
Conversational agents often encounter ambiguous user requests, requiring an effective clarification to successfully complete tasks. While recent advancements in real-world applications favor multi-agent architectures to manage complex conversational scenarios efficiently, ambiguity resolution remains a critical and underexplored challenge–particularly due to the difficulty of determining which agent should initiate a clarification and how agents should coordinate their actions when faced with uncertain or incomplete user input. The fundamental questions of when to interrupt a user and how to formulate the optimal clarification query within the most optimal multi-agent settings remain open. In this paper, we propose MAC (Multi-Agent Clarification), an interactive multi-agent framework specifically optimized to resolve user ambiguities by strategically managing clarification dialogues. We first introduce a novel taxonomy categorizing user ambiguities to systematically guide clarification strategies. Then, we present MAC that autonomously coordinates multiple agents to interact synergistically with users. Empirical evaluations on MultiWOZ 2.4 demonstrate that enabling clarification at both levels increases task success rate 7.8% (54.5 to 62.3) and reduces the average number of dialogue turns (6.53 to 4.86) by eliciting all required user information up front and minimizing repetition. Our findings highlight the importance of active user interaction and role-aware clarification for more reliable human-agent communication.
As Automatic Speech Recognition (ASR) is increasingly deployed in clinical dialogue, standard evaluations still rely heavily on Word Error Rate (WER). This paper challenges that standard, investigating whether WER or other common metrics correlate with the clinical impact of transcription errors. We establish a gold-standard benchmark by having expert clinicians compare ground-truth utterances to their ASR-generated counterparts, labeling the clinical impact of any discrepancies found in two distinct doctor-patient dialogue datasets. Our analysis reveals that WER and a comprehensive suite of existing metrics correlate poorly with the clinician-assigned risk labels (No, Minimal, or Significant Impact). To bridge this evaluation gap, we introduce an LLM-as-a-Judge, programmatically optimized using GEPA to replicate expert clinical assessment. The optimized judge (Gemini-2.5-Pro) achieves human-comparable performance, obtaining 90
In this paper, we propose a dialogue control management framework using large language models for semi-structured interviews. Specifically, large language models are used to generate the interviewer's utterances and to make conditional branching decisions based on the understanding of the interviewee's responses. The framework enables flexible dialogue control in interview conversations by generating and updating slots and values according to interviewee answers. More importantly, we invented through LLMs' prompt tuning the framework of accumulating the list of slots generated along the course of incrementing the number of interviewees through the semi-structured interviews. Evaluation results showed that the proposed approach of accumulating the list of generated slots throughout the semi-structured interviews outperform the baseline without accumulating generated slots in terms of the number of persona attributes and values collected through the semi-structured interview.
A corpus of dialogues between multimodal systems and humans is indispensable for the development and improvement of such systems. However, there is a shortage of human-machine multimodal dialogue datasets, which hinders the widespread deployment of these systems in society. To address this issue, we construct a Japanese multimodal human-machine dialogue corpus, DSLCMM, by collecting and organizing data from the Dialogue System Live Competitions (DSLCs). This paper details the procedure for constructing the corpus and presents our analysis of the relationship between various dialogue features and evaluation scores provided by users.
To deepen our understanding of verbal and non-verbal modalities in establishing common ground, this study introduces a novel "collaborative scene reconstruction task." In this task, pairs of participants, each provided with distinct image sets derived from the same video, work together to reconstruct the sequence of the original video. The level of agreement between the participants on the image order-quantified using Kendall's rank correlation coefficient-serves as a measure of common ground construction. This approach enables the analysis of how various modalities contribute to the construction of common ground. A corpus comprising 40 dialogues from 20 participants was collected and analyzed. The findings suggest that specific gestures play a significant role in fostering common ground, offering valuable insights for the development of dialogue systems that leverage multimodal information to enhance the user construction of common ground.
Existing methods for storing dialogue history and for tracking mentioned entities in spoken dialogues usually handle these tasks separately. Recent advances in knowledge graphs and generative AI make it possible to integrate them in a framework with a uniform representation for dialogue management. This may help to build more natural and grounded dialogue models that can reduce misunderstanding and lead to more reliable dialogue-based interactions with AI agents. The paper describes ongoing work on this approach.
