Acquisition of blood products is costly and blood transfusion increases the risk of adverse events in acute and delayed medical complications. Coupled with the increase in oncohaematological therapies and numerous types of major surgeries, the demand for blood products is growing year after year. In this paper, an AI-based favorable or unfavorable donor selection medical device is proposed. The paper charts out the medical device production implementation plan, identify data sources, forms AI-based device design structure, and medical device regulation standards for product quality identified. The authors predict that using AI (machine learning) end-to-end lifecycle of transfusion decision-making device as proposed will significantly reduce diagnostic, treatment protocol, and mismatch products errors.
Motivation plays a key role in effective learning but motivation needs to be sustained through feedback responses, reflection, and active involvement in order for learning to take place. This work focuses on incorporating active methods of teaching such as game-based learning and simulation-based learning. Game theme-based instructional (GTI) modules produce better results than traditional learning techniques because it increases motivation and engagement of students as they learn interactively. This work is aimed at assessing the motivation and engagement of undergraduate students for GTI modules in introductory data structure courses. This paper discusses the design, implementation, and evaluation of a GTI module to teach the linked list and binary tree data structure. For the design and development of GTI modules, we have incorporated FDF (four-dimensional framework) and constructive approach for learning. The GTI modules were evaluated based on the five components of the Science Motivation Questionnaire II (SMQII). We have also performed an ANOVA test for evaluating the motivation based on familiarity with other virtual reality games and the t-test for evaluating the motivation of students when they use GTI modules as a learning tool. The results of the evaluation of GTI modules shows that instructional modules can efficiently promote learning by encouraging the students’ participation.
Game theme based learning modules will revolutionize education because it increases motivation and engagement of students as they learn interactively. This study is aimed to assess the perceived motivation and engagement of undergraduate students for game theme based learning in introductory programming courses. This paper presents the design, implementation, and evaluation of a game theme-based instructional (GTI) module to teach linked list and binary tree data structure. We have used FDF (four- dimensional framework) with a minor extension for the design and development of GTI modules. The design of the GTI module is modeled on the constructive approach of learning. The purpose of this paper is to overcome the intellectual crisis by providing a new way of thinking and learning. We have evaluated the GTI modules based on the five components of Science Motivation Questionnaire II (SMQII). The results of the evaluation of GTI modules show that the students feel self-determined and motivated towards their learning and career.
Extensive Research study has conveyed that the game theme based learning is motivating, engaging and provides reliable learning context. This paper presents the design, implementation, and evaluation of a game theme-based instructional (GTI) module to teach linked list and binary tree. GTI modules are designed to invigorate the instructors to teach and motivate the learners to learn the concepts of the linked list and binary trees using a gaming metaphor. The virtual reality games seem to be more attractive but are less usable as they tend to have a more complex user interface. Additionally, if the software games have more educational material then it may become less attractive. So, the game with more educational content is likely to be less preferred by the game admirers. The purpose of this paper is to explore the issues concerning the usability and likability of game theme-based instructional module to teach linked list and binary trees. The results of the evaluation of GTI modules show the effectiveness of GTI modules and demonstrates that the GTI module is more usable and likable.
The game theme instructional (GTI) modules endeavor to increase the students interest in learning programming concepts. However, the GTI modules should be usable and likable to include it in a class curriculum. In this paper, we present the evaluation of GTI modules centered on usability and likeability. The GTI modules can be used as a supplement to teach linked list and binary tree data structure to computer science undergraduate classes. The GTI modules adopted the constructive learning approach and are developed using a gaming metaphor. We have incorporated a virtual instructor to help the users learn linked list in the modules. We have evaluated the GTI modules using User Engagement Scale(UES), Theory of Reasoned Action (TRA), and Science Motivation Questionnaire (SMQII) to evaluate usability, likability, and motivation respectively. The result of evaluation shows that the modules are usable, likable, motivational, and engaging. Keywords—virtual reality, game theme-based learning,
The Virtual Reality (VR) technology has been around for years and constantly changing and expanding. In this paper, we present the game theme instructional module (GTI) centered on Model-View-Controller (MVC) architecture. The GTI module enabled in teaching computer science undergraduates the binary trees data structure concepts using gaming metaphor. We used Python for writing codes in worldviz vizard toolkit with the stand-by avatar (3D model) created as an instructor. We have developed a four-dimension classroom activities matrixframework to help determine the effectiveness of GTI modules. The pilot study result show the GTI module when implemented in VR environment as an instructional aid gives improved learning outcomes with benefit of an engaging platform for students’ creative problem solving challenges and successes.
Due to complex mathematical nature of computer science, it is considered a complex and arduous subject by college students. Due to a gradual decrease in computer science students, in spite of a growing demand for computer science professionals, it is crucial to find a way to attract computer science students by making the concepts even more fascinating and absorbing. The aim of this paper is to develop game theme based instructional modules for computer science students that motivates and engages students while contributing to their learning outcomes. Game theme based instructional modules are designed to encourage faculty to teach and motivate students to learn the concepts of object oriented programming using interactive, graphical, game-like examples. This paper discusses the design parameters and implementation of the module and describes a case study of adopting the module in an existing class. The results of the study demonstrate the effectiveness of the instructional module and the possibility to include it in the existing curriculum with minimum alterations to the existing established course material. The instructional modules act as a supplement to an existing course and enable faculty to explore teaching with a game-theme materials and helping students to be more motivated and engaged in class.