This brief presents a new $P$ -parallel radix-2 memory-based fast Fourier transform (FFT) architecture. The aim of this brief is to reduce the number of multiplexers and achieve an efficient memory usage. One advantage of the proposed architecture is that it only needs permutation circuits after the memories, which reduces the multiplexer usage to only one multiplexer per parallel branch. Another advantage is that the architecture calculates the same permutation based on the perfect shuffle at each iteration. Thus, the shuffling circuits do not need to be configured for different iterations. In fact, all the memories require the same read and write addresses, which simplifies the control even further and allows to merge the memories. Along with the hardware efficiency, conflict-free memory access is fulfilled by a circular counter. The FFT has been implemented on a field programmable gate array. Compared to previous approaches, the proposed architecture has the least number of multiplexers and achieves very low area usage.
This paper presents a new methodology for design and implementation of signal processing systems on system-on chip (SoC) platforms. The methodology is centered on the use of lightweight application programming interfaces for applying principles of dataflow design at different layers of abstraction. The development processes integrated in our approach are software implementation, hardware implementation, hardware-software co-design, and optimized application mapping. The proposed methodology facilitates development and integration of signal processing hardware and software modules that involve heterogeneous programming languages and platforms. As a demonstration of the proposed design framework, we present a dataflow-based deep neural network (DNN) implementation for vehicle classification that is streamlined for real-time operation on embedded SoC devices. Using the proposed methodology, we apply and integrate a variety of dataflow graph optimizations that are important for efficient mapping of the DNN system into a resource constrained implementation that involves cooperating multicore CPUs and field-programmable gate array subsystems. Through experiments, we demonstrate the flexibility and effectiveness with which different design transformations can be applied and integrated across multiple scales of the targeted computing system.
This paper proposes a single instruction multiple data (SIMD) processor, which is programmed with high-level OpenCL language. The low-power processor is customized for executing multiple-input-multiple-output (MIMO) detection algorithms at a high performance while consuming very little power making it suitable for software-defined radio (SDR) applications. The novel combination of SIMD operations on a transport programmed multicore datapath allows saving power on both the execution front end and the back end, leading to very good energy efficiency with a compiler programmable design. We demonstrate the feasibility of the architecture with the layered orthogonal lattice detector and minimum mean-square-error MIMO algorithms, which can be used as a software-defined radio implementation of the 3GPP local thermal equilibrium r11 standard. Compared to other state-of-the-art SDR architectures, the proposed design adds features that improve programmer productivity with an insignificant power and area impact.
This paper describes a low-power processor tailored for fast Fourier transform computations where transport triggering template is exploited. The processor is software-programmable while retaining an energy-efficiency comparable to existing fixed-function implementations. The power savings are achieved by compressing the computation kernel into one instruction word. The word is stored in an instruction loop buffer, which is more power-efficient than regular instruction memory storage. The processor supports all power-of-two FFT sizes from 64 to 16384 and given 1 mJ of energy, it can compute 20916 transforms of size 1024.
While data parallelism aspects of OpenCL have been of primary interest due to the massively data parallel GPUs being on focus, OpenCL also provides powerful capabilities to describe task parallelism. In this article we study the task parallel concepts available in OpenCL and find out how well the different vendor-specific implementations can exploit task parallelism when the parallelism is described in various ways utilizing the command queues. We show that the vendor implementations are not yet capable of extracting kernel-level task parallelism from in-order queues automatically. To assess the potential performance benefits of in-order queue parallelization, we implemented such capabilities to an open source implementation of OpenCL. The evaluation was conducted by means of a case study of an advanced noise reduction algorithm described as a multi-kernel OpenCL application.
Path tracing produces realistic results including global illumination using a unified simple rendering pipeline. Reducing the amount of noise to imperceptible levels without post-processing requires thousands of samples per pixel (spp), while currently it is only possible to render extremely noisy 1 spp frames in real time with desktop GPUs. However, post-processing can utilize feature buffers, which contain noise-free auxiliary data available in the rendering pipeline. Previously, regression-based noise filtering methods have only been used in offline rendering due to their high computational cost. In this article we propose a novel regression-based reconstruction pipeline, called Blockwise Multi-Order Feature Regression (BMFR), tailored for path-traced 1 spp inputs that runs in real time. The high speed is achieved with a fast implementation of augmented QR factorization and by using stochastic regularization to address rank-deficient feature data. The proposed algorithm is 1.8× faster than the previous state-of-the-art real-time path-tracing reconstruction method while producing better quality frame sequences.
This paper introduces advanced software synthesis techniques that enhance the implementation of dynamic dataflow programs. These techniques have been implemented into opensource tools and demonstrated on well-known video decoders including one based on the new High Efficiency Video Coding (HEVC) standard. The results show an improvement of more than 100% of the frame-rate over previously proposed implementations, and achieve real-time decoding of high definition video sequences.
