The proper equilibrium, introduced by Myerson (1978), is a classic refinement of the Nash equilibrium that has been referred to as the "mother of all refinements." For normal-form games, computing a proper equilibrium is known to be PPAD-complete for two-player games and FIXP$_a$-complete for games with at least three players. However, the complexity beyond normal-form games -- in particular, for extensive-form games (EFGs) -- was a long-standing open problem first highlighted by Miltersen and Sørensen (SODA '08). In this paper, we resolve this problem by establishing PPAD- and FIXP$_a$-membership (and hence completeness) of normal-form proper equilibria in two-player and multi-player EFGs respectively. Our main ingredient is a technique for computing a perturbed (proper) best response that can be computed efficiently in EFGs. This is despite the fact that, as we show, computing a best response using the classic perturbation of Kohlberg and Mertens based on the permutahedron is #P-hard even in Bayesian games. In stark contrast, we show that computing a proper equilibrium in polytope games is NP-hard. This marks the first natural class in which the complexity of computing equilibrium refinements does not collapse to that of Nash equilibria, and the first problem in which equilibrium computation in polytope games is strictly harder -- unless there is a collapse in the complexity hierarchy -- relative to extensive-form games.
We initiate the study of structured Stackelberg games, a novel form of strategic interaction between a leader and a follower where contextual information can be predictive of the follower's (unknown) type. Motivated by applications such as security games and AI safety, we show how this additional structure can help the leader learn a utility-maximizing policy in both the online and distributional settings. In the online setting, we first prove that standard learning-theoretic measures of complexity do not characterize the difficulty of the leader's learning task. Remarkably, we find that there exists a learning-theoretic measure of complexity, analogous to the Littlestone dimension in online classification, that tightly characterizes the leader's instance-optimal regret. We term this the Stackelberg-Littlestone dimension, and leverage it to provide a provably optimal online learning algorithm. In the distributional setting, we provide analogous results by showing that two new dimensions control the sample complexity upper- and lower-bound.
Best-of-N sampling is widely used to construct pairwise preference data: N candidates are drawn from a base distribution, and the best is paired with a rejected response. Despite its widespread use, what Bradley–Terry (BT) reward learning extracts from such data, and how to choose N and the base distribution, remain unclear. We specialize a recent analysis of preference data via its induced conditional distribution to Best-of-N. For independent-reference variants, we derive closed-form reward targets as explicit functions of N and the base distribution, and show that they preserve the latent reward ranking. For the practical Best-vs-Random and Best-vs-Worst variants, chosen and rejected responses are coupled through the same candidate set, so exact BT representability generally fails; nevertheless, bounded-class minimizers approach the reference targets as N grows. Although margin and connectivity are known to govern sample efficiency in pairwise preference learning, Best-of-N couples them through N in opposing directions: larger N widens pairwise margins but reduces connectivity. This trade-off yields two design principles: use larger N when preference labels are the bottleneck, smaller N when generation is the bottleneck; and shape the base distribution to place mass between the responses whose comparison matters most at test time. Experiments on synthetic and real preference data support the predicted dependence on sample size and base-distribution shape.
We study the problem of efficient online proportional sampling from a high-dimensional domain under a σ-smoothed adversary, where the sampling distribution is induced by a dynamically evolving weight function defined over a sequence of piecewise-structured partitions. This setting captures a broad range of applications, including principal-agent games (e.g., pricing and contract design), and algorithm configuration and parameter tuning. The central challenge is maintaining an efficient data structure as the induced partition grows increasingly complex over time – naively, the number of subregions can grow as O(t^d) by round t in d dimensions. We design a data structure that supports efficient updates and proportional sampling while avoiding the cost of explicitly maintaining this exponential growth, where the discontinuities are structured from axis-parallel hyperplanes. Under a σ-smoothed adaptive adversary, we prove a tight O(√(σT)) bound on the depth of our data structure, and an O(log T) bound under a random-order adversary – to our knowledge, the first such results for this class of problems. We apply this framework to online learning with piecewise-structured rewards, obtaining efficient no-regret algorithms under both full-information and bandit feedback, with provable sublinear regret guarantees.
