Retrieving past experiences has become a common strategy to enhance large language model agents. However, most existing memory-augmented agents treat retrieved experiences as static records to be replayed verbatim, injecting them into the context regardless of whether they align with the agent's current situation. This “replay” paradigm ignores the gap between the abstract, general nature of stored experience and the concrete, ever-changing states encountered at decision time, frequently causing negative transfer. In contrast, humans rarely recall past experiences verbatim; instead, they reorganize and adapt retrieved memories to fit the present context. Inspired by this, we propose MemHarness, a framework that equips LLM agents to actively harness and reconstruct past experiences based on the present context. At each decision step, a unified policy model critiques and reconstructs the retrieved experience conditioned on the current state, producing context-grounded guidance before acting. This reconstructive ability emerges naturally through end-to-end training with GRPO. Experiments on ALFWorld and WebShop show that MemHarness substantially outperforms pure RL and static memory-augmented baselines, demonstrating strong robustness in out-of-distribution (OOD) scenarios. Furthermore, our analyses reveal that this reconstruction objective not only prevents negative transfer but also serves as latent guidance during training, fundamentally improving the agent's intrinsic reasoning capabilities.
Post-training for large language models typically couples policy exploration with model optimization, hindering the reuse of high-reward behaviors from policy exploration. While on-policy distillation alleviates this by consolidating independently optimized experts, its reliance on matching absolute expert distributions can yield suboptimal supervision, especially when the target model possesses a different prior or already surpasses the expert's capabilities. To alleviate this, we introduce Proxy OPD (P-OPD), an asynchronous post-training framework that transfers reward-induced policy improvements rather than absolute policy distributions. P-OPD first optimizes a proxy policy via reward feedback. It then extracts the relative distributional changes between the proxy's initial and optimized states, transferring these directional updates through the target model's own on-policy trajectories while retaining the target policy as the reference. This decoupled formulation requires the proxy to provide merely a useful direction of improvement rather than superior absolute capability, enabling update signals from older or weaker proxies to remain highly effective. Systematic experiments on Qwen3-family models across mathematical reasoning and code generation demonstrate that P-OPD consistently enhances already strong target models. Furthermore, transfer intensity can be dynamically modulated through signal scaling, making the extracted update signals seamlessly reusable across diverse model variants and training configurations. These results establish relative policy updates as highly reusable, adjustable assets for scalable, reward-based post-training.
End-to-end autonomous driving systems increasingly rely on vision-centric world models to understand and predict their environment. However, a common ineffectiveness in these models is the full reconstruction of future scenes, which expends significant capacity on redundantly modeling static backgrounds. To address this, we propose IR-WM, an Implicit Residual World Model that focuses on modeling the current state and evolution of the world. IR-WM first establishes a robust bird's-eye-view representation of the current state from the visual observation. It then leverages the BEV features from the previous timestep as a strong temporal prior and predicts only the "residual", i.e., the changes conditioned on the ego-vehicles actions and scene context. To alleviate error accumulation over time, we further apply an alignment module to calibrate semantic and dynamic misalignments. Moreover, we investigate different forecastingplanning coupling schemes and demonstrate that the implicit future state generated by world models substantially improves planning accuracy. On the nuScenes benchmark, IR-WM achieves top performance in both 4D occupancy forecasting and trajectory planning.
LLM agents have achieved strong performance in tool-augmented reasoning, but most remain largely stateless: after each episode, the agent discards interaction traces and does not accumulate reusable strategies. Prior work either stores raw trajectories for case-based reuse or relies on external teacher models to write reflections, which limits generalization or leaves the agent’s policy unchanged. We introduce EvolveR, an experience-driven framework that allows an agent to improve using its own interaction history. EvolveR maintains an experience base of distilled strategic principles derived from past trajectories. In an offline phase, the agent self-distills successful and failed trajectories into concise principles, applies semantic deduplication, and assigns each principle an empirical utility score for maintenance and pruning. In an online phase, the agent retrieves top-ranked principles to guide reasoning and tool usage, generating new trajectories. We then perform policy evolution with reinforcement learning on these experience-conditioned trajectories, reinforcing behaviors that effectively retrieve and apply useful principles. We demonstrate the effectiveness of EvolveR on complex multi-hop question-answering benchmarks, where it achieves superior performance over strong agentic baselines. Our work presents a comprehensive blueprint for agents that learn not only from external data but also from the consequences of their own actions, paving the way for more autonomous and continuously improving systems.
