Purpose: Ocular dominance can be measured by a variety of tests, which may not yield the same results. This study compared the repeatability and agreement for two ocular dominance tests, a newer letter dominance test and a well-established binocular rivalry test.Methods: Thirty-nine adults (28 females and 11 males) with normal vision completed three sessions involving letter dominance and the binocular rivalry tests. An additional seven participants completed only one session. Within-test repeatability was assessed through intraclass correlation and standard deviation. Between-tests agreement was assessed through a Bland-Altman test, intraclass correlation, and ocular dominance directions.Results: Within-test analysis indicated that the letter dominance test had better repeatability than the grating rivalry test (intraclass correlation coefficient: letter dominance 0.829, rivalry 0.790; standard deviation: letter dominance 0.015 [median], rivalry 0.023 [median], P = .015). Between-test analysis indicated that the two tests had moderate to good agreement (intraclass correlation coefficient 0.712) and identified the same eye as dominant for most participants, although not all (39 consistent across tests, seven inconsistent when a strict measure of equidominance was adopted).Conclusion: These analyses indicate that the letter dominance test is a more repeatable measure of ocular dominance than the grating rivalry test, and that ocular dominance magnitude metrics do vary across tests.
Transcranial direct current stimulation (tDCS) of the occipital lobe may modulate visual cortex neuroplasticity. We assessed the acute effect of visual cortex anodal (a-)tDCS on ocular dominance plasticity induced by short-term monocular deprivation (MD), a well-established technique for inducing homeostatic plasticity in the visual system. In Experiment 1, active or sham visual cortex tDCS was applied during the last 20 min of 2-h MD following a within-subjects design (n = 17). Ocular dominance was measured using two computerized tests. The magnitude of ocular dominance plasticity was unaffected by a-tDCS. In Experiment 2 (n = 9), we investigated whether a ceiling effect of MD was masking the effect of active tDCS. We replicated Experiment 1 but used only 30 min of MD. The magnitude of ocular dominance plasticity was decreased with the shorter intervention, but there was still no effect of active a-tDCS. Within the constraints of our experimental design and a-tDCS parameters, visual cortex a-tDCS did not modulate the homeostatic mechanisms that drive ocular dominance plasticity in participants with normal binocular vision.
Short-term deprivation of one eye by monocular patching causes a temporary increase in the contribution of that eye to binocular vision when the eye patch is removed. This effect, known as ocular dominance plasticity, provides a model of neuroplasticity within the human binocular visual system. We investigated whether physical exercise and the non-invasive brain stimulation technique transcranial random noise stimulation (tRNS), two interventions that may increase visual cortex neuroplasticity, enhance ocular dominance plasticity when delivered individually or in combination. Ocular dominance was measured using a grating rivalry test and a dichoptic letter contrast polarity judgment test. We observed robust ocular dominance changes for both outcome measures following 2-hour monocular deprivation; however, the magnitude of the effect was not influenced by exercise or tRNS. Ocular dominance plasticity may already be maximal after 2 hours of monocular deprivation in those with normal vision and therefore cannot be augmented by interventions designed to enhance neuroplasticity.
Objective To identify differences in efficacy between vision-based treatments for improving visual acuity (VA) of the amblyopic eye in persons aged 4–17 years old.Data sources Ovid Embase, PubMed (Medline), the Cochrane Library, Vision Cite and Scopus were systematically searched from 1975 to 17 June 2020.Methods Two independent reviewers screened search results for randomised controlled trials of vision-based amblyopia treatments that specified change in amblyopic eye VA (logMAR) as the primary outcome measure. Quality was assessed via risk of bias and GRADE (Grading of Recommendations, Assessment, Development, and Evaluations).Results Of the 3346 studies identified, 36 were included in a narrative synthesis. A random effects meta-analysis (five studies) compared the efficacy of binocular treatments versus patching: mean difference −0.03 logMAR; 95% CI 0.01 to 0.04 (p<0.001), favouring patching. An exploratory study-level regression (18 studies) showed no statistically significant differences between vision-based treatments and a reference group of 2–5 hours of patching. Age, sample size and pre-randomisation optical treatment were not statistically significantly associated with changes in amblyopic eye acuity. A network meta-analysis (26 studies) comparing vision-based treatments to patching 2–5 hours found one statistically significant comparison, namely, the favouring of a combination of two treatment arms comparing combination and binocular treatments, against patching 2–5 hours: standard mean difference: 2.63; 95% CI 1.18 to 4.09. However, this result was an indirect comparison calculated from a single study. A linear regression analysis (17 studies) found a significant relationship between adherence and effect size, but the model did not completely fit the data: regression coefficient 0.022; 95% CI 0.004 to 0.040 (p=0.02).Conclusion We found no clinically relevant differences in treatment efficacy between the treatments included in this review. Adherence to the prescribed hours of treatment varied considerably and may have had an effect on treatment success.
