The development of robotic systems for search and rescue (SAR) operations holds great potential in reducing risks to rescue workers and enhancing the likelihood of successful rescue operations. Although many studies have been conducted on search and rescue robotics, more emphasis should be placed on developing rescue robots, especially those intended for physical rescue interventions, such as loading and transporting injured individuals (i.e., casualties) to a secure area—the process known as casualty extraction. The enabling technologies for such robots remain challenging due to the complexity of the tasks, significantly high safety considerations, and strict standards—since the robots are designed to interact with casualties physically. In addition to academic institutions, most research and technical implementations of state-of-the-art casualty extraction robots are carried out by military organisations. This paper presents a comprehensive review of the current state of the art in developing mobile rescue robots for casualty extraction. The existing casualty extraction robot proposals publicly available in the literature are discussed and evaluated in terms of their design and morphology. Moreover, this review details the proposed casualty extraction procedure that corresponds to the robot designs, the operation method, and the levels of autonomy of these robots. The existing state-of-the-art technologies are discussed and compared to evaluate the pros and cons of each system, providing a guideline for further research into areas where more effort could be applied. Based on the review and evaluation of the existing state-of-the-art, we identify critical research gaps that require further investigation to enhance the current state of the art and facilitate long-term development in rescue robotics research.
In this report, we introduce the Gemini 1.5 family of models, representing the next generation of highly compute-efficient multimodal models capable of recalling and reasoning over fine-grained information from millions of tokens of context, including multiple long documents and hours of video and audio. The family includes two new models: (1) an updated Gemini 1.5 Pro, which exceeds the February version on the great majority of capabilities and benchmarks; (2) Gemini 1.5 Flash, a more lightweight variant designed for efficiency with minimal regression in quality. Gemini 1.5 models achieve near-perfect recall on long-context retrieval tasks across modalities, improve the state-of-the-art in long-document QA, long-video QA and long-context ASR, and match or surpass Gemini 1.0 Ultra's state-of-the-art performance across a broad set of benchmarks. Studying the limits of Gemini 1.5's long-context ability, we find continued improvement in next-token prediction and near-perfect retrieval (>99 as Claude 3.0 (200k) and GPT-4 Turbo (128k). Finally, we highlight real-world use cases, such as Gemini 1.5 collaborating with professionals on completing their tasks achieving 26 to 75 categories, as well as surprising new capabilities of large language models at the frontier; when given a grammar manual for Kalamang, a language with fewer than 200 speakers worldwide, the model learns to translate English to Kalamang at a similar level to a person who learned from the same content.
Foundation models have shown impressive adaptation and scalability in supervised and self-supervised learning problems, but so far these successes have not fully translated to reinforcement learning (RL). In this work, we demonstrate that training an RL agent at scale leads to a general in-context learning algorithm that can adapt to open-ended novel embodied 3D problems as quickly as humans. In a vast space of held-out environment dynamics, our adaptive agent (AdA) displays on-the-fly hypothesis-driven exploration, efficient exploitation of acquired knowledge, and can successfully be prompted with first-person demonstrations. Adaptation emerges from three ingredients: (1) meta-reinforcement learning across a vast, smooth and diverse task distribution, (2) a policy parameterised as a large-scale attention-based memory architecture, and (3) an effective automated curriculum that prioritises tasks at the frontier of an agent's capabilities. We demonstrate characteristic scaling laws with respect to network size, memory length, and richness of the training task distribution. We believe our results lay the foundation for increasingly general and adaptive RL agents that perform well across ever-larger open-ended domains.
The task of building general agents that perform well over a wide range of tasks has been an important goal in reinforcement learning since its inception. The problem has been subject of research of a large body of work, with performance frequently measured by observing scores over the wide range of environments contained in the Atari 57 benchmark. Agent57 was the first agent to surpass the human benchmark on all 57 games, but this came at the cost of poor data-efficiency, requiring nearly 80 billion frames of experience to achieve. Taking Agent57 as a starting point, we employ a diverse set of strategies to achieve a 200-fold reduction of experience needed for all games to outperform the human baseline within our novel agent MEME. We investigate a range of instabilities and bottlenecks we encountered while reducing the data regime, and propose effective solutions to build a more robust and efficient agent. We also demonstrate competitive performance with high-performing methods such as Muesli and MuZero. Our contributions aim to achieve faster propagation of learning signals related to rare events, stabilize learning under differing value scales, improve the neural network architecture, and make updates more robust under a rapidly-changing policy.
