Can large language model agents develop industry-level mobile applications? We introduce SWE-Bench Mobile, a benchmark for evaluating coding agents on realistic software engineering tasks derived from a production iOS codebase. Unlike existing benchmarks that focus on isolated problems or bug fixes, SWE-Bench Mobile captures the full complexity of industrial development: multi-modal inputs (PRDs and Figma designs), a large-scale mixed Swift/Objective-C codebase, and comprehensive test suites. We evaluate 22 agent-model configurations across four coding agents – three commercial (Cursor, Codex, Claude Code) and one open-source (OpenCode) – and find that even the best configurations achieve only 12% task success rate. Our analysis reveals that (1) agent design matters as much as model capability – the same model shows up to 6× performance gap across agents, (2) commercial agents consistently outperform open-source alternatives, and (3) simple “Defensive Programming” prompts outperform complex ones by 7.4%. These findings highlight a significant gap between current agent capabilities and industrial requirements, while providing actionable insights for practitioners and researchers. We release SWE-Bench Mobile as a hosted benchmark challenge to prevent data contamination and ensure fair evaluation. The public leaderboard and development toolkit are available at https://swebenchmobile.com.
LLM agents are rapidly being deployed in production, including coding assistants, customer-support chatbots, and scientific research assistants, yet they remain fundamentally static in enterprise deployment. The LLM weights, system prompts, tool repertoires, and in-context harnesses are frozen at deployment time, and any improvement requires a manual loop of human-curated data collection, offline fine-tuning, modification of the agentic paradigm, and re-deployment. Recent work on self-evolving agents, such as OpenClaw for individual users, indicates that the next leap in agent capability will come from agents that continually learn from their own experience. In this paper, we argue that this vision for self-evolving agent deployment is being held back for enterprise-level large-scale agentic service not by reinforcement learning (RL) algorithms but by agentic online RL systems. Specifically, current agentic RL systems and the surrounding observability software stack are inadequate along three essential aspects: (i) there is no standardized agent trajectory data protocol capable of carrying RL learning signals at step granularity across heterogeneous agent paradigms; (ii) there is no enterprise-grade comprehensive data proxy that converts real workloads into governed learning substrates; and (iii) there is no unified agent evolution control plane that automatically decides, based on trajectory statistics, when to update policy weights or evolve the in-context harness. The next generation of agentic RL systems must be co-designed around these three pillars, and we sketch concrete architectures, case studies, and counter-arguments. We instantiate one branch through AReaL2.0, reorganizing existing RL infrastructure into an agent-oriented online RL loop for policy weight updates from deployed workloads.
Language models often lack grounded reasoning capabilities in specialized domains where training data is scarce but bespoke systems excel. We introduce a general framework for distilling expert system reasoning into natural language chain-of-thought explanations, enabling compact models to acquire domain expertise and the ability to generate faithful, grounded explanations. Rather than distilling only final outputs, we capture the full reasoning process, transforming opaque expert computations into transparent, step-by-step explanations. We demonstrate this approach in chess, a canonical reasoning domain where language models continue to underperform. Our 4B parameter model, C1, advances from a near-zero baseline to 48.1
Existing benchmarks for conversational AI agents simulate single-control environments, where only the AI agent can use tools to interact with the world, while the user remains a passive information provider. This differs from real-world scenarios like technical support, where users need to actively participate in modifying the state of the (shared) world. In order to address this gap, we introduce τ^2-bench, with four key contributions: 1) A novel Telecom dual-control domain modeled as a Dec-POMDP, where both agent and user make use of tools to act in a shared, dynamic environment that tests both agent coordination and communication, 2) A compositional task generator that programmatically creates diverse, verifiable tasks from atomic components, ensuring domain coverage and controlled complexity, 3) A reliable user simulator tightly coupled with the environment, whose behavior is constrained by tools and observable states, improving simulation fidelity, 4) Fine-grained analysis of agent performance through multiple ablations including separating errors arising from reasoning vs communication/coordination. In particular, our experiments show significant performance drops when agents shift from no-user to dual-control, highlighting the challenges of guiding users. Overall, τ^2-bench provides a controlled testbed for agents that must both reason effectively and guide user actions.
