workload, using brain sensing techniques with fNIRS. Amongst various brain sensing technologies, fNIRS is most conducive to ecologically valid user studies, as it is less affected by body movement and can be worn while using a computer at a desk. This paper describes our two pronged approach focusing on a) moving fNIRS research beyond simple psychological tests towards actual interactive IR tasks and b) evaluating real search user interfaces.
When faced with a poor set of document summaries on the first page of returned search results, a user may respond in various ways: by proceeding on to the next page of results; by entering another query; by switching to another service; or by abandoning their search. We analyse this aspect of searcher behaviour using a commercial search system, comparing a deliberately degraded system to the original one. Our results demonstrate that searchers naturally avoid selecting poor results as answers given the degraded system; however, the depth of the ranking that they view, their query reformulation rate, and the amount of time required to complete search tasks, are all remarkably unchanged.
People often use more than one query when searching for information; they also revisit search results to re-nd information. These tasks are not well-supported by search interfaces and web browsers. We designed and built a Chrome browser extension that helps people manage their ongoing information seeking. The extension combines document and process metadata into an interactive representation of the retrieved documents that can be used for sense-making, for navigation, and for re-nding documents.
While there is an increasing amount of interest in evaluating and supporting longer “search sessions”, the majority of research has focused on analysing large volumes of logs and dividing sessions according to obvious gaps between entries. Although such approaches have produced interesting insights into some different types of longer sessions, this paper describes the early results of an investigation into sessions as experienced by the searcher. During interviews, participants reviewed their own search histories, presented their views of “sessions”, and discussed their actual sessions. We present preliminary findings around a) how users understand sessions, b) how these sessions are characterised and c) how sessions relate to each other temporally.
Public access to cultural heritage collections is a challenging and ongoing research issue, not least due to the range of different reasons a user may want to access materials. For example, for a virtual museum website users may vary from professionals or experts, to interested members of the public visiting on a whim. In this paper, we are interested in the latter user: a user who visits a cultural heritage website without a clear goal or information need in mind. In the user study reported here, carried out within the context of the interactive task at CLEF (interactive CHiC), 20 participants explored a subset of Europeana with no explicit task provided using a custom-built interface that offered both search and browse functionalities. Results suggest that browsing is used considerably more by the majority of users when compared to text search (all participants used the category browser before carrying out a text search). This highlights the need for cultural heritage search interfaces to provide browsing functionality in addition to conventional text search if they wish to support casual search tasks. General Terms Design, Experimentation, Human Factors.
The most common and visible use of geographic information retrieval (GIR) today is the search for specific points of interest that serve an information need for places to visit. However, in some planning and decision making processes, the interest lies not in specific places, but rather in the makeup of a certain region. This may be for tourist purposes, to find a new place to live during relocation planning, or to learn more about a city in general. Geospatial Web pages contain rich spatial information content about the geo-located facilities that could characterize the atmosphere, composition, and spatial distribution of geographic regions. But the current means of Web-based GIR interfaces only support the sequential search of geo-located facilities and services individually, and limit the end users on abstracted view, analysis and comparison of urban areas. In this work we propose a system that abstracts from the places and instead generates the makeup of a region based on extracted keywords we find on the Web pages of the region. We can then use this textual fingerprint to identify and compare other suitable regions which exhibit a similar fingerprint. The developed interface allows the user to get a grid overview, but also to drill in and compare selected regions as well as adapt the list of ranked keywords.
When designing search user interfaces (SUIs), there is a need to target specific user groups. The cognitive abilities, fine motor skills, emotional maturity and knowledge of a sixty years old man, a fourteen years old teenager and a seven years old child differ strongly. These abilities influence the decisions made in the user interface (UI) design process of SUIs. Therefore, SUIs are usually designed and optimized for a certain user group. However, especially for young and elderly users, the design requirements change rapidly due to fast changes in users’ abilities, so that a flexible modification of the SUI is needed. In this positional paper we introduce the concept of an evolving search user interface (ESUI). It adapts the UI dynamically based on the derived capabilities of the user interacting with it. We elaborate on user characteristics that change over time and discuss how each of them can influence the SUI design using an example of a girl growing from six to fourteen. We discuss the ways to detect current user characteristics. We also support our idea of an ESUI with a user study and present its first results.