ABSTRACT Clinical relevance: Home-based videogame treatments are increasingly popular for amblyopia treatment. However, at-home treatments tend to be done in short sessions and with frequent disruptions, which may reduce the effectiveness of binocular visual stimulation. These treatment adherence patterns need to be accounted for when considering dose-response relationships and treatment effectiveness. Background: Home-based videogame treatments are increasingly being used for various sensory conditions, including amblyopia (‘lazy eye’), but treatment adherence continues to limit success. To examine detailed behavioural patterns associated with home-based videogame treatment, we analysed in detail the videogame adherence data from the Binocular tReatment of Amblyopia with VideOgames (BRAVO) clinical trial (ACTRN12613001004752). Methods: Children (7-12 years), teenagers (13-17 years) and adults (≥ 18 years) with unilateral amblyopia were loaned iPod Touch devices with either an active treatment or placebo videogame and instructed to play for a total of 1-2 hours/day for six weeks at home. Objectively-recorded adherence data from device software were used to analyse adherence patterns such as session length, daily distribution of gameplay, use of the pause function, and differences between age groups. Objectively-recorded adherence was also compared to subjectively-reported adherence from paper-based diaries. Results: One hundred and five of the 115 randomised participants completed six weeks of videogame training. Average adherence was 65% (SD 37%) of the minimum hours prescribed. Game training was generally performed in short sessions (mean 21.5, SD 11.2 minutes), mostly in the evening, with frequent pauses (median every 4.1 minutes, IQR 6.1). Children played in significantly shorter sessions and paused more frequently than older age groups (p < 0.0001). Participants tended to over-report adherence in subjective diaries compared to objectively-recorded gameplay time. Conclusion: Adherence to home-based videogame treatment was characterised by short sessions interspersed with frequent pauses, suggesting regular disengagement. This complicates dose-response calculations and may interfere with the effectiveness of treatments like binocular treatments for amblyopia, which require sustained visual stimulation.
Purpose We compared the adaptive capacities of reflexive fusional convergence and divergence in 10 participants with untreated convergence insufficiency (CI) to 10 age-matched binocularly normal controls (BNCs) in an effort to elucidate the functional basis of CI. Methods Vergence responses were monitored binocularly at 250 Hz using video-based infrared oculography, while single and double-step disparity stimuli were viewed dichoptically. The double-step stimuli were designed to induce an adaptive increase in the convergence or divergence reflexive fusional response dynamics. Results As expected, convergence responses in the CI population were significantly slower at baseline (BNC 12.0 ± 1.8°/s vs. CI 7.4 ± 2.5°/s; P < 0.001), but divergence response velocities were similar between groups (P = 0.38). Critically, we observed an impaired adaptive change in convergence peak velocities in the CI group when compared to BNCs (–18.2% ± 27.3% vs. 25.4% ± 9.8%; P < 0.001). Adaptive changes in reflexive fusional divergence responses were similar between groups (P > 0.5) and significantly less robust when compared to BNC convergence. Conclusions The results support the hypothesis that the adaptive capacities of vergence are related to the strength of the underlying reflexive fusional response. Combined, the evidence suggests that the clinical condition of convergence insufficiency is underpinned by an underdeveloped or perturbated reflexive fusional vergence response mechanism. We relate these observations to different clinical guidelines for the management and treatment of this condition.
