Mobile manipulation requires the coordinated control of a mobile base and a robotic arm while simultaneously perceiving both global scene context and fine-grained object details. Existing single-view approaches often fail in unstructured environments due to limited fields of view, exploration, and generalization abilities. Moreover, classical controllers, although stable, struggle with efficiency and manipulability near singularities. To address these challenges, we propose M4Diffuser, a hybrid framework that integrates a Multi-View Diffusion Policy with a novel Reduced and Manipulability-aware QP (ReM-QP) controller for mobile manipulation. The diffusion policy leverages proprioceptive states and complementary camera perspectives with both close-range object details and global scene context to generate task-relevant end-effector goals in the world frame. These high-level goals are then executed by the ReM-QP controller, which eliminates slack variables for computational efficiency and incorporates manipulability-aware preferences for robustness near singularities. Comprehensive experiments in simulation and real-world environments show that M4Diffuser achieves 8%56% higher success rates and reducing collisions by 3%32% over baselines. Our approach demonstrates robust performance for smooth whole-body coordination, and strong generalization to unseen tasks, paving the way for reliable mobile manipulation in unstructured environments. Details of the demo and supplemental material are available on our project website https://sites.google.com/view/m4diffuser-anonymous.
General-purpose robotic skills from end-to-end demonstrations often leads to task-specific policies that fail to generalize beyond the training distribution. Therefore, we introduce FunCanon, a framework that converts long-horizon manipulation tasks into sequences of action chunks, each defined by an actor, verb, and object. These chunks focus policy learning on the actions themselves, rather than isolated tasks, enabling compositionality and reuse. To make policies pose-aware and category-general, we perform functional object canonicalization for functional alignment and automatic manipulation trajectory transfer, mapping objects into shared functional frames using affordance cues from large visionlanguage models. An object-centric and action-centric diffusion policy FuncDiffuser trained on this aligned data naturally respects object affordances and poses, simplifying learning and improving generalization ability. Experiments on simulated and real-world benchmarks demonstrate category-level generalization, cross-task behavior reuse, and robust sim-to-real deployment, showing that functional canonicalization provides a strong inductive bias for scalable imitation learning in complex manipulation domains. Details of the demo and supplemental material are available on our project website https://sites.google.com/view/funcanon-anonymous.
Transparent object depth perception remains a major challenge in robotics and logistics due to the limitations of standard 3D sensors in capturing accurate depth on transparent and reflective surfaces. This affects applications relying on depth maps and point clouds, particularly in robotic manipulation. To address this, we propose ClearDepth, a vision transformer-based algorithm for stereo depth recovery of transparent objects, enhanced by a novel feature post-fusion module that refines depth estimation using structural visual features. To mitigate the high costs of stereo dataset collection, we introduce a physically realistic, domain-adaptive Sim2Real framework for efficient data generation. Our method outperforms state-of-the-art stereo matching approaches on transparent depth recovery. Furthermore, in transparent object grasping experiments, ClearDepth improves transparent-scene perception and achieves at least an 18% higher grasp success rate compared to the state-of-the-art methods for transparent object manipulation. Our method demonstrates strong Sim2Real generalization, enabling precise depth perception of transparent objects for robotic applications in the real world. Dataset and project details are available at https://sites.google.com/view/cleardepth-anonymous.
Unthinking execution of human instructions in robotic manipulation can lead to severe safety risks, such as poisonings, fires, and even explosions. In this paper, we present responsible robotic manipulation, which requires robots to consider potential hazards in the real-world environment while completing instructions and performing complex operations safely and efficiently. However, such scenarios in real world are variable and risky for training. To address this challenge, we propose Safety-as-policy, which includes (i) a world model to automatically generate scenarios containing safety risks and conduct virtual interactions, and (ii) a mental model to infer consequences with reflections and gradually develop the cognition of safety, allowing robots to accomplish tasks while avoiding dangers. Additionally, we create the SafeBox synthetic dataset, which includes one hundred responsible robotic manipulation tasks with different safety risk scenarios and instructions, effectively reducing the risks associated with real-world experiments. Experiments demonstrate that Safety-as-policy can avoid risks and efficiently complete tasks in both synthetic dataset and real-world experiments, significantly outperforming baseline methods. Our SafeBox dataset shows consistent evaluation results with real-world scenarios, serving as a safe and effective benchmark for future research.