The task of building general agents that perform well over a wide range of tasks has been an important goal in reinforcement learning since its inception. The problem has been subject of research of a large body of work, with performance frequently measured by observing scores over the wide range of environments contained in the Atari 57 benchmark. Agent57 was the first agent to surpass the human benchmark on all 57 games, but this came at the cost of poor data-efficiency, requiring nearly 80 billion frames of experience to achieve. Taking Agent57 as a starting point, we employ a diverse set of strategies to achieve a 200-fold reduction of experience needed to out perform the human baseline. We investigate a range of instabilities and bottlenecks we encountered while reducing the data regime, and propose effective solutions to build a more robust and efficient agent. We also demonstrate competitive performance with high-performing methods such as Muesli and MuZero. The four key components to our approach are (1) an approximate trust region method which enables stable bootstrapping from the online network, (2) a normalisation scheme for the loss and priorities which improves robustness when learning a set of value functions with a wide range of scales, (3) an improved architecture employing techniques from NFNets in order to leverage deeper networks without the need for normalization layers, and (4) a policy distillation method which serves to smooth out the instantaneous greedy policy overtime.
This report introduces a new family of multimodal models, Gemini, that exhibit remarkable capabilities across image, audio, video, and text understanding. The Gemini family consists of Ultra, Pro, and Nano sizes, suitable for applications ranging from complex reasoning tasks to on-device memory-constrained use-cases. Evaluation on a broad range of benchmarks shows that our most-capable Gemini Ultra model advances the state of the art in 30 of 32 of these benchmarks - notably being the first model to achieve human-expert performance on the well-studied exam benchmark MMLU, and improving the state of the art in every one of the 20 multimodal benchmarks we examined. We believe that the new capabilities of the Gemini family in cross-modal reasoning and language understanding will enable a wide variety of use cases. We discuss our approach toward post-training and deploying Gemini models responsibly to users through services including Gemini, Gemini Advanced, Google AI Studio, and Cloud Vertex AI.
Neuroevolution is an alternative to gradient-based optimisation that has the potential to avoid local minima and allows parallelisation. The main limiting factor is that usually it does not scale well with parameter space dimensionality. Inspired by recent work examining neural network intrinsic dimension and loss landscapes, we hypothesise that there exists a low-dimensional manifold, embedded in the policy network parameter space, around which a high-density of diverse and useful policies are located. This paper proposes a novel method for diversity-based policy search via Neuroevolution, that leverages learned representations of the policy network parameters, by performing policy search in this learned representation space. Our method relies on the Quality-Diversity (QD) framework which provides a principled approach to policy search, and maintains a collection of diverse policies, used as a dataset for learning policy representations. Further, we use the Jacobian of the inverse-mapping function to guide the search in the representation space. This ensures that the generated samples remain in the high-density regions, after mapping back to the original space. Finally, we evaluate our contributions on four continuous-control tasks in simulated environments, and compare to diversity-based baselines.
In recent years, several robots have been developed and deployed to perform casualty extraction tasks.However, the majority of these robots are overly complex, and require teleoperation via either a skilled operator or a specialised device, and often the operator must be present at the scene to navigate safely around the casualty.Instead, improving the autonomy of such robots can reduce the reliance on expert operators and potentially unstable communication systems, while still extracting the casualty in a safe manner.There are several stages in the casualty extraction procedure, from navigating to the location of the emergency, safely approaching and loading the casualty, to finally navigating back to the medical assistance location.In this paper, we propose a Hierarchical Decomposed-Objective based Model Predictive Control (HiDO-MPC) method for safely approaching and manoeuvring around the casualty.We implement this controller on ResQbot -a proof-of-concept mobile rescue robot we previously developed -capable of safely rescuing an injured person lying on the ground, i.e. performing the casualty extraction procedure.HiDO-MPC achieves the desired casualty extraction behaviour by decomposing the main objective into multiple sub-objectives with a hierarchical structure.At every time step, the controller evaluates this hierarchical decomposed objective and generates the optimal control decision.We have conducted a number of experiments both in simulation and using the real robot to evaluate the proposed method's performance, and compare it with baseline approaches.The results demonstrate that the proposed control strategy gives significantly better results than baseline approaches in terms of accuracy, robustness, and execution time, when applied to casualty extraction scenarios.