AbstractObjectiveHome-based videogame treatments are increasingly being used for various sensory conditions, including amblyopia (“lazy eye”), but adherence continues to limit success. To examine detailed behavioral patterns associated with home-based videogame treatment, we analyzed in detail the videogame adherence data from the Binocular treatment of amblyopia with videogames (BRAVO) clinical trial (ACTRN12613001004752).MethodsChildren (7-12 years), Teenagers (13-17 years) and Adults (≥18 years) with unilateral amblyopia were loaned iPod Touch devices with either an active treatment or placebo videogame and instructed to play for 1-2 hours/day for six weeks at home. Objectively-recorded adherence data from device software were used to analyze adherence patterns such as session length, daily distribution of gameplay, use of the pause function, and differences between age groups. Objectively-recorded adherence was also compared to subjectively-reported adherence from paper-based diaries.Results105 of the 115 randomized participants completed six weeks of videogame training. Average adherence was 65% (SD 37%) of the minimum hours prescribed. Game training was generally performed in short sessions (mean 21.5, SD 11.2 minutes), mostly in the evening, with frequent pauses (median every 4.1 minutes, IQR 6.1). Children played in significantly shorter sessions and paused more frequently than older age groups (p<0.0001). Participants tended to over-report adherence in subjective diaries compared to objectively-recorded gameplay time.ConclusionAdherence to home-based videogame treatment was characterized by short sessions interspersed with frequent pauses, suggesting regular disengagement. This complicates dose-response calculations and may interfere with the effectiveness of treatments like binocular treatments for amblyopia, which require sustained visual stimulation.Clinical trial IDACTRN12613001004752
Introduction: The vergence oculomotor system possesses two robust adaptive mechanisms; a fast “dynamic” and a slow “tonic” system that are both vital for single, clear and comfortable binocular vision. The neural substrates underlying these vergence adaptive mechanisms in humans is unclear. Methods: We investigated the role of the posterior cerebellum in convergence adaptation using inhibitory continuous theta-burst repetitive transcranial magnetic stimulation (cTBS) within a double-blind, sham controlled design while eye movements were recorded at 250hz via infrared oculography. Results: In a preliminary experiment we validated our stimulation protocols by reproducing results from previous work on saccadic adaptation during the classic double-step adaptive shortening paradigm. Following this, across a series of three separate experiments we observed a clear dissociation in the effect of cTBS on convergence adaptation. Dynamic adaptation was substantially reduced while tonic adaptation was unaffected. Baseline dynamic fusional vergence response were also unaffected by stimulation. Conclusions: These results indicate a differential role for the posterior cerebellum in the adaptive control of convergence eye movements and provide initial evidence that repetitive transcranial magnetic stimulation is a viable tool to investigate the neurophysiology of vergence control. The results are discussed in the context of the current models of implicit motor adaptation of vergence and their application to clinical populations and technology design in virtual and augmented head mounted display architectures. Significance statement: The cerebellum plays a critical role in the adaptive control of motor systems. Vergence eye movements shift our gaze in depth allowing us to see in 3D and exhibit two distinct adaptive mechanisms that are engaged under a range of conditions including reading, wearing head-mounted displays and using a new spectacle prescription. It is unclear what role the cerebellum plays in these adaptive mechanisms. To answer this, we temporarily disrupted the function of the posterior cerebellum using non-invasive brain stimulation and report impairment of only one adaptive mechanism, providing evidence for neural compartmentalization. The results have implications for vergence control models and applications to comfort and experience studies in head-mounted displays and the rehabilitation of clinical populations exhibiting vergence dysfunctions.
School aged children with progressive myopia show large accommodative lags to blur only cue which is suggestive of a large depth of focus (DOF). While DOF measures are lacking in this age group, their blur detection and discrimination capacities appear to be similar to their non-myopic peers. Accordingly, the current study quantified DOF and blur detection ability in progressive myopic children showing large accommodative lags compared to their non-myopic peers and adults. Blur sensitivity measures were taken from 12 children (8-13 years, 6 myopes and 6 emmetropes) and 6 adults (20-35 years). DOF was quantified using step changes in the lens induced defocus while the subjects viewed a high contrast target through a Badal lens at either 2 or 4D demand. Blur detection thresholds (BDT) were tested using a similar high contrast target in a 2-alternate forced-choice paradigm (2AFC) at both the demands. In addition to the large accommodative lags, micro fluctuations and DOF were significantly larger in myopic children compared to the other groups. However, BDTs were similar across the three groups. When limited to blur cues, the findings of a large DOF coupled with large response lags suggests that myopes are less sensitive to retinal defocus. However, in agreement to a previous study, refractive error had no influence on their BDTs suggesting that the reduced sensitivity to the defocus in a myopic eye appears to be compensated by some form of an adjustment in the higher visual processes to preserve the subjective percept even with a poor retinal image quality.
