Key-Value (KV) cache plays a pivotal role in accelerating inference in large language models (LLMs) by storing intermediate attention outputs, thereby avoiding redundant computation during auto-regressive generation. However, the cache's memory footprint scales linearly with sequence length, often resulting in memory bottlenecks on constrained hardware. While prior work has explored offloading KV-cache to the CPU and maintaining a reduced subset on the GPU, these approaches frequently suffer from imprecise token prioritization and degraded performance in long-generation tasks such as multi-turn dialogues and chain-of-thought reasoning. In this paper, we propose a novel KV-cache management strategy called IceCache, that integrates semantic token clustering with PagedAttention, a memory-efficient paging mechanism. By clustering semantically related tokens and organizing them into a hierarchical, dynamically updateable structure, our method improves cache hit rates and memory bandwidth utilization during CPU-GPU transfers. Experimental results show that IceCache achieves over 99\% accuracy with a 256-token budget and still maintains 97\% accuracy with only a 64-token budget, compared to the full KV-cache model. It outperforms existing baselines even while using just 25\% of the KV-cache token budget, demonstrating its superior accuracy in long-sequence scenarios.
Data-driven modeling in real-world regression tasks often suffers from limited training samples, high collection costs, and noisy observations. Inspired by the impact of data augmentation in vision and language, we propose a novel Counterfactual Residual Data Augmentation (CRDA) technique for tabular regression. Our key insight is that once a regressor has modeled the systematic component of the data, the remaining noise can be viewed as an invariant residual that remains stable under small perturbations of carefully selected features. We exploit this residual invariance to generate new, yet realistic, training samples, effectively expanding the dataset without requiring additional real data. Our method is model-agnostic and readily applicable to various types of regressors. In experiments across datasets from a variety of benchmark repositories, on average, CRDA reduces an MLP Regressor's MSE by 22.9% and an XGBoost Regressor's MSE by 6.4%. When compared to existing state-of-the-art data generators and augmentation techniques, CRDA consistently outperforms in MSE reduction. By adding principled counterfactual variations to the training data, our method offers a simple and efficient remedy for noise-prone, small-sample regression settings.
Generative models have undergone many generations of evolution, from VAEs/GANs to diffusion/flow matching. Along the way, the underlying techniques have become more complicated and various beliefs about what drives strong empirical performance have taken hold. Due to the success of diffusion models and flow matching, one of the more common beliefs is the importance of transforming the noise distribution to the data distribution gradually through many small transformations. We ask whether this is truly necessary, and take a minimalist approach to designing a competitive generative model. We start with the bare-bones essentials, namely just a training objective and a model. We purposefully make both simple. For the training objective, we choose Implicit Maximum Likelihood Estimation (IMLE), and eschew more complicated alternatives such as variational inference, adversarial training and numerical integration. For the model, we eschew transformers and instead choose a moderately sized convolutional network. Then we judiciously added elements that are truly essential, which surprisingly do not include iterative denoising. The result is a single-step parameter-efficient generative model that produces high quality samples at fast speed: it achieves an FID of 2.56 on ImageNet 256 and simultaneously attains good precision and recall.
Static neural point reconstructions capture a subject at high fidelity from posed images. Given such a reconstruction, we aim to animate it to follow a monocular fixed-viewpoint driving video of the subject, whether captured or produced by image-to-video (I2V) generation, and to recover a rigged, re-posable 3D asset. Existing methods deform Gaussian splats through direct linear blend skinning (LBS) or mesh proxies, both of which are prone to joint-boundary artifacts under articulation, even with per-primitive corrections. We trace the artifact to the representation: each splat carries an individual shape calibrated in the canonical pose to tile with its neighbours. Under rigid LBS, each splat moves with its bone but cannot bend, so the canonical tiling breaks at joint boundaries into gaps and spikes. Proximity attention point rendering (PAPR) instead carries no per-primitive shape; each pixel is recomposed at render time from the deformed primitives' positions, so the surface re-forms naturally with the articulation. We present RigPAPR, which auto-rigs a static PAPR cloud and drives it under direct LBS from a single fixed-viewpoint video, without mesh proxy, pose-dependent correction, or category template. On synthetic subjects, RigPAPR matches the strongest baseline at the supervised view and exceeds mesh-based and Gaussian-splatting baselines at novel views by 3+dB PSNR, with cleaner joint-boundary renderings of both synthetic and real subjects.
