This study aims to develop and test the feasibility, practicality, and effectiveness of the Interactive Learning in Traditional Games (ILinG) model as a means of promoting meaningful learning in the Society 5.0 era. The study employed a Research and Development (R&D) method using the ADDIE framework, which consists of the analysis, design, development, implementation, and evaluation stages. The research was conducted in an elementary school in the Sidoarjo region. The sampling technique used was purposive sampling. Data were collected through questionnaires, document analysis, and tests, and were analyzed using mixed-methods techniques to obtain comprehensive findings. Based on expert validation results, the developed model demonstrated a very high level of feasibility. The material expert provided an average score of 3.74, categorized as “very feasible,” while the design expert assigned a score of 3.63, also categorized as “very feasible.” In addition, the linguistic validation obtained a score of 3.77, which likewise falls into the “very feasible” category. In terms of practicality, small-group testing (5 students) resulted in a score of 93.57%, while large-group testing (12 students) yielded 80.95%, indicating that the ILinG model is highly practical for classroom implementation. Regarding effectiveness, t-test analysis revealed a significant difference in mean scores between the control group (71.33) and the experimental group (89.21). The statistical test showed a significance value (p < 0.05), indicating that the null hypothesis was rejected and the alternative hypothesis was accepted. These findings confirm that (1) the ILinG model has a significant positive effect on students’ meaningful learning, and (2) the model is highly effective as a learning intervention to enhance meaningful learning in the Society 5.0 era.
This literature review explores quality assurance (QA) in the internationalization of higher education (IHE), focusing on global trends and implications for the ASEAN region. Drawing from studies and policy frameworks (2005–2024), it highlights how QA has shifted from national control to internationally benchmarked standards. It examines regional initiatives like AQAN and AUN-QA, emphasizing the role of governance, institutional capacity, and cross-border standards. The review also discusses tensions between academic independence and external accountability. Key gaps include limited research on equity and access, particularly for developing ASEAN countries. Overall, effective QA in IHE requires aligned policies, sufficient resources, stakeholder collaboration, and culturally responsive frameworks.
ABSTRACT This study aimed to analyze the implementation of ZEP Quiz-based learning media in teaching tajwid within Islamic Religious Education for sixth-grade students at SDN Kalidawir Sidoarjo and to evaluate its effectiveness in improving students' learning outcomes, motivation, and engagement. The study was motivated by the limited research investigating the implementation of metaverse-based learning media for tajwid instruction in elementary schools, whereas previous studies have predominantly focused on two-dimensional quiz platforms such as Kahoot and Quizizz. This research employed a mixed methods approach using a sequential explanatory design. The quantitative phase adopted a one-group pretest-posttest design, followed by a qualitative phase involving classroom observations, interviews, questionnaires, and documentation. Quantitative data were analyzed using the N-Gain test, while qualitative data were examined through data reduction, data display, and conclusion drawing. The findings revealed that the average pretest score increased from 56.25 to 82.50 on the posttest, with an N-Gain score of 0.60, indicating a moderate level of improvement. Students' responses reached an average percentage of 81.79%, categorized as strongly positive, while the qualitative findings demonstrated increased classroom participation, learning motivation, and student engagement despite challenges related to limited digital devices and unstable internet connectivity. These findings indicate that ZEP Quiz is an effective instructional medium for tajwid learning and offers a novel contribution through the implementation of metaverse-based learning that fosters a more interactive, contextual, and engaging learning experience for elementary school students. ABSTRAK Penelitian ini bertujuan menganalisis implementasi media pembelajaran berbasis ZEP Quiz pada materi tajwid dalam pembelajaran Pendidikan Agama Islam di kelas VI SDN Kalidawir Sidoarjo serta mengevaluasi efektivitasnya terhadap hasil belajar, motivasi, dan keterlibatan siswa. Penelitian ini dilandasi oleh masih terbatasnya kajian yang menginvestigasi implementasi media berbasis metaverse pada pembelajaran tajwid di sekolah dasar, sementara penelitian terdahulu lebih banyak berfokus pada media kuis dua dimensi seperti Kahoot dan Quizizz. Penelitian menggunakan pendekatan mixed methods dengan desain sequential explanatory, diawali tahap kuantitatif menggunakan rancangan one-group pretest-posttest, kemudian dilanjutkan dengan tahap kualitatif melalui observasi, wawancara, angket, dan dokumentasi. Analisis data kuantitatif dilakukan menggunakan uji N-Gain, sedangkan data kualitatif dianalisis melalui tahapan reduksi, penyajian, dan penarikan simpulan. Hasil penelitian menunjukkan nilai rata-rata pretest meningkat dari 56,25 menjadi 82,50 pada posttest dengan nilai N-Gain sebesar 0,60 (kategori sedang). Respons siswa memperoleh persentase rata-rata 81,79% dengan kategori sangat setuju, didukung temuan observasi dan wawancara yang menunjukkan peningkatan keaktifan, motivasi, dan partisipasi siswa meskipun masih dijumpai kendala berupa keterbatasan perangkat dan ketidakstabilan jaringan internet. Temuan ini menunjukkan bahwa ZEP Quiz efektif sebagai media pembelajaran tajwid sekaligus memberikan kontribusi baru melalui implementasi pembelajaran berbasis metaverse yang mampu menciptakan pengalaman belajar lebih interaktif, kontekstual, dan relevan dengan kebutuhan siswa di era digital.
This research was conducted at a company engaged in product packaging. Companies face one challenge, namely the increasing percentage of defects in fertilizer packaging by 0.5% to 1.7%. This research aims to identify the types of defects in granule fertilizer packaging, find out the causes of defects, and find out the root of the problem of defects and provide recommendations for improvement. The six sigma method is used with integrated root cause analysis (RCA). Six sigma is used to determine the sigma value. RCA to find out the cause and root of the problem. The results of this research show that the company's average sigma value is 3.52. With DMAIC and RCA approaches, it can be seen that the causes and root causes of product defects are caused by 4 factors, namely machines, materials, people and methods, so it is necessary to maintain machines, monitor raw materials and train employees
The Free Nutritious Meal (MBG) Program aims to improve nutritional conditions in society, particularly for school-aged children and vulnerable groups. However, the implementation of this program still poses risks of issues such as food poisoning and malnutrition, which can lead to legal implications for nutritionists. This study employs a juridical-sociological (empirical) method using both statutory and sociological approaches. Primary data sources include Law Number 17 of 2023 concerning Health and Law Number 18 of 2012 concerning Food. Secondary data comprises books, articles, and interviews with nutritionist experts. The data were analyzed using qualitative descriptive analysis. The results of this study indicate that nutritionists bear the responsibility to design menus, monitor food quality, and ensure food safety, alongside legal liability in the event of food poisoning or malnutrition. The authority of nutritionists is limited to technical aspects related to nutrition and food safety within a supervisory capacity, whereas strategic decisions remain under the authority of the SPPG management. Despite challenges such as unstable raw material quality, delivery delays, logistical difficulties, and price fluctuations, if negligence occurs and leads to an incident, the liability is generally administrative. However, it can escalate to criminal liability if it results in fatalities.