We introduce TangoFlux, an efficient Text-to-Audio (TTA) generative model with 515M parameters, capable of generating up to 30 seconds of 44.1kHz audio in 3.7 seconds on a A40 GPU. A key challenge in aligning TTA models lies in creating preference pairs, as TTA lacks structured mechanisms like verifiable rewards or gold-standard answers available for Large Language Models (LLMs). To address this, we propose CLAP-Ranked Preference Optimization (CRPO), a novel framework that iteratively generates and optimizes preference data to enhance TTA alignment. We show that the audio preference dataset generated using CRPO outperforms the static alternatives. With this framework, TangoFlux achieves state-of-the-art performance across both objective and subjective benchmarks. https://tangoflux56.github.io/TangoFlux/ holds the model-generated audio samples for comparison.
Advancing machine intelligence requires developing the ability to perceive across multiple modalities, much as humans sense the world. We introduce OmniVinci, an initiative to build a strong, open-source, omni-modal LLM. We carefully study the design choices across model architecture and data curation. For model architecture, we present three key innovations: (i) OmniAlignNet for strengthening alignment between vision and audio embeddings in a shared omni-modal latent space; (ii) Temporal Embedding Grouping for capturing relative temporal alignment between vision and audio signals; and (iii) Constrained Rotary Time Embedding for encoding absolute temporal information in omni-modal embeddings. We introduce a curation and synthesis pipeline that generates 24M single-modal and omni-modal conversations. We find that modalities reinforce one another in both perception and reasoning. Our model, OmniVinci, improves over Qwen2.5-Omni with +19.05 on DailyOmni (cross-modal understanding), +1.7 on MMAR (audio), and +3.9 on Video-MME (vision), while using just 0.2T training tokens — a 6× reduction compared to Qwen2.5-Omni’s 1.2T. We finally demonstrate omni-modal advantages in downstream applications spanning robotics, medical AI, and smart factory.
We introduce a voice-agentic framework that learns one critical omni-understanding skill: knowing when to trust itself versus when to consult external audio perception. Our work is motivated by a crucial yet counterintuitive finding: naively fine-tuning an omni-model on both speech recognition and external sound understanding tasks often degrades performance, as the model can be easily misled by noisy hypotheses. To address this, our framework, Speech-Hands, recasts the problem as an explicit self-reflection decision. This learnable reflection primitive proves effective in preventing the model from being derailed by flawed external candidates. We show that this agentic action mechanism generalizes naturally from speech recognition to complex, multiple-choice audio reasoning. Across the OpenASR leaderboard, which includes seven domain-diverse speech datasets, Speech-Hands consistently outperforms strong baselines by 12.1% WER on the OpenASR benchmark. The model also achieves 77.37% accuracy and high F1 on audio QA decisions, showing robust generalization and reliability across diverse audio question answering datasets. By unifying perception and decision-making, our work offers a practical path toward more reliable and resilient audio intelligence.
We present Task 5 of the DCASE 2025 Challenge: an Audio Question Answering (AQA) benchmark spanning multiple domains of sound understanding. This task defines three QA subsets (Bioacoustics, Temporal Soundscapes, and Complex QA) to test audio-language models on interactive question-answering over diverse acoustic scenes. We describe the dataset composition (from marine mammal calls to soundscapes and complex real-world clips), the evaluation protocol (top-1 accuracy with answer-shuffling robustness), and baseline systems (Qwen2-Audio-7B, AudioFlamingo 2, Gemini-2-Flash). Preliminary results on the development set are compared, showing strong variation across models and subsets. This challenge aims to advance the audio understanding and reasoning capabilities of audio-language models toward human-level acuity, which are crucial for enabling AI agents to perceive and interact about the world effectively.
Recent advances in the audio language modeling (ALM) domain tackle audio understanding and text-to-audio generation as separate tasks. Very few studies attempt to unify these tasks -- an essential step toward advanced multimodal reasoning. This paper introduces Unified Audio Language Model (UALM), which aims to unify audio understanding, text-to-audio generation, and multimodal reasoning in a single model. To achieve this goal, we first present UALM-Gen, a text-to-audio language model that directly predicts audio tokens and is comparable to state-of-the-art diffusion-based models. We then demonstrate, using proper data blending, training recipes, and inference techniques, that our single UALM model matches the quality of state-of-the-art specialized models in audio understanding, text-to-audio generation, and text reasoning. Furthermore, we present UALM-R1, a multimodal reasoning model that utilizes both text and audio in the intermediate thinking steps to facilitate complex generation tasks. To our knowledge, this is the first demonstration in audio research of cross-modal generative reasoning, with its effectiveness confirmed by subjective evaluations.