Divergence is known to differ from convergence across a wide range of clinical parameters. We have postulated that a limited neural substrate results in reduced fusional divergence velocities and subsequently a reduced capacity to adapt tonic vergence to uncrossed disparities. We further investigated this hypothesis by characterizing the degree of plasticity in reflexive fusional vergence to repetitive end-point errors using a disparity-based double-step paradigm. 10 adults completed 4 study visits where reflexive fusional convergence or divergence was measured (250 Hz infrared oculography) to a 2° disparity step and then lengthened or shortened via a repeated double-step (2° ± 1.5°). Stimuli were presented dichoptically at 40 cm. Adaptive modification of vergence responses was similar between directions for the shortening conditions, suggesting a common neural mechanism responds to overshooting errors. In comparison, adaptive lengthening of convergence was slower, but of equal magnitude, suggesting a second neural mechanism with a longer time constant for undershooting errors. Divergence response velocities were slower at baseline and did not increase after adaptive lengthening. Instead, increases in divergence response amplitudes were a result of increased response duration, implying saturation of the reflexive, preprogrammed response. Adaptive responses serving to increase or decrease reflexive fusional vergence recruitment were asymmetric. Adaptive lengthening of convergence and divergence identified further directional asymmetries. The results support the hypothesis that the neural substrate underlying divergence is attenuated, resulting in reduced reflexive plasticity when compared to convergence. The clinical and technological implications of these results are discussed.
Amblyopia is associated with impaired visual acuity (VA) and reduced fixation stability (FS). To assess whether impaired VA may cause reduced FS, the effects of retinal-defocus-induced visual acuity reductions on FS were measured in observers with amblyopia and controls. Fixational eye movements were measured in 8 patients with amblyopia and 12 controls. Monocular near VA of a subset of controls (n = 5) was then varied from 20/20 to 20/ 100 using convex lenses. The amblyopia group completed three monocular conditions; 1) amblyopic eye fixating, 2) fellow eye fixating and 3) fellow eye fixating with VA reduced to match the amblyopic eye. Fixational eye movements were quantified using bivariate contour ellipse area (BCEA) and microsaccadic amplitude. Amblyopic eye BCEA was significantly larger with increased microsaccadic amplitude compared to the fellow eye and control eyes. BCEA and VA were positively correlated for amblyopic eyes. VA impairments induced by retinal defocus did not reduce FS in controls or the fellow eye of observers with amblyopia, even when fellow eye VA was matched to that of the amblyopic eye. This suggests that reduced FS in amblyopic eyes cannot be simulated by acute VA reductions. Therefore, reduced amblyopic eye FS may not be a direct consequence of the VA loss alone. As in previous studies, a correlation between BCEA and VA for amblyopic eyes was observed. This relationship could be due to a third, mediating variable or an effect of fixational eye movements on VA.
Importance:Binocular amblyopia treatment using contrast-rebalanced stimuli showed promise in laboratory studies and requires clinical trial investigation in a home-based setting. Objective:To compare the effectiveness of a binocular video game with a placebo video game for improving visual functions in older children and adults. Design, Setting, and Participants:The Binocular Treatment of Amblyopia Using Videogames clinical trial was a multicenter, double-masked, randomized clinical trial. Between March 2014 and June 2016, 115 participants 7 years and older with unilateral amblyopia (amblyopic eye visual acuity, 0.30-1.00 logMAR; Snellen equivalent, 20/40-20/200) due to anisometropia, strabismus, or both were recruited. Eligible participants were allocated with equal chance to receive either the active or the placebo video game, with minimization stratified by age group (child, age 7 to 12 years; teenager, age 13 to 17 years; and adult, 18 years and older). Interventions:Falling-blocks video games played at home on an iPod Touch for 1 hour per day for 6 weeks. The active video game had game elements split between eyes with a dichoptic contrast offset (mean [SD] initial fellow eye contrast, 0.23 [0.14]). The placebo video game presented identical images to both eyes. Main Outcomes and Measures:Change in amblyopic eye visual acuity at 6 weeks. Secondary outcomes included compliance, stereoacuity, and interocular suppression. Participants and clinicians who measured outcomes were masked to treatment allocation. Results:Of the 115 included participants, 65 (56.5%) were male and 83 (72.2%) were white, and the mean (SD) age at randomization was 21.5 (13.6) years. There were 89 participants (77.4%) who had prior occlusion. The mean (SD) amblyopic eye visual acuity improved 0.06 (0.12) logMAR from baseline in the active group (n = 56) and 0.07 (0.10) logMAR in the placebo group (n = 59). The mean treatment difference between groups, adjusted for baseline visual acuity and age group, was -0.02 logMAR (95% CI, -0.06 to 0.02; P = .25). Compliance with more than 25% of prescribed game play was achieved by 36 participants (64%) in the active group and by 49 (83%) in the placebo group. At 6 weeks, 36 participants (64%) in the active group achieved fellow eye contrast greater than 0.9 in the binocular video game. No group differences were observed for any secondary outcomes. Adverse effects included 3 reports of transient asthenopia. Conclusions and Relevance:The specific home-based binocular falling-blocks video game used in this clinical trial did not improve visual outcomes more than the placebo video game despite increases in fellow eye contrast during game play. More engaging video games with considerations for compliance may improve effectiveness. Trial Registration:anzctr.org.au Identifier: ACTRN12613001004752.
