Vision-Language-Action (VLA) models have advanced in robotic manipulation, yet practical deployment remains hindered by two key limitations: **1) perceptual redundancy**, where irrelevant visual inputs are processed inefficiently, and **2) superficial instruction-vision alignment**, which hampers semantic grounding of actions. In this paper, we propose **SemanticVLA**, a novel VLA framework that performs Semantic-Aligned Sparsification and Enhancement for Efficient Robotic Manipulation. Specifically: **1)** To sparsify redundant perception while preserving semantic alignment, **Semantic-guided Dual Visual Pruner (SD-Pruner)** performs: Instruction-driven Pruner (ID-Pruner) extracts global action cues and local semantic anchors in SigLIP; Spatial-aggregation Pruner (SA-Pruner) compacts geometry-rich features into task-adaptive tokens in DINOv2. **2)** To exploit sparsified features and integrate semantics with spatial geometry, **Semantic-complementary Hierarchical Fuser (SH-Fuser)** fuses dense patches and sparse tokens across SigLIP and DINOv2 for coherent representation. **3)** To enhance the transformation from perception to action, **Semantic-conditioned Action Coupler (SA-Coupler)** replaces the conventional observation-to-DoF approach, yielding more efficient and interpretable behavior modeling for manipulation tasks. Extensive experiments on simulation and real-world tasks show that SemanticVLA sets a new SOTA in both performance and efficiency. SemanticVLA surpasses OpenVLA on LIBERO benchmark by **21.1%** in success rate, while reducing training cost and inference latency by **3.0×** and **2.7×**.
Video Large Multimodal Models have achieved remarkable progress in video understanding, yet they remain prone to hallucinations, where generated responses are not faithfully supported by the input video. In this paper, we propose MultiToP, a multimodal-context-aware visual token patching framework that mitigates hallucinations by refining unreliable visual tokens before language generation. MultiToP introduces a lightweight Visual Token Patcher to predict token-level replacement distributions and selectively substitute unreliable visual tokens with a dynamic global patch token. To train the patcher effectively, we further propose information-guided rank calibration, which uses answer-conditioned frame-level information cues derived from the backbone to guide token replacement. Combined with ground-truth answer supervision and sparsity regularization, MultiToP enables localized visual evidence refinement without modifying the original model. Extensive experiments demonstrate that MultiToP effectively reduces hallucinations on Vript-HAL with negligible inference overhead, improving the F1 scores of Qwen3-VL-4B-Instruct by 50.60
Graphical User Interface (GUI) agents require effective utilization of historical context to perform sequential navigation tasks. While incorporating past actions and observations can significantly improve decision-making, naively using full history leads to excessive computational overhead and potential distraction from irrelevant information. In this work, we introduce HiconAgent , a GUI agent trained with History Context-aware Policy Optimization (HCPO) for effective and efficient utilization of historical information. HCPO explicitly optimizes history usage in both sampling and policy updates by integrating two complementary components: (1) Dynamic Context Sampling (DCS) presents the agent with variable-length histories during sampling, enabling adaptive use of the most relevant historical context to improve sequential decision quality; (2) Anchor-guided History Compression (AHC) refines the policy update phase via a dual-branch optimization strategy, where the compressed branch drops history observations while keeping history actions as information flow anchors. The compressed and uncompressed branches are coupled through a history-enhanced alignment loss to enforce consistent history usage, achieving efficiency with minimal performance degradation. Extensive experiments on mainstream GUI navigation benchmarks demonstrate the strong performance of our model. Despite its smaller size, HiconAgent-3B outperforms GUI-R1-7B by +8.46 % grounding and +11.32 % step successful rate on GUI-Odyssey, while achieving comparable results on AndroidControl and AITW, with up to 2.47× computational speedup and 60% FLOPs reduction .
Computer-use agents that combine GUI interaction with structured API calls via the Model Context Protocol (MCP) show promise for automating software tasks. However, existing approaches lack a principled understanding of how agents should balance these two modalities and how to enable iterative self-improvement across diverse applications. We formulate MCP-GUI interplay as a unified hybrid policy learning problem where the agent learns when each modality provides complementary advantages, and show that distillation and experience augmentation target fundamentally different failure modes - requiring application-aware mechanism selection. Built on this formulation, we propose a self-evolving framework with a fully automatic pipeline that orchestrates automatic environment generation and validation, trajectory collection, gap-driven task synthesis, and quality-filtered training - all without manual intervention. A key innovation is our experience bank, which accumulates LLM-learned rules from trajectory comparison, enabling inference-time improvement without fine-tuning. Systematic cross-application analysis across three desktop applications reveals that the optimal strategy depends on MCP-GUI composition: distillation achieves 77.8% pass rate on MCP-dominant tasks (+17.8pp), while the experience bank excels on GUI-intensive tasks (+10.0pp).