Generative policies based on diffusion and flow matching achieve strong performance in robotic manipulation by modeling multi-modal human demonstrations. However, their reliance on iterative Ordinary Differential Equation (ODE) integration introduces substantial latency, limiting high-frequency closed-loop control. Recent single-step acceleration methods alleviate this overhead but often exhibit distributional collapse, producing averaged trajectories that fail to execute coherent manipulation strategies. We propose a framework that distills a Conditional Flow Matching (CFM) expert into a fast single-step student via Implicit Maximum Likelihood Estimation (IMLE). A bi-directional Chamfer distance provides a set-level objective that promotes both mode coverage and fidelity, enabling preservation of the teacher multi-modal action distribution in a single forward pass. A unified perception encoder further integrates multi-view RGB, depth, point clouds, and proprioception into a geometry-aware representation. The resulting high-frequency control supports real-time receding-horizon re-planning and improved robustness under dynamic disturbances.
Grasping transparent objects remains challenging for robotic systems due to their reflective and refractive properties, which distort depth perception and introduce background noise. Unlike humans, who leverage life experience to perceive depth intuitively, robotic algorithms often fail to generalize across different object types. To address this, we propose a novel framework inspired by human perception for grasping transparent objects. Our approach extends features extracted by foundation models to implicitly learn reconstruction strategies for transparent objects without requiring segmentation priors. Crucially, our framework maintains strong performance across all types of objects and scenes, preventing catastrophic forgetting of opaque objects while learning to perceive transparent ones. By integrating affordance information, our method dynamically guides a five-finger dexterous hand to execute diverse grasping strategies based on human intent. To tackle the challenge of annotating transparent objects, we constructed a large-scale synthetic dataset with depth information, affordance data, and automated annotations. Our framework demonstrates strong generalization, achieving a 96% grasp success rate in real-world robotic experiments and proving its broad applicability across varied environments.
Recent advances in large multimodal models have enabled new opportunities in embodied AI, particularly in robotic manipulation. These models have shown strong potential in generalization and reasoning, but achieving reliable and responsible robotic behavior in real-world settings remains an open challenge. In high-stakes environments, robotic agents must go beyond basic task execution to perform risk-aware reasoning, moral decision-making, and physically grounded planning. We introduce ResponsibleRobotBench, a systematic benchmark designed to evaluate and accelerate progress in responsible robotic manipulation from simulation to real world. This benchmark consists of 23 multi-stage tasks spanning diverse risk types, including electrical, chemical, and human-related hazards, and varying levels of physical and planning complexity. These tasks require agents to detect and mitigate risks, reason about safety, plan sequences of actions, and engage human assistance when necessary. Our benchmark includes a general-purpose evaluation framework that supports multimodal model-based agents with various action representation modalities. The framework integrates visual perception, context learning, prompt construction, hazard detection, reasoning and planning, and physical execution. It also provides a rich multimodal dataset, supports reproducible experiments, and includes standardized metrics such as success rate, safety rate, and safe success rate. Through extensive experimental setups, ResponsibleRobotBench enables analysis across risk categories, task types, and agent configurations. By emphasizing physical reliability, generalization, and safety in decision-making, this benchmark provides a foundation for advancing the development of trustworthy, real-world responsible dexterous robotic systems. https://sites.google.com/view/responsible-robotbench
Learning dexterous manipulation from few-shot demonstrations is a significant yet challenging problem for advanced, human-like robotic systems. Dense distilled feature fields have addressed this challenge by distilling rich semantic features from 2D visual foundation models into the 3D domain. However, their reliance on neural rendering models such as Neural Radiance Fields (NeRF) or Gaussian Splatting results in high computational costs. In contrast, previous approaches based on sparse feature fields either suffer from inefficiencies due to multi-view dependencies and extensive training or lack sufficient grasp dexterity. To overcome these limitations, we propose Language-ENhanced Sparse Distilled Feature Field (LensDFF), which efficiently distills view-consistent 2D features onto 3D points using our novel language-enhanced feature fusion strategy, thereby enabling single-view few-shot generalization. Based on LensDFF, we further introduce a few-shot dexterous manipulation framework that integrates grasp primitives into the demonstrations to generate stable and highly dexterous grasps. Moreover, we present a real2sim grasp evaluation pipeline for efficient grasp assessment and hyperparameter tuning. Through extensive simulation experiments based on the real2sim pipeline and real-world experiments, our approach achieves competitive grasping performance, outperforming state-of-the-art approaches. See our website for the code and videos: david-s-martinez.github.io/LensDFF.