Diffusion-based models have recently shown strong performance in trajectory planning, as they are capable of capturing the diverse, multi-modal distributions of complex behaviors. A key limitation of these models, however, is their slow inference speed due to the iterative denoising process. This makes them less suitable for real-time applications such as closed-loop model predictive control (MPC), where plans must be generated quickly and adapted continuously to a changing environment. In this paper, we investigate Implicit Maximum Likelihood Estimation (IMLE) as an alternative generative modeling approach for planning. IMLE offers strong mode coverage while enabling inference that is two orders of magnitude faster, making it particularly well-suited for real-time MPC tasks. Our results demonstrate that IMLE achieves competitive performance on standard offline reinforcement learning benchmarks compared to the standard diffusion-based planner, while substantially improving planning speed in both open-loop and closed-loop settings. We further validate IMLE in a real-time closed-loop human navigation scenario, demonstrating how it enables rapid and adaptive plan generation in dynamic environments.
We present PointGT, a point-based 3D representation that enables simultaneous editing of object geometry and appearance. Existing reconstruction and view synthesis techniques produce volumetric 3D representations that are high-quality and photorealistic, but are difficult to edit. In particular, recent efforts to enable texture editing for 3D Gaussian Splatting representations are not compatible with geometry edits and deformations. Our method combines a point-based representation that is well-suited for geometry deformations with a learned UV mapping technique that enables high-resolution texture editing. We show that PointGT enables fine-grained editing of both geometry and texture in point-based neural representations with high rendering quality.
Image inpainting aims to reconstruct missing regions with semantic consistency and visual plausibility, requiring effective modeling of long-range dependencies. Recent state-space models (SSMs), such as Mamba, provide an efficient alternative for image restoration, but their causal formulation conflicts with the non-causal spatial dependencies in images. To address this issue, we propose RSSD, an image inpainting framework built upon SEM-Net and enhanced by reusable non-causal state-space duality. RSSD enables explicit modeling of non-causal pixel dependencies by decoupling token representations and hidden states while preserving their relative weights. In addition, a Bidirectional Non-Causal Interaction module and a Mask-Guided Dynamic Weighting mechanism are introduced to enhance spatial dependency modeling and corrupted-region feature learning. Experiments on Places2, CelebA-HQ, and MuralHD demonstrate that RSSD consistently outperforms existing methods while maintaining linear complexity.
Pose-driven full-body avatars built on neural rendering produce high-quality novel views of a captured subject. Yet loose clothing and other dynamic elements deform in ways pose alone cannot explain: the same pose can correspond to many different states, because their motion depends on history, inertia, and contact. Explicit simulation and layered-garment methods can model such dynamics, but they require either a dedicated garment template, which raw multi-view capture does not naturally provide, or a test-time physics simulator with non-trivial runtime cost. A parallel line of work learns data-driven clothing avatars that avoid explicit garment layers. These methods add an auxiliary latent for variation beyond pose; at inference, they fix it, regress it from pose, or retrieve it from training data, without explicitly modeling how the latent evolves with its own dynamics. Additionally, even in everyday motion with loose clothing, existing architectures often struggle to capture fine-grained detail, producing blurry renderings and temporal artifacts. We augment a pose-conditioned 3D Gaussian avatar with a transformer-based decoder and a dynamics residual latent that captures temporal appearance and geometry variation beyond the driving signals. At inference, a learned latent dynamics model evolves the residual latent from a short pose history and the previous latent state. The model decomposes each update into driving, restoring, and dissipative forces, producing temporally coherent, history-dependent rollouts with negligible added cost. Different initial conditions yield diverse yet plausible motion trajectories, and the force decomposition exposes controls such as stiffness. Across nine captured sequences of everyday motion with diverse loose garments, quantitative metrics and a perceptual user study show improved animation quality over recent data-driven baselines.
Despite remarkable progress, image generation is far from solved. The dominant metric, FID, conflates sample fidelity with mode coverage and is close to being saturated. Yet a model can still exhibit mode collapse while achieving a low FID, since a handful of sharp, near-duplicate images can outscore a model that faithfully covers the full data distribution. We argue that precision and recall are essential complements to FID, and that because FID is already saturated, the more meaningful goal is to improve diversity and coverage. Achieving high recall requires a model that explicitly prioritizes mode coverage, unlike most generative models, which optimize sample fidelity. We introduce RTM, which replaces the single-pass latent mapping in style-based generators with an iterative refinement process, and show that this consistently improves both quality and diversity. Integrated with Implicit Maximum Likelihood Estimation (IMLE), which optimizes mode coverage by design, RTM achieves the highest precision and recall among current state-of-the-art approaches while maintaining competitive FID, with improvements across CIFAR-10, CelebA-HQ at 256x256, and nine few-shot benchmarks. RTM also improves StyleGAN2 and StyleGAN2-ADA on CIFAR-10 and AFHQ-v1 at 512x512, demonstrating that the benefit is not specific to IMLE. Unlike flow-matching baselines that achieve competitive FID at the expense of coverage, recursive refinement improves both quality and diversity simultaneously.