Diffusion-based Neural Combinatorial Optimization (NCO) has demonstrated effectiveness in solving NP-complete (NPC) problems by learning discrete diffusion models for solution generation, eliminating hand-crafted domain knowledge. Despite their success, existing NCO methods face significant challenges in both cross-scale and cross-problem generalization, and high training costs compared to traditional solvers. While recent studies on diffusion models have introduced training-free guidance approaches that leverage pre-defined guidance functions for conditional generation, such methodologies have not been extensively explored in combinatorial optimization. To bridge this gap, we propose a training-free inference time adaptation framework (DIFU-Ada) that enables both the zero-shot cross-problem transfer and cross-scale generalization capabilities of diffusion-based NCO solvers without requiring additional training. We provide theoretical analysis that helps understanding the cross-problem transfer capability. Our experimental results demonstrate that a diffusion solver, trained exclusively on the Traveling Salesman Problem (TSP), can achieve competitive zero-shot transfer performance across different problem scales on TSP variants, such as Prize Collecting TSP (PCTSP) and the Orienteering Problem (OP), through inference time adaptation.
Membership inference attacks (MIAs) aim to determine whether a specific data point was part of a model's training set, serving as effective tools for evaluating privacy leakage of vision models. However, existing MIAs implicitly assume honest query inputs, and their adversarial robustness remains unexplored. We show that MIAs for vision models expose a previously overlooked adversarial surface: adversarial membership manipulation, where imperceptible perturbations can reliably push non-member images into the "member" region of state-of-the-art MIAs. In this paper, we provide the first unified perspective on this phenomenon by analyzing its mechanism and implications. We begin by demonstrating that adversarial membership fabrication is consistently effective across diverse architectures and datasets. We then reveal a distinctive geometric signature - a characteristic gradient-norm collapse trajectory - that reliably separates fabricated from true members despite their nearly identical semantic representations. Building on this insight, we introduce a principled detection strategy grounded in gradient-geometry signals and develop a robust inference framework that substantially mitigates adversarial manipulation. Extensive experiments show that fabrication is broadly effective, while our detection and robust inference strategies significantly enhance resilience. This work establishes the first comprehensive framework for adversarial membership manipulation in vision models.
Federated learning (FL) is a promising framework that models distributed machine learning while protecting the privacy of clients. However, FL suffers performance degradation from heterogeneous and limited data. To alleviate the degradation, we present a novel personalized Bayesian FL approach named pFedBayes. By using the trained global distribution from the server as the prior distribution of each client, each client adjusts its own distribution by minimizing the sum of the reconstruction error over its personalized data and the KL divergence with the downloaded global distribution. Then, we propose a sparse personalized Bayesian FL approach named sFedBayes to enhance the inference efficiency. To overcome the extreme heterogeneity in non-i.i.d. data, we propose a clustered Bayesian FL model named cFedbayes by learning different prior distributions for different clients. Theoretical analysis gives the generalization error bound of three approaches and shows that the generalization error rates of the proposed approaches achieve minimax optimality up to a logarithmic factor. Moreover, cFedBayes achieves a cluster-level generalization error bound, rather than a single uniform bound in pFedBayes. Numerous experiments demonstrate that the proposed approaches have better performance than other advanced personalized methods on private models in the presence of heterogeneous and limited data.
Bregman proximal stochastic gradient (BPSG) methods bring variance-reduced composite optimization to objectives whose geometry is poorly captured by Euclidean smoothness. Their performance, however, remains sensitive to the step size: raw stochastic curvature estimates can fluctuate sharply, whereas line searches add repeated proximal evaluations. We introduce Ada-BPSG, a line-search-free BPSG method that couples the SAGA gradient table with a stabilized Barzilai–Borwein (BB) candidate. A mediant aggregates incremental secant information so that nearly singular local ratios receive little weight, and an explicit safeguard translates the resulting curvature estimate into the bounded step-size sequence required for convergence. This design yields a direct analytical chain from relative smoothness and component-wise variance control to convergence in finite-dimensional normed spaces. We prove an O(n/K) ergodic rate for convex objectives, a restarted linear rate under relative quadratic growth, and an O(1/K) bound for a Bregman proximal residual in the nonconvex setting. On logistic regression and sparse nonnegative matrix factorization, Ada-BPSG combines low objective values with substantially less sensitivity to the initial step size than standard variance-reduced baselines, while avoiding line search.