Dexterous grasp generation aims to produce grasp poses that align with task requirements and human interpretable grasp semantics. However, achieving semantically controllable dexterous grasp synthesis remains highly challenging due to the lack of unified modeling of multiple semantic dimensions, including grasp taxonomy, contact semantics, and functional affordance. To address these limitations, we present OmniDexVLG, a multimodal, semantics aware grasp generation framework capable of producing structurally diverse and semantically coherent dexterous grasps under joint language and visual guidance. Our approach begins with OmniDexDataGen, a semantic rich dexterous grasp dataset generation pipeline that integrates grasp taxonomy guided configuration sampling, functional affordance contact point sampling, taxonomy aware differential force closure grasp sampling, and physics based optimization and validation, enabling systematic coverage of diverse grasp types. We further introduce OmniDexReasoner, a multimodal grasp type semantic reasoning module that leverages multi agent collaboration, retrieval augmented generation, and chain of thought reasoning to infer grasp related semantics and generate high quality annotations that align language instructions with task specific grasp intent. Building upon these components, we develop a unified Vision Language Grasping generation model that explicitly incorporates grasp taxonomy, contact structure, and functional affordance semantics, enabling fine grained control over grasp synthesis from natural language instructions. Extensive experiments in simulation and real world object grasping and ablation studies demonstrate that our method substantially outperforms state of the art approaches in terms of grasp diversity, contact semantic diversity, functional affordance diversity, and semantic consistency.
The deep learning models has significantly advanced dexterous manipulation techniques for multi-fingered hand grasping. However, the contact information-guided grasping in cluttered environments remains largely underexplored. To address this gap, we have developed ContactDexNet, a method for generating multi-fingered hand grasp samples in cluttered settings through contact semantic map. We introduce a contact semantic conditional variational autoencoder network (CoSe-CVAE) for creating comprehensive contact semantic map from object point cloud. We utilize grasp detection method to estimate hand grasp poses from the contact semantic map. Finally, an unified grasp evaluation model PointNetGPD++ is designed to assess grasp quality and collision probability, substantially improving the reliability of identifying optimal grasps in cluttered scenarios. Our grasp generation method has demonstrated remarkable success, outperforming state-of-the-art (SOTA) methods by at least 4.7%, with 81.0% average grasping success rate in real-world single-object grasping using a known hand, and by at least 9.0% when using an unknown hand. Moreover, in cluttered scenes, our method attains a 76.7% success rate, outperforming the SOTA method by 6.3%. We also proposed the multi-modal multi-fingered grasping dataset generation method. Our multi-fingered hand grasping dataset outperforms previous datasets in scene diversity, modality diversity. More details and supplementary materials can be found at https://sites.google.com/view/contact-dexnet.
Synthesizing diverse, uncertainty-aware grasps for multi-fingered hands from partial observations remains a critical challenge in robot learning. Prior generative methods struggle to model the intricate grasp distribution of dexterous hands and often fail to reason about shape uncertainty inherent in partial point clouds, leading to unreliable or overly conservative grasps. We propose FFHFlow, a flow-based variational framework that generates diverse multi-finger grasps while explicitly quantifying perceptual uncertainty in the partial point clouds. Our approach leverages a normalizing flow-based deep latent variable model to learn a hierarchical grasp manifold, overcoming the mode collapse and rigid prior limitations of conditional Variational Autoencoders (cVAEs). By exploiting the invertibility and exact likelihoods of flows, FFHFlow introspects shape uncertainty in partial observations and identifies novel object structures, enabling risk-aware grasp synthesis. To further enhance reliability, we integrate a discriminative grasp evaluator with the flow likelihoods, formulating an uncertainty-aware ranking strategy that prioritizes grasps robust to shape ambiguity. Extensive experiments in simulation and real-world setups demonstrate that FFHFlow outperforms state-of-the-art baselines (including diffusion models) in grasp diversity and success rate, while achieving run-time efficient sampling. We also showcase its practical value in cluttered and confined environments, where diversity-driven sampling excels by mitigating collisions. (Project Page: https://sites.google.com/view/ffhflow/home/)
Learning from demonstrations faces challenges in generalizing beyond the training data and often lacks collision awareness. This paper introduces Lan-o3dp, a language-guided object-centric diffusion policy framework that can adapt to unseen situations such as cluttered scenes, shifting camera views, and ambiguous similar objects while offering training-free collision avoidance and achieving a high success rate with few demonstrations. We train a diffusion model conditioned on 3D point clouds of task-relevant objects to predict the robot's end-effector trajectories, enabling it to complete the tasks. During inference, we incorporate cost optimization into denoising steps to guide the generated trajectory to be collision-free. We leverage open-set segmentation to obtain the 3D point clouds of related objects. We use a large language model to identify the target objects and possible obstacles by interpreting the user's natural language instructions. To effectively guide the conditional diffusion model using a time-independent cost function, we proposed a novel guided generation mechanism based on the estimated clean trajectories. In the simulation, we showed that diffusion policy based on the object-centric 3D representation achieves a much higher success rate (68.7%) compared to baselines with simple 2D (39.3%) and 3D scene (43.6%) representations across 21 challenging RLBench tasks with only 40 demonstrations. In real-world experiments, we extensively evaluated the generalization in various unseen situations and validated the effectiveness of the proposed zero-shot cost-guided collision avoidance.