Advances in neural rendering have enabled high-fidelity multi-view reconstruction of 3D scenes. However, free-form non-rigid shape editing remains a significant challenge. Point-based neural representations are highly desirable for multi-view reconstruction because they lack fixed connectivity, which does not constrain the learned surface topology to that of the initialization. Yet this same property causes point-based representations to struggle with holes and surface discontinuities under large deformations. To address this, we propose a novel self-supervised method to enable point-based representations to adapt to large deformations without requiring ground truth multi-view images of deformed geometry. The key idea is to generate random deformations and to ensure consistency in the predicted surface before and after deformation. In particular, the surface prediction from the deformed point cloud should be the same as the deformation applied to the surface prediction from the original point cloud. We incorporate our approach into attention-based point representations, which differ from splatting-based point representations in their use of a learned interpolation kernel between points as opposed to a Gaussian kernel around each point. This learned interpolation kernel can learn to adapt to large deformations, without requiring addition or removal of points. We show that our framework significantly enhances its robustness to large deformations. Experiments on synthetic geometry editing benchmarks (Neural Editor, Objaverse) demonstrate that our approach outperforms existing point-based methods in zero-shot editing and significantly reduces artifacts. Furthermore, qualitative results on the DTU and Mip-NeRF 360 datasets demonstrate our method's effectiveness on real-world scenes.
Point-based representations have recently gained popularity in neural rendering. While they offer many advantages, rendering them from close-up views often results in holes. In splatting-based neural point renderers, these are caused by gaps between different splats, which cause many rays to not intersect with any splat when viewed close-up. A different line of work uses attention to estimate each ray's intersection by interpolating between nearby points. Our work builds on one such method, known as Proximity Attention Point Rendering (PAPR), which learns parsimonious and geometrically accurate point representations. While in principle PAPR can fill holes by learning to interpolate between nearby points appropriately, PAPR also produces holes when rendering close-up, as the intersection point is often predicted incorrectly. We analyze this phenomenon and propose two novel solutions: a method for dynamically selecting nearby points to a ray for interpolation, and a robust attention method that better generalizes to local point configuration around unseen rays. These significantly reduce the prevalence of holes and other artifacts in close-up rendering compared to recent neural point renderers.
Model-based reinforcement learning promises strong sample efficiency but often underperforms in practice due to compounding model error, unimodal world models that average over multi-modal dynamics, and overconfident predictions that bias learning. We introduce WIMLE, a model-based method that extends Implicit Maximum Likelihood Estimation (IMLE) to the model-based RL framework to learn stochastic, multi-modal world models without iterative sampling and to estimate predictive uncertainty via ensembles and latent sampling. During training, WIMLE weights each synthetic transition by its predicted confidence, preserving useful model rollouts while attenuating bias from uncertain predictions and enabling stable learning. Across 40 continuous-control tasks spanning DeepMind Control, MyoSuite, and HumanoidBench, WIMLE achieves superior sample efficiency and competitive or better asymptotic performance than strong model-free and model-based baselines. Notably, on the challenging Humanoid-run task, WIMLE improves sample efficiency by over 50\% relative to the strongest competitor, and on HumanoidBench it solves 8 of 14 tasks (versus 4 for BRO and 5 for SimbaV2). These results highlight the value of IMLE-based multi-modality and uncertainty-aware weighting for stable model-based RL.
Existing dynamic scene interpolation methods typically assume that the motion between consecutive timesteps is small enough so that displacements can be locally approximated by linear models. In practice, even slight deviations from this small-motion assumption can cause conventional techniques to fail. In this paper, we introduce Global Motion Corresponder (GMC), a novel approach that robustly handles large motion and achieves smooth transitions. GMC learns unary potential fields that predict SE(3) mappings into a shared canonical space, balancing correspondence, spatial and semantic smoothness, and local rigidity. We demonstrate that our method significantly outperforms existing baselines on 3D scene interpolation when the two states undergo large global motions. Furthermore, our method enables extrapolation capabilities where other baseline methods cannot.