Recent studies suggest that increasing the context window of language models could outperform retrieval-augmented generation (RAG) methods in certain tasks. However, in domains such as art and museums, where information is inherently multimodal, combining images and detailed textual descriptions, this assumption needs closer examination. To explore this, we compare RAG techniques with direct largecontext input approaches for answering questions about artworks. Using a dataset of painting images paired with textual information, we develop a synthetic database of questionanswer (QA) pairs for evaluating these methods. The focus is on assessing the efficiency and accuracy of RAG in retrieving and using relevant information compared to passing the entire textual context to a language model. Additionally, we experiment with various strategies for segmenting and retrieving text to optimise the RAG pipeline. The results aim to clarify the trade-offs between these approaches and provide valuable insights for interactive systems designed for art and museum contexts.
Recent developments in Multimodal Large Language Models (MLLMs) have provided novel insights into Speech Emotion Recognition (SER). However, combining high-dimensional speech signals with textual tokens can lead to a rapid growth in input tokens, increasing computational costs and inference times. This "token overload" also risks shadowing essential textual cues, affecting the reasoning capabilities of the language model and diluting emotional information crucial to accurate SER. In this paper, we explore different token drop methods that mitigate excessive token counts while preserving both emotional nuances and the core linguistic capabilities of the model. Specifically, we compare various efficient pooling approaches to produce a compact representation. Our preliminary findings suggest that these techniques can reduce computational costs without decreasing SER accuracy.
In this paper, we present a core component of the VisIA project: a conversational agent designed to detect suicide risk factors during real-time chat interactions. By adhering to clinical guidelines and the state-of-the-art theories of suicide, the agent aims to provide a scalable and effective approach to identifying individuals at risk. Preliminary results demonstrate the feasibility and potential of conversational agents in enhancing suicide risk detection.
Among the numerous models developed to represent the multifaceted complexity of human personality, particularly in psychology, the Big Five (commonly referred to as 'OCEAN', an acronym of its five traits) stands out as a widely used framework. Although personalized chatbots have incorporated this model, existing approaches, such as focusing on individual traits or binary combinations, may not capture the full diversity of human personality. In this study, we propose a five-dimensional vector representation, where each axis corresponds to the degree of presence of an OCEAN trait on a continuous scale from 0 to 1. This representation is designed to enable greater versatility in modeling personality. Application to customer assistance scenarios in French demonstrates that, based on humans-bots as well as bots-bots conversations, assigned personality vectors are distinguishable by both humans and LLMs acting as judges. Both of their subjective evaluations also confirm the measurable impacts of the assigned personality on user experience, agent efficiency, and conversation quality.
While existing spoken dialogue systems can adapt various aspects of interaction, systematic management of psychological distance through verbal politeness remains underexplored. Current approaches typically maintain fixed levels of formality and social distance, limiting naturalness in long-term human-agent interactions. We propose a novel dialogue management model that dynamically adjusts verbal politeness levels in Japanese based on user preferences. We evaluated the model using two pseudo-users with distinct distance preferences in daily conversations. Human observers (n=20) assessed the interactions, with 70% successfully distinguishing the intended social distance variations. The results demonstrate that systematic modulation of verbal politeness can create perceptibly different levels of psychological distance in spoken dialogue, with implications for culturally appropriate human-agent interaction in Japanese contexts.
This demo paper presents intimebot, an AIpowered timekeeping solution designed to assist with timekeeping. Timekeeping is a fundamental but also overwhelming and complex task in many professional services practices. Our intimebot demo demonstrates how Artificial Intelligence can be utilized to implement a more efficient timekeeping process within a firm. Based on brief work descriptions provided by the timekeeper, intimebot is able to (1) predict the relevant combination of client, matter, and phase, (2) estimate the work effort hours, and (3) rewrite and normalize the provided work description into a compliant narrative. This can save a significant amount of time for busy professionals while ensuring terms of business compliance and best practices.