New means to improve spectral efficiency and flexibility in radio spectrum use are in high demand due to congestion of the available spectral resources. Systems deploying inband full-duplex transmission aim at providing higher spectral efficiency by concurrent transmission and reception at the same frequency. Potentially doubling system throughput, full-duplex communications is considered as an enabler technology for the upcoming 5G networks. However, system performance is degraded due to the strong self-interference (SI) caused by overlapping of high power transmit signal with the received signal of interest. Furthermore, due to commonly existing radio frequency imperfections, advanced techniques capable of mitigating nonlinear SI are required. This article presents a real-time software-defined implementation of a digital SI canceller for full-duplex transceivers, potentially applicable even in mobile-scale devices. Recently, software-defined radio has gained a lot of interest due to its higher flexibility, scalability, and shorter time-to-market cycles compared to traditional fixed-function hardware designs. Moreover, as the performance enhancements achieved by increasing the clock frequency is reaching its limits, the current trend is towards multi-core processors. Since contemporary mobile phones already contain powerful massively parallel GPUs and CPUs, feasibility of a real-time implementation on mobile processors is studied. The reported results show that by adopting the presented solution, it is possible to achieve sufficient SI cancellation under time varying coupling channel conditions. Additionally, the possibility of carrying out such advanced processing in a real-time fashion on the selected platforms is investigated, and the implementation is evaluated in terms of execution time, power, and energy consumption.
Especially in programmable processors, energy consumption of integrated memories can become a limiting design factor due to thermal dissipation power constraints and limited battery capacity. Consequently, contemporary improvement efforts on memory technologies are focusing more on the energy-efficiency aspects, which has resulted in biased CMOS SRAM cells that increase energy efficiency by favoring one logical value over another. In this paper, xor-masking, a method for exploiting such contemporary low power SRAM memories is proposed to improve the energy-efficiency of instruction fetching. Xor-masking utilizes static program analysis statistics to produce optimal encoding masks to reduce the occurrence of the more energy consuming instruction bit values in the fetched instructions. The method is evaluated on LatticeMico32, a small RISC core popular in ultra low power designs, and on a wide instruction word high performance low power DSP. Compared to the previous “bus invert” technique typically used with similar SRAMs, the proposed method reduces instruction read energy consumption of the LatticeMico32 by up to 13% and 38% on the DSP core.
This paper presents hardware-efficient building blocks for non-power-of-two Fast Fourier transform (FFT) algorithms. A reconfigurable unified multiplierless mixed radix-2/3/4/5 FFT design is proposed. In addition, standalone designs for the computation of the multiplierless radix-3 and radix-5 processing elements are illustrated. These architectures are based on Wingorad Fourier transform algorithm , which uses constant multipliers instead of general complex-valued multipli-ers. In this paper we propose to further reduce the hardware complexity by replacing the constant multipliers by shift-and-add structures. In addition, we show that the unified architecture is achieved by adding only a small number of multiplexers. The implementation results for field-programmable gate arrays (FPGAs) with Look-Up Table based logic are provided. In all of them, the proposed designs achieve significant reduction in area (around 30%) with respect to state of the art.
Soft cores are used as flexible software programmable components in FPGA designs. Transport-Triggered Architecture (TTA) is interesting for this use due to its scalability, modularity, simplified register files (RF) and fine-grained compiler control, but has the drawback of wider instructions and additional multiplexing due to extensive RF port sharing. In this paper we evaluate the trade-offs of TTA in soft core use in comparison to its closest multi-issue relative, the traditional "operation triggered" VLIW architecture, as well as the Xilinx MicroBlaze, a popular single-issue soft core. For the compared alternatives running CHStone benchmarks, the dual-issue TTA with a monolithic RF provides the best performance/area trade-off. Its program size increase varies from 21% to 49% in comparison to the VLIW programming model. However, synthesis results on a Xilinx Zynq Z7020 device show that the dual-issue TTA requires 67% of the resources while providing up to 88% improvement in execution time compared to VLIW. Partitioning the RF is found beneficial for both VLIW and TTA programming models, resulting in a very similar FPGA resource usage, but with TTA model improving execution time up to 77%. As a single-issue soft core, we measured execution time improvements up to 173% when comparing with the TTA approach against the performance-optimized MicroBlaze with similar datapath resources.
In the near future, GPUs are expected to have hardware support for real-time ray tracing in order to, e.g., help render complex lighting effects in video games and enable photorealistic augmented reality. One challenge in real-time ray tracing is dynamic scene support, that is, rebuilding or updating the spatial data structures used to accelerate rendering whenever the scene geometry changes. This paper proposes PLOCTree, an accelerator for tree construction based on the Parallel Locally-Ordered Clustering (PLOC) algorithm. Tree construction is highly memory-intensive, thus for the hardware implementation, the algorithm is rewritten into a bandwidth-economical form which converts most of the external memory traffic of the original software-based GPU implementation into streaming on-chip data traffic. As a result, the proposed unit is 3.9 times faster and uses 7.7 times less memory bandwidth than the GPU implementation. Compared to state-of-the-art hardware builders, PLOCTree gives a superior performance-quality tradeoff: it is nearly as fast as a state-of-the-art low-quality linear builder, while producing trees of similar Surface Area Heuristic (SAH) cost as a comparatively expensive binned SAH sweep builder.
