Generating realistic talking-head videos remains challenging due to persistent issues such as imperfect lip synchronization, unnatural motion, and evaluation metrics that correlate poorly with human perception. We propose FlowPortrait, a reinforcement-learning framework for audio-driven portrait animation built on a multimodal backbone for autoregressive audio-to-video generation. FlowPortrait introduces a human-aligned evaluation system based on Multimodal Large Language Models (MLLMs) to assess lip-sync accuracy, expressiveness, and motion quality. These signals are combined with perceptual and temporal consistency regularizers to form a stable composite reward, which is used to post-train the generator via Group Relative Policy Optimization (GRPO). Extensive experiments, including both automatic evaluations and human preference studies, demonstrate that FlowPortrait consistently produces higher-quality talking-head videos, highlighting the effectiveness of reinforcement learning for portrait animation.
Speech-to-Speech (S2S) models have shown promising dialogue capabilities, but their ability to handle paralinguistic cues—such as emotion, tone, and speaker attributes—and to respond appropriately in both content and style remains underexplored. Progress is further hindered by the scarcity of high-quality and expressive demonstrations. To address this, we introduce a novel reinforcement learning (RL) framework for paralinguistic-aware S2S, ParaS2S, which evaluates and optimizes both content and speaking style directly at the waveform level. We first construct ParaS2SBench, a benchmark comprehensively evaluates S2S models’ output for content and style appropriateness from diverse and challenging input queries. It scores the fitness of input-output pairs and aligns well with human judgments, serving as an automatic judge for model outputs. With this scalable scoring feedback, we enable the model to explore and learn from diverse unlabeled speech via Group Relative Policy Optimization (GRPO). Experiments show that existing S2S models fail to respond appropriately to paralinguistic attributes, performing no better than pipeline-based baselines. Our RL-based strong baseline achieves a 11% relative improvement in response content and style’s appropriateness on ParaS2SBench over supervised fine-tuning (SFT), surpassing all prior models while requiring substantially fewer warm-up annotations than pure SFT.
Effective interactive tool use requires agents to master Tool Integrated Reasoning (TIR): a complex process involving multi-turn planning and long-context dialogue management. To train agents for this dynamic process, particularly in multi-modal contexts, we introduce a sandbox environment for reinforcement learning (RL) that supports interleaved speech-text rollouts. Our core strategy, Turn-level Adjudicated Reinforcement Learning (TARL), addresses the challenge of credit assignment in long-horizon tasks by employing a Large Language Model (LLM) as a judge to provide turn-level evaluation. To enhance exploration, we integrate a mixed-task training curriculum with mathematical reasoning problems. This unified approach boosts the task pass rate on the text-based τ-bench by over 6
Modern automatic speech recognition (ASR) model is required to accurately transcribe diverse speech signals (from different domains, languages, accents, etc) given the specific contextual information in various application scenarios. Classic end-to-end models fused with extra language models perform well, but mainly in data matching scenarios and are gradually approaching a bottleneck. In this work, we introduce Seed-ASR, a large language model (LLM) based speech recognition model. Seed-ASR is developed based on the framework of audio conditioned LLM (AcLLM), leveraging the capabilities of LLMs by inputting continuous speech representations together with contextual information into the LLM. Through stage-wise large-scale training and the elicitation of context-aware capabilities in LLM, Seed-ASR demonstrates significant improvement over end-to-end models on comprehensive evaluation sets, including multiple domains, accents/dialects and languages. Additionally, Seed-ASR can be further deployed to support specific needs in various scenarios without requiring extra language models. Compared to recently released large ASR models, Seed-ASR achieves 10 error rates on Chinese and English public test sets, further demonstrating its powerful performance.
We present VoiceShop, a novel speech-to-speech framework that can modify multiple attributes of speech, such as age, gender, accent, and speech style, in a single forward pass while preserving the input speaker's timbre. Previous works have been constrained to specialized models that can only edit these attributes individually and suffer from the following pitfalls: the magnitude of the conversion effect is weak, there is no zero-shot capability for out-of-distribution speakers, or the synthesized outputs exhibit undesirable timbre leakage. Our work proposes solutions for each of these issues in a simple modular framework based on a conditional diffusion backbone model with optional normalizing flow-based and sequence-to-sequence speaker attribute-editing modules, whose components can be combined or removed during inference to meet a wide array of tasks without additional model finetuning. Audio samples are available at \url{https://voiceshopai.github.io}.
