Relations between objects drive our understanding of images. Modelling them poses several challenges due to the combinatorial nature of the problem and the complex structure of natural language. This paper tackles the task of predicting relationships in the form of (subject, relation, object) triplets from still images. To address these issues, we propose a framework for learning relation prototypes that aims to capture the complex nature of relation distributions. Concurrently, a network is trained to define a space in which relationship triplets with similar spatial layouts, interacting objects and relations are clustered together. Finally, the network is compared to two models explicitly tackling the problem of synonymy among relations. For this, two well known scene-graph labelling benchmarks are used for training and testing: VRD and Visual Genome. Prediction of relations based on distance to prototype provides a significant increase in the diversity of predicted relations, improving the average relation recall from 40.3% to 41.7% on the first and 31.3% to 35.4% on the second.
Understanding images relies on the understanding of how visible objects are linked to each other. Current approaches of Visual Relation Detection (VRD) are hindered by the high frequency of some relations: when an important focus is put on them, more meaningful ones are overlooked. We address this challenge by learning the relative relevance of relations, and integrating this term into a novel scene graph extraction scheme. We show that this allows our model to predict relations on fewer and more relevant object pairs. It outperforms MotifNet, a state of the art model, on the Visual Genome dataset. It increases the Class Macro recall, the metric we propose to use, from 38.1% to 44.4%. In addition, we propose a new split of Visual Genome, with a more balanced relation distribution, emphasizing on the detection of uncommon relations and validates the use of the previous metric. On this set, our model outperforms MotifNet on all metrics, e.g. from 39.6% to 44.0% at 10 predictions per image on the relation classification task.
This paper proposes a comprehensive overview of state of the art 2D/3D, view-based indexing methods. The principle of 2D/3D indexing methods consists of describing 3D models by means of a set of 2D shape descriptors, associated with a set of corresponding 2D views (under the assumption of a given projection model). Notably, such an approach makes it possible to identify 3D objects of interest from 2D images/videos. An experimental evaluation is also proposed, in order to examine the influence of the number of views and of the associated viewing angle selection strategies on the retrieval results. Experiments concern both 3D model retrieval and image recognition from a single view. Results obtained show promising performances, with recognition rates from a single view higher then 66%, which opens interesting perspectives in terms of semantic metadata extraction from still images/videos.
Relationships between objects drive our understanding of images, but modelling them poses several challenges due to the combinatorial nature of the problem and the complex structure of natural language. This paper tackles the task of predicting relationships in the form of (subject, predicate, object) triplets from still images. To address these issues, we propose a framework for learning predicate prototypes that aims to capture the multimodal nature of predicate distributions. Concurrently, a network is trained to define a space in which relationships with similar spatial layouts, interacting objects and predicates are clustered together. Finally, at test time, relationships are classified based on the similarity to their train nearest neighbor. We evaluate this approach on two well known datasets and observe comparable performance with state of the art models. Furthermore, we find that coupling prototype learning with a nearest neighbors approach increases the performance from 85.4 % to 87.6 % over a standard classification approach.
A thorough comprehension of image content demands a complex grasp of the interactions that may occur in the natural world. One of the key issues is to describe the visual relationships between objects. When dealing with real world data, capturing these very diverse interactions is a difficult problem. It can be alleviated by incorporating common sense in a network. For this, we propose a framework that makes use of semantic knowledge and estimates the relevance of object pairs during both training and test phases. Extracted from precomputed models and training annotations, this information is distilled into the neural network dedicated to this task. Using this approach, we observe a significant improvement on all classes of Visual Genome, a challenging visual relationship dataset. A 68.5% relative gain on the recall at 100 is directly related to the relevance estimate and a 32.7% gain to the knowledge distillation.
Emerging idea in asthma phenotyping, incorporating local morphometric information on the airway wall thickness would be able to better account for the process of airway remodeling as indicator of pathology or therapeutic impact. It is thus important that such information be provided uniformly along the airway tree, not on a sparse (cross-section) sampling basis. The volumetric segmentation of the airway wall from CT data is the issue addressed in this paper by exploiting a patient-specific surface active model. An original aspect taken into account in the proposed deformable model is the management of auto-collisions for this complex morphology. The analysis of several solutions ended up with the design of a motion vector field specific to the patient geometry to guide the deformation. The segmentation result, presented as two embedded inner/outer surfaces of the wall, allows the quantification of the tissue thickness based on a locally-defined measure sensitive to even small surface irregularities. The method is validated with respect to several ground truth simulations of pulmonary CT data with different airway geometries and acquisition protocols showing accuracy within the CT resolution range. Results from an ongoing clinical study on moderate and severe asthma are presented and discussed.
