We present GLM-5V-Turbo, a step toward native foundation models for multimodal agents. As foundation models are increasingly deployed in real environments, agentic capability depends not only on language reasoning, but also on the ability to perceive, interpret, and act over heterogeneous contexts such as images, videos, webpages, documents, GUIs. GLM-5V-Turbo is built around this objective: multimodal perception is integrated as a core component of reasoning, planning, tool use, and execution, rather than as an auxiliary interface to a language model. This report summarizes the main improvements behind GLM-5V-Turbo across model design, multimodal training, reinforcement learning, toolchain expansion, and integration with agent frameworks. These developments lead to strong performance in multimodal coding, visual tool use, and framework-based agentic tasks, while preserving competitive text-only coding capability. More importantly, our development process offers practical insights for building multimodal agents, highlighting the central role of multimodal perception, hierarchical optimization, and reliable end-to-end verification.
Large Language Models (LLMs) have demonstrated remarkable effectiveness across various domain-specific applications. However, which fundamental capabilities most contribute to their success in different domains remains unclear. This uncertainty complicates LLM evaluation, as existing benchmark-based assessments often fail to capture their real-world performance, where the required capabilities may differ from those measured in the benchmarks. In this survey, we provide a systematic introduction to LLMs’ fundamental capabilities, encompassing their definitions, formation mechanisms, and practical applications. We further explore the relationships among these capabilities and discuss how they collectively support complex problem-solving in domain-specific applications. Building on this foundation, we review recent advances in LLM-driven applications across nine specific domains: medicine, law, computational biology, finance, social sciences and psychology, computer programming and software engineering, robots and agents, AI for disciplines, and creative work. We analyze how specific capabilities are leveraged for each domain to address unique requirements. This perspective enables us to establish connections between these capabilities and domain requirements, and to evaluate the varying importance of different capabilities across different domains. Based on these insights, we propose evaluation strategies tailored to the essential capabilities required in each domain, offering practical guidance for selecting suitable backbone LLMs in real-world applications.
We present GLM-5, a next-generation foundation model designed to transition the paradigm of vibe coding to agentic engineering. Building upon the agentic, reasoning, and coding (ARC) capabilities of its predecessor, GLM-5 adopts DSA to significantly reduce training and inference costs while maintaining long-context fidelity. To advance model alignment and autonomy, we implement a new asynchronous reinforcement learning infrastructure that drastically improves post-training efficiency by decoupling generation from training. Furthermore, we propose novel asynchronous agent RL algorithms that further improve RL quality, enabling the model to learn from complex, long-horizon interactions more effectively. Through these innovations, GLM-5 achieves state-of-the-art performance on major open benchmarks. Most critically, GLM-5 demonstrates unprecedented capability in real-world coding tasks, surpassing previous baselines in handling end-to-end software engineering challenges. Code, models, and more information are available at https://github.com/zai-org/GLM-5.
UI videos provide a natural input for generating interactive webpages, as they capture both webpage appearance and action-triggered state transitions. However, directly applying video-capable vision-language models to this task remains insufficient. Existing models typically rely on sparse sampling or compressed temporal representations, which may miss short action boundaries and break the state-action-state transitions needed to implement webpage behavior. We formulate UI video-to-code generation as executable state-transition recovery from interaction videos, and identify this failure mode as state-transition misalignment. We introduce Video2Code, an action-aware video-to-code approach for recovering executable UI state transitions. Rather than allocating the visual budget uniformly across the video, Video2Code first performs coarse video understanding to locate action-critical regions, then invokes a temporal clipping tool to revisit these regions at higher temporal resolution before generating HTML/CSS/JavaScript code. We instantiate Video2Code with action-aligned video-code supervision and evaluate it under both visual and functional criteria. Experiments show that Video2Code substantially strengthens the underlying open-source model for UI video-to-code generation, improving functional correctness over direct video observation, especially on dense multi-step interactions.