Dexterous robotic manipulation remains a long-standing challenge in robotics due to the high dimensionality of control spaces and the semantic complexity of object interaction. In this paper, we propose an object affordance-guided reinforcement learning (RL) framework that enables a multi-fingered robotic hand to learn human-like manipulation strategies more efficiently. By leveraging object affordance maps, our approach generates semantically meaningful grasp pose candidates that serve as both policy constraints and priors during training. We introduce a voting-based grasp classification mechanism to ensure functional alignment between grasp configurations and object affordance regions. Furthermore, we incorporate these constraints into a generalizable RL pipeline and design a reward function that unifies affordance-awareness with task-specific objectives. Experimental results across three manipulation tasks-cube grasping, jug grasping and lifting, and hammer use-demonstrate that our affordance-guided approach improves task success rates by an average of 15.4% compared to baselines. These findings highlight the critical role of object affordance priors in enhancing sample efficiency and learning generalizable, semantically grounded manipulation policies. For more details, please visit our project website: https://sites.google.com/view/dora-manip.
We introduce a Cable Grasping-Convolutional Neural Network (CG-CNN) designed to facilitate robust cable grasping in cluttered environments. Utilizing physics simulations, we generate an extensive dataset that mimics the intricacies of cable grasping, factoring in potential collisions between cables and robotic grippers. We employ the Approximate Convex Decomposition technique to dissect the non-convex cable model, with grasp quality autonomously labeled based on simulated grasping attempts. The CG-CNN is refined using this simulated dataset and enhanced through domain randomization techniques. Subsequently, the trained model predicts grasp quality, guiding the optimal grasp pose to the robot's controller for execution. Grasping efficacy is assessed across both synthetic and real-world settings. Given our model's implicit collision sensitivity, we achieved commendable success rates of 92.3% for known cables and 88.4% for unknown cables, surpassing contemporary state-of-the-art approaches. Supplementary materials can be found at https://leizhang-public.github.io/cg-cnn/.
Transparent object depth perception poses a challenge in everyday life and logistics, primarily due to the inability of standard 3D sensors to accurately capture depth on transparent or reflective surfaces. This limitation significantly affects depth map and point cloud-reliant applications, especially in robotic manipulation. We developed a vision transformer-based algorithm for stereo depth recovery of transparent objects. This approach is complemented by an innovative feature post-fusion module, which enhances the accuracy of depth recovery by structural features in images. To address the high costs associated with dataset collection for stereo camera-based perception of transparent objects, our method incorporates a parameter-aligned, domain-adaptive, and physically realistic Sim2Real simulation for efficient data generation, accelerated by AI algorithm. Our experimental results demonstrate the model's exceptional Sim2Real generalizability in real-world scenarios, enabling precise depth mapping of transparent objects to assist in robotic manipulation. Project details are available at https://sites.google.com/view/cleardepth/ .
Dexterous grasping of unseen objects in dynamic environments is an essential prerequisite for the advanced manipulation of autonomous robots. Prior advances rely on several assumptions that simplify the setup, including environment stationarity, pre-defined objects, and low-dimensional end-effectors. Though easing the problem and enabling progress, it undermined the complexity of the real world. Aiming to relax these assumptions, we present a dynamic grasping framework for unknown objects in this work, which uses a five-fingered hand with visual servo control and can compensate for external disturbances. To establish such a system on real hardware, we leverage the recent advances in real-time dexterous generative grasp synthesis and introduce several techniques to secure the robustness and performance of the overall system. Our experiments on real hardware verify the ability of the proposed system to reliably grasp unknown dynamic objects in two realistic scenarios: objects on a conveyor belt and human-robot handover. Note that there has been no prior work that can achieve dynamic multi-fingered grasping for unknown objects like ours up to the time of writing this paper. We hope our pioneering work in this direction can provide inspiration to the community and pave the way for further algorithmic and engineering advances on this challenging task. A video of the experiments is available at https://youtu.be/Pw9jEV6FUfE.