Large language models (LLMs) have shown strong potential in automating the design of agentic workflows. However, existing methods still rely heavily on manually predefined operators, limiting generalization and scalability. To address this issue, we propose A²Flow, a fully automated framework for agentic workflow generation based on self-adaptive abstraction operators. A²Flow employs a three-stage operator extraction process: 1) Case-based Initial Operator Generation: leveraging expert demonstrations and LLM reasoning to generate case-specific operators; 2) Operator Clustering and Preliminary Abstraction: grouping similar operators across tasks to form preliminary abstractions; and 3) Deep Extraction for Abstract Execution Operators: applying long chain-of-thought prompting and multi-path reasoning to derive compact and generalizable execution operators. These operators serve as reusable building blocks for workflow construction without manual predefinition. Furthermore, we enhance node-level workflow search with an operator memory mechanism, which retains historical outputs to enrich context and improve decision-making. Experiments on general and embodied benchmarks show that A²Flow achieves a 2.4% and 19.3% average performance improvement and reduces resource usage by 37% over state-of-the-art baselines.
Graphical user interface (GUI) agents powered by large vision–language models (VLMs) have shown remarkable potential in automating digital tasks, highlighting the need for high-quality trajectory data to support effective agent training. Yet existing trajectory synthesis pipelines often yield agents that fail to generalize beyond simple interactions. We identify this limitation as stemming from the neglect of semantic-ambiguous actions—interactions whose meanings are context-dependent, sequentially dependent, or visually ambiguous. Such actions are crucial for real-world robustness but are under-represented and poorly processed in current datasets, leading to semantic misalignment between task instructions and execution. To address these issues, we propose HATS, a Hardness-Aware Trajectory Synthesis framework designed to mitigate the impact of semantic ambiguity. We define hardness as the degree of semantic ambiguity associated with an action and develop two complementary modules: (1) a hardness-driven exploration that guides data collection toward ambiguous yet informative interactions, and (2) an alignment-guided refinement that iteratively validates and repairs instruction–execution consistency. The two modules operate in a closed-loop manner—exploration supplies refinement with challenging trajectories, while refinement feedback updates the hardness signal to guide future exploration. Extensive experiments show that agents trained with HATS consistently outperform state-of-the-art baselines across benchmark GUI environments.
Recent Graphical User Interface (GUI) agents replicate the R1-Zero paradigm, coupling online Reinforcement Learning (RL) with explicit chain-of-thought reasoning prior to object grounding and thereby achieving substantial performance gains. In this paper, we first conduct extensive analysis experiments of three key components of that training pipeline: input design, output evaluation, and policy update—each revealing distinct challenges arising from blindly applying general-purpose RL without adapting to GUI grounding tasks. Input design: Current templates encourage the model to generate chain-of-thought reasoning, but longer chains unexpectedly lead to worse grounding performance. Output evaluation: Reward functions based on hit signals or box area allow models to exploit box size, leading to reward hacking and poor localization quality. Policy update: Online RL tends to overfit easy examples due to biases in length and sample difficulty, leading to under-optimization on harder cases. To address these issues, we propose three targeted solutions. First, we adopt a $\textbf{Fast Thinking Template}$ that encourages direct answer generation, reducing excessive reasoning during training. Second, we incorporate a box size constraint into the reward function to mitigate reward hacking. Third, we revise the RL objective by adjusting length normalization and adding a difficulty-aware scaling factor, enabling better optimization on hard samples. Our $\textbf{GUI-G1-3B}$, trained on 17K public samples with Qwen2.5-VL-3B-Instruct, achieves $\textbf{90.3\%}$ accuracy on ScreenSpot and $\textbf{37.1\%}$ on ScreenSpot-Pro. This surpasses all prior models of similar size and even outperforms the larger UI-TARS-7B, establishing a new state-of-the-art in GUI agent grounding.