We present CogEvol, a family of models trained specifically for Learning Environment Generation: turning a course brief into a finished learning artifact (structured-JSON slides or self-contained interactive HTML pages) in a single pass. Across 220k production requests, CogEvol completes a slide in a median of 17 seconds and an interactive page in 59, replacing minutes-long multi-turn agent scaffolding. Reliability is enforced rather than hoped for: a production-grounded data pipeline turns real failures into 53,687 verified SFT samples, and a hybrid rule-plus-VLM reward drives GRPO-based RL, hardened after we caught and fixed a reward-hacking episode that produced visually convincing but unplayable games. CogEvol-27B scores 83.7 on slide quality and 63.7 on a 500-case interactive-HTML benchmark with 26.9x fewer parameters than flagship coding models, and, in collaboration with the OpenMAIC team, serves their live production traffic. CogEvol-4B is released openly under the Apache 2.0 license at https://github.com/CogEvol/CogEvol-4B; external flagships are measured on the same suites under the identical harness. Scaffold editing cuts interactive-page generation cost by a further 76
LLM-based agentic systems have shown remarkable capabilities in complex domains, while suffering from cascading errors and difficulty in debugging. Critical error detection aims to locate the earliest error step in a failed trajectory that is responsible for the final failure. However, progress faces two main challenges. First, long trajectories make it difficult to identify individual errors, since the evidence for judging a step may be scattered across distant instructions, observations, and prior context. Second, failed trajectories often contain multiple local errors with different downstream effects, only some of which remain responsible for the final failure. In this work, we propose TrajDebug, an error-lifecycle tracing framework that addresses long-trajectory error discovery with multi-granularity history compression and evidence-based error identification, and supports critical attribution by tracing each error's resolution status and terminal impact. We further construct TrajErrBench, a benchmark of 486 manually annotated failed trajectories from Tau2Bench and SWE-Bench Pro, covering realistic tool-use and coding scenarios. Experiments across diverse agent benchmarks show that TrajDebug achieves the best overall performance over existing baselines, and application studies further demonstrate that its diagnoses provide actionable feedback for improving downstream agent success. We will release the codes and data to facilitate further research.
Knowing and teaching differ fundamentally: effective instruction requires transforming knowledge into forms learners can grasp. Large language models, when asked to generate lessons (a concrete form of teaching), produce content lacking pedagogical depth. We trace this failure to three decisions that expert teachers make: selecting content by recognizing each source’s instructional role, sequencing topics so foundations precede applications, and synthesizing components into a unified whole. To scaffold these decisions, we introduce TeachCraft , a framework with three agents: Explorer classifies sources by pedagogical intent to guide selection; Planner orders objectives from foundational to advanced; Generator produces lesson materials through a schema that ensures consistency across components. To evaluate this approach, we construct LessonBench, 40 expert-designed lessons paired with two to five heterogeneous source documents, on which TeachCraft achieves 67.8% win rate in human evaluation and 79.6% in LLM-based evaluation against eight baselines, with ablations confirming that each decision contributes independently to overall lesson quality.[Source code is available at ]
Story generation aims to automatically produce coherent, structured, and engaging narratives. Although large language models (LLMs) have significantly advanced text generation, stories generated by LLMs still diverge from human-authored works regarding complex narrative structure and human-aligned preferences. A key reason is the absence of effective modeling of human story preferences, which are inherently subjective and under-explored. In this work, we systematically evaluate the modeling of human story preferences and introduce StoryRMB, the first benchmark for assessing reward models on story preferences. StoryRMB contains $1,133$ high-quality, human-verified instances, each consisting of a prompt, one chosen story, and three rejected stories. We find existing reward models struggle to select human-preferred stories, with the best model achieving only $66.3\%$ accuracy. To address this limitation, we construct roughly $100,000$ high-quality story preference pairs across diverse domains and develop StoryReward, an advanced reward model for story preference trained on this dataset. StoryReward achieves state-of-the-art (SoTA) performance on StoryRMB, outperforming much larger models. We also adopt StoryReward in downstream test-time scaling applications for best-of-n (BoN) story selection and find that it generally chooses stories better aligned with human preferences. We will release our dataset, model, and code to facilitate future research.
Retrieve-then-generate pipelines are commonly used to produce deep-research answers for open-ended questions, but retrieval alone is insufficient: LLMs must organize noisy and fragmented evidence into comprehensive, well-cited answers. We refer to this process as evidence synthesis. However, direct generation often underuses evidence, misaligns citations, and collapses diverse information into shallow summaries, exposing an evidence synthesis gap between retrieval and generation. Thus, we propose DeepWeaver, a novel framework that weaves noisy retrieved evidence into comprehensive answers by maintaining Thought Block Chains (TBCs), a structured representation that groups claims, salient information, keywords, and supporting evidence. DeepWeaver uses subordinate TBCs to inspect residual evidence, commit TBC revisions, and discover new claims before final generation. We evaluate DeepWeaver on open-ended QA over both knowledge bases and the web, and introduce LoQA, a high-density benchmark for evidence synthesis. Across multiple LLMs, DeepWeaver improves content sufficiency, citation grounding, and detail preservation on LoQA, while achieving deeper insights and higher citation quality on DeepResearch Bench. These results show that evidence weaving is an effective mechanism for bridging retrieval and generation in open-ended QA. Our code is available at https://github.com/KlozeWang/DeepWeaver.