Long-horizon multimodal agents in open-world games must stay goal-directed across many low-level interactions under tight token and latency budgets. Existing approaches often trade off costly per-step reasoning against reactive execution that can drift, repeat failures, and recover poorly. Our key idea is to reuse strategic reasoning across locally stable segments and reinvoke it at event boundaries. We present SPIKE, an adaptive dual controller framework for cost-efficient long-horizon game control. Its Strategic Controller performs low-frequency global planning, failure analysis, and recovery, while its Reactive Controller handles fast local execution under a strict token budget. An Event Trigger monitors visual change, task progress, repeated actions, and failure signals to decide when control should stay reactive or escalate to strategic reasoning. Hierarchical Memory separates short-term experience reuse in the State-Action Memory Bank (SA-MB) from structured evidence in the State Action Knowledge Graph (SA-KG), allowing each controller to retrieve the context it needs. This design reuses strategic proposals over multiple reactive steps, supports local override when plans become stale, and reserves expensive reasoning for moments where extra deliberation is useful. On the Lite-100 split of StarDojo, SPIKE improves Lite-100 success rate (SR) by 5.0 percentage points (38.5% relative) over the strongest Lite-100 baseline and Budgeted SR by 9.3 points (75.6% relative) over the strongest budgeted baseline. It also reduces token consumption by 54.9% and latency by 40.8%. Ablations show that event triggering, reactive override, and heterogeneous memory each contribute to success and recovery, supporting selective reasoning rather than reasoning at every step.
The rapid evolution of Multi-modal Large Language Models (MLLMs) has advanced workflow automation; however, existing research mainly targets performance upper bounds in static environments, overlooking robustness for stochastic real-world deployment. We identify three key challenges: dynamic task scheduling, active exploration under uncertainty, and continuous learning from experience. To bridge this gap, we introduce , a dynamic evaluation environment that simulates a "trainee" agent continuously exploring a novel setting. Unlike traditional benchmarks, evaluates agents along three dimensions: (1) context-aware scheduling for streaming tasks with varying priorities; (2) prudent information acquisition to reduce hallucination via active exploration; and (3) continuous evolution by distilling generalized strategies from rule-based, dynamically generated tasks. Experiments show that cutting-edge agents have significant deficiencies in dynamic environments, especially in active exploration and continual learning. Our work establishes a framework for assessing agent reliability, shifting evaluation from static tests to realistic, production-oriented scenarios. Our codes are available at https://github.com/KnowledgeXLab/EvoEnv
While autonomous driving technology has made remarkable strides, data-driven approaches still struggle with complex scenarios due to their limited reasoning capabilities. Meanwhile, knowledge-driven autonomous driving systems have evolved considerably with the popularization of visual language models. In this article, we propose LeapVAD, a novel method based on cognitive perception and dual-process thinking. Our approach implements a human-attentional mechanism to identify and focus on critical traffic elements that influence driving decisions. By characterizing these objects through comprehensive attributes—including appearance, motion patterns, and associated risks—LeapVAD achieves more effective environmental representation and streamlines the decision-making process. Furthermore, LeapVAD incorporates an innovative dual-process decision-making module mimicking the human-driving learning process. The system consists of an analytic process (System-II) that accumulates driving experience through logical reasoning and a heuristic process (System-I) that refines this knowledge via fine-tuning and few-shot learning. LeapVAD also includes reflective mechanisms and a growing memory bank, enabling it to learn from past mistakes and continuously improve its performance in a closed-loop environment. To enhance efficiency, we develop a scene encoder network that generates compact scene representations for rapid retrieval of relevant driving experiences. Extensive evaluations conducted on two leading autonomous driving simulators, CARLA and DriveArena, demonstrate that LeapVAD achieves superior performance compared with camera-only approaches despite limited training data. Comprehensive ablation studies further emphasize its effectiveness in continuous learning and domain adaptation. Project page: https://pjlab-adg.github.io/LeapVAD/
The webpage-to-code task requires models to understand visual representations of webpages and generate corresponding code. However, existing benchmarks primarily focus on static screenshot-to-code tasks, thereby overlooking the dynamic interactions fundamental to real-world web applications. To address this limitation, this paper introduces IWR-Bench, a novel benchmark for evaluating the capabilities of Large Vision-Language Models (LVLMs) in interactive webpage reconstruction from video. IWR-Bench comprises 113 meticulously curated tasks from 100 real-world websites, with 1,001 actions and featuring diverse interaction complexities (e.g., web games), visual styles, and domains. Aligning with standard web development practices, each task includes not only user interaction videos but also all crawled static assets (e.g., images, videos). This benchmark evaluates models on two fundamental challenges: comprehensive multi-modal reasoning to infer interaction logic from video and assets, and advanced code generation to translate this logic into functional code. An agent-as-a-judge framework with a comprehensive metric system automatically assesses the functional correctness and visual fidelity of generated webpages. Extensive experiments on 28 LVLMs reveal a significant challenge: the best model achieves an overall score of only 36.35\%, as functional correctness (24.39\% IFS) lags significantly behind visual fidelity (64.25\% VFS). These results highlight critical limitations in current models' ability to reason about temporal dynamics and synthesize event-driven logic, establishing IWR-Bench as a challenging frontier for vision-language research. The benchmark and evaluation code will be made publicly available.