We present Synthio, a novel approach for augmenting small-scale audio classification datasets with synthetic data. Our goal is to improve audio classification accuracy with limited labeled data. Traditional data augmentation techniques, which apply artificial transformations (e.g., adding random noise or masking segments), struggle to create data that captures the true diversity present in real-world audios. To address this shortcoming, we propose to augment the dataset with synthetic audio generated from text-to-audio (T2A) diffusion models. However, synthesizing effective augmentations is challenging because not only should the generated data be acoustically consistent with the underlying small-scale dataset, but they should also have sufficient compositional diversity. To overcome the first challenge, we align the generations of the T2A model with the small-scale dataset using preference optimization. This ensures that the acoustic characteristics of the generated data remain consistent with the small-scale dataset. To address the second challenge, we propose a novel caption generation technique that leverages the reasoning capabilities of Large Language Models to (1) generate diverse and meaningful audio captions and (2) iteratively refine their quality. The generated captions are then used to prompt the aligned T2A model. We extensively evaluate Synthio on ten datasets and four simulated limited-data settings. Results indicate our method consistently outperforms all baselines by 0.1%-39% using a T2A model trained only on weakly-captioned AudioSet.
While autoregressive speech token generation models produce speech with remarkable variety and naturalness, their inherent lack of controllability often results in issues such as hallucinations and undesired vocalizations that do not conform to conditioning inputs. We introduce Koel-TTS, a suite of enhanced encoder-decoder Transformer TTS models that address these challenges by incorporating preference alignment techniques guided by automatic speech recognition and speaker verification models. Additionally, we incorporate classifier-free guidance to further improve synthesis adherence to the transcript and reference speaker audio. Our experiments demonstrate that these optimizations significantly enhance target speaker similarity, intelligibility, and naturalness of synthesized speech. Notably, Koel-TTS directly maps text and context audio to acoustic tokens, and on the aforementioned metrics, outperforms state-of-the-art TTS models, despite being trained on a significantly smaller dataset. Audio samples and demos are available on our website.
Fugatto is a versatile audio synthesis and transformation model capable of following free-form text instructions with optional audio inputs. While large language models (LLMs) trained with text on a simple next-token prediction objective can learn to infer instructions directly from the data, models trained solely on audio data lack this capacity. This is because audio data does not inherently contain the instructions that were used to generate it. To overcome this challenge, we introduce a specialized dataset generation approach optimized for producing a wide range of audio generation and transformation tasks, ensuring the data reveals meaningful relationships between audio and language. Another challenge lies in achieving compositional abilities -- such as combining, interpolating between, or negating instructions -- using data alone. To address it, we propose ComposableART, an inference-time technique that extends classifier-free guidance to compositional guidance. It enables the seamless and flexible composition of instructions, leading to highly customizable audio outputs outside the training distribution. Our evaluations across a diverse set of tasks demonstrate that Fugatto performs competitively with specialized models, while ComposableART enhances its sonic palette and control over synthesis. Most notably, we highlight our framework's ability to execute emergent sounds and tasks -- sonic phenomena that transcend conventional audio generation -- unlocking new creative possibilities. \href{https://fugatto.github.io/}{Demo Website.}
We present Audio Flamingo 3 (AF3), a fully open state-of-the-art (SOTA) large audio-language model that advances reasoning and understanding across speech, sound, and music. AF3 introduces: (i) AF-Whisper, a unified audio encoder trained using a novel strategy for joint representation learning across all 3 modalities of speech, sound, and music; (ii) flexible, on-demand thinking, allowing the model to do chain-of-thought-type reasoning before answering; (iii) multi-turn, multi-audio chat; (iv) long audio understanding and reasoning (including speech) up to 10 minutes; and (v) voice-to-voice interaction. To enable these capabilities, we propose several large-scale training datasets curated using novel strategies, including AudioSkills-XL, LongAudio-XL, AF-Think, and AF-Chat, and train AF3 with a novel five-stage curriculum-based training strategy. Trained on only open-source audio data, AF3 achieves new SOTA results on over 20+ (long) audio understanding and reasoning benchmarks, surpassing both open-weight and closed-source models trained on much larger datasets.
Chain-of-thought reasoning has demonstrated significant improvements in large language models and vision language models, yet its potential for audio language models remains largely unexplored. In this technical report, we take a preliminary step towards closing this gap. For better assessment of sound reasoning, we propose AF-Reasoning-Eval, a benchmark targeting common-sense reasoning and the ability to discriminate among closely related choices. To prepare training corpus for sound reasoning abilities, we propose automatic pipelines that transform existing audio question answering and classification data into explicit reasoning chains, yielding AF-CoT-Train with 1.24M samples. We study the effect of finetuning Audio Flamingo series on AF-CoT-Train and observe considerable improvements on several reasoning benchmarks, validating the effectiveness of chain-of-thought finetuning on advanced sound understanding.