Type inference for dynamic languages like Python is a persistent challenge in software engineering. While large language models (LLMs) have shown promise in code understanding, their type inference capabilities remain underexplored. We introduce TypyBench, a benchmark designed to evaluate LLMs' type inference across entire Python repositories. TypyBench features two novel metrics: TypeSim, which captures nuanced semantic relationships between predicted and ground truth types, and TypeCheck, which assesses type consistency across codebases. Our evaluation of various LLMs on a curated dataset of 50 high-quality Python repositories reveals that, although LLMs achieve decent TypeSim scores, they struggle with complex nested types and exhibit significant type consistency errors. These findings suggest that future research should shift focus from improving type similarity to addressing repository-level consistency. TypyBench provides a foundation for this new direction, offering insights into model performance across different type complexities and usage contexts. Our code and data are available at https://github.com/typybench/typybench.
Large Language Models (LLMs) have become increasingly capable of handling diverse tasks with the aid of well-crafted prompts and integration of external tools, but as task complexity rises, the workflow involving LLMs can be complicated and thus challenging to implement and maintain. To address this challenge, we propose APPL, A Prompt Programming Language that acts as a bridge between computer programs and LLMs, allowing seamless embedding of prompts into Python functions, and vice versa. APPL provides an intuitive and Python-native syntax, an efficient parallelized runtime with asynchronous semantics, and a tracing module supporting effective failure diagnosis and replaying without extra costs. We demonstrate that APPL programs are intuitive, concise, and efficient through three representative scenarios: Chain-of-Thought with self-consistency (CoT-SC), ReAct tool use agent, and multi-agent chat. Experiments on three parallelizable workflows further show that APPL can effectively parallelize independent LLM calls, with a significant speedup ratio that almost matches the estimation.
Language model (LM) agents have demonstrated significant potential for automating real-world tasks, yet they pose a diverse array of potential, severe risks in safety-critical scenarios. In this work, we identify a significant gap between LM agents' risk awareness and safety execution abilities: while they often answer "Yes" to queries like "Is executing `sudo rm -rf /*' dangerous?", they will likely fail to identify such risks in instantiated trajectories or even directly perform these risky actions when acting as agents. To systematically investigate this, we develop a comprehensive evaluation framework to examine agents' safety across three progressive dimensions: 1) their knowledge about potential risks, 2) their ability to identify corresponding risks in execution trajectories, and 3) their actual behaviors to avoid executing these risky actions. Our evaluation reveals two critical performance gaps that resemble the generator-validator gaps observed in LMs: while agents demonstrate near-perfect risk knowledge (>98% pass rates), they fail to apply this knowledge when identifying risks in actual scenarios (with performance dropping by >23%) and often still execute risky actions (<26% pass rates). Notably, this trend persists across more capable LMs as well as in specialized reasoning models like DeepSeek-R1, indicating that simply scaling model capabilities or inference compute does not inherently resolve safety concerns. Instead, we take advantage of these observed gaps to develop a risk verifier that independently critiques the proposed actions by agents, with an abstractor that converts specific execution trajectories into abstract descriptions where LMs can more effectively identify the risks. Our overall system achieves a significant reduction of risky action execution by 55.3% over vanilla-prompted agents.
Intermediate step methodologies like chain of thoughts (COT) have demonstrated effectiveness in enhancing the performance of Large Language Models (LLMs) on code generation. This study explores the utilization of intermediate languages, including various programming languages, natural language solutions, and pseudo-code, and systematically evaluates their impact on the performance of LLMs in code generation tasks. Our experiments encompass eleven models across the CodeLlama, GPT, and Mistral families, as well as newly released smaller models. Our findings reveal that intermediate languages generally exhibit greater efficacy in larger models that have not yet achieved state-of-the-art performance. Natural language consistently emerges as the most effective intermediate representation across all target languages. However, we observe no universally effective intermediate formal language across different models and target languages. Furthermore, we uncover a weak correlation between the correctness of intermediate solutions and final generation, suggesting that improvements may stem from the chain-of-thought effect rather than language-specific transfer. Interestingly, we discover that for GPT family models, prompting multiple times without explicit self-correction instructions yields performance gains across the studied languages.