Recent multimodal large language models (MLLMs) show strong capabilities in visual-language reasoning, yet their performance on ultra-high-resolution imagery remains largely unexplored. Existing visual question answering (VQA) benchmarks typically rely on medium-resolution data, offering limited visual complexity. To bridge this gap, we introduce Ultra-high-resolution Reasoning Benchmark (UR-Bench), a benchmark designed to evaluate the reasoning capabilities of MLLMs under extreme visual information. UR-Bench comprises two major categories, Humanistic Scenes and Natural Scenes, covering four subsets of ultra-high-resolution images with distinct spatial structures and data sources. Each subset contains images ranging from hundreds of megapixels to gigapixels, accompanied by questions organized into three levels, enabling evaluation of models' reasoning capabilities in ultra-high-resolution scenarios. We further propose an agent-based framework in which a language model performs reasoning by invoking external visual tools. In addition, we introduce Semantic Abstraction and Retrieval tools that enable more efficient processing of ultra-high-resolution images. We evaluate state-of-the-art models using both an end-to-end MLLMs and our agent-based framework, demonstrating the effectiveness of our framework.
Long-horizon action-conditioned video generation aims to synthesize temporally coherent videos that follow complex action instructions over extended horizons, requiring procedural ordering, persistent action execution, and scene consistency beyond conventional TI2V's short-term fidelity. Existing single-shot video generation models typically operate in an open-loop manner, leading to incomplete action execution, hallucinated motions, and temporal drift. To address this, we propose SPIRAL, a closed-loop framework that performs sequential planning and iterative reflection for action-conditioned long-horizon video generation. Specifically, SPIRAL instantiates a think-act-reflect process: a PlanAgent decomposes high-level goals into sub-actions, which condition a VideoGenerator to synthesize each segment alongside a memory context, while a CriticAgent evaluates intermediate video segments to provide corrective feedback for iterative refinement. This closed-loop design further supports self-evolution by utilizing PlanAgent-proposed actions and CriticAgent-derived rewards for GRPO-based post-training to enhance the video generator's long-horizon consistency. Moreover, we introduce ActVideoGen-Dataset for task-specific training, and establish ActVideoGen-Bench as a dedicated evaluation suite for measuring action quality and temporal coherence. Experiments across multiple TI2V backbones alongside the self-evolving strategy show consistent gains on ActVideoGen-Bench and VBench, demonstrating the effectiveness of SPIRAL.
Continually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions. Classical world models instantiate this proxy primarily through future physical-state prediction, a formulation useful yet narrow for agents that require actionable feedback beyond raw state transitions. In this work, we conceptualize Agent-Centric Interactive World Proxies, shifting the fundamental paradigm from physical state transitions to agent-usable information transitions, such as execution outcomes, retrieved experiences or skills, and verification signals, broadening the scope of world modeling to provide versatile feedback for continually improving agents. To systematically map this design space, we organize world proxies into six functional forms based on their feedback modalities: dynamics, spatial, execution, memory/experience, skill, and reward/verification proxies, which together characterize the primary ways world modeling serves agent improvement. We further analyze how these proxies empower agents across three progressive levels: L.1 Inference-Time Guidance, where proxy outputs enrich in-context information for superior decisions; L.2 Training-Time Optimization, where proxy outputs yield rewards, critiques, or synthetic rollouts for policy learning; and L.3 Agent-Proxy Co-Evolution, where real-environment evidence continuously updates both the proxy and the agent for co-evolution. Ultimately, this work recasts world modeling into an agent-centric paradigm, establishing a roadmap for building world proxies that empower agents to plan better, learn faster, and evolve continually.