Despite the fact that a large number of research studies have been conducted in the field of search and rescue robotics, significantly little attention has been given to the development of rescue robots capable of performing physical rescue interventions, including loading and transporting victims to a safe zone—i.e., casualty extraction tasks. The aim of this study is to develop a mobile rescue robot that could assist first responders when saving casualties from a dangerous area by performing a casualty extraction procedure whilst ensuring that no additional injury is caused by the operation and no additional lives are put at risk. In this paper, we present a novel design of ResQbot 2.0—a mobile rescue robot designed for performing the casualty extraction task. This robot is a stretcher-type casualty extraction robot, which is a significantly improved version of the initial proof-of-concept prototype, ResQbot (retrospectively referred to as ResQbot 1.0), that has been developed in our previous work. The proposed designs and development of the mechanical system of ResQbot 2.0, as well as the method for safely loading a full-body casualty onto the robot’s ‘stretcher bed’, are described in detail based on the conducted literature review, evaluation of our previous work, and feedback provided by medical professionals. We perform simulation experiments in the Gazebo physics engine simulator to verify the proposed design and the casualty extraction procedure. The simulation results demonstrate the capability of ResQbot 2.0 to carry out safe casualty extractions successfully.
Neuroevolution is an alternative to gradient-based optimisation that has the potential to avoid local minima and allows parallelisation. The main limiting factor is that usually it does not scale well with parameter space dimensionality. Inspired by recent work examining neural network intrinsic dimension and loss landscapes, we hypothesise that there exists a low-dimensional manifold, embedded in the policy network parameter space, around which a high-density of diverse and useful policies are located. This paper proposes a novel method for diversity-based policy search via Neuroevolution, that leverages learned representations of the policy network parameters, by performing policy search in this learned representation space. Our method relies on the Quality-Diversity (QD) framework which provides a principled approach to policy search, and maintains a collection of diverse policies, used as a dataset for learning policy representations. Further, we use the Jacobian of the inverse-mapping function to guide the search in the representation space. This ensures that the generated samples remain in the high-density regions, after mapping back to the original space. Finally, we evaluate our contributions on four continuous-control tasks in simulated environments, and compare to diversity-based baselines.
Learning complex physical tasks via trial-and-error is still challenging for high-degree-of-freedom robots. Greatest challenges are devising a suitable objective function that defines the task, and the high sample complexity of learning the task. We propose a novel active learning framework, consisting of decoupled task model and exploration components, which does not require an objective function. The task model is specific to a task and maps the parameter space, defining a trial, to the trial outcome space. The exploration component enables efficient search in the trial-parameter space to generate the subsequent most informative trials, by simultaneously exploiting all the information gained from previous trials and reducing the task model’s overall uncertainty. We analyse the performance of our framework in a simulation environment and further validate it on a challenging bimanual-robot puck-passing task. Results show that the robot successfully acquires the necessary skills after only 100 trials without any prior information about the task or target positions. Decoupling the framework’s components also enables efficient skill transfer to new environments which is validated experimentally.
We present a novel approach to automated estimation of agreement intensity levels from facial images. To this end, we employ the MAHNOB Mimicry database of subjects recorded during dyadic interactions, where the facial images are annotated in terms of agreement intensity levels using the Likert scale (strong disagreement, disagreement, neutral, agreement and strong agreement). Dynamic modelling of the agreement levels is accomplished by means of a Conditional Ordinal Random Field model. Specifically, we propose a novel Neural Conditional Ordinal Random Field model that performs non-linear feature extraction from face images using the notion of Neural Networks, while also modelling temporal and ordinal relationships between the agreement levels. We show in our experiments that the proposed approach outperforms existing methods for modelling of sequential data. The preliminary results obtained on five subjects demonstrate that the intensity of agreement can successfully be estimated from facial images (39% F1 score) using the proposed method.