This paper explores the integration of voice-controlled dialogue systems in narrative-driven video games, addressing the limitations of existing approaches. We propose a hybrid interface that allows players to freely paraphrase predefined dialogue options, combining player expressiveness with narrative cohesion. The prototype was developed in Unity, and a large language model was used to map the transcribed voice input to existing dialogue options. The approach was evaluated in a user study (n=14) that compared the hybrid interface to traditional point-and-click methods. Results indicate that the proposed interface enhances the player's degree of joy and perceived freedom while maintaining narrative consistency. The findings provide insights into the design of scalable and engaging voice-controlled systems for interactive storytelling. Future research should focus on reducing latency and refining language model accuracy to further improve user experience and immersion.
In human-robot dialogue systems, streaming automatic speech recognition (ASR) services (e.g., Google ASR) are often utilized, with the microphone positioned close to the robot's loudspeaker. Under these conditions, both the robot's and the user's utterances are captured, resulting in frequent failures to detect user speech. This study analyzes voice activity detection (VAD) errors by comparing results from such streaming ASR to those from standalone VAD models. Experiments conducted on three distinct dialogue datasets showed that streaming ASR tends to ignore user utterances immediately following system utterances. We discuss the underlying causes of these VAD errors and provide recommendations for improving VAD performance in human-robot dialogue.
Human-Machine Interaction (HMI) plays an important role in Industry 5.0, improving worker well-being by automating repetitive tasks and enhancing seamless collaboration between humans and intelligent systems. In this context, Task-Oriented Dialogue (TOD) systems are a commonly used approach to enable natural communication in these settings, traditionally developed using rule-based approaches. However, the revolution of Large Language Models (LLMs) is changing how dialogue systems are being developed without the necessity of relying on tedious and rigid handcrafted rules. Despite their popularity, their application in industrial contexts remains underexplored, necessitating a solution to challenges such as hallucinations, lack of domain-specific data, high training costs, and limited adaptability. In order to explore the contribution of LLMs in the industry field, this work presents LAMIA, a task-oriented dialogue system for industrial scenarios that leverages LLMs through prompt tuning. This system has been adapted and evaluated for a bin-picking use case, using GPT-3.5 Turbo, showing to be an intuitive method for new use cases in Industry 5.0.
A proactive dialogue system refers to a conversational system designed to guide the direction of a conversation in order to achieve pre-defined targets or fulfill specific goals. Recent studies have shown that Proactive Chainof-Thought(CoT), which guides the system to explicitly think through intermediate reasoning and action-planning steps toward a conversational goal before generating a response, can significantly enhance the performance of proactive dialogue systems. However, these improvements primarily focus on prompt-based control, while the potential of fine-tuning ProactiveCoT remains largely unexplored. Furthermore, fine-tuning Proactive-CoT requires manual annotation of reasoning processes and action plans, which incurs significant time and cost. In this study, we propose a novel approach for automatically annotating reasoning processes and action plans through self-learning, and finetuning Proactive-CoT using these annotations. This method enables fully automated annotation, significantly reducing the time and cost associated with manual annotation. Experimental results show that models trained using our proposed method outperform those trained with other fine-tuning approaches. These findings highlight the potential of self-learning approaches to advance the development of more robust and efficient proactive dialogue systems.
Suicide has been identified by theWorld Health Organization as one of the most serious health problems that can affect people. Among the interventions that have been proposed to support those suffering from this problem and their relatives, the dissemination of accurate information is crucial. To achieve this goal, we have developed prevenIA, a chatbot that provides reliable information on suicide prevention. The chatbot consists of a Retrieval Augmented Module for answering users' queries based on a curated list of documents. In addition, it includes several models to avoid undesirable behaviours. The system has been validated by specialists and is currently being evaluated by different populations. Thanks to this project, reliable information on suicide will be disseminated in an easy and understandable form.
Voice Activity Projection (VAP) models predict upcoming voice activities on a continuous timescale, enabling more nuanced turntaking behaviors in spoken dialogue systems. Although previous studies have shown robust performance with audio-based VAP, the potential of incorporating additional physiological information, such as respiration, remains relatively unexplored. In this paper, we investigate whether respiratory information can enhance VAP performance in turn-taking. To this end, we collected Japanese dialogue data with synchronized audio and respiratory waveforms, and then we integrated the respiratory information into the VAP model. Our results showed that the VAP model combining audio and respiratory information had better performance than the audio-only model. This finding underscores the potential for improving the turn-taking performance of VAP by incorporating respiration.