The research focus of GUI agents is shifting from text-dependent to pure-vision-based approaches, which, though promising, prioritize comprehensive pre-training data collection while neglecting contextual modeling challenges. We probe the characteristics of element and history contextual modeling in GUI agent and summarize: 1) the high-density and loose-relation of element context highlight the existence of many unrelated elements and their negative influence; 2) the high redundancy of history context reveals the inefficient history modeling in current GUI agents. In this work, we propose a context-aware simplification framework for building an efficient and effective GUI Agent, termed SimpAgent. To mitigate potential interference from numerous unrelated elements, we introduce a masking-based element pruning method that circumvents the intractable relation modeling through an efficient masking mechanism. To reduce the redundancy in historical information, we devise a consistency-guided history compression module, which enhances implicit LLM-based compression through innovative explicit guidance, achieving an optimal balance between performance and efficiency. With the above components, SimpAgent reduces 27
Generative models have fundamentally reshaped the landscape of decision-making, reframing the problem from pure scalar reward maximization to high-fidelity trajectory generation and distribution matching. This paradigm shift addresses intrinsic limitations in classical Reinforcement Learning (RL), particularly the limited expressivity of standard unimodal policy distributions in capturing complex, multi-modal behaviors embedded in diverse datasets. However, current literature often treats these models as isolated algorithmic improvements, rarely synthesizing them into a single comprehensive framework. This survey proposes a principled taxonomy grounding generative decision-making within the probabilistic framework of Control as Inference. By performing a variational factorization of the trajectory posterior, we conceptualize four distinct functional roles: Controllers for amortized policy inference, Modelers for dynamics priors, Optimizers for iterative trajectory refinement, and Evaluators for trajectory guidance and value assessment. Unlike existing architecture-centric reviews, this function-centric framework allows us to critically analyze representative generative families across distinct dimensions. Furthermore, we examine deployment in high-stakes domains, specifically Embodied AI, Autonomous Driving, and AI for Science, highlighting systemic risks such as dynamics hallucination in world models and proxy exploitation. Finally, we chart the path toward Generalist Physical Intelligence, identifying pivotal challenges in inference efficiency, trustworthiness, and the emergence of Physical Foundation Models.
Recent efforts to leverage the Multi-modal Large Language Model (MLLM) as GUI agents have yielded promising outcomes. However, these agents still struggle with long-horizon tasks in online environments, primarily due to insufficient knowledge and the inherent gap between offline and online domains. In this paper, inspired by how humans generalize knowledge in open-ended environments, we propose a Hierarchical Multimodal Skills (HMS) module to tackle the issue of insufficient knowledge. It progressively abstracts trajectories into execution skills, core skills, and ultimately meta-skills, providing a hierarchical knowledge structure for long-horizon task planning. To bridge the domain gap, we propose the Skill-Augmented Monte Carlo Tree Search (SA-MCTS) algorithm, which efficiently leverages skills acquired in offline environments to reduce the action search space during online tree exploration. Building on HMS, we propose Mirage-1, a multimodal, cross-platform, plug-and-play GUI agent. To validate the performance of Mirage-1 in real-world long-horizon scenarios, we constructed a new benchmark, AndroidLH. Experimental results show that Mirage-1 outperforms previous agents by 32%, 19%, 15%, and 79% on AndroidWorld, MobileMiniWob++, Mind2Web-Live, and AndroidLH, respectively. Project page: https://cybertronagent.github.io/Mirage-1.github.io/
GUI automation faces critical challenges in dynamic environments. MLLMs suffer from two key issues: misinterpreting UI components and outdated knowledge. Traditional fine-tuning methods are costly for app-specific knowledge updates. We propose GUI-explorer, a training-free GUI agent that incorporates two fundamental mechanisms: (1) Autonomous Exploration of Function-aware Trajectory . To comprehensively cover all application functionalities, we design a Function-aware Task Goal Generator that automatically constructs exploration goals by analyzing GUI structural information (e.g., screenshots and activity hierarchies). This enables systematic exploration to collect diverse trajectories. (2) Unsupervised Mining of Transition-aware Knowledge . To establish precise screen-operation logic, we develop a Transition-aware Knowledge Extractor that extracts effective screen-operation logic through unsupervised analysis the state transition of structured interaction triples (observation, action, outcome). This eliminates the need for human involvement in knowledge extraction. With a task success rate of 53.7% on SPA-Bench and 47.4% on AndroidWorld, GUI-explorer shows significant improvements over SOTA agents. It requires no parameter updates for new apps. GUI-explorer is open-sourced and publicly available at https://github.com/JiuTian-VL/GUI-explorer.
Graphical user interface (GUI) agents have shown promise in automating mobile tasks but still struggle with input redundancy and decision ambiguity. In this paper, we present RecAgent, an uncertainty-aware agent that addresses these issues through adaptive perception. We distinguish two types of uncertainty in GUI navigation: (1) perceptual uncertainty, caused by input redundancy and noise from comprehensive screen information, and (2) decision uncertainty, arising from ambiguous tasks and complex reasoning. To reduce perceptual uncertainty, RecAgent employs a component recommendation mechanism that identifies and focuses on the most relevant UI elements. For decision uncertainty, it uses an interactive module to request user feedback in ambiguous situations, enabling intent-aware decisions. These components are integrated into a unified framework that proactively reduces input complexity and reacts to high-uncertainty cases via human-in-the-loop refinement. Additionally, we propose a dataset called ComplexAction to evaluate the success rate of GUI agents in executing specified single-step actions within complex scenarios. Extensive experiments validate the effectiveness of our approach. The dataset and code will be available at https://github.com/Fanye12/RecAgent.