Scene text understanding, serving as a cornerstone technology for autonomous navigation, document digitization, and accessibility tools, has witnessed a paradigm shift from traditional methods relying on handcrafted features and multi-stage processing pipelines to contemporary deep learning frameworks capable of learning hierarchical representations directly from raw image inputs. This survey distinctly categorizes modern scene text recognition (STR) methodologies into three principal paradigms: two-stage detection frameworks that employ region proposal networks for precise text localization, single-stage detectors designed to optimize computational efficiency, and specialized architectures tailored to handle arbitrarily shaped text through geometric-aware modeling techniques. Concurrently, an in-depth analysis of text recognition paradigms elucidates the evolutionary trajectory from connectionist temporal classification (CTC) and sequence-to-sequence models to transformer-based architectures, which excel in contextual modeling and demonstrate superior performance. In contrast to prior surveys, this work uniquely emphasizes several key differences and contributions. Firstly, it provides a comprehensive and systematic taxonomy of STR methods, explicitly highlighting the trade-offs between detection accuracy, computational efficiency, and geometric adaptability across different paradigms. Secondly, it delves into the nuances of text recognition, illustrating how transformer-based models have revolutionized the field by capturing long-range dependencies and contextual information, thereby addressing challenges in recognizing complex text layouts and multilingual scripts. Furthermore, the survey pioneers the exploration of critical research frontiers, such as multilingual text adaptation, enhancing model robustness against environmental variations (e.g., lighting conditions, occlusions), and devising data-efficient learning strategies to mitigate the dependency on large-scale annotated datasets. By synthesizing insights from technical advancements across 28 benchmark datasets and standardized evaluation protocols, this study offers researchers a holistic perspective on the current state-of-the-art, persistent challenges, and promising avenues for future research, with the ultimate goal of achieving human-level scene text comprehension.
An emerging area of research aims to learn deep generative models with limited training data. Implicit Maximum Likelihood Estimation (IMLE), a recent technique, successfully addresses the mode collapse issue of GANs and has been adapted to the few-shot setting, achieving state-of-the-art performance. However, current IMLE-based approaches encounter challenges due to inadequate correspondence between the latent codes selected for training and those drawn during inference. This results in suboptimal test-time performance. We theoretically show a way to address this issue and propose RS-IMLE, a novel approach that changes the prior distribution used for training. This leads to substantially higher quality image generation compared to existing GAN and IMLE-based methods, as validated by comprehensive experiments conducted on nine few-shot image datasets.
We propose the problem of point-level 3D scene interpolation, which aims to simultaneously reconstruct a 3D scene in two states from multiple views, synthesize smooth point-level interpolations between them, and render the scene from novel viewpoints, all without any supervision between the states. The primary challenge is on achieving a smooth transition between states that may involve significant and non-rigid changes. To address these challenges, we introduce "PAPR in Motion", a novel approach that builds upon the recent Proximity Attention Point Rendering (PAPR) technique, which can deform a point cloud to match a significantly different shape and render a visually coherent scene even after non-rigid deformations. Our approach is specifically designed to maintain the temporal consistency of the geometric structure by introducing various regularization techniques for PAPR. The result is a method that can effectively bridge large scene changes and produce visually coherent and temporally smooth interpolations in both geometry and appearance. Evaluation across diverse motion types demonstrates that "PAPR in Motion" outperforms the leading neural renderer for dynamic scenes. For more results and code, please visit our project website at https://niopeng.github.io/PAPR-in-Motion/ .
One limitation of existing transformer-based models is that they cannot handle very long sequences as input since their self-attention operations exhibit quadratic time and space complexity. This problem becomes especially acute when transformers are deployed on hardware platforms equipped only with CPUs. To address this issue, we propose a novel method for accelerating self-attention at inference time that works with pretrained transformer models out-of-the-box without requiring retraining. We experiment using our method to accelerate various long-sequence transformers on various benchmarks and demonstrate a greater speedup compared to the baselines.
Neural radiance fields (NeRFs) have gained popularity with multiple works showing promising results across various applications. However, to the best of our knowledge, existing works do not explicitly model the distribution of training camera poses, or consequently the triangulation quality, a key factor affecting reconstruction quality dating back to classical vision literature. We close this gap with ProvNeRF, an approach that models the provenance for each point -- i.e., the locations where it is likely visible -- of NeRFs as a stochastic field. We achieve this by extending implicit maximum likelihood estimation (IMLE) to functional space with an optimizable objective. We show that modeling per-point provenance during the NeRF optimization enriches the model with information on triangulation leading to improvements in novel view synthesis and uncertainty estimation under the challenging sparse, unconstrained view setting against competitive baselines. The code will be available at https://github.com/georgeNakayama/ProvNeRF.