Motivated by modern marketplaces, where the platform or the seller routinely gathers detailed user profiles, we study a novel learning theoretic model that simultaneously involves information and mechanism design. Specifically, we consider the economic setting recently introduced by Bergemann et al. (2022), where in addition to the menu of quality-price pairs, the seller offers information on the value of the match between product quality and buyer's taste via a signaling scheme. We relax the assumption that the seller knows the buyers' belief about the distribution of tastes and study the sample requirements of designing a revenue maximizing scheme. We consider both the batch setting where we have access to data from a set of i.i.d. buyers and an online demand query model where we observe the buyers' behaviors to seller's schemes. Despite the apparent non-convexity of the problem, we also give the first FPTAS to compute a scheme that maximizes the revenue within an arbitrarily small additive loss, which was left open by Bergemann et al. (2022). Overall, this brings a new learning perspective in asymmetric economic settings where buyers and sellers know different types of information.
Large language models with chain-of-thought generation have demonstrated great potential for producing complex mathematical proofs. However, their reasoning can often go astray, leading to increasing interest in formal and learned verifiers. A major challenge in learning verifiers, especially when their output will be used by the prover, is that this feedback loop may produce substantial distribution shift. Motivated by this challenge, we propose an online learning framework for learning chain-of-thought verifiers that, given a problem and a sequence of reasoning steps, check the correctness of the solution. Highlighting the asymmetric role of soundness (failure in catching errors in a proof) and completeness (flagging correct proofs as wrong) mistakes of the verifier, we introduce novel extensions of the Littlestone dimension which tightly characterize the mistake bounds for learning a verifier in the realizable setting. We provide optimal algorithms for finding the Pareto-frontier (the smallest total number of mistakes given a budget of soundness mistakes) as well as minimizing a linear combination of asymmetric costs. We further show how our learned verifiers can be used to boost the accuracy of a collection of weak provers, and enable generation of proofs beyond what they were trained on. With the mild assumption that one of the provers can generate the next reasoning step correctly with some minimal probability, we show how to learn a strong prover with small error and abstention rates.
Core-selecting combinatorial auctions are popular auction designs that constrain prices to eliminate the incentive for any group of bidders -- with the seller -- to renegotiate for a better deal. They help overcome the low-revenue issues of classical combinatorial auctions. We introduce a new class of core-selecting combinatorial auctions that leverage bidder information available to the auction designer. We model such information through constraints on the joint type space of the bidders -- these are constraints on bidders' private valuations that are known to hold by the auction designer before bids are elicited. First, we show that type space information can overcome the well-known impossibility of incentive-compatible core-selecting combinatorial auctions. We present a revised and generalized version of that impossibility result that depends on how much information is conveyed by the type spaces. We then devise a new family of core-selecting combinatorial auctions and show that they minimize the sum of bidders' incentives to deviate from truthful bidding. We develop new constraint generation techniques -- and build upon existing quadratic programming techniques -- to compute core prices, and conduct experiments to evaluate the incentive, revenue, fairness, and computational merits of our new auctions. Our new core-selecting auctions directly improve upon existing designs that have been used in many high-stakes auctions around the world. We envision that they will be a useful addition to any auction designer's toolkit.
We study the problem of online learning in Stackelberg games with side information between a leader and a sequence of followers. In every round the leader observes contextual information and commits to a mixed strategy, after which the follower best-responds. We provide learning algorithms for the leader which achieve O(T^1/2) regret under bandit feedback, an improvement from the previously best-known rates of O(T^2/3). Our algorithms rely on a reduction to linear contextual bandits in the utility space: In each round, a linear contextual bandit algorithm recommends a utility vector, which our algorithm inverts to determine the leader's mixed strategy. We extend our algorithms to the setting in which the leader's utility function is unknown, and also apply it to the problems of bidding in second-price auctions with side information and online Bayesian persuasion with public and private states. Finally, we observe that our algorithms empirically outperform previous results on numerical simulations.