Pre-training and representation learning have been playing an increasingly important role in modern speech processing. Nevertheless, different applications have been relying on different foundation models, since predominant pre-training techniques are either designed for discriminative tasks or generative tasks. In this work, we make the first attempt at building a unified pre-training framework for both types of tasks in speech. We show that with the appropriate design choices for pre-training, one can jointly learn a representation encoder and generative audio decoder that can be applied to both types of tasks. We propose UniWav, an encoder-decoder framework designed to unify pre-training representation learning and generative tasks. On speech recognition, text-to-speech, and speech tokenization, UniWav achieves comparable performance to different existing foundation models, each trained on a specific task. Our findings suggest that a single general-purpose foundation model for speech can be built to replace different foundation models, reducing the overhead and cost of pre-training.
Understanding and reasoning over non-speech sounds and music are crucial for both humans and AI agents to interact effectively with their environments. In this paper, we introduce Audio Flamingo 2 (AF2), an Audio-Language Model (ALM) with advanced audio understanding and reasoning capabilities. AF2 leverages (i) a custom CLAP model, (ii) synthetic Audio QA data for fine-grained audio reasoning, and (iii) a multi-stage curriculum learning strategy. AF2 achieves state-of-the-art performance with only a 3B parameter small language model, surpassing large open-source and proprietary models across over 20 benchmarks. Next, for the first time, we extend audio understanding to long audio segments (30 secs to 5 mins) and propose LongAudio, a large and novel dataset for training ALMs on long audio captioning and question-answering tasks. Fine-tuning AF2 on LongAudio leads to exceptional performance on our proposed LongAudioBench, an expert-annotated benchmark for evaluating ALMs on long audio understanding capabilities. We conduct extensive ablation studies to confirm the efficacy of our approach.
Recent years have seen significant progress in Text-To-Audio (TTA) synthesis, enabling users to enrich their creative workflows with synthetic audio generated from natural language prompts. Despite this progress, the effects of data, model architecture, training objective functions, and sampling strategies on target benchmarks are not well understood. With the purpose of providing a holistic understanding of the design space of TTA models, we set up a large-scale empirical experiment focused on diffusion and flow matching models. Our contributions include: 1) AF-Synthetic, a large dataset of high quality synthetic captions obtained from an audio understanding model; 2) a systematic comparison of different architectural, training, and inference design choices for TTA models; 3) an analysis of sampling methods and their Pareto curves with respect to generation quality and inference speed. We leverage the knowledge obtained from this extensive analysis to propose our best model dubbed Elucidated Text-To-Audio (ETTA). When evaluated on AudioCaps and MusicCaps, ETTA provides improvements over the baselines trained on publicly available data, while being competitive with models trained on proprietary data. Finally, we show ETTA's improved ability to generate creative audio following complex and imaginative captions -- a task that is more challenging than current benchmarks.
Real-world audio is often degraded by numerous factors. This work presents an audio restoration model tailored for high-res music at 44.1kHz. Our model, Audio-to-Audio Schrödinger Bridges (A2SB), is capable of both bandwidth extension (predicting high-frequency components) and inpainting (re-generating missing segments). Critically, A2SB is end-to-end requiring no vocoder to predict waveform outputs, able to restore hour-long audio inputs, and trained on permissively licensed music data. A2SB is capable of achieving state-of-the-art band-width extension and inpainting quality on several out-of-distribution music test sets.
Existing datasets for audio understanding primarily focus on single-turn interactions (i.e. audio captioning, audio question answering) for describing audio in natural language, thus limiting understanding audio via interactive dialogue. To address this gap, we introduce Audio Dialogues: a multi-turn dialogue dataset containing 163.8k samples for general audio sounds and music. In addition to dialogues, Audio Dialogues also has question-answer pairs to understand and compare multiple input audios together. Audio Dialogues leverages a prompting-based approach and caption annotations from existing datasets to generate multi-turn dialogues using a Large Language Model (LLM). We evaluate existing audio-augmented large language models on our proposed dataset to demonstrate the complexity and applicability of Audio Dialogues. Our code for generating the dataset will be made publicly available. Detailed prompts and generated dialogues can be found on the demo website https://audiodialogues.github.io/.