Recent progress in music generation has been remarkably advanced by the state-of-the-art MusicLM, which comprises a hierarchy of three LMs, respectively, for semantic, coarse acoustic, and fine acoustic modelings. Yet, sampling with the MusicLM requires processing through these LMs one by one to obtain the fine-grained acoustic tokens, making it computationally expensive and prohibitive for a real-time generation. Efficient music generation with a quality on par with MusicLM remains a significant challenge. In this paper, we present **M**e**L**o**D**y (**M** for music; **L** for LM; **D** for diffusion), an LM-guided diffusion model that generates music audios of state-of-the-art quality meanwhile reducing 95.7\% to 99.6\% forward passes in MusicLM, respectively, for sampling 10s to 30s music. MeLoDy inherits the highest-level LM from MusicLM for semantic modeling, and applies a novel dual-path diffusion (DPD) model and an audio VAE-GAN to efficiently decode the conditioning semantic tokens into waveform. DPD is proposed to simultaneously model the coarse and fine acoustics by incorporating the semantic information into segments of latents effectively via cross-attention at each denoising step. Our experimental results suggest the superiority of MeLoDy, not only in its practical advantages on sampling speed and infinitely continuable generation, but also in its state-of-the-art musicality, audio quality, and text correlation. Our samples are available at https://Efficient-MeLoDy.github.io/.
Streaming voice conversion (VC) is the task of converting the voice of one person to another in real-time. Previous streaming VC methods use phonetic posteriorgrams (PPGs) extracted from automatic speech recognition (ASR) systems to represent speaker-independent information. However, PPGs lack the prosody and phonation information of the source speaker, and streaming PPGs contain undesired leaked timbre of the source speaker. In this paper, we propose to use intermediate bottleneck features (IBFs) to replace PPGs. VC systems trained with IBFs retain more prosody and phonation information of the source speaker. Furthermore, we propose a non-streaming teacher guidance (TG) framework that addresses the timbre leakage problem. Experiments show that our proposed IBFs and the TG framework achieve a state-of-the-art streaming VC naturalness of 3.85, a content consistency of 3.77, and a timbre similarity of 3.77 under a future receptive field of 160 ms which significantly outperform previous streaming VC systems.
Recent studies have shown that using an external Language Model (LM) benefits the end-to-end Automatic Speech Recognition (ASR). However, predicting tokens that appear less frequently in the training set is still quite challenging. The long-tail prediction problems have been widely studied in many applications, but only been addressed by a few studies for ASR and LMs. In this paper, we propose a new memory augmented lookup dictionary based Transformer architecture for LM. The newly introduced lookup dictionary incorporates rich contextual information in training set, which is vital to correctly predict long-tail tokens. With intensive experiments on Chinese and English data sets, our proposed method is proved to outperform the baseline Transformer LM by a great margin on both word/character error rate and tail tokens error rate. This is achieved without impact on the decoding efficiency. Overall, we demonstrate the effectiveness of our proposed method in boosting the ASR decoding performance, especially for long-tail tokens.
We improve low-resource ASR by integrating the ideas of multilingual training and self-supervised learning. Concretely, we leverage an International Phonetic Alphabet (IPA) multilingual model to create frame-level pseudo labels for unlabeled speech, and use these pseudo labels to guide hidden-unit BERT (HuBERT) based speech pretraining in a phonetically-informed manner. The experiments on the Multilingual Speech (MLS) Corpus show that the proposed approach consistently outperforms the standard HuBERT on all the target languages. Moreover, on 3 of the 4 languages, comparing to the standard HuBERT, the approach performs better, meanwhile is able to save supervised training data by 1.5k hours (75%) at most. Our approach outperforms most of the state of the arts, with much less pretraining data in terms of hours and language diversity. Compared to XLSR-53 and a retraining based multilingual method, our approach performs better with full and limited finetuning data scenarios.