The design of multi-item, multi-bidder auctions involves a delicate balancing act of economic objectives, bidder incentives, and real-world complexities. Efficient auctions, that is, auctions that allocate items to maximize total bidder value, are practically desirable since they promote the most economically beneficial use of resources. Arguably the biggest drawback of efficient auctions, however, is their potential to generate very low revenue. In this work, we show how the auction designer can artificially inject competition into the auction to boost revenue while striving to maintain efficiency. First, we invent a new auction family that enables the auction designer to specify competition in a precise, expressive, and interpretable way. We then introduce a new model of bidder behavior and individual rationality to understand how bidders act when prices are too competitive. Next, under our bidder behavior model, we use our new competitive auction class to derive the globally revenue-optimal efficient auction under two different knowledge models for the auction designer: knowledge of full bidder value distributions and knowledge of bidder value quantiles. Finally, we study a third knowledge model for the auction designer: knowledge of historical bidder valuation data. In this setting we present sample and computationally efficient learning algorithms that find high-revenue probably-efficient competitive auctions from bidder data. Our learning algorithms are instance adaptive and can be run in parallel across bidders, unlike most prior approaches to data-driven auction design.
The complexity of computing equilibrium refinements has been at the forefront of algorithmic game theory research, but it has remained open in the seminal class of potential games; we close this fundamental gap in this paper. We first establish that computing a pure-strategy perfect equilibrium is $\mathsf{PLS}$-complete under different game representations -- including extensive-form games and general polytope games, thereby being polynomial-time equivalent to pure Nash equilibria. For normal-form proper equilibria, our main result is that a perturbed (proper) best response can be computed efficiently in extensive-form games. As a byproduct, we establish $\mathsf{FIXP}_a$-completeness of normal-form proper equilibria in extensive-form games, resolving a long-standing open problem. In stark contrast, we show that computing a normal-form proper equilibrium in polytope potential games is both $\mathsf{NP}$-hard and $\mathsf{coNP}$-hard. We next turn to more structured classes of games, namely symmetric network congestion and symmetric matroid congestion games. For both classes, we show that a perfect pure-strategy equilibrium can be computed in polynomial time, strengthening the existing results for pure Nash equilibria. On the other hand, we establish that, for a certain class of potential games, there is an exponential separation in the length of the best-response path between perfect and Nash equilibria. Finally, for mixed strategies, we prove that computing a point geometrically near a perfect equilibrium requires a doubly exponentially small perturbation even in $3$-player potential games in normal form. On the flip side, in the special case of polymatrix potential games, we show that equilibrium refinements are amenable to perturbed gradient descent dynamics, thereby belonging to the complexity class $\mathsf{CLS}$.
Sequence-independent lifting is a procedure for strengthening valid inequalities of an integer program. We generalize the sequence-independent lifting method of Gu, Nemhauser, and Savelsbergh (GNS lifting) for cover inequalities and correct an error in their proposed generalization. We obtain a new sequence-independent lifting technique-piecewise-constant (PC) lifting-with a number of important properties. We derive a broad set of sufficient conditions under which PC lifting yields facets-the first characterization of facet-defining sequence-independent liftings that are efficiently computable from the underlying cover. Finally, we demonstrate via experiments that PC lifting can be a useful alternative to GNS lifting. We test PC lifting atop a number of novel cover inequality generation routines, which prove to be effective in experiments with CPLEX. PC lifting delivers strong numerical properties making it practically relevant for integer programming solvers.
We derive the revenue-optimal efficient (welfare-maximizing) mechanism in a general multidimensional mechanism design setting when type spaces – that is, the underlying domains from which agents' values come from – can capture arbitrarily complex informational constraints about the agents. Type spaces can encode information about agents representing, for example, machine learning predictions of agent behavior, institutional knowledge about feasible market outcomes (such as item substitutability or complementarity in auctions), and correlations between multiple agents. Prior work has only dealt with connected type spaces, which are not expressive enough to capture many natural kinds of constraints such as disjunctive constraints. We provide two characterizations of the optimal mechanism based on allocations and connected components; both make use of an underlying network flow structure to the mechanism design. Our results significantly generalize and improve the prior state of the art in revenue-optimal efficient mechanism design. They also considerably expand the scope of what forms of agent information can be expressed and used to improve revenue.