Video fingerprints are short features extracted from a video sequence in order to uniquely identify its visual content and its replicas. By advancing a new robust fingerprinting method, the present paper takes the challenge of designing an enabler for the use of Internet as a distribution tool in cinematography. In this respect, a 2D-DWT-based robust video fingerprinting method is designed so as to address two use cases, namely the retrieval of video content from a database and the tracking of in-theater camcorder recorded video content. A set of largest absolute value wavelet coefficients is considered as the fingerprint and a repeated statistical test is used as the matching procedure. The video dataset consists of two corpora, one for each use case. The first corpus regroups 3 h of heterogeneous original content (organized under the framework of the HD3D-IIO French national project) and of its attacked versions (a total of 21 h of video content). The second corpus consists of 3 h of heterogeneous content (i.e., HD3D-IIO corpus) and of 1 h of live camcorder recorded video content (a total of 4 h of video content). The inner 2D-DWT properties with respect to content-preserving attacks (such as linear filtering, sharpening, geometric, conversion to grayscale, small rotations, contrast changes, brightness changes, and live camcorder recording) ensure the following results: in the first use case, the probability of false alarm and missed detection are lower than 0.0005, precision and recall are higher than 0.97; in the second use case, the probability of false alarm is 0.00009, the probability of missed detection is lower than 0.0036, precision and recall are equal to 0.72.
Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4–6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE.
Telecommunication systems have gone through tremendous changes in the past few decades and gained a special place in our daily lives at work and at home.This has been possible, among others, thanks to the Open Systems Interconnect (OSI) model by International Standardization Organization, which provides a simple, structured, and flexible abstract model to represent complex telecommunication systems by dividing them into seven layers and their interfaces.Although, this approach has been instrumental in definition of basic architecture and components in telecommunications, it has at the same time compartmented problems into rather isolated islands, which at best take into account some considerations of their neighboring layers in their design for solutions in each layer.With recent progress of user-centric, dependable, and secure multimedia communications and the maturity of the OSI to cope with multimedia solutions and services, it is time to revisit this fundamental way of looking into telecommunication systems and to seek for a more holistic and end-to-end architectures that go beyond the limitations of OSI model.This special issue is an attempt in this direction.The special issue is composed of a number of papers introducing end-to-end content delivery and management approaches that can better cope with requirements of networked media of tomorrow.In addition, the special issue exhibits a number of original papers reporting advances in security and media processing in form of tools and components necessary to cope with other needed requirements in the fast-moving field of networked media.
Despite the sound theoretical, methodological, and experimental background inherited from 2D video, the stereoscopic video watermarking imposed itself as an open research topic. Paving the way towards practical deployment of such copyright protection mechanisms, the present paper is structured as a comparative study on the main classes of 2D watermarking methods (spread spectrum, side information, hybrid) and on their related optimal stereoscopic insertion domains (view or disparity based). The performances are evaluated in terms of transparency, robustness, and computational cost. First, the watermarked content transparency is assessed by both subjective protocols (according to ITU-R BT 500-12 and BT 1438 recommendations) and objective quality measures (five metrics based on differences between pixels and on correlation). Secondly, the robustness is objectively expressed by means of the watermark detection bit error rate against several classes of attacks, such as linear and nonlinear filtering, compression, and geometric transformations. Thirdly, the computational cost is estimated for each processing step involved in the watermarking chain. All the quantitative results are obtained out of processing two corpora of stereoscopic visual content: (1) the 3DLive corpus, summing up about 2 h of 3D TV content captured by French professionals, and (2) the MPEG 3D video reference corpus, composed of 17 min provided by both academic communities and industrials. It was thus established that for a fixed size of the mark, a hybrid watermark insertion performed into a new disparity map representation is the only solution jointly featuring imperceptibility (according to the subjective tests), robustness against the three classes of attacks, and nonprohibitive computational cost.
Automatic human action annotation is a challenging problem, which overlaps with many computer vision fields such as video-surveillance, human-computer interaction or video mining. In this work, we offer a skeleton based algorithm to classify segmented human-action sequences. Our contribution is twofold. First, we offer and evaluate different trajectory descriptors on skeleton datasets. Six short term trajectory features based on position, speed or acceleration are first introduced. The last descriptor is the most original since it extends the well-known bag-of-words approach to the bag-of-gestures ones for 3D position of articulations. All these descriptors are evaluated on two public databases with state-of-the art machine learning algorithms. The second contribution is to measure the influence of missing data on algorithms based on skeleton. Indeed skeleton extraction algorithms commonly fail on real sequences, with side or back views and very complex postures. Thus on these real data, we offer to compare recognition methods based on image and those based on skeleton with many missing data.