Singing Voice Synthesis (SVS) has significantly advanced with deep generative models, achieving high audio quality but still struggling with musicality, mainly due to the lack of performance control over timing, dynamics, and pitch, which are essential for music expression. Additionally, integrating data and supporting diverse languages and styles in SVS remain challenging. To tackle these issues, this paper presents ExpressiveSinger, an SVS framework that leverages a cascade of diffusion models to generate realistic singing across multiple languages, styles, and techniques from scores and lyrics. Our approach begins with consolidating, cleaning, annotating, and processing public singing datasets, developing a multilingual phoneme set, and incorporating different musical styles and techniques. We then design methods for generating expressive performance control signals including phoneme timing, F0 curves, and amplitude envelopes, which enhance musicality and model consistency, introduce more controllability, and reduce data requirements. Finally, we generate mel-spectrograms and audio from performance control signals with style guidance and singer timbre embedding. Our models also enable trained singers to sing in new languages and styles. Several listening tests reveal both musicality and controllability of our generated singing compared with existing works and human singing. We release the data for future research. Demo: https://shuqid.net/expressive-singing-synthesis.
We introduce TangoFlux, an efficient Text-to-Audio (TTA) generative model with 515M parameters, capable of generating up to 30 seconds of 44.1kHz audio in just 3.7 seconds on a single A40 GPU. A key challenge in aligning TTA models lies in the difficulty of creating preference pairs, as TTA lacks structured mechanisms like verifiable rewards or gold-standard answers available for Large Language Models (LLMs). To address this, we propose CLAP-Ranked Preference Optimization (CRPO), a novel framework that iteratively generates and optimizes preference data to enhance TTA alignment. We demonstrate that the audio preference dataset generated using CRPO outperforms existing alternatives. With this framework, TangoFlux achieves state-of-the-art performance across both objective and subjective benchmarks. We open source all code and models to support further research in TTA generation.
We propose SelfVC, a training strategy to iteratively improve a voice conversion model with self-synthesized examples. Previous efforts on voice conversion focus on factorizing speech into explicitly disentangled representations that separately encode speaker characteristics and linguistic content. However, disentangling speech representations to capture such attributes using task-specific loss terms can lead to information loss. In this work, instead of explicitly disentangling attributes with loss terms, we present a framework to train a controllable voice conversion model on entangled speech representations derived from self-supervised learning (SSL) and speaker verification models. First, we develop techniques to derive prosodic information from the audio signal and SSL representations to train predictive submodules in the synthesis model. Next, we propose a training strategy to iteratively improve the synthesis model for voice conversion, by creating a challenging training objective using self-synthesized examples. We demonstrate that incorporating such self-synthesized examples during training improves the speaker similarity of generated speech as compared to a baseline voice conversion model trained solely on heuristically perturbed inputs. Our framework is trained without any text and achieves state-of-the-art results in zero-shot voice conversion on metrics evaluating naturalness, speaker similarity, and intelligibility of synthesized audio.
In this paper, we describe the TTS models developed by NVIDIA for the MMITS-VC (Multi-speaker, Multi-lingual Indic TTS with Voice Cloning) 2024 Challenge. In Tracks 1 and 2, we utilize RAD-MMM to perform few-shot TTS by training additionally on 5 minutes of target speaker data. In Track 3, we utilize P-Flow to perform zero-shot TTS by training on the challenge dataset as well as external datasets. We use HiFi-GAN vocoders for all submissions. RAD-MMM performs competitively on Tracks 1 and 2, while P-Flow ranks first on Track 3, with mean opinion score (MOS) 4.4 and speaker similarity score (SMOS) of 3.62.
Augmenting large language models (LLMs) to understand audio – including non-speech sounds and non-verbal speech – is critically important for diverse real-world applications of LLMs. In this paper, we propose Audio Flamingo, a novel audio language model with 1) strong audio understanding abilities, 2) the ability to quickly adapt to unseen tasks via in-context learning and retrieval, and 3) strong multi-turn dialogue abilities. We introduce a series of training techniques, architecture design, and data strategies to enhance our model with these abilities. Extensive evaluations across various audio understanding tasks confirm the efficacy of our method, setting new state-of-the-art benchmarks. Our demo website is https://audioflamingo.github.io/ and the code is open-sourced at https://github.com/NVIDIA/audio-flamingo.
David Wessel合作论文数University of California2
Ramani Duraiswami合作论文数Department of Computer Science, University of Maryland;Perceptual Interfaces and Reality Laboratory, Institute of Advanced Computer Studies, University of Maryland;Department of Electrical and Computer Engineering, University of Maryland;VisiSonics Corporation;Fantalgo, LLC2