Multilingual training is effective in improving low-resource ASR, which may partially be explained by phonetic representation sharing between languages. In end-to-end (E2E) ASR systems, graphemes are often used as basic modeling units, however graphemes may not be ideal for multilingual phonetic sharing. In this paper, we leverage International Phonetic Alphabet (IPA) based language-universal phonetic model to improve low-resource ASR performances, for the first time within the attention encoder-decoder architecture. We propose an adaptation method on the phonetic IPA model to further improve the proposed approach on extreme low-resource languages. Experiments carried out on the open-source MLS corpus and our internal databases show our approach outperforms baseline monolingual models and most state-of-the-art works. Our main approach and adaptation are effective on extremely low-resource languages, even within domain- and language-mismatched scenarios.
With the increasing popularity of speech synthesis products, the industry has put forward more requirements for personalized speech synthesis: (1) How to use low-resource, easily accessible data to clone a person's voice. (2) How to clone a person's voice while controlling the style and prosody. To solve the above two problems, we proposed the Hieratron model framework in which the prosody and timbre are modeled separately using two modules, therefore, the independent control of timbre and the other characteristics of audio can be achieved while generating speech. The practice shows that, for very limited target speaker data in the wild, Hieratron has obvious advantages over the traditional method, in addition to controlling the style and language of the generated speech, the mean opinion score on speech quality of the generated speech has also been improved by more than 0.2 points.
Interpretable multi-hop reading comprehension (RC) over multiple documents is a challenging problem because it demands reasoning over multiple information sources and explaining the answer prediction by providing supporting evidences. In this paper, we propose an effective and interpretable Select, Answer and Explain (SAE) system to solve the multi-document RC problem. Our system first filters out answer-unrelated documents and thus reduce the amount of distraction information. This is achieved by a document classifier trained with a novel pairwise learning-to-rank loss. The selected answer-related documents are then input to a model to jointly predict the answer and supporting sentences. The model is optimized with a multi-task learning objective on both token level for answer prediction and sentence level for supporting sentences prediction, together with an attention-based interaction between these two tasks. Evaluated on HotpotQA, a challenging multi-hop RC data set, the proposed SAE system achieves top competitive performance in distractor setting compared to other existing systems on the leaderboard.
Humans understand videos from both the visual and audio aspects of the data. In this work, we present a self-supervised cross-modal representation approach for learning audio-visual correspondence (AVC) for videos in the wild. After the learning stage, we explore retrieval in both cross-modal and intra-modal manner with the learned representations. We verify our experimental results on the VGGSound dataset [1], and our approach achieves promising results.
Recently Graph Neural Network (GNN) has been applied successfully to various NLP tasks that require reasoning, such as multi-hop machine reading comprehension. In this paper, we consider a novel case where reasoning is needed over graphs built from sequences, i.e. graph nodes with sequence data. Existing GNN models fulfill this goal by first summarizing the node sequences into fixed-dimensional vectors, then applying GNN on these vectors. To avoid information loss inherent in the early summarization and make sequential labeling tasks on GNN output feasible, we propose a new type of GNN called Graph Sequential Network (GSN), which features a new message passing algorithm based on co-attention between a node and each of its neighbors. We validate the proposed GSN on two NLP tasks: interpretable multi-hop reading comprehension on HotpotQA and graph based fact verification on FEVER. Both tasks require reasoning over multiple documents or sentences. Our experimental results show that the proposed GSN attains better performance than the standard GNN based methods.
Representation learning for speech emotion recognition is challenging due to labeled data sparsity issue and lack of gold-standard references. In addition, there is much variability from input speech signals, human subjective perception of the signals and emotion label ambiguity. In this paper, we propose a machine learning framework to obtain speech emotion representations by limiting the effect of speaker variability in the speech signals. Specifically we propose to disentangle the speaker characteristics from emotion through an adversarial training network in order to better represent emotion. Our method combines the gradient reversal technique with an entropy loss function to remove such speaker information. Our approach is evaluated on both IEMOCAP and CMU-MOSEI datasets. We show that our method improves speech emotion classification and increases generalization to unseen speakers.