Background: Accommodation is often recorded at a low sampling rate using devices such as autorefractors that are designed to measure the static refractive error. It is therefore important to determine if that resolution is sufficient to accurately measure the dynamic properties of accommodation. The current study provides both theoretical and empirical evidence on the ideal sampling rate necessary to measure a dynamic response. Methods: Accommodative and disaccommodative step stimuli ranging from 1-3D (1D steps) were presented using a Badal optical system. Responses from 12 children (8-13 years) and 6 adults (20-35 years) were recorded using a dynamic photorefractor (DPR). Fast Fourier transformation was applied to the unsmoothed dynamic responses including position, velocity and acceleration. Also, velocity and acceleration main sequence (MS) characteristics were compared between three photorefractor conditions on 3 subjects. Results: The Nyquist sampling limit necessary to accurately estimate position, velocity and acceleration was at least 5, 10 and 70 Hz, respectively. Peak velocity and acceleration were significantly underestimated at a lower rate (p < 0.5). However, the slope of MS remained invariant with sampling rate (p > 0.5). Conclusion: Contrary to the previous findings, a dynamic accommodative response exhibited frequencies larger than 10 Hz. Stimulus direction and amplitude had no influence on the frequencies present in the dynamic response. Peak velocity and acceleration can be significantly underestimated when sampled at a lower rate. Taken as a whole, low sampling rate instruments can accurately estimate static accommodation, however, caution needs to be exercised when using them for dynamic accommodation. (C) 2018 Spanish General Council of Optometry. Published by Elsevier Espana, S.L.U. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
Optical treatment alone can improve visual acuity (VA) in children with amblyopia, thus clinical trials investigating additional amblyopia therapies (such as patching or videogames) for children require a preceding optical treatment phase. Emerging therapies for adult patients are entering clinical trials. It is unknown whether optical treatment is effective for adults with amblyopia and whether an optical correction phase is required for trials involving adults.
Purpose Previously, we have mapped amblyopic eye suppression within the central 20° of the visual field and observed a gradient of suppression that is strongest in central vision and weakens with increasing eccentricity. In this study, using a large dichoptic display, we extend our novel suppression mapping approach further into the periphery (from 20°-60°) to assess whether suppression continues to decline with eccentricity or plateaus. Methods Sixteen participants with amblyopia (10 with strabismus, 6 with anisometropia without strabismus; mean age: 37.9 ± 11 years) and six normal observers (mean age: 28.3 ± 5 years) took part. The visual stimulus (60° diameter), viewed from 57 cm, was composed of four concentric annuli (5° radius) with alternate contrast polarities starting from an eccentricity of 10°. Each annulus was divided into eight sectors subtending 45° of visual angle. Participants adjusted the contrast of a single sector presented to the fellow eye to match the perceived contrast of the remaining stimulus elements that were presented to the amblyopic eye. A matching contrast that was lower in the fellow eye than the amblyopic eye indicated suppression. Results Patients with strabismus exhibited significantly stronger interocular suppression than controls across all eccentricities (P = 0.01). Patients with anisometropia did not differ from controls (P = 0.58). Suppression varied significantly with eccentricity (P = 0.005) but this effect did not differ between patient groups (P = 0.217). Conclusions In amblyopia, suppression is present beyond the central 10° in patients with strabismus. Suppression becomes weaker at greater eccentricities and this may enable peripheral fusion that could be used by binocular treatment methods.