Iron (Fe) is an essential micronutrient for the growth of marine phytoplankton and a key factor to affect marine primary productivity. Chemical reactive iron (CrFe), one of the main components of dissolved iron, is closely related to the absorption of marine organisms. In this study, cathodic stripping voltammetry (CSV) was used for the highly sensitive detection of CrFe using 2,3-dihydroxynaphthalene (DHN) as the complexing ligand and KBrO3 as the catalyst. A standardized procedure for the detection of CrFe was constructed by optimizing the concentration of various reagents as well as electrochemical parameters. A linear response was obtained in the concentration range 1 1000 nmol/L under the optimized conditions, and the detection limit of this method was 0.18 nmol/L. This method was validated by iron determination in standard seawater CASS-5 and NASS-6, and the results were in agreement with the certified values. Furthermore, this method was successfully used to determine CrFe at 18 different salinity station sites in the Shandong Peninsula with satisfactory results.
Despite the substantial progress in deep learning, its adoption in industrial robotics projects remains limited, primarily due to challenges in data acquisition and labeling. Previous sim2real approaches using domain randomization require extensive scene and model optimization. To address these issues, we introduce an innovative physically-based structured light simulation system, generating both RGB and physically realistic depth images, surpassing previous dataset generation tools. We create an RGBD dataset tailored for robotic industrial grasping scenarios and evaluate it across various tasks, including object detection, instance segmentation, and embedding sim2real visual perception in industrial robotic grasping. By reducing the sim2real gap and enhancing deep learning training, we facilitate the application of deep learning models in industrial settings. Project details are available at https://baikaixin-public.github.io/structured_light_3D_synthesizer/
The exploration of robotic dexterous hands utilizing tools has recently attracted considerable attention. A significant challenge in this field is the precise awareness of a tool’s pose when grasped, as occlusion by the hand often degrades the quality of the estimation. Additionally, the tool’s overall pose often fails to accurately represent the contact interaction, thereby limiting the effectiveness of vision-guided, contact-dependent activities. To overcome this limitation, we present the innovative TOOLEE dataset, which, to the best of our knowledge, is the first to feature affordance segmentation of a tool’s end-effector (EE) along with its defined 6D pose based on its usage. Furthermore, we propose the ToolEENet framework for accurate 6D pose estimation of the tool’s EE. This framework begins by segmenting the tool’s EE from raw RGB-D data, then uses a diffusion model-based pose estimator for 6D pose estimation at a category-specific level. Addressing the issue of symmetry in pose estimation, we introduce a symmetry-aware pose representation that enhances the consistency of pose estimation. Our approach excels in this field, demonstrating high levels of precision and generalization. Furthermore, it shows great promise for application in contact-based manipulation scenarios. All data and codes are available on the project website: https://tooleenet-iros2024.github.io/
Synthesizing diverse and accurate grasps with multi- fingered hands is an important but challenging task in robotics. Previous efforts focusing on generative modeling fall short on capturing the multi-modal high-dimensional grasp distribution precisely. To address this, we propose to exploit a special kind of a Deep Generative Model (DGM) based on Normalizing Flows (NFs). In contrast to the Variational Autoencoder (VAE), another often-used DGM, this counteracts typical pitfalls such as mode collapse and mis-specified priors. Specifically, we develop two novel grasp samplers given partially observed point clouds for a Five-Finger Hand (FFH) based on NFs, FFHFlow-cnf and FFHFlow-lvm. The first is based on a single Conditional Normalizing Flows (cNF), that can generate diverse grasps while being less generalized to the test objects due to a deficient latent representation. The second employs a novel flow-based Deep Latent Variable Models (DLVMs) to mitigate this problem. Comprehensive experiments in simulation and on the hardware showcase the benefits of our models through quantitative and qualitative results, demonstrating both better quality and diver- sity in grasp generation against the VAE baseline. Additionally, a run-time comparison is conducted along the ablation study, revealing the high potential of our proposed models for real-time applications.