Multiple instance learning (MIL) aims to learn the mapping between a bag of instances and the bag-level label. In this paper, we propose a new end-to-end graph neural network (GNN) based algorithm for MIL: we treat each bag as a graph and use GNN to learn the bag embedding, in order to explore the useful structural information among instances in bags. The final graph representation is fed into a classifier for label prediction. Our algorithm is the first attempt to use GNN for MIL. We empirically show that the proposed algorithm achieves the state of the art performance on several popular MIL data sets without losing model interpretability.
Multi-hop reading comprehension (RC) across documents poses new challenge over single-document RC because it requires reasoning over multiple documents to reach the final answer. In this paper, we propose a new model to tackle the multi-hop RC problem. We introduce a heterogeneous graph with different types of nodes and edges, which is named as Heterogeneous Document-Entity (HDE) graph. The advantage of HDE graph is that it contains different granularity levels of information including candidates, documents and entities in specific document contexts. Our proposed model can do reasoning over the HDE graph with nodes representation initialized with co-attention and self-attention based context encoders. We employ Graph Neural Networks (GNN) based message passing algorithms to accumulate evidences on the proposed HDE graph. Evaluated on the blind test set of the Qangaroo WikiHop data set, our HDE graph based single model delivers competitive result, and the ensemble model achieves the state-of-the-art performance.
Speech emotion recognition methods combining articulatory information with acoustic features have been previously shown to improve recognition performance. Collection of articulatory data on a large scale may not be feasible in many scenarios, thus restricting the scope and applicability of such methods. In this paper, a discriminative learning method for emotion recognition using both articulatory and acoustic information is proposed. A traditional ℓ 1 -regularized logistic regression cost function is extended to include additional constraints that enforce the model to reconstruct articulatory data. This leads to sparse and interpretable representations jointly optimized for both tasks simultaneously. Furthermore, the model only requires articulatory features during training; only speech features are required for inference on out-of-sample data. Experiments are conducted to evaluate emotion recognition performance over vowels /AA/ , /AE/ , /IY/ , /UW/ and complete utterances. Incorporating articulatory information is shown to significantly improve the performance for valence-based classification. Results obtained for within-corpus and cross-corpus categorical emotion recognition indicate that the proposed method is more effective at distinguishing happiness from other emotions.
Speech emotion recognition (SER) has attracted great attention in recent years due to the high demand for emotionally intelligent speech interfaces. Deriving speaker-invariant representations for speech emotion recognition is crucial. In this paper, we propose to apply adversarial training to SER to learn speaker-invariant representations. Our model consists of three parts: a representation learning sub-network with time-delay neural network (TDNN) and LSTM with statistical pooling, an emotion classification network and a speaker classification network. Both the emotion and speaker classification network take the output of the representation learning network as input. Two training strategies are employed: one based on domain adversarial training (DAT) and the other one based on cross-gradient training (CGT). Besides the conventional data set, we also evaluate our proposed models on a much larger publicly available emotion data set with 250 speakers. Evaluation results show that on IEMOCAP, DAT and CGT provides 5.6% and 7.4% improvement respectively, over a baseline system without speaker-invariant representation learning on 5-fold cross validation. On the larger emotion data set, while CGT fails to yield better results than baseline, DAT can still provide 9.8% relative improvement on a standalone test set.
Acoustic-prosodic entrainment describes the tendency of humans to align or adapt their speech acoustics to each other in conversation. This alignment of spoken behavior has important implications for conversational success. However, modeling the subtle nature of entrainment in spoken dialogue continues to pose a challenge. In this paper, we propose a straightforward definition for local entrainment in the speech domain and operationalize an algorithm based on this: acoustic-prosodic features that capture entrainment should be maximally different between real conversations involving two partners and sham conversations generated by randomly mixing the speaking turns from the original two conversational partners. We propose an approach for measuring local entrainment that quantifies alignment of behavior on a turn-by-turn basis, projecting the differences between interlocutors' acoustic-prosodic features for a given turn onto a discriminative feature subspace that maximizes the difference between real and sham conversations. We evaluate the method using the derived features to drive a classifier aiming to predict an objective measure of conversational success (i.e., low versus high), on a corpus of task-oriented conversations. The proposed entrainment approach achieves 72% classification accuracy using a Naive Bayes classifier. outperforming three previously established approaches evaluated on the same conversational corpus.