Since the first instances of online education, where courses were uploaded to accessible and shared online platforms, this form of scaling the dissemination of human knowledge to reach a broader audience has sparked extensive discussion and widespread adoption. Since personalized learning still holds significant potential for improvement, new artificial intelligence (AI) technologies have been continuously integrated into this learning format, resulting in a variety of educational AI applications such as educational recommendation and intelligent tutoring. The emergence of intelligence in large language models (LLMs) has allowed these educational enhancements to be built upon a unified foundational model, enabling deeper integration. In this context, we propose MAIC (Massive AI-Empowered Course), a new form of online education that leverages LLM-driven multi-agent systems to construct an AI-augmented classroom, balancing scalability with adaptivity. Beyond exploring the conceptual framework and technical innovations, we conduct preliminary experiments at Tsinghua University, Beijing, one of the leading universities in China. Drawing from more than 100 000 learning records of more than 500 students, we obtain a series of valuable observations and initial analyses. This project will continue to evolve, ultimately aiming to establish a comprehensive open platform that supports and unifies research, technology, and applications to explore the possibilities of online education in the era of large-model AI. We envision this platform as a collaborative hub that brings together educators, researchers, and innovators to collectively explore the future of AI-driven online education.
Search agents have achieved significant advancements in enabling intelligent information retrieval and decision-making within interactive environments. Although reinforcement learning has been employed to train agentic models capable of more dynamic interactive retrieval, existing methods are limited by shallow tool-use depth and the accumulation of errors over multiple iterative interactions. In this paper, we present WebSeer, a more intelligent search agent trained via reinforcement learning enhanced with a self-reflection mechanism. Specifically, we construct a large dataset annotated with reflection patterns and design a two-stage training framework that unifies cold start and reinforcement learning within the self-reflection paradigm for real-world web-based environments, which enables the model to generate longer and more reflective tool-use trajectories. Our approach substantially extends tool-use chains and improves answer accuracy. Using a single 14B model, we achieve state-of-the-art results on HotpotQA and SimpleQA, with accuracies of 72.3\% and 90.0\%, respectively, and demonstrate strong generalization to out-of-distribution datasets.
Instruction following aims to align Large Language Models (LLMs) with human intent by specifying explicit constraints on how tasks should be performed. However, we reveal a counterintuitive phenomenon: instruction following can paradoxically interfere with LLMs' task-solving capability. We propose a metric, SUSTAINSCORE, to quantify the interference of instruction following with task solving. It measures task performance drop after inserting into the instruction a self-evident constraint, which is naturally met by the original successful model output and extracted from it. Experiments on current LLMs in mathematics, multi-hop QA, and code generation show that adding the self-evident constraints leads to substantial performance drops, even for advanced models such as Claude-Sonnet-4.5. We validate the generality of the interference across constraint types and scales. Furthermore, we identify common failure patterns, and by investigating the mechanisms of interference, we observe that failed cases allocate significantly more attention to constraints compared to successful ones. Finally, we use SUSTAINSCORE to conduct an initial investigation into how distinct post-training paradigms affect the interference, presenting empirical observations on current alignment strategies. We will release our code and data to facilitate further research
Project-Based Learning (PBL) is an important learning method that promotes understanding and acquiring practical skills through training learners through a project. However, effective PBL often requires sustained orchestration and collaboration, but existing LLM-based learning tools provide partial assistance without explicitly modeling these roles, and overly comprehensive help provided by LLM can reduce learner autonomy. We propose SimPBL, a multi-agent framework with an orchestrator agent that provides adaptive scaffolding from interaction logs and collaborator agents that support project work through boundary-aware collaboration. We conduct comprehensive evaluation to study the effectiveness of SimPBL, where we observe a 14% improvement in learner examination score. Results from extensive studies further highlights the ability of SimPBL to manage learning behavior and improve learning experience. Code and materials are available at https://anonymous.4open.science/r/SimPBL-D5B8.
Reward models (RMs) are crucial for the training and inference-time scaling up of large language models (LLMs). However, existing reward models primarily focus on human preferences, neglecting verifiable correctness signals which have shown strong potential in training LLMs. In this paper, we propose agentic reward modeling, a reward system that combines reward models with verifiable correctness signals from different aspects to provide reliable rewards. We empirically implement a reward agent, named RewardAgent, that combines human preference rewards with two verifiable signals: factuality and instruction following, to provide more reliable rewards. We conduct comprehensive experiments on existing reward model benchmarks and inference-time best-of-n searches on real-world downstream tasks. RewardAgent significantly outperforms vanilla reward models, demonstrating its effectiveness. We further construct training preference pairs using RewardAgent and train an LLM with the DPO objective, achieving superior performance on various NLP benchmarks compared to conventional reward models. Our codes are publicly released to facilitate further research.