Large Language Models (LLMs), despite their advancements, are fundamentally limited by their static parametric knowledge, hindering performance on tasks requiring open-domain up-to-date information. While enabling LLMs to interact with external knowledge environments is a promising solution, current efforts primarily address closed-end problems. Open-ended questions, which characterized by lacking a standard answer or providing non-unique and diverse answers, remain underexplored. To bridge this gap, we present O^2-Searcher, a novel search agent leveraging reinforcement learning to effectively tackle both open-ended and closed-ended questions in the open domain. O^2-Searcher leverages an efficient, locally simulated search environment for dynamic knowledge acquisition, effectively decoupling the external world knowledge from model's sophisticated reasoning processes. It employs a unified training mechanism with meticulously designed reward functions, enabling the agent to identify problem types and adapt different answer generation strategies. Furthermore, to evaluate performance on complex open-ended tasks, we construct O^2-QA, a high-quality benchmark featuring 300 manually curated, multi-domain open-ended questions with associated web page caches. Extensive experiments show that O^2-Searcher, using only a 3B model, significantly surpasses leading LLM agents on O^2-QA. It also achieves SOTA results on various closed-ended QA benchmarks against similarly-sized models, while performing on par with much larger ones.
Large language models (LLMs) excel at knowledge-intensive question answering and reasoning, yet their real-world deployment remains constrained by knowledge cutoff, hallucination, and limited interaction modalities. Augmenting LLMs with external search tools helps alleviate these issues, but it also exposes agents to a complex search environment in which small, plausible variations in query formulation can steer reasoning into unproductive trajectories and amplify errors. We present a systematic analysis that quantifies how environmental complexity induces fragile search behaviors and, in turn, degrades overall performance. To address this challenge, we propose a simple yet effective approach to instantiate a search agent, RE-Searcher. During search, RE-Searcher explicitly articulates a concrete search goal and subsequently reflects on whether the retrieved evidence satisfies that goal. This combination of goal-oriented planning and self-reflection enables RE-Searcher to resist spurious cues in complex search environments and perform robust search. Extensive experiments show that our method improves search accuracy and achieves state-of-the-art results. Perturbation studies further demonstrate substantial resilience to noisy or misleading external signals, mitigating the fragility of the search process. We believe these findings offer practical guidance for integrating LLM-powered agents into more complex interactive environments and enabling more autonomous decision-making.
Large language models (LLMs) have made remarkable strides in various natural language processing tasks, but their performance on complex reasoning problems remains hindered by a lack of explainability and trustworthiness. This issue, often manifesting as hallucinations or unattributable reasoning processes, limits their applicability in complex reasoning scenarios. To address this, we propose Knowledge Graph-constrained Trajectory Reasoning Attribution and Chain Explanation Supervision (KG-TRACES), a novel framework that enhances the reasoning ability of LLMs through explicit supervision over reasoning paths and processes. KG-TRACES jointly supervises the model to: (1) predict symbolic relation paths, (2) predict full triple-level reasoning paths, and (3) generate attribution-aware reasoning processes grounded in the reasoning paths. At inference phase, the model adapts to both KG-available and KG-unavailable scenarios, retrieving reasoning paths from a KG when possible or predicting plausible reasoning paths with only intrinsic knowledge when not. This design enables the model to reason in an explainable and source-attributable pattern. Through extensive experiments on complex reasoning tasks, we demonstrate that KG-TRACES significantly outperforms existing SOTA: it improves Hits@1 by 1.6
This paper presented DriveArena, the first high-fidelity closed-loop simulation system designed for driving agents navigating in real scenarios. DriveArena features a flexible, modular architecture, allowing for the seamless interchange of its core components: Traffic Manager, a traffic simulator capable of generating realistic traffic flow on any worldwide street map, and World Dreamer, a high-fidelity conditional generative model with infinite autoregression. This powerful synergy empowers any driving agent capable of processing real-world images to navigate in DriveArena's simulated environment. The agent perceives its surroundings through images generated by World Dreamer and output trajectories. These trajectories are fed into Traffic Manager, achieving realistic interactions with other vehicles and producing a new scene layout. Finally, the latest scene layout is relayed back into World Dreamer, perpetuating the simulation cycle. This iterative process fosters closed-loop exploration within a highly realistic environment, providing a valuable platform for developing and evaluating driving agents across diverse and challenging scenarios. DriveArena signifies a substantial leap forward in leveraging generative image data for the driving simulation platform, opening insights for closed-loop autonomous driving. Code will be available soon on GitHub: https://github.com/PJLab-ADG/DriveArena