Progressive rendering, for example Monte Carlo rendering of 360° content for virtual reality headsets, is a time-consuming task. If the 3D artist notices an error while previewing the rendering, they must return to editing mode, make the required changes, and restart rendering. We propose the use of eye-tracking-based optimization to significantly speed up previewing of the artist’s points of interest. The speed of the preview is further improved by sampling with a distribution that closely follows the experimentally measured visual acuity of the human eye, unlike the piecewise linear models used in previous work. In a comprehensive user study, the perceived convergence of our proposed method was 10 times faster than that of a conventional preview, and often appeared to be instantaneous. In addition, the participants rated the method to have only marginally more artifacts in areas where it had to start rendering from scratch, compared to conventional rendering methods that had already generated image content in those areas.
Ray tracing is an interesting rendering technique, but remains too slow for real-time applications. There are various algorithmic methods to speed up ray tracing through uneven screen-space sampling, e.g., foveated rendering where sampling is directed by eye tracking. Uneven sampling methods tend to require at least one sample per pixel, limiting their use in real-time rendering. We review recent work on image reconstruction from arbitrarily distributed samples, and argue that these will play major role in the future of real-time ray tracing, allowing a larger fraction of samples to be focused on regions of interest. Potential implementation approaches and challenges are discussed.
The memories used for embedded microprocessor devices consume a large portion of the system’s power. The power dissipation of the instruction memory can be reduced by using code compression methods, which may require the use of variable length instruction formats in the processor. The power-efficient design of variable length instruction fetch and decode is challenging for static multiple-issue processors, which aim for low power consumption on embedded platforms. The memory-side power savings using compression are easily lost on inefficient fetch unit design. We propose an implementation for instruction template-based compression and two instruction fetch alternatives for variable length instruction encoding on transport triggered architecture, a static multiple-issue exposed data path architecture. With applications from the CHStone benchmark suite, the compression approach reaches an average compression ratio of 44% at best. We show that the variable length fetch designs reduce the number of memory accesses and often allow the use of a smaller memory component. The proposed compression scheme reduced the energy consumption of synthesized benchmark processors by 15% and area by 33% on average.
Various use cases in the era of Internet-of-Things (IoT) demand processor devices to have low energy consumption in order to maximize the battery life. In addition to energy constraints, there is often a need to both swiftly execute control oriented code to provide low reaction times and to occasionally perform real time signal processing tasks efficiently. As a response to these requirements, we propose LoTTA, an extremely energy-efficient exposed datapath core. Its transport-triggered programming model helps in lowering the execution latency via low cost data forwarding. Control efficiency is achieved by an optimized control unit with zero delay slot branches and predicated execution. An instruction register file is included for frequently executed program hot spots to reduce the instruction stream energy consumption. These features allow the processor to execute CHStone and EEMBC CoreMark benchmarks on average with 19% fewer cycles compared to a 6-stage LM32, a traditional RISC core with similar datapath resources. The core consumes 53% less energy on average compared to the RISC core. When including the instruction stream overheads, in the best case, LoTTA saves 79% energy, and on average 40%.
Battery driven intelligent cameras used, e.g., in police operations or pico drone based surveillance require good object detection accuracy and low energy consumption at the same time. Object recognition algorithms based on Convolutional Neural Networks (CNN) currently produce the best accuracy, but require relatively high computational power. General purpose CPU and GPU implementations of CNN-based object recognition provide flexibility and performance, but this flexibility comes at a high energy cost. Fixed function hardware acceleration of CNNs provides the best energy efficiency, with a trade-off in reduced flexibility. This paper presents AivoTTA, a flexible and energy efficient CNN accelerator with a SIMD Transport-Triggered Architecture that is programmable in C and OpenCL C. The proposed accelerator makes use of smart memory access patterns and fusion of layers to greatly reduce the number of memory transfers and improve energy efficiency. The accelerator was synthesized using 28 nm ASIC technology for different supply voltages and clock frequencies. The most power efficient design points consume 11.3 mW for an object recognition network running 16 GOPS at 400 MHz. The maximum clock frequency is 1.4 GHz. With the maximum clock, the accelerator consumes 116 mW for an effective 57 GOPS. To the best of our knowledge, it is the most energy efficient compiler programmable CNN accelerator published.
John Glossner合作论文数IBM Research13
Corneliu Rusu合作论文数Faculty of Electronics, Telecommunications and Information Technology, Technical University of Cluj-Napoca6