Recent advances in Language Model (LM) agents and tool use, exemplified by applications like ChatGPT Plugins, enable a rich set of capabilities but also amplify potential risks—such as leaking private data or causing financial losses. Identifying these risks is labor-intensive, necessitating implementing the tools, setting up the environment for each test scenario manually, and finding risky cases. As tools and agents become more complex, the high cost of testing these agents will make it increasingly difficult to find high-stakes, long-tail risks. To address these challenges, we introduce ToolEmu: a framework that uses an LM to emulate tool execution and enables scalable testing of LM agents against a diverse range of tools and scenarios. Alongside the emulator, we develop an LM-based automatic safety evaluator that examines agent failures and quantifies associated risks. We test both the tool emulator and evaluator through human evaluation and find that 68.8% of failures identified with ToolEmu would be valid real-world agent failures. Using our curated initial benchmark consisting of 36 high-stakes toolkits and 144 test cases, we provide a quantitative risk analysis of current LM agents and identify numerous failures with potentially severe outcomes. Notably, even the safest LM agent exhibits such failures 23.9% of the time according to our evaluator, underscoring the need to develop safer LM agents for real-world deployment.
This paper offers an integrated solution for First-Person Shooter (FPS) games to train agents with adaptive strategies. Solving such complex decision tasks requires generalization ability and adaptive strategies. We develop a framework using a novel Adaptive Strategic Control (ASC) algorithm combined with advanced techniques like the hindsight experience replay (HER), multi-agent reinforcement learning (MARL), and league training. The approach adopts a multi-stage learning scheme, consisting of learning a goal-conditioned navigation policy, then transferring to learn sophisticated shooting skills by playing against a league of players, and finally learning adaptive strategies. Our agent achieves the SOTA result in past ViZDoom AI Competitions, surpassing previous top-ranked agents (never seen during training) by a large margin. We provide comprehensive analysis and experiments to elaborate the effect of each component in affecting the agent performance and demonstrate that the proposed and adopted techniques are essential to achieve superior performance in ViZDoom Competition and potentially valuable for general end-to-end FPS games.
Graph neural networks, which typically exchange information between local neighbors, often struggle to capture long-range interactions (LRIs) within the graph. Building a graph hierarchy via graph pooling methods is a promising approach to address this challenge; however, hierarchical information propagation cannot entirely take over the role of local information aggregation. To balance locality and hierarchy, we integrate the local and hierarchical structures, represented by intra- and inter-graphs respectively, of a multi-scale graph hierarchy into a single mega graph. Our proposed MeGraph model consists of multiple layers alternating between local and hierarchical information aggregation on the mega graph. Each layer first performs local-aware message-passing on graphs of varied scales via the intra-graph edges, then fuses information across the entire hierarchy along the bidirectional pathways formed by inter-graph edges. By repeating this fusion process, local and hierarchical information could intertwine and complement each other. To evaluate our model, we establish a new Graph Theory Benchmark designed to assess LRI capture ability, in which MeGraph demonstrates dominant performance. Furthermore, MeGraph exhibits superior or equivalent performance to state-of-the-art models on the Long Range Graph Benchmark. The experimental results on commonly adopted real-world datasets further demonstrate the broad applicability of MeGraph.
Entity resolution (ER) approaches typically consist of a blocker and a matcher. They share the same goal and cooperate in different roles: the blocker first quickly removes obvious non-matches, and the matcher subsequently determines whether the remaining pairs refer to the same real-world entity. Despite the state-of-the-art performance achieved by deep learning methods in ER, these techniques often rely on a large amount of labeled data for training, which can be challenging or costly to obtain. Thus, there is a need to develop effective ER systems under low-resource settings. In this work, we propose an end-to-end iterative Co-learning framework for ER, aimed at jointly training the blocker and the matcher by leveraging their cooperative relationship. In particular, we let the blocker and the matcher share their learned knowledge with each other via iteratively updated pseudo labels, which broaden the supervision signals. To mitigate the impact of noise in pseudo labels, we develop optimization techniques from three aspects: label generation, label selection and model training. Through extensive experiments on benchmark datasets, we demonstrate that our proposed framework outperforms baselines by an average of 9.13--51.55%. Furthermore, our analysis confirms that our framework achieves mutual benefits between the blocker and the matcher.