Decision trees are a popular tool in machine learning and yield easy-to-understand models. Several techniques have been proposed in the literature for learning a decision tree classifier, with different techniques working well for data from different domains. In this work, we develop a data-driven approach to design decision tree learning algorithms given repeated access to data from the same domain. We study multiple formulations covering different aspects and popular techniques for learning decision trees. We propose novel parameterized classes of node splitting criteria in top-down algorithms, which interpolate between popularly used entropy and Gini impurity based criteria, and provide theoretical bounds on the number of samples needed to learn the splitting function appropriate for the data at hand. We also study the sample complexity of tuning prior parameters in Bayesian decision tree learning, and extend our results to decision tree regression. We further consider the problem of tuning hyperparameters in pruning the decision tree for classical pruning algorithms including min-cost complexity pruning. We also study the interpretability of the learned decision trees and introduce a data-driven approach for optimizing the explainability versus accuracy trade-off using decision trees. Finally, we demonstrate the significance of our approach on real world datasets by learning data-specific decision trees which are simultaneously more accurate and interpretable.
We study structured Stackelberg games, in which both players (the leader and the follower) observe contextual information about the state of the world at time of play. The leader plays against one of a finite number of followers, but the follower's type is not known until after the game has ended. Importantly, we assume a fixed relationship between the contextual information and the follower's type, thereby allowing the leader to leverage this additional structure when deciding her strategy. Under this setting, we find that standard learning theoretic measures of complexity do not characterize the difficulty of the leader's learning task. Instead, we introduce a new notion of dimension, the Stackelberg-Littlestone dimension, which we show characterizes the instance-optimal regret of the leader in the online setting. Based on this, we also provide a provably optimal learning algorithm. We extend our results to the distributional setting, where we use two new notions of dimension, the γ-Stackelberg-Natarajan dimension and γ-Stackelberg-Graph dimension. We prove that these control the sample complexity lower and upper bounds respectively, and we design a simple, improper algorithm that achieves the upper bound.
We initiate the study of active learning algorithms for classifying strategic agents. Active learning is a well-established framework in machine learning in which the learner selectively queries labels, often achieving substantially higher accuracy and efficiency than classical supervised methods-especially in settings where labeling is costly or time-consuming, such as hiring, admissions, and loan decisions. Strategic classification, however, addresses scenarios where agents modify their features to obtain more favorable outcomes, resulting in observed data that is not truthful. Such manipulation introduces challenges beyond those in learning from clean data. Our goal is to design active and noise-tolerant algorithms that remain effective in strategic environments-algorithms that classify strategic agents accurately while issuing as few label requests as possible. The central difficulty is to simultaneously account for strategic manipulation and preserve the efficiency gains of active learning. Our main result is an algorithm for actively learning linear separators in the strategic setting that preserves the exponential improvement in label complexity over passive learning previously obtained only in the non-strategic case. Specifically, for data drawn uniformly from the unit sphere, we show that a modified version of the Active Perceptron algorithm [DKM05,YZ17] achieves excess error ε using only Õ(d ln1/ε) label queries and incurs at most Õ(d ln1/ε) additional mistakes relative to the optimal classifier, even in the nonrealizable case, when a (ε) fraction of inputs have inconsistent labels with the optimal classifier. The algorithm is computationally efficient and, under these distributional assumptions, requires substantially fewer label queries than prior work on strategic Perceptron [ABBN21].
Modern regression problems often involve high-dimensional data and a careful tuning of the regularization hyperparameters is crucial to avoid overly complex models that may overfit the training data while guaranteeing desirable properties like effective variable selection. We study the recently introduced direction of tuning regularization hyperparameters in linear regression across multiple related tasks. We obtain distribution-dependent bounds on the generalization error for the validation loss when tuning the L1 and L2 coefficients, including ridge, lasso and the elastic net. In contrast, prior work develops bounds that apply uniformly to all distributions, but such bounds necessarily degrade with feature dimension, d. While these bounds are shown to be tight for worst-case distributions, our bounds improve with the "niceness" of the data distribution. Concretely, we show that under additional assumptions that instances within each task are i.i.d. draws from broad well-studied classes of distributions including sub-Gaussians, our generalization bounds do not get worse with increasing d, and are much sharper than prior work for very large d. We also extend our results to a generalization of ridge regression, where we achieve tighter bounds that take into account an estimate of the mean of the ground truth distribution.