The incorporation of high-resolution visual input equips multimodal large language models (MLLMs) with enhanced visual perception capabilities for real-world tasks. However, most existing high-resolution MLLMs rely on a cropping-based approach to process images, which leads to fragmented visual encoding and a sharp increase in redundant tokens. To tackle these issues, we propose the FALCON model. FALCON introduces a novel visual register technique to simultaneously: 1) Eliminate redundant tokens at the stage of visual encoding. To directly address the visual redundancy present in the output of vision encoder, we propose a Register-based Representation Compacting (ReCompact) mechanism. This mechanism introduces a set of learnable visual registers designed to adaptively aggregate essential information while discarding redundancy. It enables the encoder to produce a more compact visual representation with a minimal number of output tokens, thus eliminating the need for an additional compression module. 2) Ensure continuity in visual encoding. To address the potential encoding errors caused by fragmented visual inputs, we develop a Register Interactive Attention (ReAtten) module. This module facilitates effective and efficient information exchange across sub-images by enabling interactions between visual registers. It ensures the continuity of visual semantics throughout the encoding. We conduct comprehensive experiments with FALCON on high-resolution benchmarks across a wide range of scenarios. FALCON demonstrates superior performance with a remarkable 9-fold reduction in visual tokens.
Long video understanding has emerged as an increasingly important yet challenging task in computer vision. Agent-based approaches are gaining popularity for processing long videos, as they can handle extended sequences and integrate various tools to capture fine-grained information. However, existing methods still face several challenges: (1) they often rely solely on the reasoning ability of large language models (LLMs) without dedicated mechanisms to enhance reasoning in long video scenarios; and (2) they remain vulnerable to errors or noise from external tools. To address these issues, we propose a specialized chain-of-thought (CoT) process tailored for long video analysis. Our proposed CoT with plan-adjust mode enables the LLM to incrementally plan and adapt its information-gathering strategy. We further incorporate heuristic uncertainty estimation of both the LLM and external tools to guide the CoT process. This allows the LLM to assess the reliability of newly collected information, refine its collection strategy, and make more robust decisions when synthesizing final answers. Empirical experiments show that our uncertainty-aware CoT effectively mitigates noise from external tools, leading to more reliable outputs. We implement our approach in a system called VideoAgent2, which also includes additional modules such as general context acquisition and specialized tool design. Evaluation on three dedicated long video benchmarks (and their subsets) demonstrates that VideoAgent2 outperforms the previous state-of-the-art agent-based method, VideoAgent, by an average of 13.1
Many language-guided robotic systems rely on collapsing spatial reasoning into discrete points, making them brittle to perceptual noise and semantic ambiguity. To address this challenge, we propose RoboMAP, a framework that represents spatial targets as continuous, adaptive affordance heatmaps. This dense representation captures the uncertainty in spatial grounding and provides richer information for downstream policies, thereby significantly enhancing task success and interpretability. RoboMAP surpasses the previous state-of-the-art on a majority of grounding benchmarks with up to a 50x speed improvement, and achieves an 82\% success rate in real-world manipulation. Across extensive simulated and physical experiments, it demonstrates robust performance and shows strong zero-shot generalization to navigation. More details and videos can be found at https://robo-map.github.io.
Large Video Models (LVMs) build on the semantic capabilities of Large Language Models (LLMs) and vision modules by integrating temporal information to better understand dynamic video content. Despite their progress, LVMs are prone to hallucinations-producing inaccurate or irrelevant descriptions. Current benchmarks for video hallucination depend heavily on manual categorization of video content, neglecting the perception-based processes through which humans naturally interpret videos. We introduce MESH, a benchmark designed to evaluate hallucinations in LVMs systematically. MESH uses a Question-Answering framework with binary and multi-choice formats incorporating target and trap instances. It follows a bottom-up approach, evaluating basic objects, coarse-to-fine subject features, and subject-action pairs, aligning with human video understanding. We demonstrate that MESH offers an effective and comprehensive approach for identifying hallucinations in video understanding. Our evaluations show that while LVMs excel at recognizing basic objects and features, their susceptibility to hallucinations increases markedly when handling fine details or aligning multiple actions involving various subjects in longer videos. The benchmark is available at MESH-Benchmark.