One of the ways IR systems help searchers is by predicting or assuming what could be useful for their information needs based on analyzing information objects (documents, queries) and finding other related objects that may be relevant. Such approaches often ignore the underlying search process of information seeking, thus forgoing opportunities for making process-based recommendations. To overcome this limitation, we are proposing a new approach that analyzes a searcher’s current processes to forecast his likelihood of achieving a certain level of success in the future. Specifically, we propose a machine-learning based method to dynamically evaluate and predict search performance several time-steps ahead at each given time point of the search process during an exploratory search task. Our prediction method uses a collection of features extracted solely from the search process such as dwell time, query entropy and relevance judgment in order to evaluate whether it will lead to low or high performance in the future. Experiments that simulate the effects of switching search paths show a significant number of subpar search processes improving after the recommended switch. In effect, the work reported here provides a new framework for evaluating search processes and predicting search performance. Importantly, this approach is based on user processes, and independent of any IR system allowing for wider applicability that ranges from searching to recommendations.
Typically search engine results (SERs) are presented in a ranked list of decreasing estimated relevance to user queries. While familiar to users, ranked lists do not show inherent connections between SERs, e.g. whether SERs are hyperlinked or authored by the same source. Such potentially useful connections between SERs can be displayed as graphs. We present a preliminary comparative study of ranked lists vs graph visualisations of SERs. Experiments with TREC web search data and a small user study of 10 participants show that ranked lists result in more precise and also faster search sessions than graph visualisations.
applications can greatly benefit from Information Visualization (Infovis) methods addressing aesthetic and creative design aspects, to help in effectively conveying the meaning of complex data. We present a novel Infovis design and method, applied to the interactive visual exploration of Italian wines' properties. This work adopts a generative approach, based on automatic creation of the visual layout according to functional as well as aesthetic and perceptual criteria.
This paper examines how simple changes to a search system can influence the user's experience when using the system. In previous work, we evaluated user behaviour with a search tool designed to help people discover events distributed over a city of interest to them personally. We established, contrary to our expectations, that users mostly searched for events they already knew about, made several spelling errors and often achieved poor search performance. Taking these findings as inspiration, we made changes to how the system works. In this paper, we describe and motivate the changes and present a naturalistic log-based study (n=860) to examine the effect on user search behaviour.
Aggregated search interfaces are a common way to present web search results, mixing different types of results into one single result page. Although numerous efforts have been made to infer users' information needs in standard search, we know little about users' information needs within the context of aggregated search. This paper presents the outcomes of a survey of 117 respondents, investigating users' preferences for their type of search result (image, news, video) and their type of information need (informational, navigational and transactional). The survey reveals that users' result preferences differ based on their underlying information needs, suggesting that the taxonomy provided by Broder [1] requires updating to reflect user information needs in the context of aggregated search. For instance, respondents indicated a preference for diverse results (news and reviews about a particular software product) for navigational and transactional queries rather than a single result (the web page to download that software product).
We describe our efforts to design an interface that supports media studies researchers in collecting data. Based on interviews about their search behavior we arrive at a set of search scenarios and for each we identify IR techniques that provide the required functionality. We end with a discussion about the implementation of such an interface and its re-usability across the humanities.
A Cognitive Usability Evaluation System, CUES, was constructed to allow the simple integration of cognitive data from a commercialized EEG brain scanner, with other common usability measures, such as interaction logs, screen capture, and think aloud. CUES was iteratively evaluated with a small number of participants to understand whether and how the visualisation of EEG data alongside other measures, provided value for usability evaluation. Results indicate that although there are a lot of objective measurements available from the brain scanner, the largest value came from qualitatively identifying EEG patterns, and correlating them with think aloud data. Recommendations for using CUES and for future developments are both provided.
Search providers in domains from medicine to news have long labelled documents with controlled vocabularies, to help users explore their collections. These vocabularies are expensive to build and use, however, and seem to be useful mostly for domain experts. This paper describes an on-going gaze-tracking study which asks whether users notice controlled vocabularies when they are exposed in a search interface; whether they make use of them; and whether this improves search. We also hope to learn what eect several standard search interfaces have on the use of controlled vocabularies.