The cerebellum plays a significant role in oculomotor control. Previous fMRI, repetitive TMS and lesion studies indicate its involvement in the adaptation of saccadic eye movements in humans. Building on this work, we applied continuous theta-burst (cTBS) TMS to the oculomotor vermis (OMV) of the posterior cerebellum to investigate its specific role in the execution of reactive pro-saccades and their adaptation to a double-step stimulus. 16 healthy controls completed 2 study visits where reactive pro-saccades and their adaptation to a gain reducing double-step stimulus were measured binocularly via infrared oculography at 250Hz. Active or sham cTBS (3-50Hz pulses at 200ms intervals for 40 seconds) was applied to the OMV using a 2x75mm butterfly coil at 80% of the individual's active motor threshold before completing the saccadic tasks at each visit. Stimulation sites were localized using the BrainSight® neuro-navigation system and anatomical landmarks. Compared to sham, active cTBS significantly reduced the adaptation of saccadic gain by 46.8% (p< 0.0001). The adaptive reduction of peak velocity after active cTBS was 79.4% less than sham (p< 0.0001), while the reduction of saccade duration was 55.2% less (p=0.009). Baseline pro-saccade gain was reduced by active (0.97±0.01) vs. sham (0.99±0.009) stimulation (p = 0.034). Baseline latency was not different between active (185ms) and sham (181ms) conditions (p = 0.34) and was not affected by stimulation type after adaptation (active = +1.2ms, sham = +2.5ms, p>0.50). These results demonstrate the central role of the OMV in the feed-forward control and feed-back driven adaptation of reactive pro-saccades, consistent with previous work. In addition, the results are the first to clearly establish the robust inhibitory effects of cTBS on oculomotor control and adaptation when applied to the OMV of the posterior cerebellum. Meeting abstract presented at VSS 2017
It has been hypothesized that faster, more accurate baseline neural-motor responses result in greater adaptability to repeated external perturbations. Like saccades, phasic convergence exhibits robust adaptive behavior when exposed to double-step gap stimuli. Directional asymmetries exist in the non-adapted baseline motor response of this phasic vergence mechanism to convergent or divergent disparities. We leverage these directional asymmetries to investigate the relationship between the baseline motor response and its adaptability to a double-step convergent or divergent stimuli. 10 adults (26±3.8y/o) completed 2 study visits where baseline convergence or divergence responses to a 2° disparity step were measured and then adapted using an increasing double-step stimuli (2°+1.5°, 175ms). Individual eye movements were recorded at 250Hz with infrared video oculography, while stimuli where presented dichoptically at 40cm. Vergence kinematics of baseline and adapted responses were compared between stimulus directions. Compared to convergence, divergence exhibited significantly less adaptive changes in gain (9±2%, vs. 31±3% p=0.0005), peak velocity (4±4% vs. 32±3% p=0.0001) and peak acceleration (3±5% vs.30±6%, p = 0.006). Only divergence gain was altered after adaptation (p = 0.005); while divergence peak velocity (p = 0.36) and peak acceleration (p=0.63) were unchanged. Adapted divergence response duration increased (25±9ms, p=0.03), whereas adapted convergence duration was unchanged (-6±9ms, p=0.97). Baseline convergence peak velocity was faster (12.5±1.4°/s vs. 8.7±2.4°/s, p=0.004) than divergence in all subjects. Baseline vergence peak velocity was the strongest predictor of the adaptability of the gain and peak velocity of each system. The results demonstrate that phasic convergence adapts to systematic errors by altering all orders of the dynamic response, whereas phasic divergence adapts by altering only the duration of response output. This adaptive behavior is most strongly correlated with the initial peak velocity of the response, suggesting the baseline neural-motor function determines the degree of adaptability within this oculomotor system. Meeting abstract presented at VSS 2017
Horizontal vergence eye movements are controlled by two processes, phasic and slow-tonic. Slow-tonic responses are hypothesized to be stimulated by the faster, pulse-step neural output of the phasic system. This suggests that the general behavior of each system should be similar; however, this relationship has yet to be investigated directly. We characterize the relationship between phasic and tonic vergence by quantifying directional asymmetries in the response properties of each mechanism to the same disparity amplitudes. Four subjects viewed symmetric steps in disparity dichoptically at 40 cm while eye movements were recorded with infrared oculography. First-and second-order phasic and slow-tonic convergence response properties increased linearly with disparity demand (p < 0.01), whereas divergence responses did not (p > 0.05). Phasic divergence responses were slower than convergence (p = 0.012) and were associated with a higher frequency of saccades (p < 0.001). The average rate of slow-tonic change was correlated to the average peak velocity of phasic vergence at the same vergence demand in both directions, r = 0.78, p < 0.0001. Clear directional asymmetries were observed in phasic and tonic vergence responses. The response properties of the slow-tonic mechanism varied directly with the peak velocity of the complementary phasic system. These results provide empirical evidence of the relationship between phasic and slow-tonic vergence, suggesting that the latter depends on the motor function of the former, specifically the peak velocity. The recruitment of additional oculomotor mechanisms, such as saccades, improved the phasic response properties of the slower divergence mechanism but did not directly influence the response behavior of the slow-tonic mechanism.