Current Large Language Model (LLM) agents show strong performance in tool use, but lack the crucial capability to systematically learn from their own experiences. While existing frameworks mainly focus on mitigating external knowledge gaps, they fail to address a more fundamental limitation: the inability to iteratively refine problem-solving strategies. In this work, we introduce EvolveR, a framework designed to enable agent to self-improve through a complete, closed-loop experience lifecycle. This lifecycle comprises two key stages: (1) Offline Self-Distillation, where the agent's interaction trajectories are synthesized into a structured repository of abstract, reusable strategic principles; (2) Online Interaction, where the agent interacts with tasks and actively retrieves distilled principles to guide its decision-making, accumulating a diverse set of behavioral trajectories. This loop employs a policy reinforcement mechanism to iteratively update the agent based on its performance. We demonstrate the effectiveness of EvolveR on complex multi-hop question-answering benchmarks, where it achieves superior performance over strong agentic baselines. Our work presents a comprehensive blueprint for agents that learn not only from external data but also from the consequences of their own actions, paving the way for more autonomous and continuously improving systems. Code is available at https://github.com/Edaizi/EvolveR.
Diffusion models are advancing autonomous driving by enabling realistic data synthesis, predictive end-to-end planning, and closed-loop simulation, with a primary focus on temporally consistent generation. However, large-scale 3D scene generation requiring spatial coherence remains underexplored. In this paper, we present X-Scene, a novel framework for large-scale driving scene generation that achieves geometric intricacy, appearance fidelity, and flexible controllability. Specifically, X-Scene supports multi-granular control, including low-level layout conditioning driven by user input or text for detailed scene composition, and high-level semantic guidance informed by user intent and LLM-enriched prompts for efficient customization. To enhance geometric and visual fidelity, we introduce a unified pipeline that sequentially generates 3D semantic occupancy and corresponding multi-view images and videos, ensuring alignment and temporal consistency across modalities. We further extend local regions into large-scale scenes via consistency-aware outpainting, which extrapolates occupancy and images from previously generated areas to maintain spatial and visual coherence. The resulting scenes are lifted into high-quality 3DGS representations, supporting diverse applications such as simulation and scene exploration. Extensive experiments demonstrate that X-Scene substantially advances controllability and fidelity in large-scale scene generation, empowering data generation and simulation for autonomous driving.
The canonical approach to video action recognition dictates a neural network model to do a classic and standard 1-of-N majority vote task. They are trained to predict a fixed set of predefined categories, limiting their transferability on new datasets with unseen concepts. In this article, we provide a new perspective on action recognition by attaching importance to the semantic information of label texts rather than simply mapping them into numbers. Specifically, we model this task as a video-text matching problem within a multimodal learning framework, which strengthens the video representation with more semantic language supervision and enables our model to do zero-shot action recognition without any further labeled data or parameters' requirements. Moreover, to handle the deficiency of label texts and make use of tremendous web data, we propose a new paradigm based on this multimodal learning framework for action recognition, which we dub "pre-train, adapt and fine-tune." This paradigm first learns powerful representations from pre-training on a large amount of web image-text or video-text data. Then, it makes the action recognition task to act more like pre-training problems via adaptation engineering. Finally, it is fine-tuned end-to-end on target datasets to obtain strong performance. We give an instantiation of the new paradigm, ActionCLIP, which not only has superior and flexible zero-shot/few-shot transfer ability but also reaches a top performance on general action recognition task, achieving 83.8% top-1 accuracy on Kinetics-400 with a ViT-B/16 as the backbone. Code is available at https://github.com/sallymmx/ActionCLIP.git.