We present MeGraph, a novel network architecture for graph-structured data. Given any input graph, we create multi-scale graphs using graph pooling. Then, we connect them into a mega graph by bridging inter-graph edges according to the graph pooling results. Instead of universally stacking graph convolutions over the mega graph, we apply general graph convolutions over intra-graph edges, while the convolutions over inter-graph edges follow a bidirectional pathway to deliver the information along the hierarchy for one turn. Graph convolution and graph pooling are two core elementary operations of MeGraph. In our implementation, we adopt the graph full network (GFuN) and propose the stridden edge contraction pooling (S-EdgePool) with adjustable pooling ratio, which are extended from conventional graph convolution and edge contraction pooling. The MeGraph model enables information exchange across multi-scale graphs, repeatedly, for deeper understanding of wide-range correlations in graphs. This distinguishes MeGraph from many recent hierarchical graph neural networks like Graph U-Nets. We conduct comprehensive empirical studies on tens of public datasets, in which we observe consistent performance gains comparing to baselines. Specifically, we establish 5 new graph theory benchmark tasks that require long-term inference and deduction to solve, where MeGraph demonstrates dominated performance compared with popular graph neural networks.
In this work, we focus on an analogical reasoning task that contains rich compositional structures, Raven's Progressive Matrices (RPM). To discover compositional structures of the data, we propose the Scattering Compositional Learner (SCL), an architecture that composes neural networks in a sequence. Our SCL achieves state-of-the-art performance on two RPM datasets, with a 48.7% relative improvement on Balanced-RAVEN and 26.4% on PGM over the previous state-of-the-art. We additionally show that our model discovers compositional representations of objects' attributes (e.g., shape color, size), and their relationships (e.g., progression, union). We also find that the compositional representation makes the SCL significantly more robust to test-time domain shifts and greatly improves zero-shot generalization to previously unseen analogies.
In this paper, we advocate the use of explicit memory for efficient exploration in reinforcement learning. This memory records structured trajectories that have led to interesting states in the past, and can be used by the agent to revisit those states more effectively. In high-dimensional decision making problems, where deep reinforcement learning is considered crucial, our approach provides a simple, transparent and effective way that can be naturally combined with complex, deep learning models. We show how such explicit memory may be used to enhance existing exploration algorithms such as intrinsically motivated ones and count-based ones, and demonstrate our method's advantages in various simulated environments.
We propose the Neural Logic Machine (NLM), a neural-symbolic architecture for both inductive learning and logic reasoning. NLMs exploit the power of both neural networks---as function approximators, and logic programming---as a symbolic processor for objects with properties, relations, logic connectives, and quantifiers. After being trained on small-scale tasks (such as sorting short arrays), NLMs can recover lifted rules, and generalize to large-scale tasks (such as sorting longer arrays). In our experiments, NLMs achieve perfect generalization in a number of tasks, from relational reasoning tasks on the family tree and general graphs, to decision making tasks including sorting arrays, finding shortest paths, and playing the blocks world. Most of these tasks are hard to accomplish for neural networks or inductive logic programming alone.
Despite the recent advances of deep reinforcement learning (DRL), agents trained by DRL tend to be brittle and sensitive to the training environment, especially in the multi-agent scenarios. In the multi-agent setting, a DRL agent’s policy can easily get stuck in a poor local optima w.r.t. its training partners – the learned policy may be only locally optimal to other agents’ current policies. In this paper, we focus on the problem of training robust DRL agents with continuous actions in the multi-agent learning setting so that the trained agents can still generalize when its opponents’ policies alter. To tackle this problem, we proposed a new algorithm, MiniMax Multi-agent Deep Deterministic Policy Gradient (M3DDPG) with the following contributions: (1) we introduce a minimax extension of the popular multi-agent deep deterministic policy gradient algorithm (MADDPG), for robust policy learning; (2) since the continuous action space leads to computational intractability in our minimax learning objective, we propose Multi-Agent Adversarial Learning (MAAL) to efficiently solve our proposed formulation. We empirically evaluate our M3DDPG algorithm in four mixed cooperative and competitive multi-agent environments and the agents trained by our method significantly outperforms existing baselines.
Recent state-of-the-art reinforcement learning algorithms are trained under the goal of excelling in one specific task. Hence, both environment and task specific knowledge are entangled into one framework. However, there are often scenarios where the environment (e.g. the physical world) is fixed while only the target task changes. Hence, borrowing the idea from hierarchical reinforcement learning, we propose a framework that disentangles task and environment specific knowledge by separating them into two units. The environment-specific unit handles how to move from one state to the target state; and the task-specific unit plans for the next target state given a specific task. The extensive results in simulators indicate that our method can efficiently separate and learn two independent units, and also adapt to a new task more efficiently than the state-of-the-art methods.