Modern machine learning algorithms, especially deep learning-based techniques, typically involve careful hyperparameter tuning to achieve the best performance. Despite the surge of intense interest in practical techniques like Bayesian optimization and random search-based approaches to automating this laborious and compute-intensive task, the fundamental learning-theoretic complexity of tuning hyperparameters for deep neural networks is poorly understood. Inspired by this glaring gap, we initiate the formal study of hyperparameter tuning complexity in deep learning through a recently introduced data-driven setting. We assume that we have a series of learning tasks, and we have to tune hyperparameters to do well on average over the distribution of tasks. A major difficulty is that the utility function as a function of the hyperparameter is very volatile, and furthermore, it is given implicitly by an optimization problem over the model parameters. To tackle this challenge, we introduce a new technique to characterize the discontinuities and oscillations of the utility function on any fixed problem instance as we vary the hyperparameter; our analysis relies on subtle concepts, including tools from algebraic geometry, differential geometry, and constrained optimization. We use this to show that the learning-theoretic complexity of the corresponding family of utility functions is bounded. We instantiate our results and provide sample complexity bounds for concrete applications—tuning a hyperparameter that interpolates neural activation functions and setting the kernel parameter in graph neural networks.
Chain-of-Thought reasoning has emerged as a powerful approach for solving complex mathematical and logical problems. However, it can often veer off track through incorrect or unsubstantiated inferences. Formal mathematical reasoning, which can be checked with a formal verifier, is one approach to addressing this issue. However, currently LLMs are simply not good enough to solve complex problems in a formal way, and even just formalizing an informal problem statement can be challenging. Motivated by this fact, in this work we consider the problem of learning reliable verifiers for natural language Chain-of-Thought reasoning. That is, given a problem statement and step-by-step solution in natural language, the aim of the verifier is to output [Yes] if the reasoning steps in the solution are all valid, and [No] otherwise. In this work we give a formal PAC-learning framework for studying this problem. We propose and analyze several natural verification goals, at different levels of strength, in this framework. We provide sample complexity upper-bounds for learning verifiers satisfying these goals, as well as lower-bound and impossibility results for learning other natural verification objectives without additional assumptions.
Tree search algorithms, such as branch-and-bound, are the most widely used tools for solving combinatorial and non-convex problems. For example, they are the foremost method for solving (mixed) integer programs and constraint satisfaction problems. Tree search algorithms come with a variety of tunable parameters that are notoriously challenging to tune by hand. A growing body of research has demonstrated the power of using a data-driven approach to automatically optimize the parameters of tree search algorithms. These techniques use a training set of integer programs sampled from an application-specific instance distribution to find a parameter setting that has strong average performance over the training set. However, with too few samples, a parameter setting may have strong average performance on the training set but poor expected performance on future integer programs from the same application. Our main contribution is to provide the first sample complexity guarantees for tree search parameter tuning. These guarantees bound the number of samples sufficient to ensure that the average performance of tree search over the samples nearly matches its future expected performance on the unknown instance distribution. In particular, the parameters we analyze weight scoring rules used for variable selection. Proving these guarantees is challenging because tree size is a volatile function of these parameters: we prove that, for any discretization (uniform or not) of the parameter space, there exists a distribution over integer programs such that every parameter setting in the discretization results in a tree with exponential expected size, yet there exist parameter settings between the discretized points that result in trees of constant size. In addition, we provide data-dependent guarantees that depend on the volatility of these tree-size functions: our guarantees improve if the tree-size functions can be well approximated by simpler functions. Finally, via experiments, we illustrate that learning an optimal weighting of scoring rules reduces tree size.
Florin Constantin合作论文数College of Computing, Georgia Institute of Technology6