We address the problem of action recognition in unconstrained videos. We propose a novel content driven pooling that leverages space-time context while being robust toward global space-time transformations. Being robust to such transformations is of primary importance in unconstrained videos where the action localizations can drastically shift between frames. Our pooling identifies regions of interest using video structural cues estimated by differ ent saliency functions. To combine the different structural information, we introduce an iterative structure learning algorithm, WSVM (weighted SVM), that determines the optimal saliency layout of an action model through a sparse regularizer. A new optimization method is proposed to solve the WSVM' highly non-smooth objective function. We evaluate our approach on standard action datasets (KTH, UCF50 and HMDB). Most noticeably, the accuracy of our algorithm reaches 51.8% on the challenging HMDB dataset which outperforms the state-of-the-art of 7.3% relatively.
This paper proposes two optimization methods based on dataflow representations and dynamic compilation that enhance flexibility and performance of multimedia applications. These optimization methods are intended to be used in an adaptive decoding context, or, in other terms, where decoders have the ability to adapt their decoding processes according to a bitstream. This adaptation is made possible by coupling the decoding information to process a stream inside a coded stream. In this paper, we use dataflow representations from the upcoming MPEG Reconfigurable Media Coding (RMC) standard to supply the decoding information to adaptive decoders. The benefits claimed by MPEG RMC are a reuse of coding tools between different specifications of decoder and an execution scalability on different processing units with a single specification, which can target either hardware and/or software platforms. These benefits are not yet achievable in practice as these specifications are not used at the receiver side in MPEG RMC. We valid these benefits and propose two optimizations for the generation and the execution of dataflow models: the first optimization takes benefits of the reuse of coding tools to reduce the time to obtain—configure—enforceable decoders. The second provides an efficient, dynamic, and scalable execution according to the features of the execution platform. We show the practical impact of these two optimizations on two decoder representations compliant with the MPEG-4 part 2 Simple Profile standard and the MPEG-4 Advanced Video Coding standard. The results shows that configuration time can be reduced by 3 and the performance of decoders can be increased by 50 %.
This paper demonstrates that it is possible to produce automatic, reconfigurable, and portable implementations of multimedia decoders onto platforms with the help of the MPEG Reconfigurable Video Coding (RVC) standard. MPEG RVC is a new formalism standardized by the MPEG consortium used to specify multimedia decoders. It produces visual representations of decoder reference software, with the help of graphs that connect several coding tools from MPEG standards. The approach developed in this paper draws on Dataflow Process Networks to produce a Minimal and Canonical Representation (MCR) of MPEG RVC specifications. The MCR makes it possible to form automatic and reconfigurable implementations of decoders which can match any actual platforms. The contribution is demonstrated on one case study where a generic decoder needs to process a multimedia content with the help of the RVC specification of the decoder required to process it. The overall approach is tested on two decoders from MPEG, namely MPEG-4 part 2 Simple Profile and MPEG-4 part 10 Constrained Baseline Profile. The results validate the following benefits on the MCR of decoders: compact representation, low overhead induced by its compilation, reconfiguration and multi-core abilities.
This paper tackles the issue of retrieving different instances of an object of interest within a given video document or in a video database. The principle consists in considering a semi-global image representation based on an over-segmentation of image frames. An aggregation mechanism is then applied in order to group a set of sub-regions into an object similar to the query, under a global similarity criterion. Two different strategies are proposed. The first one involves a greedy, dynamic region construction method. The second is based on simulated annealing, and aims at determining a global optimum. Experimental results show promising performances, with object detection rates of up to 79
This paper presents the interactive web-based video retrieval platform so-called OVIDIUS (On-line VIDeo Indexing Universal System ). OVIDIUS makes it possible to browse and access video content in a fine, per segment basis. The hierarchical metadata exploits the MPEG-7 approach for structural description of video content by decomposing the video in scenes, shots and keyframes. The user has the possibility to select objects and regions of interest from the video and retrieve them. The developed approach shows all its pertinence within a multi-terminal (both fixed and mobile) context due to its implementation based open web technologies.
Abstract. By reconsidering some two-dimensional video inherited approaches and by adapting them to the stereoscopic video content and to the human visual system peculiarities, a new disparity map is designed. First, the inner relation between the left and the right views is modeled by some weights discriminating between the horizontal and vertical disparities. Second, the block matching operation is achieved by considering a visual related measure (normalized cross correlation) instead of the traditional pixel differences (mean squared error or sum of absolute differences). The advanced three-dimensional (3-D) video-new three step search (3DV-NTSS) disparity map (3-D Video-New Three Step Search) is benchmarked against two state-of-the-art algorithms, namely NTSS and full-search MPEG (FS-MPEG), by successively considering two corpora. The first corpus was organized during the 3DLive French national project and regroups 20 min of stereoscopic video sequences. The second one, with similar size, is provided by the MPEG community. The experimental results demonstrate the effectiveness of 3DV-NTSS in both reconstructed image quality (average gains between 3% and 7% in both PSNR and structural similarity, with a singular exception) and computational cost (search operation number reduced by average factors between 1.3 and 13). The 3DV-NTSS was finally validated by designing a watermarking method for high definition 3-D TV content protection.