Educators face substantial workload pressures, with significant time invested in preparing teaching materials. Generating high-quality lecture scripts from multimodal presentations is a particularly demanding aspect of this preparation. This paper introduces EduCraft, a novel system designed to automate Lecture Script Generation (LSG), addressing key difficulties such as comprehensive multimodal understanding, long-context coherence, and instructional design efficacy. EduCraft features a modular architecture comprising: (1) a Multimodal Input Processing pipeline for robust data extraction and association from slides; (2) a core Lecture Script Generation Engine with instruction-guided VLM and Caption+LLM workflows for pedagogical synthesis; (3) an optional Knowledge Augmentation Module using Retrieval-Augmented Generation (RAG) for enhanced factual grounding; and (4) a Model Integration and Deployment Interface supporting diverse AI models and providing a deployable API. Extensive evaluations, including human assessments and a new automated evaluation framework, demonstrate that EduCraft significantly outperforms strong baselines and teacher-refined scripts in producing coherent, readable, and pedagogically sound lecture scripts. By effectively tackling core LSG challenges, EduCraft offers a practical, configurable solution to reduce educator workload and enhance educational content creation. We open-source EduCraft at https://github.com/wyuc/EduCraft.
Large language models (LLMs) struggle to follow instructions with complex constraints in format, length, etc. Following the conventional instruction-tuning practice, previous works conduct post-training on complex instruction-response pairs generated by feeding complex instructions to advanced LLMs. However, even advanced LLMs cannot follow complex instructions well, thus limiting the quality of generated data. In this work, we find that existing datasets inherently contain implicit complex constraints and propose a novel data generation technique, constraint back-translation. Specifically, we take the high-quality instruction-response pairs in existing datasets and only adopt advanced LLMs to add complex constraints already met by the responses to the instructions, which naturally reduces costs and data noise. In the experiments, we adopt Llama3-70B-Instruct to back-translate constraints and create a high-quality complex instruction-response dataset, named CRAB. We present that post-training on CRAB improves multiple backbone LLMs' complex instruction-following ability, evaluated on extensive instruction-following benchmarks. We further find that constraint back-translation also serves as a useful auxiliary training objective in post-training. Our code, data, and models will be released to facilitate future research.
Vision-Language Models (VLMs) have shown broad effectiveness due to extensive training that aligns visual inputs with corresponding language responses. However, this conclusive alignment training causes models to overlook essential visual reasoning, leading to failures in handling detailed visual tasks and producing unfaithful responses. Drawing inspiration from human cognition in solving visual problems (e.g., marking, zoom in), this paper introduces Chain of Manipulations, a mechanism that enables VLMs to tackle problems step-by-step with evidence. After training, models can solve various visual problems by eliciting intrinsic manipulations (e.g., grounding, zoom in) with results (e.g., boxes, image) actively without relying external tools, while also allowing users to trace error causes. In this paper, we study the comprehensive methodology that includes: (1) a flexible design of manipulations based on extensive analysis, (2) an efficient automated data generation pipeline, (3) a compatible VLM architecture capable of multi-turn, multi-image, and (4) a model training process for versatile capabilities. With the design, we also manually annotate **6K** high-quality samples for challenging graphical mathematical problems. Our trained model, CogCoM, equipped with this mechanism and 17B parameters, achieves SOTA performance across **9** benchmarks in **4** categories, demonstrating its effectiveness while maintaining interpretability. Code, model, and data are available at https://github.com/THUDM/CogCoM.
Hydro-Science and Engineering (Hydro-SE) is a critical and irreplaceable domain that secures human water supply, generates clean hydropower energy, and mitigates flood and drought disasters. Featuring multiple engineering objectives, Hydro-SE is an inherently interdisciplinary domain that integrates scientific knowledge with engineering expertise. This integration necessitates extensive expert collaboration in decision-making, which poses difficulties for intelligence. With the rapid advancement of large language models (LLMs), their potential application in the Hydro-SE domain is being increasingly explored. However, the knowledge and application abilities of LLMs in Hydro-SE have not been sufficiently evaluated. To address this issue, we propose the Hydro-SE LLM evaluation benchmark (Hydro-SE Bench), which contains 4,000 multiple-choice questions. Hydro-SE Bench covers nine subfields and enables evaluation of LLMs in aspects of basic conceptual knowledge, engineering application ability, and reasoning and calculation ability. The evaluation results on Hydro-SE Bench show that the accuracy values vary among 0.74 to 0.80 for commercial LLMs, and among 0.41 to 0.68 for small-parameter LLMs. While LLMs perform well in subfields closely related to natural and physical sciences, they struggle with domain-specific knowledge such as industry standards and hydraulic structures. Model scaling mainly improves reasoning and calculation abilities, but there is still great potential for LLMs to better handle problems in practical engineering application. This study highlights the strengths and weaknesses of LLMs for Hydro-SE tasks, providing model developers with clear training targets and Hydro-SE researchers with practical guidance for applying LLMs.
Jie Tang (唐杰)合作论文数Department of Computer Science and Technology, Tsinghua University23